This is it!
For the last demon I want to give you something completely original.
Back in the early 90s I was working on getting into grad school in psychology. I wanted something on my resume that would looks good and give me the time at night to study for the GRE. So I took a job as the night QMHP (Qualified Mental Health Professional) at a local group home for schizophrenics.
One night one of the patients was playing with the house's dog, Sussie. He came into my office later and informed me we needed to get rid of the dog because, as he said in his slurred speech, that "Zsusr" was another name for the devil and the dog was possessed. I told him that was not the case. He decided that he just wasn't going to talk to the dog anymore.
So I have wanted to bring Zsusr into my games now for a long time.
Little is know about the Demon Princess Zsusr. Occult scholars have had difficulty recording the experiences others have had of her since she tends to leave all who have contact with her as deranged imbeciles She appears as a tall, dark skinned woman of middle age. Her clothing will vary, and sometimes she will appear completely unclothed, but that is not her most striking feature. Zsusr has the head of a dog and her legs are the hind-quaters of a dog as well. Her dog head is incapable of human speech, but she can communicate telepathically with anyone capable of speech. Her "voice" sounds like a sonorus whisper; soft but clearly heard by all. When hearing her voice for the first time a victim must save vs Will, Wisdom or Charm (whatever is appropriate) or permanently loose 1 point of Intelligence. This save must be made on each new encounter with Zsusr. Zususr also has other methods to keep those in her thrall. She can regurgitate a worm that she places in the mouths of her victims. They must save vs. Poison/Constitution/Fortitude or the worm will find its way to the victims brain, then they will permanently loose 3 points of Intelligence (1 in Ghosts of Albion/Unisystem).
As a demon Princess Zsusr has 700 legions of dog headed demons she may call upon; such as
Umu, Glabrezu, Yeth,
Hell Hounds and Shucks. But it is rumored that her ties lie elsewhere. It said that despite being a powerful demon she is also a member, some say the highest member, of the Cult of the Whispering God.
Zsusr may also cast spells as a witch of 5th level.
Zsusr (
OSR/Basic)
Alignment: Chaotic (Evil)
Movement: 60'
Armor Class: 2 (17)
Hit Points (Hit Dice): 90 hp (18+9 HD)
Attacks: claw (x2), bite
Damage: 1d8+2 (x2), 1d10
Special: Immune to fire, Intelligence drain
Save: F18
MORALE: 10
Hoard Class: NA
XP: 6,000
Zsusr (
Ghosts of Albion)
Creature Type: Demonic Lord
Life Points: 60
Drama Points: 3
Attributes
Str: 5
Dex: 4
Con: 6
Int: 5
Per: 7
Will: 8
Armed Mayhem: 7, Fisticuffs: 7, Occult knowledge: 8,
Special Abilities: Demon, Fear, Hard to Kill, Increased Life Points, Intelligence Drain, Lesser Sensing, Magic 5, Occult Library (Good), Resistance (Fire).
Anyone seeing Zsusr for the first time must make a Fear check (Willpower x2) or loose 1 point of Int.
Manoeuvres
Name Score Damage Notes
Claw +11 12 Slash/stab
Bite +11 19 Slash/stab
Deflect +21 - Magic defence action; deflects spell 45˚
Spells +21 - varies by spell