Dear Google searchers coming here by searching "Real Succubus Summoning Spells".
Sorry. I can't help you.
If you want a soul sucking sex fiend that will damage you for life you are just going to have do what I did.
Date redheads. ;)
Hell is nice isn't it? by ~Dragerdeifrit on deviantART
I kid of course.
Mostly.
Sunday, August 18, 2013
Saturday, August 17, 2013
Zatannurday: Injustice DLC
If you are a fan of Injustice: Gods Among Us then you probably already know that new Zatanna Zatara DLC was released this week.
For $5.00 you can get her as a DLC character. Totally worth it in my opinion.
http://www.joystiq.com/2013/08/07/zatanna-is-the-next-injustice-gods-among-us-dlc-character/
http://www.ign.com/articles/2013/08/07/zatanna-dlc-comes-to-injustice-gods-among-us-next-week?abthid=52029c8440b625453b000016
http://www.comingsoon.net/news/gamenews.php?id=107491
I am pleased to see her in her classic outfit rather than the New52 one. I am fine with that outfit, but this one is better.
Her ending scene is also depicted here:
Special thanks to Tower of Fate for the tip here via Twitter!
I am not 100% sold on her voice to be honest, but it sounds like the same actress from Young Justice, Lacey Chabert.
Now that Zatanna, Raven and Wonder Woman are part of the game I really need to pick it up. Just need Batwoman too!
For $5.00 you can get her as a DLC character. Totally worth it in my opinion.
http://www.joystiq.com/2013/08/07/zatanna-is-the-next-injustice-gods-among-us-dlc-character/
http://www.ign.com/articles/2013/08/07/zatanna-dlc-comes-to-injustice-gods-among-us-next-week?abthid=52029c8440b625453b000016
http://www.comingsoon.net/news/gamenews.php?id=107491
I am pleased to see her in her classic outfit rather than the New52 one. I am fine with that outfit, but this one is better.
Her ending scene is also depicted here:
Special thanks to Tower of Fate for the tip here via Twitter!
I am not 100% sold on her voice to be honest, but it sounds like the same actress from Young Justice, Lacey Chabert.
Now that Zatanna, Raven and Wonder Woman are part of the game I really need to pick it up. Just need Batwoman too!
Friday, August 16, 2013
Not Going to Gen Con, but here are some winners
WOW.
That was a lot of people.
So I expanded my winners.
I pulled out my dice and did this old school.
Congrats to:
F. Douglas Wall.
John Harp
David Cutts
and since demand was so high I did some more.
faoladh
Thaumiel Nerub
Anthony Hunter
Tim Shorts
Seven is a good number!
Honestly that was fun. I am working on more material for a variety of things (vague much?) so I am going to give more stuff away in the future. Certainly in October, but maybe sooner.
Thanks everyone for participating!
That was a lot of people.
So I expanded my winners.
I pulled out my dice and did this old school.
Congrats to:
F. Douglas Wall.
John Harp
David Cutts
and since demand was so high I did some more.
faoladh
Thaumiel Nerub
Anthony Hunter
Tim Shorts
Seven is a good number!
Honestly that was fun. I am working on more material for a variety of things (vague much?) so I am going to give more stuff away in the future. Certainly in October, but maybe sooner.
Thanks everyone for participating!
Not at GenCon? Get a Free copy of The Witch!
I am at work. Been here for 2 hours now. Wish I was at Gen Con to be honest.
How about you?
Well maybe I can improve some people's days.
I am going to give away 3 copies of The Witch today!
I will pick three people that comment below "I am not at Gen Con either". I will need a way to get in touch with you via email to send out your copies.
How about till the end of the day today or something.
How about you?
Well maybe I can improve some people's days.
I am going to give away 3 copies of The Witch today!
I will pick three people that comment below "I am not at Gen Con either". I will need a way to get in touch with you via email to send out your copies.
How about till the end of the day today or something.
Thursday, August 15, 2013
Enjoy Gen Con!
I hope everyone is having a great time at Gen Con today!
I have seen some pictures and they look fantastic.
Have fun!
I have seen some pictures and they look fantastic.
Have fun!
Wednesday, August 14, 2013
A Tale of Two Doctors
Digging through some boxes today and look what I found!
Ok. Technically it belongs to my brother. But he never played it.
It's still in great condition, but I can't seem to find the dice that went with it or even if it had dice.
I remember mixing in bits of FASA's Star Trek into this to really create a weird ass game.
While the newer Adventures in Time and Space is a better system, FASA Who just has some appeal to me. Maybe it was when I got it, er, my brother got it.
I am certain there are some conversion coming up in my future!
Ok. Technically it belongs to my brother. But he never played it.
It's still in great condition, but I can't seem to find the dice that went with it or even if it had dice.
I remember mixing in bits of FASA's Star Trek into this to really create a weird ass game.
While the newer Adventures in Time and Space is a better system, FASA Who just has some appeal to me. Maybe it was when I got it, er, my brother got it.
I am certain there are some conversion coming up in my future!
White Dwarf Wednesday #76
White Dwarf #76 takes us back to April 1986. The magazine feels a bit larger than past issues (68 pages now) and there is more color. The cover features a could of eagle riders in a tie in with the AD&D adventure.The cover artist is Peter Andrew Jones, who I do not recognize.
The editorial covers the demise of such columns as Fiend Factory, Star Base, Crawling Chaos, Rune Rites and Heroes & villains. But we knew this. Also, and maybe they are taking a page from Dragon, they planning more "theme" issues. This one is all about the AD&D thief with two articles and and an adventure.
Open Box opens up big this issue with 3 pages and 7 reviews. Iron Crown Enterprises has some MERP offerings. The Riddle of the Ring board game (6/10) and Erech & The Paths of the Dead Scenario (9/10). Alone Against the Wendigo is a CoC solo adventure. Surprising there are not more of these to be honest. (8/10). Send in the Clones is also reviewed. This is the only Paranoia adventure I have ever played myself, so I have nothing to compare it too. Marcus Rowland gives it 6/10 and that matches my memory of it. Graeme Davis LOVES Lankhmar, City of Adventure for AD&D (10/10), I'll admit it has made me want to read the Fafhrd and Grey Mouser books more than once. Two Doctor Who RPG adventures are covered The Iytean Menace and the Lords of Destiny. I loved the Doctor Who RPG from FASA but I never played these. They get a collective 8/10. Finally Hero games gives Fantasy Hero, it gets an 8/10.
The first article on AD&D Thieves is up. How to Make Crime Pay is for players in the form of a lecture from a guild master. Once upon a time I would have eaten this up. In fact in 86 my favorite character was a thief turned assassin. There is nothing in this article that screams "D&D only", it could be used with pretty much any fantasy game.
Accounting (no joke) is covered for Judge Dredd.
A scenario for Warhammer is up next.
The second article on thieves is up, this time for the DMs/Referees. Again, useful, game-agnostic advice. This one is more in the form of tips and tricks and advice rather than a narrative. Actually this would have been a good article to have back in 86 when I was working up the details of the various guilds in my game world. Today I just hand wave that sort of thing away.
An article on running Golden Heroes is next. There is also a lot of good advice here too for any supers game. I think the next supers game I run there will be a tabloid, ala The Sun, involved.
Castle in the Wind is the next article on thieves and takes the form of an adventure. This one in pure AD&D and the thief connection is a touch thin. It's long and detailed and with a dash of Hayao Miyazaki it could be really, really awesome. I might have to xerox this one for later use. Plus I love floating castles in my D&D.
Treasure chest is still around, at least for now. It has half-a-dozen new spells. Never can have too many of those.
There is this interesting ad for "Labyrinthe" LARP (it's not called a LARP but that is what it is) taking place in the London Underground. At first I had to double-take cause it looked like an ad for Labyrinth Lord!
Not exactly, but you can see what I mean. Granted EVERYONE used that Old Style font back then. It was the Morpheus of it's day.
This followed by a lot of ads.
Tabletop Heroes covers painting with oils, part 2.
Large ads continue with some Doctor Who minis, the D&D Master Rule Set and the Tunnels and Trolls paperback fantasy/rule books.
The theme is nice for issue but it makes it feel like there is less content than there really is. I used to think the same about Dragon when they did themes as well. Though to be fair, when they did themes I enjoyed then the issue seemed much more full.
More than any other issue before it, WD#76 is the dividing line between the new and old White Dwarf.
The editorial covers the demise of such columns as Fiend Factory, Star Base, Crawling Chaos, Rune Rites and Heroes & villains. But we knew this. Also, and maybe they are taking a page from Dragon, they planning more "theme" issues. This one is all about the AD&D thief with two articles and and an adventure.
Open Box opens up big this issue with 3 pages and 7 reviews. Iron Crown Enterprises has some MERP offerings. The Riddle of the Ring board game (6/10) and Erech & The Paths of the Dead Scenario (9/10). Alone Against the Wendigo is a CoC solo adventure. Surprising there are not more of these to be honest. (8/10). Send in the Clones is also reviewed. This is the only Paranoia adventure I have ever played myself, so I have nothing to compare it too. Marcus Rowland gives it 6/10 and that matches my memory of it. Graeme Davis LOVES Lankhmar, City of Adventure for AD&D (10/10), I'll admit it has made me want to read the Fafhrd and Grey Mouser books more than once. Two Doctor Who RPG adventures are covered The Iytean Menace and the Lords of Destiny. I loved the Doctor Who RPG from FASA but I never played these. They get a collective 8/10. Finally Hero games gives Fantasy Hero, it gets an 8/10.
The first article on AD&D Thieves is up. How to Make Crime Pay is for players in the form of a lecture from a guild master. Once upon a time I would have eaten this up. In fact in 86 my favorite character was a thief turned assassin. There is nothing in this article that screams "D&D only", it could be used with pretty much any fantasy game.
Accounting (no joke) is covered for Judge Dredd.
A scenario for Warhammer is up next.
The second article on thieves is up, this time for the DMs/Referees. Again, useful, game-agnostic advice. This one is more in the form of tips and tricks and advice rather than a narrative. Actually this would have been a good article to have back in 86 when I was working up the details of the various guilds in my game world. Today I just hand wave that sort of thing away.
An article on running Golden Heroes is next. There is also a lot of good advice here too for any supers game. I think the next supers game I run there will be a tabloid, ala The Sun, involved.
Castle in the Wind is the next article on thieves and takes the form of an adventure. This one in pure AD&D and the thief connection is a touch thin. It's long and detailed and with a dash of Hayao Miyazaki it could be really, really awesome. I might have to xerox this one for later use. Plus I love floating castles in my D&D.
Treasure chest is still around, at least for now. It has half-a-dozen new spells. Never can have too many of those.
There is this interesting ad for "Labyrinthe" LARP (it's not called a LARP but that is what it is) taking place in the London Underground. At first I had to double-take cause it looked like an ad for Labyrinth Lord!
Not exactly, but you can see what I mean. Granted EVERYONE used that Old Style font back then. It was the Morpheus of it's day.
This followed by a lot of ads.
Tabletop Heroes covers painting with oils, part 2.
Large ads continue with some Doctor Who minis, the D&D Master Rule Set and the Tunnels and Trolls paperback fantasy/rule books.
The theme is nice for issue but it makes it feel like there is less content than there really is. I used to think the same about Dragon when they did themes as well. Though to be fair, when they did themes I enjoyed then the issue seemed much more full.
More than any other issue before it, WD#76 is the dividing line between the new and old White Dwarf.
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