Looks like I am going to be in good company with this.
http://isungr.blogspot.com/2013/08/30-day-d-challenge-upcoming.html (who had the idea first)
http://realmsofchirak.blogspot.com/2013/08/september-30-day-d-challenge.html
http://murkypool.blogspot.com/2013/08/challenge-accepted.html
http://alifefullofadventure.blogspot.com/2013/08/september-d-challenge.html
http://wishfulgaming.blogspot.com/2013/08/d-challenge.html
http://the-disoriented-ranger.blogspot.com/2013/08/alright-lets-do-this-d-30-day-challenge.html
I have a few ideas of things to say already.
Friday, August 30, 2013
30 Day D&D Challenge
Anthony Emmel over at Polar Bear Dreams and Stranger Things is going to do the 30-Day D&D Challenge.
I have seen this floating around and thought it was a cool idea. He makes the very good point that September has 30 days, so it's a perfect fit really.
So I am going to do it too!
I am going to talk about ALL versions of D&D. Not a lot in each post, but enough.
Come on join us! You know you want too. ;)
I have seen this floating around and thought it was a cool idea. He makes the very good point that September has 30 days, so it's a perfect fit really.
So I am going to do it too!
I am going to talk about ALL versions of D&D. Not a lot in each post, but enough.
Come on join us! You know you want too. ;)
Thursday, August 29, 2013
Return to the Caves of Chaos
How many gamers cut their teeth on The Caves of Chaos / Keep on the Borderlands?
I have been taking my own kids through this well trod adventure for our current 1st Ed AD&D game.
For this time around I am adding some new ideas. Stealing from the Return to The Keep on the Borderlands and even some ideas that came up in my "Ash vs. The Keep on the Borderlands" for the Army of Darkness game. I am going to set up some of clues for the ultimate adventure they will be on (AGDQ+).
In my research I found the following resources and thought I would share.
Some awesome 3D maps. Click for larger.
Map by Weem
http://www.theweem.com/2012/02/caves-of-chaos-reimagined-by-weem/
Caves of Chaos - D&D Next Playtest report
http://cryptthing.blogspot.com/2012/05/caves-of-chaos-d-next-play-report.html
Google Sketch-up Map
http://dungeonsndigressions.blogspot.com/2010/12/playing-with-sketchup-and-caves-of.html
Humanoid Distributions
http://recedingrules.blogspot.com/2010/05/humanoid-combatants-in-caves-of-chaos.html
I am sure there are more.
I have been taking my own kids through this well trod adventure for our current 1st Ed AD&D game.
For this time around I am adding some new ideas. Stealing from the Return to The Keep on the Borderlands and even some ideas that came up in my "Ash vs. The Keep on the Borderlands" for the Army of Darkness game. I am going to set up some of clues for the ultimate adventure they will be on (AGDQ+).
Michael Komark, The Caves of Chaos (2005) |
Some awesome 3D maps. Click for larger.
Map by Weem
http://www.theweem.com/2012/02/caves-of-chaos-reimagined-by-weem/
Caves of Chaos - D&D Next Playtest report
http://cryptthing.blogspot.com/2012/05/caves-of-chaos-d-next-play-report.html
Google Sketch-up Map
http://dungeonsndigressions.blogspot.com/2010/12/playing-with-sketchup-and-caves-of.html
Humanoid Distributions
http://recedingrules.blogspot.com/2010/05/humanoid-combatants-in-caves-of-chaos.html
I am sure there are more.
Wednesday, August 28, 2013
White Dwarf Wednesday #77
White Dwarf #77 does nothing whatsoever to change my impression that White Dwarf shares a lot with Heavy Metal Magazine. The cover is the famous Heavy Metal magazine cover of September 1981 and movie poster by Chris Achilleos.
The editorial mentions the magazine's movie to Nottingham...and how the staff is not moving with them. What? Paul Cockburn will be running the magazine from the new offices. Paul is ex of Imagine Magazine. Interesting time of change here.
Open Box is up. One of my favorites is reviewed, DC Heroes by Mayfair Games. Marcus Rowland like the game (8/10) but laments the limited supply. I had played a bit of DC Heroes around this time as well. My DM was huge into Teen Titans (as was pretty much everyone), but interesting enough I was more into Marvel and X-men at this time. Another fave, though I wasn't playing it much, is the Stealer of Souls scenario from Chaosium for Stormbringer it gets a 8/10. I mentioned a bit ago I found my old FASA Doctor Who game. This issue has supplements The Daleks and The Master, neither of which I owned but had wanted at one time. I was a bit cautious of FASA's material after this when I picked up the Officers Manual for Star Trek the Next Gen and it was just all over the place. These feel similar, though I would still like to read them someday. They get 7/10 and 6/10 respectively.
Critical Mass is back covering Anne McCaffery and the then current Stainless Steel Rat book (Stainless Steel Rat is Born). I tried to get into both of the these series but they never clicked with me. I felt I just wasn't getting something that every else got. Now I just see it for what it was. I was drifting into horror at this time so SciFi and Fantasy wasn't going to interest me for much longer.
2020 Vision covers Jewel of the Nile, Enemy Mine, The Evil Dead and Young Sherlock Holmes among others. All really fun movies.
The Crazy File is a new article for Judge Dredd. It details the latest Crazes for the Judge Dredd RPG. There might more here than I am getting, not being all that familiar with the comic (just the game and the bad Sly Stallone movie. No I have not seen the Karl Urban one). But it also looks like something that might work for Traveller. It occurs to me that Dredd + Traveller might equal Cowboy Bebop.
Ok this one is close to my heart. Spellbound discusses magic in superhero games. It's a good read talking about the nature, and a little bit of the source, of magic. How it works in the game, both rule wise and narratively, and how it can be used. The author, Phil Masters, has a the "street cred" in my mind to discuss this. Reading this I am struck with the similarities of a review on Harry Potter's use of magic.
There are rules to comic book science, and magic seems to violate those. Doesn't matter that supposedly being born under a red sun gives a man super strength, the ability to fly and to shoot laser beams from his eyes. That's science. (supposedly). Cast a few spells and you are breaking the game. Or at least you shouldn't have to break it. Years before Aberrant made it their thing the article also discusses how to run a Supers game without any magic at all.
Another good article, and one I wish I had back then, is The Final Frontier: Roleplaying in the Star Trek Universe. The article briefly touches on the massive cultural impact of Star Trek (and this is still 25 years before George Takei would take to the Internet) has, but it focuses mostly on the new FASA game. IT talks about how, maybe more than any other game, how the players can come to it with more knowledge than the GM.
A Simple Wish is another really interesting adventure for AD&D and MERP. This one strikes me less as Middle Earth and more of MERP. Yeah there is a slight distinction. Like the distinction between Star Trek and Star Fleet Battles. It uses the trappings of Middle Earth; even my current favorite The Silmarillion. But it plays like an AD&D adventure and could take place in the Realms just as easy. It still has the problem of the PCs being "lesser players" to "Big Names", but not as bad as past MERP adventures WD had published. Dual stat anything and I am going to be interested.
A Cast of Thousands covers NPCs and their motivations. It's not a bad article, but we live in a post World of Darkness world were every NPC has a huge backstory. Heck, the MERP adventure in this same issue has this issue.
Treasure Chest has an article ripped from todays' blog posts. How to run non-sexist Heroines.
Tabletop Heroes has more photography tricks.
Fracas, the new rumors page, has a bunch of news. Most interesting is a new game based on Ghostbusters.
We end with ads.
Ok. So if this is the last of the old guard issues, then they did great job. This is one of the better recent issues.
The editorial mentions the magazine's movie to Nottingham...and how the staff is not moving with them. What? Paul Cockburn will be running the magazine from the new offices. Paul is ex of Imagine Magazine. Interesting time of change here.
Open Box is up. One of my favorites is reviewed, DC Heroes by Mayfair Games. Marcus Rowland like the game (8/10) but laments the limited supply. I had played a bit of DC Heroes around this time as well. My DM was huge into Teen Titans (as was pretty much everyone), but interesting enough I was more into Marvel and X-men at this time. Another fave, though I wasn't playing it much, is the Stealer of Souls scenario from Chaosium for Stormbringer it gets a 8/10. I mentioned a bit ago I found my old FASA Doctor Who game. This issue has supplements The Daleks and The Master, neither of which I owned but had wanted at one time. I was a bit cautious of FASA's material after this when I picked up the Officers Manual for Star Trek the Next Gen and it was just all over the place. These feel similar, though I would still like to read them someday. They get 7/10 and 6/10 respectively.
Critical Mass is back covering Anne McCaffery and the then current Stainless Steel Rat book (Stainless Steel Rat is Born). I tried to get into both of the these series but they never clicked with me. I felt I just wasn't getting something that every else got. Now I just see it for what it was. I was drifting into horror at this time so SciFi and Fantasy wasn't going to interest me for much longer.
2020 Vision covers Jewel of the Nile, Enemy Mine, The Evil Dead and Young Sherlock Holmes among others. All really fun movies.
The Crazy File is a new article for Judge Dredd. It details the latest Crazes for the Judge Dredd RPG. There might more here than I am getting, not being all that familiar with the comic (just the game and the bad Sly Stallone movie. No I have not seen the Karl Urban one). But it also looks like something that might work for Traveller. It occurs to me that Dredd + Traveller might equal Cowboy Bebop.
Ok this one is close to my heart. Spellbound discusses magic in superhero games. It's a good read talking about the nature, and a little bit of the source, of magic. How it works in the game, both rule wise and narratively, and how it can be used. The author, Phil Masters, has a the "street cred" in my mind to discuss this. Reading this I am struck with the similarities of a review on Harry Potter's use of magic.
There are rules to comic book science, and magic seems to violate those. Doesn't matter that supposedly being born under a red sun gives a man super strength, the ability to fly and to shoot laser beams from his eyes. That's science. (supposedly). Cast a few spells and you are breaking the game. Or at least you shouldn't have to break it. Years before Aberrant made it their thing the article also discusses how to run a Supers game without any magic at all.
Another good article, and one I wish I had back then, is The Final Frontier: Roleplaying in the Star Trek Universe. The article briefly touches on the massive cultural impact of Star Trek (and this is still 25 years before George Takei would take to the Internet) has, but it focuses mostly on the new FASA game. IT talks about how, maybe more than any other game, how the players can come to it with more knowledge than the GM.
A Simple Wish is another really interesting adventure for AD&D and MERP. This one strikes me less as Middle Earth and more of MERP. Yeah there is a slight distinction. Like the distinction between Star Trek and Star Fleet Battles. It uses the trappings of Middle Earth; even my current favorite The Silmarillion. But it plays like an AD&D adventure and could take place in the Realms just as easy. It still has the problem of the PCs being "lesser players" to "Big Names", but not as bad as past MERP adventures WD had published. Dual stat anything and I am going to be interested.
A Cast of Thousands covers NPCs and their motivations. It's not a bad article, but we live in a post World of Darkness world were every NPC has a huge backstory. Heck, the MERP adventure in this same issue has this issue.
Treasure Chest has an article ripped from todays' blog posts. How to run non-sexist Heroines.
Tabletop Heroes has more photography tricks.
Fracas, the new rumors page, has a bunch of news. Most interesting is a new game based on Ghostbusters.
We end with ads.
Ok. So if this is the last of the old guard issues, then they did great job. This is one of the better recent issues.
Tuesday, August 27, 2013
Damn. There goes *that* idea!
So I am reading Christopher Hitchen's Arguably and I had the great idea for new RPG.
It was going to to be a game where all the characters are investigative reporters of various types. The idea then you work for a paper, tabloid, news service or blog and investigate. Their could be supernatural elements (if the "Editor" chooses) or the stories could be played straight.
I'd use something like Fate since it really fits this idea well. Plus that would give me mechanics for bribery and addictions of various types (or as Hitch might say, Bribery, Boozing and Buggery).
While most of the fiction I read is supernatural in flavor, most of the non-fiction I read deals with news items and the journalists that uncover it. I just I was just as much impacted by The Hobbit as I was by All the President's Men.
I was going to call it "Scoop! The RPG of Muckrakers, Tabloids and Yellow Journalism".
Turns out that this game already exists. Of sorts.
"Scoop! An Investigative Reporter RPG" is talked about here, http://www.escapistmagazine.com/news/view/99471-Scoop-An-Investigative-Reporter-RPG-With-Dinosaurs
Ok. So their's has dinosaurs. My wouldn't.
But it is very, very, very close to the same idea.
Damn. Plus Machine Age Productions, the company that came up with this game also does some games with Fate.
Hmm. Not sure what I want to do yet. The easiest of course is not to do it, but that is not very satisfying.
*IF* I still do it, then at least I need to change the name.
Back to the drawing board I guess.
It was going to to be a game where all the characters are investigative reporters of various types. The idea then you work for a paper, tabloid, news service or blog and investigate. Their could be supernatural elements (if the "Editor" chooses) or the stories could be played straight.
I'd use something like Fate since it really fits this idea well. Plus that would give me mechanics for bribery and addictions of various types (or as Hitch might say, Bribery, Boozing and Buggery).
While most of the fiction I read is supernatural in flavor, most of the non-fiction I read deals with news items and the journalists that uncover it. I just I was just as much impacted by The Hobbit as I was by All the President's Men.
I was going to call it "Scoop! The RPG of Muckrakers, Tabloids and Yellow Journalism".
Turns out that this game already exists. Of sorts.
"Scoop! An Investigative Reporter RPG" is talked about here, http://www.escapistmagazine.com/news/view/99471-Scoop-An-Investigative-Reporter-RPG-With-Dinosaurs
Ok. So their's has dinosaurs. My wouldn't.
But it is very, very, very close to the same idea.
Damn. Plus Machine Age Productions, the company that came up with this game also does some games with Fate.
Hmm. Not sure what I want to do yet. The easiest of course is not to do it, but that is not very satisfying.
*IF* I still do it, then at least I need to change the name.
Back to the drawing board I guess.
Monday, August 26, 2013
Everyone loves Sparlock
I just discovered JaclynGlenn on YouTube and she discovered Sparlock.
She rips the video too. Watch her channel, it's great.
She rips the video too. Watch her channel, it's great.
Got that feeling again...
That "I have too many games and I need to get rid of them to make room for more".
It usually ends in remorse. I end up selling something I wish I had held on to.
While I am not parting with my 4e collection (just yet) I am thinking of getting rid of one or two of the basic sets that were out for 2e, Quest of the Ancients (I have 2 copies) and maybe SuperBabes.
A few other items from the recent Free RPG day. No idea just yet.
I have a game auction I normally sell these things at, but that is not till October.
It usually ends in remorse. I end up selling something I wish I had held on to.
While I am not parting with my 4e collection (just yet) I am thinking of getting rid of one or two of the basic sets that were out for 2e, Quest of the Ancients (I have 2 copies) and maybe SuperBabes.
A few other items from the recent Free RPG day. No idea just yet.
I have a game auction I normally sell these things at, but that is not till October.
Subscribe to:
Posts (Atom)