Frog God Games has announced that it is giving away Swords & Wizardry Complete.
Not a no-art version or even limited version, but the entire game free of charge.
You can go to their website and grab a free PDF (print still costs you).
http://froggodgames.org/swords-wizardry-complete-rulebook
or you can also get it here (from my downloads).
You can also get copies of their other rule sets based on it for free as well.
While not my go-to game, it is a lot of fun and great set of rules for old-school gaming.
Though I do have to admit that Erol Otis cover is rather cool.
If you have The Witch or Eldritch Witchery then you can download my S&W conversion guide to play a Swords & Wizardry Witch.
Monday, November 11, 2013
Saturday, November 9, 2013
Review: Cartoon Action Hour: Season 3
I just got my pdf of Cartoon Action Hour: Season 3 thanks to pledging in their Kickstarter.
This one was a no-brainer for me. I loved CAH:S2 and have really enjoyed all of Spectrum Games products to date.
How does CAH:S3 stack up? In an 80's word, Awesome!
CAH:S3 takes us back to the 80s Saturday morning (and week day afternoon) cartoons AND the toys that were so linked to them. But I am getting ahead of myself.
And while I am still ahead of myself this game has the most awesome character sheet EVER!
Cartoon Action Hour: Season 3 (CAH:S3) is a game about cartoon and toy emulation. Specially 80s cartoons and toy emulation. So there are some things that a given out of the box. You won't see any deaths. Violence happens in terms of gun fire, explosions and maybe a fist fight, but you won't see people getting hurt. There is a moral or message to every "episode" and the bad guy is going to get away in the end only to be back next time like nothing happened.
The book, like Season 2, is divided into "Channels". Channel 1 is the intro material, Channel 2 is the game system, Channel 3 is series creation (potentially more important than the characters themselves), Channel 4 is all about the Players, Channel 5 is the Game Master's section and finally we have an Appendix.
Channel 1 is the simple introductory material, but more over there is a great overview of how these cartoons (and this game) worked. There is a logic at work here in these and to get the most out of this game it is one you should follow. The best feature of this Channel is of course the overview of the 80s cartoons. It's not a laundry list of every toon, but a selective "bibliography" and must see TV.
Channel 2 covers the game system itself. In many games this is the Character creation chapter, but since character creation and series creation are so closely tied together we will discuss the system first. The game is made up of a Series (the game), Seasons (a campaign), Episodes and Scenes. Characters are PCs and GMC (Game Master Characters). A Season for example is made up of 6 Episodes. I might stick with my more familiar 12 and allow a mid-season break. Why is this important? At season breaks is when you can improve your character or change it all together.
Characters are made up of Traits and Qualities. Traits are something definitive about the character like "Strongest Man in World" or "Sneaky Thief" or "Leader of the Decipti-bots". Stuff like that. Qualities are more quantifiable and are measured based on how powerful your series is. Characters can also be ranked in terms of their Star Power. Stars (and PCs) have the highest at 3, your nameless, faceless goon has 1. If there is only one star, then they are Star Power 4.
Oomph is the power-, hero- or drama point mechanic. Collect "Proofs of Purchase" to get more Oomph!
It is equal to your Star Power but changes through out the game.
The basic mechanic of the game is the Check.
Traits and Qualities (and Oomph) add to the dice rolls on a Check.
Characters may not die, but they can loose an important scene. For that there are Setback Tokens. These Crucial Checks are usually the ones right before a commercial break or even worse, the ones at the end of an episode and continued next time (granted there were not a lot of those, but GI Joe first season comes to mind). Gain more Setbacks than your Star Power and you are out of the scene.
Season 3 has something new in it, or at least something I don't recall from Season 2. Gestalts. This allows you to combine powers, bodies or whatever into something greater. Think Voltron or some Transformers.
I think one of the rules I like the most here is "The Movie" which allows you, within the game, to throw out some of conceits of the game. So in this characters can die! Bad guys hit their targets! Mechanically you get more Oomph and damage and Setback tokens are not removed as often (no commercials after all) the risks are higher but characters that make it out gain experience and can be changed. Think "The Transformers Movie" from 1986.
Channel 3 covers Series Creation. Wait, where is Character creation you ask? Well it's here too. Series and Characters are created together. You can't have GI Joe without the Joes or Transformers without the Autobots. First this is create a Series guideline. First figure out what your series in named and it's tagline. So the example I used last time was The Hex Girls with the tagline "We'll put a spell on you!". Next up figure out the details of the series. Tech level, twists, genre. What is your elevator pitch on this. "Modern Earth, magic is real, but no one believes in it. Characters are supernaturals and try to lead normal lives." Something like that, only more detail. The newest feature of the series creation is the Dial. Dials tell you the levels of the game. How comedic is it? How realistic? What's the violence?
Now we get into character creation.
Characters are ranked as either human, superhuman or cosmic. The GM will decide, based on the series, on what traits can't be used, or limits on the traits and other details before the characters are made. So as an example a series about wizard kids must all have a trait "Wizard" at 3 or better, but no technology-based traits.
After that character creation is a breeze.
There are some special abilities and then we discuss GMC (Game Master Characters). They are created much the same way, only less details. Some templates such as goons and Master Villains are presented.
Playsets are where the action takes place and they are created in a similar way.
Character advancement is handled next. Among the obvious places for advancement you can also put in points to the playset to upgrade your base. So something like in Season 2 getting a new super smart computer in the base or a new book of spells.
We end with 8 series ideas.
Channel 4 covers advice to the Players. A game like CAH requires a lot of buy in from the players. You can't go into it like you do other games. This is not "Dungeons & Dragons" this is the "Dungeons & Dragons cartoon". So the players have to go in with the right frame of mind. You want your game to be like the first season of G.I. Joe where everyone worked together, not the seasons that featured (and were dominated by) Sgt. Slaughter.
Channel 5 has similar advice for the Game Master. Again emphasis here is placed on cartoon logic, and creating a fun series and episode. Don't forget the "And Now You Know" messages at the end! That's not a bug, it's a feature of the game.
In the end what we have is a crazy fun game again. If you were a kid in the 80s and watched any cartoons then there is something here for you. It is also a great change of pace from all the other games I play. This game focuses on having fun as well as being fun.
There are no conversions for CAH:S2 here. But the conversions look simple to be honest. Enough that I feel fine moving characters from one to the next with little to no effort.
Character Creation is much improved in this edition and much more streamlined. Series creation is about the same, but it was just right in the last version.
Looking forward to doing a lot more with this one!
Links
This one was a no-brainer for me. I loved CAH:S2 and have really enjoyed all of Spectrum Games products to date.
How does CAH:S3 stack up? In an 80's word, Awesome!
CAH:S3 takes us back to the 80s Saturday morning (and week day afternoon) cartoons AND the toys that were so linked to them. But I am getting ahead of myself.
And while I am still ahead of myself this game has the most awesome character sheet EVER!
Cartoon Action Hour: Season 3 (CAH:S3) is a game about cartoon and toy emulation. Specially 80s cartoons and toy emulation. So there are some things that a given out of the box. You won't see any deaths. Violence happens in terms of gun fire, explosions and maybe a fist fight, but you won't see people getting hurt. There is a moral or message to every "episode" and the bad guy is going to get away in the end only to be back next time like nothing happened.
The book, like Season 2, is divided into "Channels". Channel 1 is the intro material, Channel 2 is the game system, Channel 3 is series creation (potentially more important than the characters themselves), Channel 4 is all about the Players, Channel 5 is the Game Master's section and finally we have an Appendix.
Channel 1 is the simple introductory material, but more over there is a great overview of how these cartoons (and this game) worked. There is a logic at work here in these and to get the most out of this game it is one you should follow. The best feature of this Channel is of course the overview of the 80s cartoons. It's not a laundry list of every toon, but a selective "bibliography" and must see TV.
Channel 2 covers the game system itself. In many games this is the Character creation chapter, but since character creation and series creation are so closely tied together we will discuss the system first. The game is made up of a Series (the game), Seasons (a campaign), Episodes and Scenes. Characters are PCs and GMC (Game Master Characters). A Season for example is made up of 6 Episodes. I might stick with my more familiar 12 and allow a mid-season break. Why is this important? At season breaks is when you can improve your character or change it all together.
Characters are made up of Traits and Qualities. Traits are something definitive about the character like "Strongest Man in World" or "Sneaky Thief" or "Leader of the Decipti-bots". Stuff like that. Qualities are more quantifiable and are measured based on how powerful your series is. Characters can also be ranked in terms of their Star Power. Stars (and PCs) have the highest at 3, your nameless, faceless goon has 1. If there is only one star, then they are Star Power 4.
Oomph is the power-, hero- or drama point mechanic. Collect "Proofs of Purchase" to get more Oomph!
It is equal to your Star Power but changes through out the game.
The basic mechanic of the game is the Check.
Traits and Qualities (and Oomph) add to the dice rolls on a Check.
Characters may not die, but they can loose an important scene. For that there are Setback Tokens. These Crucial Checks are usually the ones right before a commercial break or even worse, the ones at the end of an episode and continued next time (granted there were not a lot of those, but GI Joe first season comes to mind). Gain more Setbacks than your Star Power and you are out of the scene.
Season 3 has something new in it, or at least something I don't recall from Season 2. Gestalts. This allows you to combine powers, bodies or whatever into something greater. Think Voltron or some Transformers.
I think one of the rules I like the most here is "The Movie" which allows you, within the game, to throw out some of conceits of the game. So in this characters can die! Bad guys hit their targets! Mechanically you get more Oomph and damage and Setback tokens are not removed as often (no commercials after all) the risks are higher but characters that make it out gain experience and can be changed. Think "The Transformers Movie" from 1986.
Channel 3 covers Series Creation. Wait, where is Character creation you ask? Well it's here too. Series and Characters are created together. You can't have GI Joe without the Joes or Transformers without the Autobots. First this is create a Series guideline. First figure out what your series in named and it's tagline. So the example I used last time was The Hex Girls with the tagline "We'll put a spell on you!". Next up figure out the details of the series. Tech level, twists, genre. What is your elevator pitch on this. "Modern Earth, magic is real, but no one believes in it. Characters are supernaturals and try to lead normal lives." Something like that, only more detail. The newest feature of the series creation is the Dial. Dials tell you the levels of the game. How comedic is it? How realistic? What's the violence?
Now we get into character creation.
Characters are ranked as either human, superhuman or cosmic. The GM will decide, based on the series, on what traits can't be used, or limits on the traits and other details before the characters are made. So as an example a series about wizard kids must all have a trait "Wizard" at 3 or better, but no technology-based traits.
After that character creation is a breeze.
There are some special abilities and then we discuss GMC (Game Master Characters). They are created much the same way, only less details. Some templates such as goons and Master Villains are presented.
Playsets are where the action takes place and they are created in a similar way.
How cool is this sheet? |
We end with 8 series ideas.
Channel 4 covers advice to the Players. A game like CAH requires a lot of buy in from the players. You can't go into it like you do other games. This is not "Dungeons & Dragons" this is the "Dungeons & Dragons cartoon". So the players have to go in with the right frame of mind. You want your game to be like the first season of G.I. Joe where everyone worked together, not the seasons that featured (and were dominated by) Sgt. Slaughter.
Channel 5 has similar advice for the Game Master. Again emphasis here is placed on cartoon logic, and creating a fun series and episode. Don't forget the "And Now You Know" messages at the end! That's not a bug, it's a feature of the game.
In the end what we have is a crazy fun game again. If you were a kid in the 80s and watched any cartoons then there is something here for you. It is also a great change of pace from all the other games I play. This game focuses on having fun as well as being fun.
There are no conversions for CAH:S2 here. But the conversions look simple to be honest. Enough that I feel fine moving characters from one to the next with little to no effort.
Character Creation is much improved in this edition and much more streamlined. Series creation is about the same, but it was just right in the last version.
Looking forward to doing a lot more with this one!
Links
- Spectrum Games
- Spectrum Games on Facebook
- Cartoon Action Hour Fans Yahoo Group. Tons of great material here.
Zatannurday: Cartoon Action Hour Season 3
With the release of Cartoon Action Hour Season 3 I thought it might be fun to do Zatanna's stats as if she were a guest star on the Super Friends show!
Of course Zatanna was never on the Super Friends, which is too bad. I would have loved her even then.
Here she is!
http://superfriends.wikia.com/wiki/Zatanna
Of course Zatanna was never on the Super Friends, which is too bad. I would have loved her even then.
Here she is!
http://superfriends.wikia.com/wiki/Zatanna
Friday, November 8, 2013
Magical Theorems and Dark Pacts (Print)
A while back I reviewed the PDF of Dyson Logos Magical Theorems and Dark Pacts. Since I enjoyed it so much and can't get enough spells or spell casters I picked up a print copy from Lulu.
It is a great looking little book to be honest.
Excuse the upside down picture, but it does show that the text is crisp (it's the camera that is blurry) and the print is near offset. Lulu is getting better and this is really opening up a lot avenues for the small press publisher.
I wanted to add this to show the relative size. I plan on using the books together anyway.
Actually it is more compatible with this book. The wizards in MT&DP are powerful ones, so using them with any gritty game (like Spellcraft & Swordplay or Astonishing Swordsmen & Sorcerers of Hyperborea) isn't going to work out as nice.
I am happy I picked this up.
It is a great looking little book to be honest.
Excuse the upside down picture, but it does show that the text is crisp (it's the camera that is blurry) and the print is near offset. Lulu is getting better and this is really opening up a lot avenues for the small press publisher.
I wanted to add this to show the relative size. I plan on using the books together anyway.
Actually it is more compatible with this book. The wizards in MT&DP are powerful ones, so using them with any gritty game (like Spellcraft & Swordplay or Astonishing Swordsmen & Sorcerers of Hyperborea) isn't going to work out as nice.
I am happy I picked this up.
Non-Gaming: So Long Blockbuster
A non gaming post this morning (plus I still have a bad migraine that I can't shake).
Blockbuster has announced it is closing the last of it's 300 stores and it's mail-in Netflix-like service.
While I am sad at the passing of an era and I feel bad bad about those loosing their jobs, I do not mourn the passing of Blockbuster.
Once Blockbuster could be found in every strip mall in suburbia and a store in every town. That was it's appeal to so many. Not to me. I disliked that Blockbuster came in and more or less destroyed the Mom and Pop video stores that had sprung up in the 80s. I remember renting many old horror movies on Laser Disk (yeah I had one of those) and VHS. When Blockbuster came to town with their far cheaper rental prices I wasn't a fan. I had rented Hellraiser once to show a girlfriend at the time and noticed how much of it was cut out. Yeah they had either edited it themselves (not likely, but that is what I thought at the time) or only stocked edited versions. No thanks.
While I marked the passing of Borders with sadness of something I had lost, I have not been in a Blockbuster in I don't know how long. Between Netflix, OnDemand and Amazon Prime streaming services I have unprecedented access to viewing options.
So goodnight Blockbuster. Be kind, please rewind.
Blockbuster has announced it is closing the last of it's 300 stores and it's mail-in Netflix-like service.
While I am sad at the passing of an era and I feel bad bad about those loosing their jobs, I do not mourn the passing of Blockbuster.
Once Blockbuster could be found in every strip mall in suburbia and a store in every town. That was it's appeal to so many. Not to me. I disliked that Blockbuster came in and more or less destroyed the Mom and Pop video stores that had sprung up in the 80s. I remember renting many old horror movies on Laser Disk (yeah I had one of those) and VHS. When Blockbuster came to town with their far cheaper rental prices I wasn't a fan. I had rented Hellraiser once to show a girlfriend at the time and noticed how much of it was cut out. Yeah they had either edited it themselves (not likely, but that is what I thought at the time) or only stocked edited versions. No thanks.
While I marked the passing of Borders with sadness of something I had lost, I have not been in a Blockbuster in I don't know how long. Between Netflix, OnDemand and Amazon Prime streaming services I have unprecedented access to viewing options.
So goodnight Blockbuster. Be kind, please rewind.
Thursday, November 7, 2013
Basic Library
Migraine today...can't really think. Just looking through some of my PDFs.
The older I get the more I desire simpler games. I don't think it has much to do with age as it does with experience. I have been doing the rpg thing since the late 70s. Scores of games and variations on the same rules. I don't really need a lot of detailed rules; I am happy to wing it half the time.
That is one of the reasons I enjoy Basic D&D so much.
Everything I want is there, and nothing I don't want. Though there are some things it is "missing" for me.
Thankfully I have the OSR.
Here is my Basic Library books.
These are the core of my current gaming.
Dungeons & Dragons: Basic Set
Dungeons & Dragons: Expert Set
What ever is not covered above I can get from AS&SH. Plus it has a lot of great monsters and a good feel for my games.
Astonishing Swordsmen & Sorcerers of Hyperborea
Various add-ons presents as a "Book 3" or Companion rules.
B/X Companion
Companion Expansion
Basic Arcana
And some extra spells.
The Witch: A sourcebook for Basic Edition fantasy games
And some books to add bits here and there.
Adventurer Conqueror King System
Adventurer Conqueror King System Player's Companion
Magical Theorems & Dark Pacts
Adventures Dark and Deep Bestiary
All sorts of classes from Barrel Rider Games
And of course a new adventure to take everyone through.
The Shrine of St. Aleena
Ok, so maybe not as simple as I thought.
The older I get the more I desire simpler games. I don't think it has much to do with age as it does with experience. I have been doing the rpg thing since the late 70s. Scores of games and variations on the same rules. I don't really need a lot of detailed rules; I am happy to wing it half the time.
That is one of the reasons I enjoy Basic D&D so much.
Everything I want is there, and nothing I don't want. Though there are some things it is "missing" for me.
Thankfully I have the OSR.
Here is my Basic Library books.
These are the core of my current gaming.
Dungeons & Dragons: Basic Set
Dungeons & Dragons: Expert Set
What ever is not covered above I can get from AS&SH. Plus it has a lot of great monsters and a good feel for my games.
Astonishing Swordsmen & Sorcerers of Hyperborea
Various add-ons presents as a "Book 3" or Companion rules.
B/X Companion
Companion Expansion
Basic Arcana
And some extra spells.
The Witch: A sourcebook for Basic Edition fantasy games
And some books to add bits here and there.
Adventurer Conqueror King System
Adventurer Conqueror King System Player's Companion
Magical Theorems & Dark Pacts
Adventures Dark and Deep Bestiary
All sorts of classes from Barrel Rider Games
And of course a new adventure to take everyone through.
The Shrine of St. Aleena
Ok, so maybe not as simple as I thought.
Favorite Witch Contest!!
Well the contest ended last night while I was out with a migraine.
I have emailed the winners and waiting for confirmation.
But I hate waiting so here they are!
Grand Prize, winning a copy of both Eldritch Witchery and The Witch is:
Mark Craddock
Winning a copy of Eldritch Witchery is:
Justin Ryan Isaac
And a copy of The Witch is:
Chris Copeland
Thanks you everyone that participated! I hope to some more fun things soon.
So who did you get in witches?
Willow was an early favorite, no surprise.
Medea, classic is always good.
The Sanderson Sisters
Glinda, Elphaba and other variations of them from Oz and Wicked
Helena Markos (Suspiria)
Howl (Howl's Moving Castle)
Tenkar's Sister! ;)
Baba Yaga (a fave of mine as well)
Gandalf's versions got a few nods
Julian Sand's Warlock from Warlock (which I will admit I enjoyed too)
Tara, of course!
We got a Harry Potter (but no Hermoine)
Thulsa Doom from the Conan movie.
A couple for Practical Magic (also a fave)
Krabat (have not heard of this guy)
THANK YOU everyone for participating!
I loved reading your choices.
For anyone that has already picked up Eldritch Witchery the file was updated last night to include some errata and the newer cover.
I have emailed the winners and waiting for confirmation.
But I hate waiting so here they are!
Grand Prize, winning a copy of both Eldritch Witchery and The Witch is:
Mark Craddock
Winning a copy of Eldritch Witchery is:
Justin Ryan Isaac
And a copy of The Witch is:
Chris Copeland
Thanks you everyone that participated! I hope to some more fun things soon.
So who did you get in witches?
Willow was an early favorite, no surprise.
Medea, classic is always good.
The Sanderson Sisters
Glinda, Elphaba and other variations of them from Oz and Wicked
Helena Markos (Suspiria)
Howl (Howl's Moving Castle)
Tenkar's Sister! ;)
Baba Yaga (a fave of mine as well)
Gandalf's versions got a few nods
Julian Sand's Warlock from Warlock (which I will admit I enjoyed too)
Tara, of course!
We got a Harry Potter (but no Hermoine)
Thulsa Doom from the Conan movie.
A couple for Practical Magic (also a fave)
Krabat (have not heard of this guy)
THANK YOU everyone for participating!
I loved reading your choices.
For anyone that has already picked up Eldritch Witchery the file was updated last night to include some errata and the newer cover.
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