Vampyr (1932)
This is one of those movies I have known about forever but never had the chance to see. Well now I can say I have seen it.
Vampry is loosely based on J. Sheridan Le Fanu's short stories in "Through a Glass Darkly" including the most famous one, Carmilla. The movie, while slow, is full of atmosphere and is generally very creepy. The whole thing seems like some sort of weird dreamscape than anything else.
There are many scenes in this film that are quite famous really. The one legged guard with his independent shadow, the look of pure terror on the face Allan Grey (Julian West aka producer Nicolas de Gunzburg) and the scene where he put into a coffin. One of my favorites are where the skulls all turn to watch the vampire enter a room. It worked just as good here as it did 80 years later in Doctor Who. I am going to need to use that sometime.
There is a lot here that reminds me of Nosferatu, not just the black & white or the fact that they are both German cinema, but something in the tone. These vampires are death and pestilence. I like have the vampire has the ghosts of convicted murderers in it's service (well, at least in the book that Allan is given).
The tale is nothing we have not seen before. Vampire attacking humans and feeding off of them. But in 1932 this was all still new ground. The interesting twist in this movie is the doctor character is actually in league with the vampire.
I am glad I finally got to see this.
Tally: Watched 10, New 8
What are you watching?
Wednesday, October 10, 2012
White Dwarf Wednesday #35
White Dwarf Issue #35 came out for November 1982.
Our cover art is a cool looking druid-like character. Though given the content it is more likely to be a necromancer. More on that soon.
Ian Livingstone talks about the differences between favorite game (opinions) and popular games (sales), as well as the differences between the USA and UK markets. This is a gulf that will become wider.
Lew Pulsipher comes out of the gate with the Necromancer class. If I had a dollar for every necromancer class I have seen, I'd use that money to buy one I hadn't. Let's be honest here, evil necromancers, black priests (also by Pulsipher) and the Death Master (from Dragon) make some of the best antagonists ever. While today this one reads a bit like a cliche, this was really before the cliche.
There is this whole human sacrifice factor, but these guys are supposed to be evil.
Mechanics wise the XP per level seems a bit low and for an AD&D class they only get up to 5th level spells. He makes up for it (a little) in special abilities. Now I am more of the old-old-school where Necromancer means speakers to the dead and they implore them to do their magic for them. But this is still better than the weaker necromancers I have seen, or worst, the uber-powerful gods of the dead at 5th level.
One of my first re-occuring bad guys was a cross between this and the Dragon mag Death Master.
Starbase has some Traveller advice for Referees who get caught unaware.
Now mind you, I still think the best book for running a game, any game, can be found in the 1st Ed AD&D DMG. But a lot of people in other games don't know that. So this article is good Traveller specific advice, but it all sounds like something we had all already been doing in D&D for years.
Open Box has some classics. Richard Meadows gives 9/10 to Games Workshop's Judge Dredd. Everything I knew about JD came from the pages of Dragon and White Dwarf. I don't think I ever truly appreciated it as a property or as a game. Next up we have some classic D&D and AD&D modules. Jim Bambra doesn't spend a lot of time on any of them but in general he likes them. G123 and B3 get 10/10. He thinks that B3 should replaced B2 in the basic set, though he never goes into it's shady past. U1 gets 1 9/10 for the home team of TSR-UK, and L1 gets an 8. I think it is partially because of this issue that L1 and X2 were always high on my list of modules to run. Speaking of which X2 only gets a 6/10, which he downgrades because of the urban areas and chaotic nature of the module. See that is what attracted me to it! Oliver Dickinson wrapps it up with Chaosium's Borderlands. Which always made me thing of B2. He gives this adventure pack a 10/10.
Phil Masters is up with Whips in D&D. Some text and combat tables (for AD&D) follow.
Quickly after that is Andrew Brice and RuneRites with some weapons for RuneQuest. I always felt that articles like this could be combined. Give us the flavor text then follow up with multi stats for various games.
Lew is back with his Part II of A Guide to Dungeon Mastering. This one covers Monsters and Magic. Mostly this is about the judicial use of magic items and not making the characters or the monsters too powerful.
Next up a Traveller Scenario for 6 or more players by Marcus L. Rowland, the Green Horizon. Your jump drive misfires and sends your to 20th century Earth; 1944 to be exact. The goal is to repair your jump drive and get back to more friendly space. All the while avoiding the Nazis. I don't really recall this adventure to be honest.
There is a page on Games Day 82 with some pictures.
Letters has some questions on why clerics can't used edged weapons or shed blood (or is it both?). Some issues with calling the Vietnam War "obscene" yet gleefully tossing around fireballs. And oddities about the Mind Flayer god.
Fiend Factory has an adventure and monsters around the Lords of Kanuu. The Spidron is a powerful evil creature based on a recent episode of the Tomorrow People. The Beggar Louse is basically a giant louse of different types. Wrapping up with some evil bats and undead rats.
Treasure Chest is mixed again with some magic items, a word search and a new spell.
We end with some ads and one of the first ads for Star Frontiers in the pages of White Dwarf.
We are winding down 1982 here and in my personal history I am about to hit some of the best days of gaming in my youth. It will be interesting to see if this age and my memories of it are in anyway reflected in the pages of White Dwarf.
Our cover art is a cool looking druid-like character. Though given the content it is more likely to be a necromancer. More on that soon.
Ian Livingstone talks about the differences between favorite game (opinions) and popular games (sales), as well as the differences between the USA and UK markets. This is a gulf that will become wider.
Lew Pulsipher comes out of the gate with the Necromancer class. If I had a dollar for every necromancer class I have seen, I'd use that money to buy one I hadn't. Let's be honest here, evil necromancers, black priests (also by Pulsipher) and the Death Master (from Dragon) make some of the best antagonists ever. While today this one reads a bit like a cliche, this was really before the cliche.
There is this whole human sacrifice factor, but these guys are supposed to be evil.
Mechanics wise the XP per level seems a bit low and for an AD&D class they only get up to 5th level spells. He makes up for it (a little) in special abilities. Now I am more of the old-old-school where Necromancer means speakers to the dead and they implore them to do their magic for them. But this is still better than the weaker necromancers I have seen, or worst, the uber-powerful gods of the dead at 5th level.
One of my first re-occuring bad guys was a cross between this and the Dragon mag Death Master.
Starbase has some Traveller advice for Referees who get caught unaware.
Now mind you, I still think the best book for running a game, any game, can be found in the 1st Ed AD&D DMG. But a lot of people in other games don't know that. So this article is good Traveller specific advice, but it all sounds like something we had all already been doing in D&D for years.
Open Box has some classics. Richard Meadows gives 9/10 to Games Workshop's Judge Dredd. Everything I knew about JD came from the pages of Dragon and White Dwarf. I don't think I ever truly appreciated it as a property or as a game. Next up we have some classic D&D and AD&D modules. Jim Bambra doesn't spend a lot of time on any of them but in general he likes them. G123 and B3 get 10/10. He thinks that B3 should replaced B2 in the basic set, though he never goes into it's shady past. U1 gets 1 9/10 for the home team of TSR-UK, and L1 gets an 8. I think it is partially because of this issue that L1 and X2 were always high on my list of modules to run. Speaking of which X2 only gets a 6/10, which he downgrades because of the urban areas and chaotic nature of the module. See that is what attracted me to it! Oliver Dickinson wrapps it up with Chaosium's Borderlands. Which always made me thing of B2. He gives this adventure pack a 10/10.
Phil Masters is up with Whips in D&D. Some text and combat tables (for AD&D) follow.
Quickly after that is Andrew Brice and RuneRites with some weapons for RuneQuest. I always felt that articles like this could be combined. Give us the flavor text then follow up with multi stats for various games.
Lew is back with his Part II of A Guide to Dungeon Mastering. This one covers Monsters and Magic. Mostly this is about the judicial use of magic items and not making the characters or the monsters too powerful.
Next up a Traveller Scenario for 6 or more players by Marcus L. Rowland, the Green Horizon. Your jump drive misfires and sends your to 20th century Earth; 1944 to be exact. The goal is to repair your jump drive and get back to more friendly space. All the while avoiding the Nazis. I don't really recall this adventure to be honest.
There is a page on Games Day 82 with some pictures.
Letters has some questions on why clerics can't used edged weapons or shed blood (or is it both?). Some issues with calling the Vietnam War "obscene" yet gleefully tossing around fireballs. And oddities about the Mind Flayer god.
Fiend Factory has an adventure and monsters around the Lords of Kanuu. The Spidron is a powerful evil creature based on a recent episode of the Tomorrow People. The Beggar Louse is basically a giant louse of different types. Wrapping up with some evil bats and undead rats.
Treasure Chest is mixed again with some magic items, a word search and a new spell.
We end with some ads and one of the first ads for Star Frontiers in the pages of White Dwarf.
We are winding down 1982 here and in my personal history I am about to hit some of the best days of gaming in my youth. It will be interesting to see if this age and my memories of it are in anyway reflected in the pages of White Dwarf.
Tuesday, October 9, 2012
October Challenge: Underworld: Awakening (2012)
Underworld: Awakening (2012)
The vampires and the lycans are back in the 4th installment of the horror/action franchise.
I felt this was one of the weakest of the movies, picking up more or less where movie 2 left off.
Selene is back and so is her hybrid vampire/werewolf boyfriend. Only now their war has spilled out and everyone knows about them. The Vampires are almost extinct and the lycans are all ready there.
Great for a bit of dumb fun and there is a surprise in this one.
Tally: Watched 9, New 7
What are you watching?
The vampires and the lycans are back in the 4th installment of the horror/action franchise.
I felt this was one of the weakest of the movies, picking up more or less where movie 2 left off.
Selene is back and so is her hybrid vampire/werewolf boyfriend. Only now their war has spilled out and everyone knows about them. The Vampires are almost extinct and the lycans are all ready there.
Great for a bit of dumb fun and there is a surprise in this one.
Tally: Watched 9, New 7
What are you watching?
Monstrous Monday Round-up #2
Well Monday 10/8/2012 was the 2nd Unofficial Monstrous Monday! This time I am waiting till Tuesday to post these.
Here are some of the great critters.
Here are some of the great critters.
- Rusalka, http://timbrannan.blogspot.com/2012/10/rusalka.html
- Giant Stickman, http://gothridgemanor.blogspot.com/2012/10/monstrous-mondays-continue.html
- Children of Mukade, http://dreamsinthelichhouse.blogspot.com/2012/10/monstrous-monday-children-of-mukade.html
- Mud Skeletons, http://towerofthearchmage.blogspot.com/2012/10/new-monster-mud-skeletons.html
- Pwnee (love this name!), http://www.savageafterworld.com/2012/10/mutated-monday-savage-menagerie-pwnee.html
- Mr Ward, Zombie Nerdcore Rapper, http://punverse.blogspot.com/2012/10/masterminds-monday-mr-ward-zombie.html
- Naleseyo, http://hereticwerks.blogspot.com/2012/10/naleseyo.html
- Typhoid Mary, http://sorcerersskull.blogspot.com/2012/10/typhoid-mary.html
- A Field Guide to Doomsday is back with Drive-In horrors, http://afieldguidetodoomsday.blogspot.com/2012/10/spawn-of-devastation-drive-in_8.html
- And this classic one from last Halloween, http://afieldguidetodoomsday.blogspot.com/2011/11/devastation-drive-in-robot-monster-1953.html
- Fate SF has a couple for us, The Zhop and The Balanggtik. I wonder if the the Balanggtik is somehow related to the Pwnee above.
- John at The Everwayan also has the Tikbalang, http://everwayan.blogspot.com/2012/10/monstrous-monday-tikbalang.html. They could be related to the Balangtik (natch, same author) and the Pwnee too.
- The Observer, http://mutantsmagic.blogspot.com/2012/10/new-mutant-future-monster-observer.html
- Soot Drake, http://thedwarvenstronghold.blogspot.com/2012/10/monstrous-monday-soot-drake.html
- Silver Divinity has a Restless Spirit, http://silverdivinityrpg.blogspot.com/2012/10/monstrous-monday.html
- Hit Adjacent Ally has the Vomiting Spirit of Voor, http://hitadjacentally.blogspot.com/2012/10/monstrous-monday-vomiting-spirit-of-voor.html
- Precious Monsters talks about Zombie vs. Vampires, http://www.preciousmonsters.com/2012/10/zombies-or-vampires-which-are-more.html
- Sabrina Fish talks about why this is her favorite writing season, http://sabrinaafish.blogspot.com/2012/10/my-favorite-writing-season-is-here.html
Great monsters all! So looking forward to the monsters I'll get on the 29th.
Monday, October 8, 2012
October Challenge:Season of the Witch (1972)
Season of the Witch (1972)
I never knew this little gem existed till last month and I knew I needed to add it to my queue of movies. It features direction by Zombie Master George Romero and the title song sung by Donovan (ok his song Season of the Witch was used in it) and a bunch of pretty much unknowns.
The movie is slow and typical Occult 70s fare, but still fun.
Joan is unsatisfied in her life and marriage and turns to Witchcraft to spice things up.
It's not horror so much as it is occult thriller-ish.
Still though not a bad flick and certainly has a great 70s vibe about it.
Tally: Watched 8, New 6
What are you watching?
I never knew this little gem existed till last month and I knew I needed to add it to my queue of movies. It features direction by Zombie Master George Romero and the title song sung by Donovan (ok his song Season of the Witch was used in it) and a bunch of pretty much unknowns.
The movie is slow and typical Occult 70s fare, but still fun.
Joan is unsatisfied in her life and marriage and turns to Witchcraft to spice things up.
It's not horror so much as it is occult thriller-ish.
Still though not a bad flick and certainly has a great 70s vibe about it.
Tally: Watched 8, New 6
What are you watching?
Rusalka
This is one of those creatures that has been haunting my hard drive for a number of years, games and editions. It was the seeing them again in White Dwarf that made me dust them off and put on a fresh coat of paint for Monday.
Enjoy!
Rusalka
Armor Class: 6 [13] / 2 [17] when incoporeal
Hit Dice: 4d8* (20 hp)
No. of Attacks: 1 (physical)
Damage: 1d6
Special: Charm, drowning
Movement: 30’ (90')
No. Appearing: 1
Saves As: Witch 4
Morale: 9
Treasure: None / See below
Alignment: Chaotic
XP: 360
Rusalka is often used, and confused, for a lot of different water creatures. But the true Rusalka is a fearful undead creature. In all cases the Rusalka is the undead spirit of a young woman that had drown. The circumstances of her death vary; some say she drowned with out being baptized first, others again say she died while drowning her own children (which will sometime result in a Navky or Utburd). But most say the surest way to become a Rusalka is to be a witch.
The Rusalka is most often found near the area where she died. Often hiding near a tree close to the water where she died. She can wander away during night, but she must return before sunrise or face complete destruction. She can move about during the day, but she can't attack. Also during the light of day she can be seen for what she is; an undead creature.
They may become incorporeal at will, but are forced into it at sunrise. In anycase she can only be hit with weapons of +1 or better.
The Rusalka will attempt to charm her victim into an embrace. She will then attempt lure the victim into her watery grave to drown them as they had been drowned. The victim she chooses is often tied to her reason for dying. If she comited suicide over love or was spurned by a lover she will go after victims that remind her of her former love. If she curse for drowning a child, then she preys on children or mothers with small children. Rusalkas that were drowned for witchcraft will seek out victims that remind her of her captors; men of religion, war or other magic-using characters.
The Rusalka may be turned as a Wraith, but the only way to truly destroy one is to find her corpse and give it a proper funereal. A pyre is usually the preferred choice.
The Rusalka has no need for treasure so she never keeps any. There will be treasure left over from her victims. Typically this will be a few gems, 2-20 (2d10) of 5 to 20 (1d4 x5) gp each.
OGL Section 15 Rusalka Copyright 2012 Timothy S. Brannan.
All text is Open under the terms of the OGL. Art is in the Public Domain.
Links are not considered part of this entry and are not under the OGL.
http://en.wikipedia.org/wiki/Rusalka
Enjoy!
Rusalka
Armor Class: 6 [13] / 2 [17] when incoporeal
Hit Dice: 4d8* (20 hp)
No. of Attacks: 1 (physical)
Damage: 1d6
Special: Charm, drowning
Movement: 30’ (90')
No. Appearing: 1
Saves As: Witch 4
Morale: 9
Treasure: None / See below
Alignment: Chaotic
XP: 360
Rusalka is often used, and confused, for a lot of different water creatures. But the true Rusalka is a fearful undead creature. In all cases the Rusalka is the undead spirit of a young woman that had drown. The circumstances of her death vary; some say she drowned with out being baptized first, others again say she died while drowning her own children (which will sometime result in a Navky or Utburd). But most say the surest way to become a Rusalka is to be a witch.
The Rusalka is most often found near the area where she died. Often hiding near a tree close to the water where she died. She can wander away during night, but she must return before sunrise or face complete destruction. She can move about during the day, but she can't attack. Also during the light of day she can be seen for what she is; an undead creature.
They may become incorporeal at will, but are forced into it at sunrise. In anycase she can only be hit with weapons of +1 or better.
The Rusalka will attempt to charm her victim into an embrace. She will then attempt lure the victim into her watery grave to drown them as they had been drowned. The victim she chooses is often tied to her reason for dying. If she comited suicide over love or was spurned by a lover she will go after victims that remind her of her former love. If she curse for drowning a child, then she preys on children or mothers with small children. Rusalkas that were drowned for witchcraft will seek out victims that remind her of her captors; men of religion, war or other magic-using characters.
The Rusalka may be turned as a Wraith, but the only way to truly destroy one is to find her corpse and give it a proper funereal. A pyre is usually the preferred choice.
The Rusalka has no need for treasure so she never keeps any. There will be treasure left over from her victims. Typically this will be a few gems, 2-20 (2d10) of 5 to 20 (1d4 x5) gp each.
OGL Section 15 Rusalka Copyright 2012 Timothy S. Brannan.
All text is Open under the terms of the OGL. Art is in the Public Domain.
Links are not considered part of this entry and are not under the OGL.
http://en.wikipedia.org/wiki/Rusalka
Sunday, October 7, 2012
Don't Forget! MONSTROUS MONDAY
Don't forget, MONSTROUS MONDAY is coming up.
The LinkyList is now fixed and working, so sign-ups may resume!
Please link back to http://timbrannan.blogspot.com/
You can sign up here now.
You can sign up here now.
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