Friday, September 27, 2013

Pathfinder Society? Online? Live?

I am trying to find a Pathfinder game.

I want something though specific and honestly it shouldn't be an issue, but it is.
I'd like to find a Pathfinder where I can play a witch character.  I'd like to try out a couple of different things and I am looking for a flexible GM.  Plus I'd like to find a group where it didn't devolve into the characters always fighting each other.  Sorry, kind of a pet-peeve with me.

I have been checking out the Pathfinder Society, but man there is a lot there.
Here is the character I want to play and registered on the site, http://paizo.com/people/LarinaNix

I just don't know what to do next.  Anyone have any experiences they can share?
Are there good online games I am not aware of? Obviously there are since I am asking.

30 Day D&D Challenge, Day 27: Character you want to play in the future

Day 27: Character you want to play in the future

Not sure how this is different than Day 9.
There are a couple, Justice and Taryn are two I have created and would love to play.  I would love to play a witch in Pathfinder right away to be honest.  That is what I want to do the most at the moment.


Thursday, September 26, 2013

Wednesday, September 25, 2013

New Kickstarter: Double Spiral War

I have a love/hate relationship with Traveller.   Though the siren song of nostalgia has been making me look back on previous mishapps as youthful ignorance and things were never really that bad.

I also have to admit it is Kickstarters like this that give a reason to pull out the old books.

http://www.kickstarter.com/projects/1292093911/warren-c-norwoods-double-sprial-war-traveller-edit


Battlefield Press is producing a Traveller powered game based on Warren C. Norwood's Double Spiral War books.

The project is reasonably funded and nearly there.  This would be a good thing to get me interested in Traveller again.

White Dwarf Wednesday #81

White Dwarf #81 takes us to September 1986.  The cover is Chris Achilleos' "Eagle Rider"  which had appeared on "The War of Powers" Part 2 cover prior to this.  Never quite got how they recycled covers like this, but they really, really liked Achilleos.
Paul Cockburn's editorial covers some of the new staff and their duties.  More Warhammer is promised. Two anniversaries are also mentioned.  Issue 100 and 10 years of WD.  Though they are still under 2 years for issue 100 (and my terminus for these retrospectives).

Open Box covers Paranoia, Clones in Space. One of the very few Paranoia adventures I ever played in.  The reviewer called it fun, I just never got into the frame of mind for Paranoia I guess.  West End Games gives us a Star Trek boardgame, the Enterprise Encounter.  After playing around with FASA Trek I kind of avoided Trek games for a number of years. Also included here is "A Doomsday Like Any Other" for FASA Trek. Griffin Island for Runequest is reviewed.  I owned it at one point and thought about a Runequest/CoC crossover, but never did anything with it.  West End also has out, Ghost Toasties for Ghostbusters.  Never played it.

For the truly curious an overview, review of Play By Mail is next in "How Mighty, the Pen".  I think by 1986 I was getting online (at 300 baud!) so the death knell was not ringing yet for Play by Mail, but it was near.

The next two articles are interesting, jousting rules for Pendragon and then again for AD&D.  Together they give a bit better of a picture of what you can do this Medieval past time.  I have to admit. I never had a Joust in my games.  I have been in games where they have occurred, but never ran one myself.

Letters is now two pages long.  Didn't see anything there that caught my eye except for someone complaining that Gobbledigook is smaller.

Critical Mass covers some SciFi.  Reviewed are Songs of A Distant Earth, which I absolutely enjoyed.  It was a book I just could not put down.   Also mentioned was Dragons of Autumn Twilight which my son just started last night.
20-20 Vision talks about Highlander. Again.  Though this time it is the British cut (pardon the pun) of the movie which is better than the American.  I recall seeing different versions back in 88 or so while in college, but nothing about an American vs. British version.  But it was almost 30 years ago.   Also reviewed is The Karate Kid.  Here is you brain buster for the day.  Pat Morita was 51 when The Karate Kid was filmed.  How old is Ralph Macchio?  He will be 51 on his birthday in November of this year.

Part 2 of the Call of Cthulhu/AD&D adventure Ancient and Modern is next.  Sad to say, but part two doesn't live up to the promise of part one.  It's still a great idea and I'd love to try it out.  I took it to work yesterday to xerox so I could mark up a copy as I like.

Brian Lumley gives us some short fiction. A rarity in White Dwarf.

A horror themed Paranoia adventure is next.  Like all Paranoia material is sounds interesting, but quickly devolves into farce to me.  Hard for me to judge this one.  Though the horror cliches are fun.

'Eavy Metal gets a facelift.  More color pages and the photography seems better.

Fracas covers some new releases, D&D Immortals, Wildernees Survival Guide AND an interesting rumor of Unearthered Arcana II.  Anyone know anything about that one?  WD mentions that is was on the schedules for early 86 to be replaced by Dungeoneer's Survival Guide.

Next is an article on Time Travel in RPGs.  I have a pretty strict rule.  No time travel in RPGs unless I am playing Doctor Who.  I have fudged that rule a bit more recently, but I stick to it.

We end with small ads and ads.

Overall a less satisfying issue than last month. The jousting article is neat and I like the idea behind "Ancient & Modern" The magazine is looking more like it's modern incarnation, but it was it's older incarnation that I found so pleasing.  Still though, some more issues to go.  Cheating and looking ahead a bit (I try not to read ahead) there are still a couple of gems waiting.

30 Day D&D Challenge, Day 25: Favorite Magic Item

Day 25: Favorite Magic Item

So many.
I always had fun with a Staff of the Magi, AD&D's closest thing to a magical shotgun.
So much so that I knew I had to do an equivalent staff for Witches.

Witch’s Staff: This staff of hawthorn wood is topped with a rough-faceted crystal. It is a potent magic item that allows the use of the following spells:
  • command (1 charge)
  • sleep (1 charge)
  • magic circle against chaos/law (1 charge)
  • polymorph other (1 charge)
  • veil (1 charge)
  • bestow curse (2 charges)
  • eternal sleep (2 charges)
Additionally, the wielder of a witch’s staff has a +2 bonus to AC and all saving throws. The staff itself is a +2 quarter staff and can be used as a weapon in mêlée combat.