Thursday, December 26, 2013

Classic Christmas

Every year for Christmas I ask Santa for a game item that I am not likely to buy for myself.  This year I asked for the limited edition Original D&D reprint boxed set.

Well I must have been a good boy.



The new books came in large wood box with dice and a nice felt bottom.  Plenty of room if I wanted to add a copy of Chainmail (curiously absent from this).



The books compare favorably with the originals.  Save for the covers they are authentic reproductions of the originals.  Though having the "Dungeons & Dragons" logo/titles in different colors would have been a neat touch.


Can't say I like the newer covers better.



Gods, Demi-gods and Heroes has the biggest changes.



Missing are the Conan and Elric mythos; which makes sense really.

I am pretty pleased with this set to be honest.  I'd love to run an old-fashioned OD&D game with them someday.  I have been dying to do something like a John Carter/Barsoom game using OD&D.

How abut you? Did Santa Orc (or Krampus) bring you anything nice this year?

Tuesday, December 24, 2013

Merry Christmas, Happy Holidays from The Other Side

Merry Christmas and Happy Holidays from the Other Side!!
Here are some of my favorite "modern" Christmas songs.
















Monday, December 23, 2013

Alas, 4E

2013 will go down, at least for me, as the year Fourth Edition of Dungeons & Dragons died.

It was an ignoble death. When 1st ed gave way for 2nd ed there was a feeling of renewal mixed with an attitude of it was a change for the better.  When 2nd ed was replaced by 3e there was a feeling (again in my mind) of a reboot, a new era.  4e always started out on the wrong foot.
Many complained it was too video game like, albeit from many that had never actually played it. Others complained it was too soon (though it was shown that we do get a new edition every 8 years or so).

We are now all gearing up for D&D Next and I hope that they don't end up calling it that.  What will 6e be called? D&D The Next one after that?

There is a lot to like about D&D Next and I am looking forward to it.  But I can't help but feel a bit of remorse for the loss of my D&D4 game.


I will not lie. I had fun with 4e.  I loved the books and the fluff and I *will* be recycling as much as I can for whatever I do next. Whether that is Next or even Pathfinder.

I did pick up 13th Age which was described to me as a "4e Retro-clone" . It's not exactly that, but there are some really nice ideas in this to bring 4e closer to 3e and it addresses some of the complaints I have heard about 4e.

While 4th Ed might be retreating to the back of my gaming list I am not done with it.   There are few things I wrote for myself for 4e that are going to see the light of day under different systems.  I had created a number of new Warlock pacts that I would love to expand on and even some materials I wrote for a Witch class before WotC published their own.

So it is not good bye really.  Besides I can still use all those minis, tiles and monster tokens.

Sunday, December 22, 2013

All I Want for Christmas is...

It's the weekend before Christmas!
It is also the first (full) day of winter.  Traditionally my wife and I give each other gifts on this day.

What are you all hoping Santa (or Krampus) leaves under your tree this year?

I am hoping for an OD&D boxed set.

How about you?

Friday, December 20, 2013

The Power of the Witch & Witchcraft: Myth and Reality

A great little video from England in 1971.

Talks about witches and witchcraft but gets it all confabulated with satanism.  It does feature noted witchcraft experts Alex Sanders and Doreen Valiente.

Still though, exactly the sort of thing I would have been watching in the 70s and 80s when I was gaming and playing wizards, priests and witches.




Another one from around 1998 is Witchcraft: Myth and Reality.




It is a bit more even handed.

Watch these and you will get an idea of the sort feel I wanted in The Witch and Eldritch Witchery.

Thursday, December 19, 2013

Skylla: Pathfinder Witch

I have been playing around more with Pathfinder and the witch class from the Advanced Player's Guide.
So the Pathfinder witch has come up here before,
Now I have some more hours playing a Pathfinder witch logged I feel like I am getting a better feel for her. So far I do like the class more than I initially did. But there still some things about it that are not particularly "witch-like" to me.  For starters I don't like how covens are handled at all.  And there is no ritual magic to speak of.

There is a lot of things I want to do with the Pathfinder witch. I think there is a lot of potential here. Some things I can live with, others I might need to re-write. Many things I can fix with a suitable skill choice, a feat here or there and some old-fashioned roleplaying.  Case in point here is Skylla as a Pathfinder witch.

Skylla in Pathfinder
The Pathfinder Witch gives Skylla the chance to try out a different repertoire of spells.  Since care was given to make sure there was not a lot of overlap in the Witch and Wizard spells in Pathfinder.  Her Patron gives her access to some "divine" like spells which is a nice touch.  Given her background I thought Deception would be nice, but I could have picked Wisdom as well.
I went with the Hero Lab version to focus on the materials that are just from the Pathfinder books.
Pathfinder also allows me to detail her skills a bit better and give her some background traits.

She stacks up nicely to her other counterparts, though more spells and powers.

Skylla

Female Human Witch 7
CE Medium humanoid (human)
Init +0; Senses Perception +3

Defense

AC 11, touch 11, flat-footed 11 (+1 deflection)
hp 30 (7d6+1)
Fort +2, Ref +2, Will +6

Offense

Speed 30 ft.
Melee dagger -6 (1d4-1/19-20/×2) and
   quarterstaff +2 (1d6-1/×2)
Special Attacks hexes (cackle, disguise [7 hours/day], misfortune [dc 15], slumber [dc 15])
Witch Spells Prepared (CL 7th; concentration +9):
4th (1/day)—scrying (DC 16)
3rd (2/day)—tongues, arcane sight
2nd (4/day)—invisibility, detect thoughts (DC 14), levitate, burning gaze
1st (5/day)—inflict light wounds (DC 13), hypnotism (DC 13), chill touch (DC 13), sleep (DC 13), charm person (DC 13)
0 (at will)—daze (DC 12), detect magic, light, read magic

Statistics

Str 9, Dex 11, Con 10, Int 15, Wis 12, Cha 11
Base Atk +3; CMB +2; CMD 13
Feats Arcane Strike, Brew Potion, Craft Wondrous Item, Deceitful, Spell Penetration
Traits magical talent, scholar of the great beyond
Skills Bluff +3, Diplomacy +1, Disguise +8, Fly +4, Heal +5, Intimidate +8, Knowledge (arcana) +12, Knowledge (nature) +7, Knowledge (planes) +8, Knowledge (religion) +4, Perception +3, Spellcraft +12, Stealth +2, Swim +0, Use Magic Device +4
Languages Abyssal, Common, Elven
SQ patron spells (deception)
Combat Gear Staff of charming; Other Gear Dagger, Quarterstaff, Ring of protection +1, 148 GP

Special Abilities

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Disguise (7 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Misfortune (1 rd) (DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (7 rds) (DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.


Raven
Female Raven
CE Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +10

Defense

AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 15 (1d8-1)
Fort +1, Ref +4, Will +7

Offense

Speed 10 ft., fly 40 ft. (average)
Melee bite +7 (1d3-4/×2)
Space 2 ft.; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 8, Int 9, Wis 15, Cha 7
Base Atk +3; CMB +3; CMD 9
Feats Skill Focus (Perception), Weapon Finesse
Skills Bluff -1, Diplomacy -1, Disguise +4, Fly +10, Heal +3, Intimidate +3, Perception +10, Spellcraft +6, Stealth +15, Swim +6, Use Magic Device -1
Languages Abyssal
SQ improved evasion

Special Abilities

Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The Hexes are nice, I like how they work not just on paper but in game play too.
This version also forced me to think more about her skills than previous versions.

One thing for sure I am going to need to try out some more Pathfinder witches to get a proper feel of them.

Other Skylla writeups