Friday, April 26, 2013

Superhero Friday!

My A to Z post will happen later today.
But I wanted to post on two of my favorite Superheroes Games.

I have talked about DC Adventures from Green Ronin many times and I still think it is one of the best supers games I own.  They currently have a new book out and sadly the last of the line.
DC Adventures Universe is what amounts to a campaign guide/world book, but it is also great history of the DC Comics world.  This makes it a good choice for gamers and fans of DC Comics.  What know the details of Gotham City or Metropolis?  They have them here!  What was the past like or what does the future hold?  Here you go.   I picked this up last night and I love it.   Plus if you are a fan of Trey's Warlord Wednesdays then they also detail the Hollow Earth of Skartaris.  As a gamer I think it is a great book.  As a fan of DC comics it is a fantastic book.



Sadly another line is ending too soon and the books will even be gone after today.
Due to a licensing change with Marvel, Margaret Weiss Productions will no longer be selling Marvel Heroic Roleplaying.


I have also talked about Marvel here at great lengths.  MHR is a great game, but you need the right group to do it.  That might have factored into the sales vs. licensing equation.
But in any case get these game books today while you can.

Marvel Heroic Roleplaying: Basic Game
Marvel Heroic Roleplaying: Civil War Event Book (Essentials Edition)
Marvel Heroic Roleplaying: Civil War Event Book (Premium Edition)
Marvel Heroic Roleplaying: Annihilation Event Book (Essentials Edition)
Marvel Heroic Roleplaying: Annihilation Event Book (Premium Edition)

Both games are great fun if you love super-heroes (and who doesn't?).

For new readers, here are the stats for both games for the Other Side's covergirl, Justice.
Justice for DC Adventures and Justice for Marvel Heroic Roleplaying.

Get these while you can!

Thursday, April 25, 2013

V is for Vampires vs. Demons

Instead of doing stats today (sorry Vepar!) I thought I'd discuss some of the issues with research.

When doing research for this blogfest and for my game books in general the first thing you notice is that the myths of the world do not organize themselves in nice logical units.

This could not be more pronounced when trying to figure out what the difference is sometimes between a Vampire and a Demon.


Game books and novels that feature both often make pretty clear lines.  This is a vampire and they do X, Y and Z.  This is a demon and they do A, B, and C and sometimes D.  But go to the myths of the world and then you find creatures that do X, A, B and D but never C, Y or Z.

When getting ready for this I was also researching various vampires.  This was almost an A to Z of Vampires (maybe next year).  what some cultures call a vampire another call a ghost and another a witch and another a demon.  Sometimes with the same names.  A lot of creatures from China, Japan and the Philippines are like this.

The Succubus and most of what I call the Lilim are a great examples.  While they are classified as demons they have a lot of vampire like qualities.  In some games a "Succubus" is even just another type of Vampire (World of Darkness and WitchCraft).  Yet in others a Vampire is a type of demon (Buffy the Vampire Slayer).

Even is games where the distinctions are really, really clear there can still be a lot of overlap.
The succubus is one good example, but so are the Nabassu. Nabassu, also known as Death-Stealers, are described as demons that are close to undead.  They even look like the true form of the vampires from Lifeforce and the Red Court Vampires from the Dresden Files.


Looking at them it is hard to tell which one is the vampire and which one is the demon.

So the issue for writers putting mythological creatures in their books (novels, stories, games) and that is what sort of creature is this?

Have a look at the Mayan god Camazotz.  His name is roughly translated as "Death Bat".  In a book he could be a god, a demon or a very powerful vampire.  Lilith is another great example. Is she a demon, witch, vampire or just a human.  Of even the Baohban Sith, is she a faerie or a vampire.

Of course the one other option is "All the Above".  Creatures that blur the lines a little are nice to have.


EDITED TO ADD:  Other vampires from today
http://coffintreehill.tumblr.com/
http://r-moran.blogspot.com/2013/04/v-is-for-vampire.html
http://noreecosper.blogspot.com/2013/04/a-z-blog-hop-vampires.html

Wednesday, April 24, 2013

White Dwarf Wednesday #62

February 1985 brings us Whited Dwarf #62. While most of my White Dwarfs from here on I picked up many years after the fact, this one was part of my early collection.  It might even have been the last one I bought new. Once again we have an awesome Chris Achilleos cover.  I wonder if they bought these in bulk or something. The monster is some sort of goblinoid, demon or yeti. Either way that dude looks like he is about to become Yeti-chow.

Ian Livingstone mentions he is going to Dallas for the Hobby Industry of America's annual show (and even gets off a even-tired-for-1985 joke about J.R.). There is quite a bit of chatter on the white metal miniatures production.

Up first is an article I really enjoyed back in the day.  A Place of Damp and Darkness dealt with the levels under a city.  Given that it was 1985 and my love of all things British I always thought of London.  In my mind "D&D London" was a weird combination of London of 1066, Elizabethan and Victorian London as cobbled together from various sources as Doctor Who and Hammer films.  Not a pretty place, or even a real place, but a fun one.  Goblins lived in the sewers, something that you will see in my adventures to this very day.

Open Box gets Super-sized. hehe. Not is size, but two new Super Hero games.  Golden Heroes by Games Workshop and Marvel Super Heroes from TSR.    I have only heard of Golden Heroes, never played it.  Marcus Rowland loved it and gave it a 10/10 (even though he gave it a 7/10 for Complexity).  He comes back with MSH and introduces the reader to FASERIP and the differences between Feeble and Unearthly.  He gives it a 8/10 but for the life of me I have no idea why OTHER than he doesn't like seem "tm" all over the page. At this point in my life I was moving away from DC and into Marvel, so this was an awesome time for me. I recall how much we had taking our current D&D characters and restating them up as Marvel Characters.

RuneRites in next with some great spells for RuneQuest.   All have a nice Celtic feel to them.

The Dark Usurper is up, Part 2 of the Fighting Fantasy Solo Adventure.

Gary Draabwell gives us En Garde, Parrying rules for AD&D.  My then DM latched on these and never let go.  I don't think a single sword hit I had ever landed after this article.

Ok this one is an odd duck.
An Alien Werewolf in London is a Traveller Adventure set in 1888 London. A Vargr has time-crash-landed in London and you need to go in a get him. It's a very straight forward adventure.  Frankly it would work FANTASTIC for Cubicle 7's Doctor Who game and I even ran it once under Ghosts of Albion..

Eye of Newt and Wing of Bat is up for part 4. This time Swords and other weapons.  The section on "bane swords" was very helpful when we focused on making "Demonbane" a unique holy avenger  for my then AD&D game.

Fiend Factory has some relatives of the Dryad, the O Caber. They seem interesting enough.'

Treasure Chest covers hermits and hags.  In this case they are ways to customize forest encounters with the strange old man/woman of the forest.

Crawling Chaos is a new bi-monthly Call of Cthulhu feature.  This time they cover two new monsters the Bokrug and their servants the Thuun'ha.  I like the idea of new monsters in CoC, but in truth players

Tabletop Heroes covers painting faces. Crash Course has some more Car Wars has a bunch of smaller ideas and articles.

We end with ads.

Ok so a lot for me personally in this issue.  A lot of material that I made use of over the years or later adapted to something else.  Let this be a lesson to you. Don't throw out your old magazines!

U is for Umu, Uttuku

Here are some I worked up for Ghosts of Albion.

Umu Demons (Ghosts of Albion)
Motivation: Guard dogs
Critter Type: Demon (Guardian)
Attributes: Strength 4, Dexterity 5, Constitution 4, Intelligence 3,Perception 7, Willpower 4
Ability Scores: Muscle 14, Combat 15, Brains 16
Life Points: 48
Drama Points: 3
Qualities: Hard to Kill 2, Armor Value 2, Acute Senses
Drawbacks: Attractiveness -4, Honorable (Rigid)
Skills: Armed Mayhem 4, Fisticuffs 3

Combat Maneuvers
Name Score Damage Notes
Big Sword 9 25 Slash/stab, can use one-handed
Bite (2) 8 17 Must Grapple first
Punch 8 8 Bash
Kick 6 10 Bash
Dodge 9 - Defense action
Grapple 8 - Resisted by Dodge

Umu Demons (OSR/Basic/S&W/D&D)

Hit Dice: 8
Armor Class: 3 [16]
Attacks: 2 claws (1d6), 3 bites (1d6) (only three heads may attack at a time)
Special: Magic resistance (45%), regenerate (1 hp/round), never sleeps, never surprised
Move: 24'
Save: 10
Alignment: Chaotic Evil (Chaos)
Challenge/XP: 8/900


Lower level demons employed by the Utukku, Umu demons act as guard dogs-a job they are perfectly suited for. Each Umu demon stands 6' to 7' in height. Their skin is covered with a fine dark fur, often black or dark brown. They are very muscular and often dress in ancient Babylonian or Sumerian garb; open toe sandals, papyrus kilts and bare chested. What sets these demons apart are their four heads. The heads most often resemble that of a Doberman, but some have been reported with jackal heads as well. All faces feature prominent snouts with dozens of needle like teeth. Each head faces a different direction, thus the Umu is never surprised. Their senses are as acute of that of a dog's (sharper sight, hearing and smell) only four times over. They are loyal to their demon employers and thus very much in demand by those that have things they want guarded. Each head is independent of the other. So heads can eat, carry on conversations and even sleep separately of the others.

Umu typically kill and eat anyone that comes too close to the thing they are guarding, making no distinction between friend and foe. Only their employer, the demon or witch that bound them are immune to their attacks.

There is also a rumor that there are three-headed varieties that serve the Goddess Hecate.

Utukku, Utukki
These fiends appear to be large satyr like humanoids.  They stand 7’ tall on the hind quarters of a goat, but upper body of man.  Their faces, while human-like have characteristics of both lion and goat.  Their horns are large and goat-like, and their heads are covered in thick wholly fur that resembles a mane.  Their teeth and claws are very sharp.
In areas where these creature roam free frighten villagers often sacrifice their virgin daughters to appease them.  Sometimes the poor unfortunates return to their villages traumatized and  bearing an awful child in their wombs.  These demons are quite powerful and fairly high in the demonic hierarchy. They only begrudgingly take orders from Marilith and Balor.  All others they see as beneath themselves.    Utukku are related to the Umu demons and have completely subjugated them.  The Utukku allow the Umu to be summoned by other demons and human magic users for a task.  An Utukku can summon up to 1-3 Umu demons per day.

Utukku

Hit Dice: 11
Armor Class: 1 [19]
Attacks: 2 claws (1d8), 1 bite (1d8)
Special: Magic resistance (45%), regenerate (2 hp/round), shape change (human), +2 or better weapons to hit.
Move: 24'
Save: 12
Alignment: Chaotic Evil (Chaos)
Challenge/XP: 11/1500

The Umu and the Utukku are both in the service of Tiamat and other Eodemons.


http://en.wikipedia.org/wiki/Utukku

Tuesday, April 23, 2013

What D&D Character Am I?

Latest internet toy. http://easydamus.com/character.html
I Am A: Neutral Good Human Wizard (6th Level)

Ability Scores:
Strength-13
Dexterity-10
Constitution-13
Intelligence-19
Wisdom-13
Charisma-12

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

NG? Ok. I guess I am more socially-aware than I thought. Wizard of course makes total sense. Not sure how they got to 6th level, but that is fine. Human. Sure. I'll take that.

T is for Tharizdun and Tiamat

Yesterday I talked about the Devil as embodied in Satan.  As I mentioned I don't like the idea of using such impossible evils to kill (if it has stats it can be killed).  But near-impossible ones are fine.

I have talked about Tiamat a lot here.  Not just the D&D concept of her, but the ancient myths and what she means in my world.  She is the current "Big bad" in my kids 3rd edition game.  They began as just a small group looking into researching dragons.  In the process they discovered the rise of the old Cult of the Dragon (I am using what appeared in Dragon Magazine before it was went over to the Forgotten Realms) into a new threat.  The feel the only way to stop this evil from taking over the world is go to the source.
The twist I am planning is the artifacts I am having my kids gather up to summon Tiamat are also just what she needs to come into this world to rule it.  I am using ideas from the old Doctor Who serial "The Key of Time" and the Come Endless Darkness book by Gary Gygax (more on that book later).  They have gathered up all the relics they need; and these are true relics, they are the remains of dragons that are now "saints" in Tiamat's evil pantheon.   They are going to summon her using these relics and a few other items. Then there is going to be a big no-holds-barred fight on the Dragon Isles.
There are some parallels here with my last campaign/game "The Dragon and the Phoenix", but this one should be a lot bloodier.
Here are some of my relevant posts on Tiamat


Tharizdûn is closer to the classical idea of "The Devil" than Tiamat is.  Though I do recall at one point thinking that Orcus was the son of Tiamat and Tharizdun.  Not keeping that, but I might revisit it one day.
Unlike many of the other creatures, I have posted here Tharizdun was created whole cloth by Gary Gygax and expanded on in later books.  He is the main bad guy in the Gord the Rogue books including Come Endless Darkness (he is on the cover in fact).  In my games, he is god chained at the bottom of Hell and Asmodeus is his jailer still.  Though the millennia of Tharizdun whispering in his ear it is hard to say how much of the original Asmodeus is actually left.
He is hinted at in the T1-4 modules and then bits and pieces in S4 and WG4.  I think it would be very interesting to do the entire GDQ series under AD&D but instead of Lolth being the big bad, make her an unwitting pawn of Tharizidun.  Get the Shard of Pure Evil (from 4th Edition) so he can escape his prison and destroy the world.
Sure it is an awful lot like my Tiamat arc above.  But it works, and the stakes would be much higher.

Can't wait for my kids to fight these two!

Monday, April 22, 2013

S is for Satan

I have talked a lot about demons this month and about Hell prior to this.  The one thing I have not talked much about is the Big D himself, The Devil aka Satan.


Here are two things you likely didn't know about Satan in RPGS and D&D in particular.
First, he usually doesn't appear in them.  In fact, there are no official stats for Satan/Lucifer in D&D in any edition.  Plenty of stats in third party products, but none for the guy himself.
Secondly, I never use Satan in my games.  Not because I don't want too or have any fear of it, simply put there is no way he could ever live up to the expectation of the players.
One lucky roll and all my carefully laid plans become, oh hey we just killed the Source of All Evil.  How many XP do we get?  There is just no way that stats on paper can match up with the expectations of the players.  With a character like Dracula, it is easier.  He can be just as evil, just as much of a threat to the characters, but we know something else about Dracula. It's the same as Smaug, or Voldermort, or Vader or Sauron.  These evils can and were defeated.  Satan is, or at least should be, an unstoppable dreadnaught of evil. He is not the Monster of the Week, he is not even the Big Bad.  He is the Biggest Bad EVER.

Despite the lurid tales from the 80's (check out Asshat Paladin's review of "Playing with Fire") or Pat Robertson's claims, D&D players are not Satanists.  Sure, maybe some are. But no more or no less than say the general population (which is much smaller than people generally think).

Lucifer as Satan has appeared in the pages of Dragon Magazine and in the various Tome of Horrors books.

Satan made his appearance in Dragon #28 from 1979 in the infamous Politics of Hell article.  Here are the stats he had then:

Satan
FREQUENCY Very rare
NO. APPEARING 1
ARMOR CLASS -8
MOVE Whatever desired
HIT DICE 333 hit points
% IN LAIR 5%
TREASURE TYPE H(*2), l(*2), U(*2)
NO. ATTACKS 1
DAMAGE/ATTACK 10-100
SPECIAL ATTACKS +3 or better weapon and purity of heart required to hit
MAGIC RESISTANCE 95%
INTELLIGENCE Godlike
ALIGNMENT Lawful evil
SIZE Variable
PSIONIC ABILITY Special
Attack/Defense Modes Special

and his more recent S&W stats:
(Satan from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene.)

Satan

Hit Dice: 25 (150 hp)
Armor Class: -6 [25]
Attack: Rod of Infernus (3d6), bite (2d4 plus poison) or 2 claws (2d8), bite (2d4 plus poison), tail sting 1d8 plus poison)
Saving Throw: 3
Special: Gaze weapons, spells, summon devils, +3 or better weapon to hit, immunity to fire and poison, regeneration (4 hp/round), magic resistance (90%), see in darkness, telepathy 100 ft.
Move: 21/30 (flying)
Alignment: Chaos
Challenge Level/XP: 40/10400

The Pathfinder stats are even more powerful.
EVEN then there is some character out there that could take this guy.  Maybe not many, but they are out there.


Lucifer and Satan have appeared as separate entities in the old Death's Edge Games Inferno games.
Which got me thinking, what if "Satan" isn't a person, but a title.  Not "Satan" but "the Satan", similar to what I did for Demongorgon.  The idea is not really an original one, Piers Anthony covered it in his Incarnations of Immortality series and it was covered well in the Charmed series with their Source of All Evil concept.
So the idea here is take a demon, already powerful, and juice him up on all the power of evil, or Evil, and he becomes the ruler of all demons.  Take a page from Lexx and His Divine Shadow and make it so that the new host of this evil power, the new Satan, has all the memories of all the previous Satans AND the knowledge of the new host.  That is a very dangerous foe.

So lets combine this idea with Dante's Inferno and some from the the D&D game itself.  In D&D there is a god of Evil, Tharizdun (who I'll talk about more tomorrow) that is roughly the same as Lucifer/Satan.
Tharizdun is trapped in a prison where his jailer was Asmodeus.  Asmodeus is now the leader of Hell and Tharisdun is forgotten.  There are a lot of clues to his whereabouts and even Gygax himself featured him in his Gord the Rogue books.  So my solution is to split "Satan" up into a couple of beings.  Part of him is the imprisoned Beast and another part in actually part of AAsmodeus


Another part...well I have not figured that one out yet.

The real question that in a world FULL of demons, devils and all sorts of monsters what purpose does Satan serve? What does he do?

The recent Kelley Armstrong book "Thirteen" finally features Lucifer.  He is very different than what is typically expected.  Two of my favorite versions was Peter Cook's in Bedazzled and Viggo Mortensen in The Prophecy for different reasons.  Maybe I should do that for my next October Movie marathon, only watch movies that feature the Devil/Satan as a character.

I also have something to say about RPGs and their role in the Satanic Panic of the 80s.  But that needs to be for another day.