For D&D 3.x I was content to take anything as it came, make stuff up and generally going towards a stopping the cult of Tiamat plot. It was/has been fun and we are nearing the end of that.
For the new adventures I was looking at 3rd, then 4th, then 1st and now 5th Edition as the primary game system.
http://timbrannan.blogspot.com/2010/01/i-have-plan.html
http://timbrannan.blogspot.com/2012/02/lets-play-1st-ed-dad.html
http://timbrannan.blogspot.com/2012/07/my-kids-are-awesome.html
At the present here is where I am.
- B1 Into the Unknown, levels 1-3
- B2 Keep on the Borderlands, levels 1-3
- L1 The Secret of Bone Hill, levels 2-4
- X2 Castle Amber, levels 3-6 (where we are now!)
- I6 Ravenloft, levels 5-7
- A0-5 Slave Lords, levels 4-7
- G123, Against the Giants, levels 8-12 (I also have the Stone Giant one from Dragonsfoot, just need to find it)
- D12,3 Against the Drow, levels 8,9-14
- Q1 Queen of the Demonweb Pits, 10-14
- CM2 Death's Ride, levels 15-20. (Again, unless I use it in my current 3.x game which the boys want me to do)
If I don't do Death's Ride I am seriously considering the classic H series to go after Orcus.
- H1 Bloodstone Pass, levels 15+
- H2 The Mines of Bloodstone, levels 16-18
- H3 The Bloodstone Wars, levels 17-20
- H4 The Throne of Bloodstone, levels 18-100
Also I have the mind flayer adventure A Darkness Gathering to work into the mix.
It has taken me a while to get through all this because I am alternating with my 3.x game, some AS&SH and other games.
So far the adventures have seemed random and the characters are wandering about. But they are about to get some items in the X2/I6 series that will help them later on.
Right now, with out their knowing about it the Drow, Vampires and Illithids have gathered together to put the final phase of their ultimate plan into motion. The PCs will discover a little of this plan when they encounter the Slavers. The slavers are all vampires now and they are not dealing in slaves, but human cattle. After they have defeated them the last part of the bad guys plan comes into fruition.
The sun goes completely out.
There is panic. Everyone gathers in the Freecity of Greyhawk. The Church of Pelor/Ixion is hardest hit, but also the loudest voice. All the "big names" are there and they are trying to figure out what to do.
There is a plan to set the moon a flame, but the various clergy of the Moon Goddesses are against that. Finally they agree to instead use a large asteroid to keep life going till they can re-ignite the sun.
While all the big names are trying to figure this out the PCs have to deal with some raids nearby of giants...
The PCs will then go through the GDQ series to discover the plan and that the drow are working with mind flayers. After defeating Lolth in Q1 the PCs will have to deal with the vampires who have Pelor captured. In order to re ignite the sun they will need to set him free from his prison in ..... and that is all I have.
Yeah it is kinda story-gamey. It's my game, my house and my kids. They will eat this up.
I guess it is hard for me to get away from the idea of vampires as the big bads.
Those of you who have been reading this blog a long time might notice that there was a similar plot in my Buffy Season 7 game, Episode 12 No Other Troy. Though that one the sun being blocked was a side effect.
I am inclined to use Orcus as the big bad holding Pelor.
I have a huge ass mini of him and a crap ton of material for him.
But I have also wanted to use Camazotz as the demon-god of Vampires in his abyssal plane of Xibalba. Maybe I still can use him in some way. It is possible he is something like a high priest to Orcus and his job is to sacrifice Pelor on a bloody altar. Once that is done Orcus will suck up his godly powers and reign as the God of Death and Darkness.
And he would have gotten away with it too had it not been for those meddling PCs.
And he would have gotten away with it too had it not been for those meddling PCs.