Yup, another kickstarter.
This one is for the "Witch Girls Book of Shadows" which is an update to the very popular Witch Girls Adventures game.
http://www.kickstarter.com/projects/channelm/witch-girls-book-of-shadows-witch-girls-second-edi
Kickstarter is becoming the go-to place to see what sort new indie games are coming up. I am really looking forward to this one.
Sunday, April 8, 2012
Saturday, April 7, 2012
G is for Gaslight
You may have noticed that really enjoy Victorian games. One of my favorites is Gaslight from Battlefield Press.
Gaslight also comes in two flavors, OGL (d20) and Savage worlds edition.
Both have the same backgrounds, material and allow you play similar games. But each does have rules and material specific for their systems.
Gaslight
OGL and Savage Worlds
If you enjoyed the old Masque of the Red Death game, or just Victorian Gothic games in general then this is a great choice. What is particularly nice about this nice about Gaslight is how much history is included in the book. While that might be your thing, this is quite important for a Victorian game. There is also a great overview of the whole world, not just England. For these alone Gaslight is a worth the price as resources for any other Victorian game. Gaslight does give you more than that. There are new races you can play, such as werewolf and vampire, which are found in many games. But also the more uncommon Beast Men (which I have only seen in one other game) and the unique (as far as I can tell) Wildlings; or unaging wild children.
There are plenty of new options for all sorts characters, of any race or background. Not to mention new magic, groups, and plenty of foes to face.
I compared this game to the old Masque of the Red Death. Well if MotRD is "Dracula" then Gaslight is "Varney the Vampire"; less familiar, but maybe a touch darker.
The OGL edition is a complete game, over 300 pages of everything you will need to run a Gaslight game including a complete section on classes. The Savage Worlds edition requires a copy of the Savage Worlds rules.
They layout is simple and easy to read and the art is authentic Victorian illustrations and maps that give a real authentic flavor.
Battlefield Press provides a lot of freebies and support for this game and that pushes up a bit in my opinion.
Gaslight also comes in two flavors, OGL (d20) and Savage worlds edition.
Both have the same backgrounds, material and allow you play similar games. But each does have rules and material specific for their systems.
Gaslight
OGL and Savage Worlds
If you enjoyed the old Masque of the Red Death game, or just Victorian Gothic games in general then this is a great choice. What is particularly nice about this nice about Gaslight is how much history is included in the book. While that might be your thing, this is quite important for a Victorian game. There is also a great overview of the whole world, not just England. For these alone Gaslight is a worth the price as resources for any other Victorian game. Gaslight does give you more than that. There are new races you can play, such as werewolf and vampire, which are found in many games. But also the more uncommon Beast Men (which I have only seen in one other game) and the unique (as far as I can tell) Wildlings; or unaging wild children.
There are plenty of new options for all sorts characters, of any race or background. Not to mention new magic, groups, and plenty of foes to face.
I compared this game to the old Masque of the Red Death. Well if MotRD is "Dracula" then Gaslight is "Varney the Vampire"; less familiar, but maybe a touch darker.
The OGL edition is a complete game, over 300 pages of everything you will need to run a Gaslight game including a complete section on classes. The Savage Worlds edition requires a copy of the Savage Worlds rules.
They layout is simple and easy to read and the art is authentic Victorian illustrations and maps that give a real authentic flavor.
Battlefield Press provides a lot of freebies and support for this game and that pushes up a bit in my opinion.
Zatannurday: Life in Fishnets
What do Zatanna and Black Canary have in common?
Other than being ass kicking DC women?
That's right, kicking ass in fishnets!
Well DC Women Kicking Ass has some updates on the proposed Paul Dini penned "Bloodspell" featuring Zatanna and Black Canary.
Here is the article from last year.
http://dcwomenkickingass.tumblr.com/post/5084195737/dinifishents
and an update from a couple of days ago.
http://dcwomenkickingass.tumblr.com/post/20183762520/bloodspell2
I hope it happens. I recall him joking about this a few years back. With Zee and Canary very popular on Young Justice, this just might be the right time to do this.
Here are the pics:
and one more.
A to Z post later today!
Other than being ass kicking DC women?
That's right, kicking ass in fishnets!
Well DC Women Kicking Ass has some updates on the proposed Paul Dini penned "Bloodspell" featuring Zatanna and Black Canary.
Here is the article from last year.
http://dcwomenkickingass.tumblr.com/post/5084195737/dinifishents
and an update from a couple of days ago.
http://dcwomenkickingass.tumblr.com/post/20183762520/bloodspell2
I hope it happens. I recall him joking about this a few years back. With Zee and Canary very popular on Young Justice, this just might be the right time to do this.
Here are the pics:
and one more.
A to Z post later today!
Friday, April 6, 2012
Because I am a glutton for punishment...
Another blogfest.
But this one is only for one day and not till May.
http://alexjcavanaugh.blogspot.com/2012/04/friendly-to-z-challenge-and-next.html
Looking forward to it!
But this one is only for one day and not till May.
http://alexjcavanaugh.blogspot.com/2012/04/friendly-to-z-challenge-and-next.html
Looking forward to it!
F is for Faery's Tale
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton (attributed)
The biggest Fantasy RPG of history, Dungeons and Dragons, shares many of the same elements of faerie tales, but D&D can be hard to learn, difficult to master and sometimes even scary. Not the game you might want to introduce a 6-year old to.
Well thankfully there has been a trend in the last few years in gaming; the trend to write games for a younger audience. Faery’s Tale represents one of the best of this trend.
Published originally by Firefly Games, http://www.firefly-games.com/, and presently by Green Ronin, Faery’s Tale is an enchanting game great for kids, and sophisticated enough for adults.
For starters you play a faery, a denizen of the Bright Wood. You can play a Friendly Faery like a pixie, sprite, brownie or a pooka. Or you can play a Dark Faery like a fallen faery or a goblin. You can encounter intelligent animals, other faery types, hags, witches, trolls, even humans and dragons.
Characters are defines, stat wise by their Attributes (Mind, Body and Spirit) and Gifts (magical abilities). There are also boons, titles and charms. Archetypes are called “Patterns” and think it gives it a nice mystical feel. Some faeries have natural gifts, others can be “bought”. Titles can likewise be bought.
The rules themselves are very easy. It is a simple dice-pool system based on the number you have for your necessary Attribute and Gift. So sneaking past a sleeping dragon might need Body and Acrobat. So if your faery has a Body of 2 and Acrobat 3 you roll 5 dice. Odd numbers are not counted and evens are a “Success”. The Narrator or Game Master decides how man Success are needed to complete the task. So she decides 3 Success are need to sneak past the dragon then they need at least 3 dice to come up to even numbers. A 6 “explodes”, allowing you to roll it again for maybe another success. That simple. All sorts of contests can be resolved this way.
The book gives all sorts of examples of play and suggestions, all the while never forgetting that the target audience for this is children and their adults.
Frankly. I love this little game. Like many I think I bought it to see what I could mine for other games, but finding not only a good little game but an extremely well written and though out one that works for both children and adults.
If you have young children that you want to introduce to gaming, then this is the game for you.
I also have to add. The art in this book is fantastic. It captures the feel of the game perfectly.
I can see using this in conjunction with or even as a part of another game. Something like Witch Girls Adventures, Ghosts of Albion or even D&D 4.
Thursday, April 5, 2012
E is for Eldritch
Eldritch
I love that word. So much cooler than "magic" or even "arcane". Eldritch implies something old, even occult. If you put the word Eldritch in your book's title, chances are not just good I'll look at it, it is nearly a guarantee.
Eldritch Wizardry
This is one of the first books I ever got for OD&D. It took me a bit to realize that OD&D was essentially the same as Holmes Basic D&D (I had not gotten my 3 LBBs yet). But I loved this book all the same. It introduced Druids (which I played like a witch), psionics and demons to D&D. I had of course already seen all of these in AD&D, but to have this little book was like finding some lost, eldritch even, treasure.
Of course I could never buy this one near me. The cover prevented that, heck even the game store I ordered it from (which would late go on to become my Favorite Local Game Store) even kept it behind their counter. Thankfully I had parents that didn't mind me spending my hard earned money on this stuff and I think I paid 18.00 for my old copy. Which at the time seems insane for such a small book! (1985).
Today, good copies are much more expensive and even fair quality ones go for more than twice what I paid.
Despite the fact that the "D&D" I play now is fairly far removed from this book, and other books have super-ceded and surpassed it, I still like to pull it out every so often and remind myself of the wonder it used to bring me and how can I capture that same feeling for others. Plus I am convinced that this cover inspired this newer picture of Demogorgon (who was introduced in this book) from Hordes of the Abyss.
Eldritch Secrets Vol 1.
This extremely attractive book is full of all sorts of new spells, feats and magic items for all the spell-casting classes in Pathfinder (or the 3.x product of your choice).
The vast majority of this book is devoted to spells and there a spells here for every need and situation. There a few new feats and some magic items, but the spells here are the main course.
There are several useful Appendices including Spells by Descriptor, School and use.
At 12 bucks this product is not exactly a steal, but really, really close. The art and layout is fantastic and you get a printer friendly version as well.
Eldritch Witchery
This is the only book in my list here I have not bought. That is because I wrote it!
It is due out from Elf Lair Games sometime (it's still in editing and layout).
With this book I wanted to capture everything eldritch about the witch class. So unlike some of my other books, this book also has a Warlock class. It is also different from my Basic D&D book "The Witch". Though all three classes together would make a nice full picture of the witch as she has appeared through out the history of RPGs.
Plus this book is designed to be used with the Spellcraft & Swordplay game. It *can* be used with OD&D/S&W, but you would need to modify somethings a touch.
Obviously this is my homage to Eldritch Wizardry, though there is plenty more to my EW. No psionics.
Other "Eldritch" Games
I also bought these games based on the title alone.
Monte Cook's Book of Eldritch Might and The Complete Book of Eldritch Might.
The definitive sources for magic in the 3.x game. I have these, but never really used them very much. They were great reads though.
Eldritch Role-Playing System
I agree with what some others have said, cool concept, cool game, bad layout. Still though. There is some very cool ideas here. I enjoyed it and can mine it for ideas for other games.
Eldritch Ass Kicking
This is a rather cool game of magical battles. I got it when it first came out, but forgot about it. I looks like a very fun game or maybe even ideas for a sub-game in a larger magical based one. I do like how the skills were used and how it is expected that wizards do everything with magic. So this not a magic-lite game!
I also love the art work, but I have been a fan of Thomas Denmark's art for a long time.
There are even some add-ons for the game.
I love that word. So much cooler than "magic" or even "arcane". Eldritch implies something old, even occult. If you put the word Eldritch in your book's title, chances are not just good I'll look at it, it is nearly a guarantee.
Eldritch Wizardry
This is one of the first books I ever got for OD&D. It took me a bit to realize that OD&D was essentially the same as Holmes Basic D&D (I had not gotten my 3 LBBs yet). But I loved this book all the same. It introduced Druids (which I played like a witch), psionics and demons to D&D. I had of course already seen all of these in AD&D, but to have this little book was like finding some lost, eldritch even, treasure.
Of course I could never buy this one near me. The cover prevented that, heck even the game store I ordered it from (which would late go on to become my Favorite Local Game Store) even kept it behind their counter. Thankfully I had parents that didn't mind me spending my hard earned money on this stuff and I think I paid 18.00 for my old copy. Which at the time seems insane for such a small book! (1985).
Today, good copies are much more expensive and even fair quality ones go for more than twice what I paid.
Despite the fact that the "D&D" I play now is fairly far removed from this book, and other books have super-ceded and surpassed it, I still like to pull it out every so often and remind myself of the wonder it used to bring me and how can I capture that same feeling for others. Plus I am convinced that this cover inspired this newer picture of Demogorgon (who was introduced in this book) from Hordes of the Abyss.
Eldritch Secrets Vol 1.
This extremely attractive book is full of all sorts of new spells, feats and magic items for all the spell-casting classes in Pathfinder (or the 3.x product of your choice).
The vast majority of this book is devoted to spells and there a spells here for every need and situation. There a few new feats and some magic items, but the spells here are the main course.
There are several useful Appendices including Spells by Descriptor, School and use.
At 12 bucks this product is not exactly a steal, but really, really close. The art and layout is fantastic and you get a printer friendly version as well.
Eldritch Witchery
This is the only book in my list here I have not bought. That is because I wrote it!
It is due out from Elf Lair Games sometime (it's still in editing and layout).
With this book I wanted to capture everything eldritch about the witch class. So unlike some of my other books, this book also has a Warlock class. It is also different from my Basic D&D book "The Witch". Though all three classes together would make a nice full picture of the witch as she has appeared through out the history of RPGs.
Plus this book is designed to be used with the Spellcraft & Swordplay game. It *can* be used with OD&D/S&W, but you would need to modify somethings a touch.
Obviously this is my homage to Eldritch Wizardry, though there is plenty more to my EW. No psionics.
Other "Eldritch" Games
I also bought these games based on the title alone.
Monte Cook's Book of Eldritch Might and The Complete Book of Eldritch Might.
The definitive sources for magic in the 3.x game. I have these, but never really used them very much. They were great reads though.
Eldritch Role-Playing System
I agree with what some others have said, cool concept, cool game, bad layout. Still though. There is some very cool ideas here. I enjoyed it and can mine it for ideas for other games.
Eldritch Ass Kicking
This is a rather cool game of magical battles. I got it when it first came out, but forgot about it. I looks like a very fun game or maybe even ideas for a sub-game in a larger magical based one. I do like how the skills were used and how it is expected that wizards do everything with magic. So this not a magic-lite game!
I also love the art work, but I have been a fan of Thomas Denmark's art for a long time.
There are even some add-ons for the game.
Wednesday, April 4, 2012
White Dwarf Wednesday #11
It's still Wednesday!
White Dwarf issue #11 has the magazine continuing it's stride. We are getting close to the time when I had started playing, so I am coming into territory I find a little more familiar.
First off, is that a spacesuit she is wearing? I am not sure, but I know this is not Dragon.
Getting right in to the articles, we have some new firearms for Traveller. I think I had a bad photo copy of this article cause I remember trying to convert it to Star Frontiers some years later. I remembered it because of the Stormtrooper on page 7. Try doing that these days!
The Fiend Factory introduces us to some familiar to us now; the Witherstench, Sheet Phantom, and the Berbalang. The others were also interesting and I am getting more curious on how the monsters were chosen.
What might be the highlight of the issue is the one page rules (and 2 page map) on the D&D bar fight. I wonder if Lew Pulsipher has updated this at all? Challenge to the OSR: Come up with rules for a bar fight, accounting for all the things found in a bar and make it easy and fun to use! Right now I could print thi sout and use it in 3.x or 4e without much work.
Open Box gives us a review on Runequest (9/10) and SPI's Middle-Earth (5/10).
Also we are treated to a review of D1, D2 and D3 in their original format. Don Turnbull gives it a rare 10/10. But this is a classic, reading the review gives you the sense of when this was all new. AD&D has arrived and the RPG hobby will never be the same.
We are treated(?) to an April Fools class, the Weakling. We will see something similar in a future Dragon article, the Hopeless Character.
More of Four Winds and ads.
Speaking of which this the first issue where we are treated to this ad:
I have heard that this is Gary Gygax's daughter. This ad is so 70s. The future is silver hot pants and big laser guns.
White Dwarf issue #11 has the magazine continuing it's stride. We are getting close to the time when I had started playing, so I am coming into territory I find a little more familiar.
First off, is that a spacesuit she is wearing? I am not sure, but I know this is not Dragon.
Getting right in to the articles, we have some new firearms for Traveller. I think I had a bad photo copy of this article cause I remember trying to convert it to Star Frontiers some years later. I remembered it because of the Stormtrooper on page 7. Try doing that these days!
The Fiend Factory introduces us to some familiar to us now; the Witherstench, Sheet Phantom, and the Berbalang. The others were also interesting and I am getting more curious on how the monsters were chosen.
What might be the highlight of the issue is the one page rules (and 2 page map) on the D&D bar fight. I wonder if Lew Pulsipher has updated this at all? Challenge to the OSR: Come up with rules for a bar fight, accounting for all the things found in a bar and make it easy and fun to use! Right now I could print thi sout and use it in 3.x or 4e without much work.
Open Box gives us a review on Runequest (9/10) and SPI's Middle-Earth (5/10).
Also we are treated to a review of D1, D2 and D3 in their original format. Don Turnbull gives it a rare 10/10. But this is a classic, reading the review gives you the sense of when this was all new. AD&D has arrived and the RPG hobby will never be the same.
We are treated(?) to an April Fools class, the Weakling. We will see something similar in a future Dragon article, the Hopeless Character.
More of Four Winds and ads.
Speaking of which this the first issue where we are treated to this ad:
I have heard that this is Gary Gygax's daughter. This ad is so 70s. The future is silver hot pants and big laser guns.
Subscribe to:
Posts (Atom)