Day 23: Least Favorite Monster Overall
Maybe Drow. They have been so fetishized and munchkinized over the last couple of decades I feel that they are completely over used. Not that I couldn't have some fun with them, but I would want to do something very different than anything I have done before.
Monday, September 23, 2013
Sunday, September 22, 2013
First Day of Fall
First Day of Fall!
I love Fall! Yeah I lamented the end of Summer, but now that we are here I love Fall!
While I did a lot of gaming in my youth in the summer, summer was mostly for being outside.
Fall was for gaming. I really need to do something special this season.
I am getting geared up the October Movie Horror-thon, so I am gathering up all my DVDs, Blu-Rays and even a couple of VHS tapes, no lie. I am thinking of hitting the Subspecies series again. That should be fun.
Time to get the sweatshirts out!
I love Fall! Yeah I lamented the end of Summer, but now that we are here I love Fall!
While I did a lot of gaming in my youth in the summer, summer was mostly for being outside.
Fall was for gaming. I really need to do something special this season.
I am getting geared up the October Movie Horror-thon, so I am gathering up all my DVDs, Blu-Rays and even a couple of VHS tapes, no lie. I am thinking of hitting the Subspecies series again. That should be fun.
Time to get the sweatshirts out!
Fire & Ice: Superbabes
My son's favorite girl super heroes are Fire and Ice. When playing D&D he always goes with elemental-style casters, particularly fire ones. So when he saw Fire on Justice League Unlimited years back he had to know who they were! I guess the apple doesn't fall too far from the tree!
Fire and Ice are not heavy hitters. They do what they do well, but outside of a career in modeling, not much else. Yes, Fire is a spy and an agent in checkmate. But for Superbabes I think the best thing to do is keep them in their JLU guise, or even their Batman Brave and the Bold characterizations. Fire is not a killer, checkmate operative or whatever. Ice is not dead.
Character: Fire
AKA/Secret ID: Beatriz Bonilla da Costa, Green Fire, Green Fury
Age: unknown Apparent Age: late 20s/early 30s
Birthplace: Rio de Janeiro, Brazil
Origin: Scientific Accident (5cp) Going with the 'caught in a pyroplasm explosion at WayneTech' origin.
5 CPs
Primary Stats
Muscles: 13 Muscles Damage: 0 Max Press: 650
Health: 17 Regen, Combat: - Regen, At rest: 1pp/3rds HTK/Day: 2d10
Moves: 19 Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 11 Mental Attack Bonus: - Mental Hittability: 3
Will: 14 ("Ambitious") Regen Rate: 1pp/10rds HTK Regen/Day: 1d6
Personality: 21
Looks: 26 (pretty much every woman from Brazil is hot)
242 CPs
Secondary Stats
PP: 121
HTK: 50
Fame: 12
Bimbo Points: 3
XP:
Level: 8
CPs: 13 more to spend
Powers
Flight 20 levels (80" 80cp)
Blast (fire blast) 20d6 120cp
Big Blast (fire ball) 10 levels 110cp
Change Body (fire) 50cp
Force Field 20 60cp
Invulnerability 4 20cp
440 CPs
Gizmos
none
Skills
Agent 100cp (good one for her skils)
Acrobatics 40cp
Contacts 20cp
Languages (English, Portugese, Spanish) 20cp
Martial Arts 2 levels 100cp
Persuation 20cp
Survival 20cp
300 CPs
Character Description
Height: 5'8"
Weight: 140 lbs
Hair: Green
Eyes: Green
Skin: Caucasian, dark
Character: Ice
AKA/Secret ID: Tora Olafsdotter, Ice Maiden
Age: unknown Apparent Age: late 20s
Origin: Genetic Quirk (32cp)
32 CPs
Primary Stats
Muscles: 14 Muscles Damage: +2 Max Press: 700
Health: 16 Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 16 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 17 Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18
Looks: 25
244 CPs
Secondary Stats
PP: 122
HTK: 50
Fame: 11
Bimbo Points: 2
XP:
Level: 8
CPs: 0 more to spend
Powers
Blast (ice) 20d6 120cp
Big Blast (ice storm) 11 121cp
Blind (ice storm) 75cp
Change Body (ice form) 50cp
Control Weather 75cp
Force Field (ice wall) 20 60cp
Go Places, line of sight (ice bridge) 50cp
Invulnerability 5 10cp
Run Fast (while on ice bridge) +5" 15cp
576 CPs
Gizmos
none
Skills
Animal Handler 20cp (pet seals)
Contacts 20cp
Languages (English, Norwegian) 10cp
Martical Arts 2 levels 100cp
Survival 20 cp
Swimming 10cp
180 CPs
Character Description
Height: 5'7"
Weight: 136 lbs
Hair: White
Eyes: Blue
Skin: Caucasian, pale
Fire and Ice are not heavy hitters. They do what they do well, but outside of a career in modeling, not much else. Yes, Fire is a spy and an agent in checkmate. But for Superbabes I think the best thing to do is keep them in their JLU guise, or even their Batman Brave and the Bold characterizations. Fire is not a killer, checkmate operative or whatever. Ice is not dead.
Character: Fire
AKA/Secret ID: Beatriz Bonilla da Costa, Green Fire, Green Fury
Age: unknown Apparent Age: late 20s/early 30s
Birthplace: Rio de Janeiro, Brazil
Origin: Scientific Accident (5cp) Going with the 'caught in a pyroplasm explosion at WayneTech' origin.
5 CPs
Primary Stats
Muscles: 13 Muscles Damage: 0 Max Press: 650
Health: 17 Regen, Combat: - Regen, At rest: 1pp/3rds HTK/Day: 2d10
Moves: 19 Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 11 Mental Attack Bonus: - Mental Hittability: 3
Will: 14 ("Ambitious") Regen Rate: 1pp/10rds HTK Regen/Day: 1d6
Personality: 21
Looks: 26 (pretty much every woman from Brazil is hot)
242 CPs
Secondary Stats
PP: 121
HTK: 50
Fame: 12
Bimbo Points: 3
XP:
Level: 8
CPs: 13 more to spend
Powers
Flight 20 levels (80" 80cp)
Blast (fire blast) 20d6 120cp
Big Blast (fire ball) 10 levels 110cp
Change Body (fire) 50cp
Force Field 20 60cp
Invulnerability 4 20cp
440 CPs
Gizmos
none
Skills
Agent 100cp (good one for her skils)
Acrobatics 40cp
Contacts 20cp
Languages (English, Portugese, Spanish) 20cp
Martial Arts 2 levels 100cp
Persuation 20cp
Survival 20cp
300 CPs
Character Description
Height: 5'8"
Weight: 140 lbs
Hair: Green
Eyes: Green
Skin: Caucasian, dark
AKA/Secret ID: Tora Olafsdotter, Ice Maiden
Age: unknown Apparent Age: late 20s
Origin: Genetic Quirk (32cp)
32 CPs
Primary Stats
Muscles: 14 Muscles Damage: +2 Max Press: 700
Health: 16 Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 16 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 17 Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18
Looks: 25
244 CPs
Secondary Stats
PP: 122
HTK: 50
Fame: 11
Bimbo Points: 2
XP:
Level: 8
CPs: 0 more to spend
Powers
Blast (ice) 20d6 120cp
Big Blast (ice storm) 11 121cp
Blind (ice storm) 75cp
Change Body (ice form) 50cp
Control Weather 75cp
Force Field (ice wall) 20 60cp
Go Places, line of sight (ice bridge) 50cp
Invulnerability 5 10cp
Run Fast (while on ice bridge) +5" 15cp
576 CPs
Gizmos
none
Skills
Animal Handler 20cp (pet seals)
Contacts 20cp
Languages (English, Norwegian) 10cp
Martical Arts 2 levels 100cp
Survival 20 cp
Swimming 10cp
180 CPs
Character Description
Height: 5'7"
Weight: 136 lbs
Hair: White
Eyes: Blue
Skin: Caucasian, pale
So both girls ended up around 8th level. A little bit lower than I expected to be honest. I could bump up their martial arts both by 2 and get them to 10th level, but this is fine.
Actually stating them up here was a lot of fun. I think I would like to try giving them a go in Marvel Heroic Roleplaying just to see how they work.
I guess my week of Superbabes is over. Too bad really, this is a fun system and it was a lot of fun trying this out. Maybe I'll have more tomorrow anyway.
Actually stating them up here was a lot of fun. I think I would like to try giving them a go in Marvel Heroic Roleplaying just to see how they work.
I guess my week of Superbabes is over. Too bad really, this is a fun system and it was a lot of fun trying this out. Maybe I'll have more tomorrow anyway.
30 Day D&D Challenge, Day 22: Favorite Monster Overall
Day 22: Favorite Monster Overall
Wow. No idea. I love using Undead and Demons, Devils and all that. But for me the best monster to use is one that has a connection to the characters. Someone they can really hate and not just want to defeat but NEED to defeat. That works for nearly any monster, as long as I work on that connection.
Wow. No idea. I love using Undead and Demons, Devils and all that. But for me the best monster to use is one that has a connection to the characters. Someone they can really hate and not just want to defeat but NEED to defeat. That works for nearly any monster, as long as I work on that connection.
Saturday, September 21, 2013
Zatannurday: Superbabes
Been talking about Superbabes all week. Since I have done Batwoman and Wonder Woman I should also do my other favorite DC Superbabe.
Like with Tarot, Willow and Tara, Zatanna has most of her points in Magic. Though at Zee's level she gets to be really powerful.
Character: Zatanna Zatara
Age: unknown, older than she looks
Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 12 Muscles Damage: +1 Max Press: 200
Health: 14 Regen, Combat: - Regen, At rest: 1pp/5rds HTK/Day: 2d6
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 26 Mental Attack Bonus: +3 Mental Hittability: 9
Will: 26 Regen Rate: 2pp/1rds HTK Regen/Day: 2d6
Personality: 101 ("enchanting")
Looks: 52
494 CPs
Secondary Stats
PP: 247
HTK: 114
Fame: 19
Bimbo Points: 1
XP:
Level: 24
CPs: 12 more to spend
Powers
Magic Spells
- Blast 5d6 (60cp)
- Costume Change (40cp)
- Flight 3 (24cp)
- Force Field 20 (120cp)
- Illusions (300cp)
- Misc spells (200cp)
Move things Without Touching Them 200cp
Read Minds (listen & talk) 30cp
Super Senses
- See Magic 20 cp
Visions of Elsewhere 40cp
1034 CPs
Gizmos
Wand (Focus) 10cp
Hat (40 cp to Psi Invulnerability) 10cp
20 CPs
Skills
Acrobatics 20cp
Animal Handler 20cp
Disguise 20cp
Catwalk 20cp
Contacts (Criminal) 20cp
Contacts (Supernatural) 20cp
Languages (English, Egyptian, Greek, Latin, Backwards Talk) 40cp
Occultist 50 cp
Stealth & Concealment 30cp
240 CPs
Character Description
Height: 5'7"
Weight: 137 lbs
Hair: Black
Eyes: Blue
Skin: Caucasian
At 24th level Zee packs a punch. Most of her points went into powers as expected. The issue here is Zee's magic is so flexible she can in theory do just about anything. This is not a new issue, she has the same problem in most games, but here it begins to stand out. She is full 15 levels more than Willow and Tara and only outclasses them in raw magical talent.
I based these stats on these stats:
Like with Tarot, Willow and Tara, Zatanna has most of her points in Magic. Though at Zee's level she gets to be really powerful.
Age: unknown, older than she looks
Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 12 Muscles Damage: +1 Max Press: 200
Health: 14 Regen, Combat: - Regen, At rest: 1pp/5rds HTK/Day: 2d6
Moves: 16 Bonus to hit: +1 Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 26 Mental Attack Bonus: +3 Mental Hittability: 9
Will: 26 Regen Rate: 2pp/1rds HTK Regen/Day: 2d6
Personality: 101 ("enchanting")
Looks: 52
494 CPs
Secondary Stats
PP: 247
HTK: 114
Fame: 19
Bimbo Points: 1
XP:
Level: 24
CPs: 12 more to spend
Powers
Magic Spells
- Blast 5d6 (60cp)
- Costume Change (40cp)
- Flight 3 (24cp)
- Force Field 20 (120cp)
- Illusions (300cp)
- Misc spells (200cp)
Move things Without Touching Them 200cp
Read Minds (listen & talk) 30cp
Super Senses
- See Magic 20 cp
Visions of Elsewhere 40cp
1034 CPs
Gizmos
Wand (Focus) 10cp
Hat (40 cp to Psi Invulnerability) 10cp
20 CPs
Skills
Acrobatics 20cp
Animal Handler 20cp
Disguise 20cp
Catwalk 20cp
Contacts (Criminal) 20cp
Contacts (Supernatural) 20cp
Languages (English, Egyptian, Greek, Latin, Backwards Talk) 40cp
Occultist 50 cp
Stealth & Concealment 30cp
240 CPs
Character Description
Height: 5'7"
Weight: 137 lbs
Hair: Black
Eyes: Blue
Skin: Caucasian
At 24th level Zee packs a punch. Most of her points went into powers as expected. The issue here is Zee's magic is so flexible she can in theory do just about anything. This is not a new issue, she has the same problem in most games, but here it begins to stand out. She is full 15 levels more than Willow and Tara and only outclasses them in raw magical talent.
I based these stats on these stats:
30 Day D&D Challenge, Day 21: Favorite Dragon (Color/Type)
Day 21: Favorite Dragon (Color/Type)
Another interesting one.
I always liked the Silver Dragons, felt they were custom made for AD&D Paladins. One of the things that was great moving from "Basic" D&D to AD&D were the "good" dragons. I also liked the black and blue dragons. I liked that they had acid and lighting weapons, which I thought were pretty cool.
My favorite unique Dragon comes from my son. The dragon is Aži Dahāka. Here he is for both Pathfinder and Basic stats.
Another interesting one.
I always liked the Silver Dragons, felt they were custom made for AD&D Paladins. One of the things that was great moving from "Basic" D&D to AD&D were the "good" dragons. I also liked the black and blue dragons. I liked that they had acid and lighting weapons, which I thought were pretty cool.
My favorite unique Dragon comes from my son. The dragon is Aži Dahāka. Here he is for both Pathfinder and Basic stats.
Friday, September 20, 2013
Willow & Tara: Superbabes
Of course I had to do this.
Witches and magic using types are always a good test of any supers system. Either they break them or they get broken and don't work quite as well. In Superbabes it takes a lot of XP and levels to do anything super-like with magic. The Magic Spells are twice the cost of the powers, but you gain a lot of flexibility. In Superbabes though you are are also limited by the powers listed.
I am keeping with my conceit that the characters here are aging real time so I can experiment with how they might grow. Though in truth I have not really played either character in a number of years now, so they are semi-retired.
In both cases their primary stats are not really high. I really wanted to keep them to human norms. The unfortunate side effect to this is this also means a low number of Power Points. So I would maybe create a Power called Power Well that characters can dump CPs into to get PP out. But that might bend the rules a bit.
Character: Willow Rosenberg
Age: 32 Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 10 Max Press: 200 (seems a bit high)
Health: 14 Regen, Combat: - Regen, At rest: 1pp/5rds HTK/Day: 2d6
Moves: 14 ("Agile") Bonus to hit: - Movement: 5" Hittability: 5 Initiative Bonus: 1
Brains: 24 Mental Attack Bonus: +2 Mental Hittability: 7
Will: 26 Regen Rate: 2pp/1rds HTK Regen/Day: 2d6
Personality: 20
Looks: 17
250 CPs
Secondary Stats
PP: 125
HTK: 55
Fame: 6/16 (normal/supernatural world)
Bimbo Points: 1
XP:
Level: 10
CPs: 2 more to spend
Powers
Magic Spells
- Blast 6d6 (72cp)
- Flight 2 (16cp)
- Force Field 10 (60cp)
- Misc spells (100cp)
Move things Without Touching Them 200cp
Suck it Up (Magical) 100cp
Super Senses
- See Magic 20 cp
Read Minds (listen & talk) Tara only 20cp
588 CPs
Gizmos
Doll's Eye Crystal, Magical Focus 100pp
20 CPs
Skills
Occultist 50 cp
Scientist 50cp
Computer Ops 20cp
Electronics 20cp
Contacts (Supernatural) 20cp
Languages (English, Hebrew, Greek, Latin) 30cp
190 CPs
Character Description
Height: 5'3"
Weight: 120 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Character: Tara Maclay
Age: 33 Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 10 Max Press: 200
Health: 15 Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 15 ("Dancer") Bonus to hit: - Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 17 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 22 Regen Rate: 1pp/1rds HTK Regen/Day: 1d6+4
Personality: 24
Looks: 16
238 CPs
Secondary Stats
PP: 119
HTK: 58
Fame: 4/14 (normal/supernatural world)
Bimbo Points: 2
XP:
Level: 10
CPs: 0 more to spend
Powers
Healing II 100cp
Magic Spells
- Blast 6d6 (72cp)
- Force Field 20 (120cp)
- Misc spells (90cp)
Move things Without Touching Them 200cp
Super Senses
- See Magic 20 cp
- Sensitive touch 10 cp
Read Minds (listen & talk) Willow only 20cp
672 CPs
Gizmos
Miss Kitty Fantastico II (Familiar, 200pp)
40 CPs
Skills
Occultist 50 cp
Equestrian 20cp (maybe the only time this skill was used in Superbabes!)
First Aid 20cp
Contacts (Supernatural) 20cp
Languages (English, Latin, Russian, Irish Gaelic, Japanese (free)) 30cp
Animal Handler 20cp
160 CPs
Character Description
Height: 5'5"
Weight: 130 lbs
Hair: Blond
Eyes: Blue
Skin: Caucasian
Witches and magic using types are always a good test of any supers system. Either they break them or they get broken and don't work quite as well. In Superbabes it takes a lot of XP and levels to do anything super-like with magic. The Magic Spells are twice the cost of the powers, but you gain a lot of flexibility. In Superbabes though you are are also limited by the powers listed.
I am keeping with my conceit that the characters here are aging real time so I can experiment with how they might grow. Though in truth I have not really played either character in a number of years now, so they are semi-retired.
In both cases their primary stats are not really high. I really wanted to keep them to human norms. The unfortunate side effect to this is this also means a low number of Power Points. So I would maybe create a Power called Power Well that characters can dump CPs into to get PP out. But that might bend the rules a bit.
Character: Willow Rosenberg
Age: 32 Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 10 Max Press: 200 (seems a bit high)
Health: 14 Regen, Combat: - Regen, At rest: 1pp/5rds HTK/Day: 2d6
Moves: 14 ("Agile") Bonus to hit: - Movement: 5" Hittability: 5 Initiative Bonus: 1
Brains: 24 Mental Attack Bonus: +2 Mental Hittability: 7
Will: 26 Regen Rate: 2pp/1rds HTK Regen/Day: 2d6
Personality: 20
Looks: 17
250 CPs
Secondary Stats
PP: 125
HTK: 55
Fame: 6/16 (normal/supernatural world)
Bimbo Points: 1
XP:
Level: 10
CPs: 2 more to spend
Powers
Magic Spells
- Blast 6d6 (72cp)
- Flight 2 (16cp)
- Force Field 10 (60cp)
- Misc spells (100cp)
Move things Without Touching Them 200cp
Suck it Up (Magical) 100cp
Super Senses
- See Magic 20 cp
Read Minds (listen & talk) Tara only 20cp
588 CPs
Gizmos
Doll's Eye Crystal, Magical Focus 100pp
20 CPs
Skills
Occultist 50 cp
Scientist 50cp
Computer Ops 20cp
Electronics 20cp
Contacts (Supernatural) 20cp
Languages (English, Hebrew, Greek, Latin) 30cp
190 CPs
Character Description
Height: 5'3"
Weight: 120 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Character: Tara Maclay
Age: 33 Apparent Age: early 30s
Origin: Supernatural Pupil (50cp)
50 CPs
Primary Stats
Muscles: 10 Max Press: 200
Health: 15 Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 15 ("Dancer") Bonus to hit: - Movement: 6" Hittability: 6 Initiative Bonus: 1
Brains: 17 Mental Attack Bonus: +1 Mental Hittability: 5
Will: 22 Regen Rate: 1pp/1rds HTK Regen/Day: 1d6+4
Personality: 24
Looks: 16
238 CPs
Secondary Stats
PP: 119
HTK: 58
Fame: 4/14 (normal/supernatural world)
Bimbo Points: 2
XP:
Level: 10
CPs: 0 more to spend
Powers
Healing II 100cp
Magic Spells
- Blast 6d6 (72cp)
- Force Field 20 (120cp)
- Misc spells (90cp)
Move things Without Touching Them 200cp
Super Senses
- See Magic 20 cp
- Sensitive touch 10 cp
Read Minds (listen & talk) Willow only 20cp
672 CPs
Gizmos
Miss Kitty Fantastico II (Familiar, 200pp)
40 CPs
Skills
Occultist 50 cp
Equestrian 20cp (maybe the only time this skill was used in Superbabes!)
First Aid 20cp
Contacts (Supernatural) 20cp
Languages (English, Latin, Russian, Irish Gaelic, Japanese (free)) 30cp
Animal Handler 20cp
160 CPs
Character Description
Height: 5'5"
Weight: 130 lbs
Hair: Blond
Eyes: Blue
Skin: Caucasian
So both girls ended up around 10th level. They have quite a bit of power, but are not as powerful as other characters around the same levels. Batwoman or Red Sonja could best them in a purely physical fight.
I would have to work up a few spells and even some rituals. Rituals in this case would be spells that do not take CPs but do burn PP. Usually only a one time deal.
I cheated and gave them Gizmos that store PP. Well, its not a cheat, but it is bending the rules a bit.
Again. Pretty happy with what I have here.
I would have to work up a few spells and even some rituals. Rituals in this case would be spells that do not take CPs but do burn PP. Usually only a one time deal.
I cheated and gave them Gizmos that store PP. Well, its not a cheat, but it is bending the rules a bit.
Again. Pretty happy with what I have here.
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