Day 24: Favorite Energy Type
Again the post 3.x bias of this list is showing.
Energy...I guess Radiant or Necrotic. Opposite ends of the same spectrum.
I think the question author was running out of ideas here.
Tuesday, September 24, 2013
Monday, September 23, 2013
Bloodrayne: Superbabes
Yeah. I couldn't stop.
Bloodrayne was one of the first characters I ever stated up on my blog. In fact you have to go back all the way to post 200 (just over 1700 posts ago) to see her.
In many ways Rayne is the antithesis of what Superbabes is all about. She has questionable morality, ended up in Playboy (NSFW), and usually solves her problems by killing them.
Also her powers are not a great fit for the game. She drains blood to gain extra power and killing by hand (as opposed to the guns she has) sets off her bloodlust. If she does that enough she can enter Bloodrage.
Normally I would use Mental Muscles for this, but the rules specifically state that Mental Muscles can't be used by characters with Muscles above 20. So instead I went with the weaker Hit Em Harder and Run Faster.
Like the other characters in this batch I am going with a modern day version, so this is Rayne in 2013 (reflected in her age).
Character: Bloodrayne
Secret ID / AKA: Rayne
Age: 96 Apparent Age: late 20s
Origin: Supernatural Accident (15cp)
15 CPs
Primary Stats
Muscles: 31 Damage: +2d6 Max Press: 3,100
Health: 31 Regen, Combat: 1pp/5rds Regen, At rest: 1pp/1rd HTK/Day: 4d10
Moves: 51 Bonus to hit: +5 Movement: 10" Hittability: 10 Initiative Bonus: 5
Brains: 15 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 21 Regen Rate: 1pp/1rds HTK Regen/Day: 1d6+4
Personality: 8 ("Unpleasant")
Looks: 25
364 CPs
Secondary Stats
PP: 183
HTK: 100
Fame: 5
Bimbo Points: 2 (Appearing in Playboy was her idea)
XP:
Level: 9
CPs: 2 left to spend
Powers
Hit Em Harder +2d6 20cp
Immortality 80cp
Invulnerability 4 20cp
Psi Invulnerability 2 8cp
Run Fast +10" 30cp
Super Senses (Vampire)
- See in the Dark 5cp
- Smell Good 10cp
- See Far Away 10cp
Suck It Up I (Health) 100cp
283 CPs
Gizmos
Blades (obvious)
- Sharp Stuff 20cp
- Concelalment 10cp
10 CPS
Skills
Martial Artist 4 levels 200cp
Acrobatics 20cp
Catwalk 20cp
Climbing 20cp
Fire Pistols/Rifles 50cp
Melee Weapons 25cp
Quickdraw 20cp
Survival 10cp
375 CPs
Character Description
Height: 5'10" (6'3" in heels)
Weight: 135 lbs
Hair: Red
Eyes: Green (Red in in Bloodlust)
Skin: Extremely pale
Unique Characteristics: She wears blades on her arms, has two strips of leather hanging from her hair.
Quote: "Stop whimpering... it's unattractive."
Not as happy with this build as previous builds, either for her or for Superbabes. That's ok, not every system is perfect.
Bloodrayne was one of the first characters I ever stated up on my blog. In fact you have to go back all the way to post 200 (just over 1700 posts ago) to see her.
In many ways Rayne is the antithesis of what Superbabes is all about. She has questionable morality, ended up in Playboy (NSFW), and usually solves her problems by killing them.
Also her powers are not a great fit for the game. She drains blood to gain extra power and killing by hand (as opposed to the guns she has) sets off her bloodlust. If she does that enough she can enter Bloodrage.
Normally I would use Mental Muscles for this, but the rules specifically state that Mental Muscles can't be used by characters with Muscles above 20. So instead I went with the weaker Hit Em Harder and Run Faster.
Like the other characters in this batch I am going with a modern day version, so this is Rayne in 2013 (reflected in her age).
Character: Bloodrayne
Secret ID / AKA: Rayne
Age: 96 Apparent Age: late 20s
Origin: Supernatural Accident (15cp)
15 CPs
Primary Stats
Muscles: 31 Damage: +2d6 Max Press: 3,100
Health: 31 Regen, Combat: 1pp/5rds Regen, At rest: 1pp/1rd HTK/Day: 4d10
Moves: 51 Bonus to hit: +5 Movement: 10" Hittability: 10 Initiative Bonus: 5
Brains: 15 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 21 Regen Rate: 1pp/1rds HTK Regen/Day: 1d6+4
Personality: 8 ("Unpleasant")
Looks: 25
364 CPs
Secondary Stats
PP: 183
HTK: 100
Fame: 5
Bimbo Points: 2 (Appearing in Playboy was her idea)
XP:
Level: 9
CPs: 2 left to spend
Powers
Hit Em Harder +2d6 20cp
Immortality 80cp
Invulnerability 4 20cp
Psi Invulnerability 2 8cp
Run Fast +10" 30cp
Super Senses (Vampire)
- See in the Dark 5cp
- Smell Good 10cp
- See Far Away 10cp
Suck It Up I (Health) 100cp
283 CPs
Gizmos
Blades (obvious)
- Sharp Stuff 20cp
- Concelalment 10cp
10 CPS
Martial Artist 4 levels 200cp
Acrobatics 20cp
Catwalk 20cp
Climbing 20cp
Fire Pistols/Rifles 50cp
Melee Weapons 25cp
Quickdraw 20cp
Survival 10cp
375 CPs
Character Description
Height: 5'10" (6'3" in heels)
Weight: 135 lbs
Hair: Red
Eyes: Green (Red in in Bloodlust)
Skin: Extremely pale
Unique Characteristics: She wears blades on her arms, has two strips of leather hanging from her hair.
Quote: "Stop whimpering... it's unattractive."
Not as happy with this build as previous builds, either for her or for Superbabes. That's ok, not every system is perfect.
30 Day D&D Challenge, Day 23: Least Favorite Monster Overall
Day 23: Least Favorite Monster Overall
Maybe Drow. They have been so fetishized and munchkinized over the last couple of decades I feel that they are completely over used. Not that I couldn't have some fun with them, but I would want to do something very different than anything I have done before.
Maybe Drow. They have been so fetishized and munchkinized over the last couple of decades I feel that they are completely over used. Not that I couldn't have some fun with them, but I would want to do something very different than anything I have done before.
Sunday, September 22, 2013
First Day of Fall
First Day of Fall!
I love Fall! Yeah I lamented the end of Summer, but now that we are here I love Fall!
While I did a lot of gaming in my youth in the summer, summer was mostly for being outside.
Fall was for gaming. I really need to do something special this season.
I am getting geared up the October Movie Horror-thon, so I am gathering up all my DVDs, Blu-Rays and even a couple of VHS tapes, no lie. I am thinking of hitting the Subspecies series again. That should be fun.
Time to get the sweatshirts out!
I love Fall! Yeah I lamented the end of Summer, but now that we are here I love Fall!
While I did a lot of gaming in my youth in the summer, summer was mostly for being outside.
Fall was for gaming. I really need to do something special this season.
I am getting geared up the October Movie Horror-thon, so I am gathering up all my DVDs, Blu-Rays and even a couple of VHS tapes, no lie. I am thinking of hitting the Subspecies series again. That should be fun.
Time to get the sweatshirts out!
Fire & Ice: Superbabes
My son's favorite girl super heroes are Fire and Ice. When playing D&D he always goes with elemental-style casters, particularly fire ones. So when he saw Fire on Justice League Unlimited years back he had to know who they were! I guess the apple doesn't fall too far from the tree!
Fire and Ice are not heavy hitters. They do what they do well, but outside of a career in modeling, not much else. Yes, Fire is a spy and an agent in checkmate. But for Superbabes I think the best thing to do is keep them in their JLU guise, or even their Batman Brave and the Bold characterizations. Fire is not a killer, checkmate operative or whatever. Ice is not dead.
Character: Fire
AKA/Secret ID: Beatriz Bonilla da Costa, Green Fire, Green Fury
Age: unknown Apparent Age: late 20s/early 30s
Birthplace: Rio de Janeiro, Brazil
Origin: Scientific Accident (5cp) Going with the 'caught in a pyroplasm explosion at WayneTech' origin.
5 CPs
Primary Stats
Muscles: 13 Muscles Damage: 0 Max Press: 650
Health: 17 Regen, Combat: - Regen, At rest: 1pp/3rds HTK/Day: 2d10
Moves: 19 Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 11 Mental Attack Bonus: - Mental Hittability: 3
Will: 14 ("Ambitious") Regen Rate: 1pp/10rds HTK Regen/Day: 1d6
Personality: 21
Looks: 26 (pretty much every woman from Brazil is hot)
242 CPs
Secondary Stats
PP: 121
HTK: 50
Fame: 12
Bimbo Points: 3
XP:
Level: 8
CPs: 13 more to spend
Powers
Flight 20 levels (80" 80cp)
Blast (fire blast) 20d6 120cp
Big Blast (fire ball) 10 levels 110cp
Change Body (fire) 50cp
Force Field 20 60cp
Invulnerability 4 20cp
440 CPs
Gizmos
none
Skills
Agent 100cp (good one for her skils)
Acrobatics 40cp
Contacts 20cp
Languages (English, Portugese, Spanish) 20cp
Martial Arts 2 levels 100cp
Persuation 20cp
Survival 20cp
300 CPs
Character Description
Height: 5'8"
Weight: 140 lbs
Hair: Green
Eyes: Green
Skin: Caucasian, dark
Character: Ice
AKA/Secret ID: Tora Olafsdotter, Ice Maiden
Age: unknown Apparent Age: late 20s
Origin: Genetic Quirk (32cp)
32 CPs
Primary Stats
Muscles: 14 Muscles Damage: +2 Max Press: 700
Health: 16 Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 16 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 17 Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18
Looks: 25
244 CPs
Secondary Stats
PP: 122
HTK: 50
Fame: 11
Bimbo Points: 2
XP:
Level: 8
CPs: 0 more to spend
Powers
Blast (ice) 20d6 120cp
Big Blast (ice storm) 11 121cp
Blind (ice storm) 75cp
Change Body (ice form) 50cp
Control Weather 75cp
Force Field (ice wall) 20 60cp
Go Places, line of sight (ice bridge) 50cp
Invulnerability 5 10cp
Run Fast (while on ice bridge) +5" 15cp
576 CPs
Gizmos
none
Skills
Animal Handler 20cp (pet seals)
Contacts 20cp
Languages (English, Norwegian) 10cp
Martical Arts 2 levels 100cp
Survival 20 cp
Swimming 10cp
180 CPs
Character Description
Height: 5'7"
Weight: 136 lbs
Hair: White
Eyes: Blue
Skin: Caucasian, pale
Fire and Ice are not heavy hitters. They do what they do well, but outside of a career in modeling, not much else. Yes, Fire is a spy and an agent in checkmate. But for Superbabes I think the best thing to do is keep them in their JLU guise, or even their Batman Brave and the Bold characterizations. Fire is not a killer, checkmate operative or whatever. Ice is not dead.
Character: Fire
AKA/Secret ID: Beatriz Bonilla da Costa, Green Fire, Green Fury
Age: unknown Apparent Age: late 20s/early 30s
Birthplace: Rio de Janeiro, Brazil
Origin: Scientific Accident (5cp) Going with the 'caught in a pyroplasm explosion at WayneTech' origin.
5 CPs
Primary Stats
Muscles: 13 Muscles Damage: 0 Max Press: 650
Health: 17 Regen, Combat: - Regen, At rest: 1pp/3rds HTK/Day: 2d10
Moves: 19 Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 11 Mental Attack Bonus: - Mental Hittability: 3
Will: 14 ("Ambitious") Regen Rate: 1pp/10rds HTK Regen/Day: 1d6
Personality: 21
Looks: 26 (pretty much every woman from Brazil is hot)
242 CPs
Secondary Stats
PP: 121
HTK: 50
Fame: 12
Bimbo Points: 3
XP:
Level: 8
CPs: 13 more to spend
Powers
Flight 20 levels (80" 80cp)
Blast (fire blast) 20d6 120cp
Big Blast (fire ball) 10 levels 110cp
Change Body (fire) 50cp
Force Field 20 60cp
Invulnerability 4 20cp
440 CPs
Gizmos
none
Skills
Agent 100cp (good one for her skils)
Acrobatics 40cp
Contacts 20cp
Languages (English, Portugese, Spanish) 20cp
Martial Arts 2 levels 100cp
Persuation 20cp
Survival 20cp
300 CPs
Character Description
Height: 5'8"
Weight: 140 lbs
Hair: Green
Eyes: Green
Skin: Caucasian, dark
AKA/Secret ID: Tora Olafsdotter, Ice Maiden
Age: unknown Apparent Age: late 20s
Origin: Genetic Quirk (32cp)
32 CPs
Primary Stats
Muscles: 14 Muscles Damage: +2 Max Press: 700
Health: 16 Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 16 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 17 Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18
Looks: 25
244 CPs
Secondary Stats
PP: 122
HTK: 50
Fame: 11
Bimbo Points: 2
XP:
Level: 8
CPs: 0 more to spend
Powers
Blast (ice) 20d6 120cp
Big Blast (ice storm) 11 121cp
Blind (ice storm) 75cp
Change Body (ice form) 50cp
Control Weather 75cp
Force Field (ice wall) 20 60cp
Go Places, line of sight (ice bridge) 50cp
Invulnerability 5 10cp
Run Fast (while on ice bridge) +5" 15cp
576 CPs
Gizmos
none
Skills
Animal Handler 20cp (pet seals)
Contacts 20cp
Languages (English, Norwegian) 10cp
Martical Arts 2 levels 100cp
Survival 20 cp
Swimming 10cp
180 CPs
Character Description
Height: 5'7"
Weight: 136 lbs
Hair: White
Eyes: Blue
Skin: Caucasian, pale
So both girls ended up around 8th level. A little bit lower than I expected to be honest. I could bump up their martial arts both by 2 and get them to 10th level, but this is fine.
Actually stating them up here was a lot of fun. I think I would like to try giving them a go in Marvel Heroic Roleplaying just to see how they work.
I guess my week of Superbabes is over. Too bad really, this is a fun system and it was a lot of fun trying this out. Maybe I'll have more tomorrow anyway.
Actually stating them up here was a lot of fun. I think I would like to try giving them a go in Marvel Heroic Roleplaying just to see how they work.
I guess my week of Superbabes is over. Too bad really, this is a fun system and it was a lot of fun trying this out. Maybe I'll have more tomorrow anyway.
30 Day D&D Challenge, Day 22: Favorite Monster Overall
Day 22: Favorite Monster Overall
Wow. No idea. I love using Undead and Demons, Devils and all that. But for me the best monster to use is one that has a connection to the characters. Someone they can really hate and not just want to defeat but NEED to defeat. That works for nearly any monster, as long as I work on that connection.
Wow. No idea. I love using Undead and Demons, Devils and all that. But for me the best monster to use is one that has a connection to the characters. Someone they can really hate and not just want to defeat but NEED to defeat. That works for nearly any monster, as long as I work on that connection.
Saturday, September 21, 2013
Zatannurday: Superbabes
Been talking about Superbabes all week. Since I have done Batwoman and Wonder Woman I should also do my other favorite DC Superbabe.
Like with Tarot, Willow and Tara, Zatanna has most of her points in Magic. Though at Zee's level she gets to be really powerful.
Character: Zatanna Zatara
Age: unknown, older than she looks
Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 12 Muscles Damage: +1 Max Press: 200
Health: 14 Regen, Combat: - Regen, At rest: 1pp/5rds HTK/Day: 2d6
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 26 Mental Attack Bonus: +3 Mental Hittability: 9
Will: 26 Regen Rate: 2pp/1rds HTK Regen/Day: 2d6
Personality: 101 ("enchanting")
Looks: 52
494 CPs
Secondary Stats
PP: 247
HTK: 114
Fame: 19
Bimbo Points: 1
XP:
Level: 24
CPs: 12 more to spend
Powers
Magic Spells
- Blast 5d6 (60cp)
- Costume Change (40cp)
- Flight 3 (24cp)
- Force Field 20 (120cp)
- Illusions (300cp)
- Misc spells (200cp)
Move things Without Touching Them 200cp
Read Minds (listen & talk) 30cp
Super Senses
- See Magic 20 cp
Visions of Elsewhere 40cp
1034 CPs
Gizmos
Wand (Focus) 10cp
Hat (40 cp to Psi Invulnerability) 10cp
20 CPs
Skills
Acrobatics 20cp
Animal Handler 20cp
Disguise 20cp
Catwalk 20cp
Contacts (Criminal) 20cp
Contacts (Supernatural) 20cp
Languages (English, Egyptian, Greek, Latin, Backwards Talk) 40cp
Occultist 50 cp
Stealth & Concealment 30cp
240 CPs
Character Description
Height: 5'7"
Weight: 137 lbs
Hair: Black
Eyes: Blue
Skin: Caucasian
At 24th level Zee packs a punch. Most of her points went into powers as expected. The issue here is Zee's magic is so flexible she can in theory do just about anything. This is not a new issue, she has the same problem in most games, but here it begins to stand out. She is full 15 levels more than Willow and Tara and only outclasses them in raw magical talent.
I based these stats on these stats:
Like with Tarot, Willow and Tara, Zatanna has most of her points in Magic. Though at Zee's level she gets to be really powerful.
Age: unknown, older than she looks
Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 12 Muscles Damage: +1 Max Press: 200
Health: 14 Regen, Combat: - Regen, At rest: 1pp/5rds HTK/Day: 2d6
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 26 Mental Attack Bonus: +3 Mental Hittability: 9
Will: 26 Regen Rate: 2pp/1rds HTK Regen/Day: 2d6
Personality: 101 ("enchanting")
Looks: 52
494 CPs
Secondary Stats
PP: 247
HTK: 114
Fame: 19
Bimbo Points: 1
XP:
Level: 24
CPs: 12 more to spend
Powers
Magic Spells
- Blast 5d6 (60cp)
- Costume Change (40cp)
- Flight 3 (24cp)
- Force Field 20 (120cp)
- Illusions (300cp)
- Misc spells (200cp)
Move things Without Touching Them 200cp
Read Minds (listen & talk) 30cp
Super Senses
- See Magic 20 cp
Visions of Elsewhere 40cp
1034 CPs
Gizmos
Wand (Focus) 10cp
Hat (40 cp to Psi Invulnerability) 10cp
20 CPs
Skills
Acrobatics 20cp
Animal Handler 20cp
Disguise 20cp
Catwalk 20cp
Contacts (Criminal) 20cp
Contacts (Supernatural) 20cp
Languages (English, Egyptian, Greek, Latin, Backwards Talk) 40cp
Occultist 50 cp
Stealth & Concealment 30cp
240 CPs
Character Description
Height: 5'7"
Weight: 137 lbs
Hair: Black
Eyes: Blue
Skin: Caucasian
At 24th level Zee packs a punch. Most of her points went into powers as expected. The issue here is Zee's magic is so flexible she can in theory do just about anything. This is not a new issue, she has the same problem in most games, but here it begins to stand out. She is full 15 levels more than Willow and Tara and only outclasses them in raw magical talent.
I based these stats on these stats:
Subscribe to:
Posts (Atom)