A few reviews sitting in my queue.Find this at DriveThruRPG.
Fantasy Heroines Set
I love these paper minis from Arion games and this package is no different. I bunch of little paper people for your game. There are heroines of every class type here and the "cheese cake" factor is minimal (the paladin for example is in head to toe armor). Some mounted and some tri-folded versions as well.
There is only one thing missing from this package are full sized (or even half sized) page versions of the characters to print out and use with a character sheet. That would make these perfect in my mind.
4 of 5 Stars
Greek Woman
Two hi-res pieces of art (the same, one in b/w, the other in sepia) to be used with any project personal or comerical.
A very good piece.
5 of 5 Stars
Doctor Who: Aliens and Creatures
An excellent source of new things to run away from!
Actually this is a great product, full of all sorts of monsters, aliens and other creatures primarily from the new version of Doctor Who (but some old favorites are still there).
There is also an adventure book with two ready to go adventures using these new creatures; and plenty of ideas of how to use the others.
Some printing will be required for the cards, but that is minimal.
The same level of art, design and layout given to the core game is here, making it one of the more attractive games out these days. Perfect for the Doctor Who gamer and the Doctor Who fan alike.
5 of 5 Stars
Eden Studios Presents: Volume 3
While it doesn't come out as often as I would like, each issue of ESP is worth the wait. In particular here are Jason Vey's conversions of WitchCraft Gifted to be used in the Cinematic lines like Buffy or Ghosts of Albion.
More Cinematic Unisystem spells for Buffy/Angel (and Ghosts of Albion or Army of Darkness).
If you play Unisystem games then this is a great resource for you.
5 of 5 Stars
Book of Races
This book is filled full of new and interesting races, many of which are not your typical fantasy fare. While not all are great there are some gems and I appreciate the overall effort. There are races, new feats and paragon paths for 4e (not Essentials, but easily updated).
The art does tend to be all over the place and some of it is not great. But for half price and the chance to do something very different than the typical elf-dwarf-halfling trifeca, this is a good choice.
4 of 5 Stars
F-211 Copperhead
This is actually pretty awesome and one of the best things about PDFs. For one price (and lot of printer ink) I can have a fleet of little paper spaceships.
The design is very cool, brings to mind both the Vipers of BSG and the X-Wings of Star Wars, so that is a plus.
My suggestion is to take your time and let the paper dry before gluing. I smudged my first one.
5 of 5 Stars
Enjoy!
Wednesday, May 11, 2011
This is why I enjoy reading blogs
James at GROGNARDIA has posted a bit on his thoughts on White Plume Mountain. As many of you know I am currently running my kids through WPM as part of their Dragonslayers campaign.
Well reading the comments I see that there is another add-on for this called Outside the Mountain. Which has another legacy weapon, Frostrazor (don't like that name though).
It doesn't add a lot to what I already have, it's list Dragotha as a Black Dragon Dracolich rather than the Red Dragon Dracolich as everywhere else, but it is still fun to have.
I suppose one day I could run "Return to White Plume Mountain" but I think that when the Dragonslayers are done here then the old volcano will fade back into the mists and the local will not speak of the horrors of the mountain, but of the brave adventurers that conquered it.
Now if work would just let up I can get back to finishing this with my boys.
Well reading the comments I see that there is another add-on for this called Outside the Mountain. Which has another legacy weapon, Frostrazor (don't like that name though).
It doesn't add a lot to what I already have, it's list Dragotha as a Black Dragon Dracolich rather than the Red Dragon Dracolich as everywhere else, but it is still fun to have.
I suppose one day I could run "Return to White Plume Mountain" but I think that when the Dragonslayers are done here then the old volcano will fade back into the mists and the local will not speak of the horrors of the mountain, but of the brave adventurers that conquered it.
Now if work would just let up I can get back to finishing this with my boys.
Tuesday, May 10, 2011
Review: Vornheim
| Notice: I am not taking down this post because I feel it is more important to leave it up, but also update everyone on what is happeing now as February 11, 2019. Please see this newer post first. http://theotherside.timsbrannan.com/2019/02/i-am-going-to-talk-about-zak-today-and.html |
Vornheim the Complete City kit is a massively huge city setting so strange, exotic and new that your players might not ever want to leave. Designed by artist Zak Smith/Zak Sabbath (of "I Hit it With My Axe" and "D&D With Porn Stars" fame) and playtested in his rather unique blend of oldschool D&D and 3rd edition with his equally unique group it is not too much to state that you have not seen a city like this before.
Vornheim reads like a city designed by M.C. Escher and H.P. Lovercraft on a bender. Streets bend and twist on each other and I swear so do the inhabitants. This comes I feel from Zak being a artist first and a game designer second. Compared to other city books there is a lot that this book doesn't do and lot of other things it does.
What doesn't it do. Well for starters no where is it defined where this city is. It could be anywhere, from anywhere. Secondly do not expect a lot of details. The author has very specifically left a lot to the designs of the individual DMs out there. So while some people are mentioned (I rather likes the three witches) there are a lot of details left to you.
What does it do. It is a framework and notes of a great city. There is a fantastic set of superstitions listed and there are NPCs, monsters. Stats are given in a simplified version of the d20 rules, favoring an old-school bent, but there are plenty of conversion notes for every edition of the Worlds Oldest FRPG.
There are tables after tables of things that can happen in the city beyond just random monsters, but also legal issues, things you might find, people you could encounter. The place is huge.
The layout is simple and dense. There is a lot of text in the 70+ pages and the whole thing has this real cool retro vibe to it. Almost like it had been published in the 70's (was Zak even alive then?) and it works great.
The art is Zak's own and it has it's own surreal weird style that really sets the stage for this place. The city map itself is massive and reminds me of an old medieval tapestry. Yes, that does appear to be Mandy Morbid on the cover too.
Visit the Immortal Zoo of Ping Feng, or the Library of Zorlac or just "crawl" across the city.
Vornheim the City is not for the faint of heart and Vornheim the book is not for the DM that is afraid of a little prep time (though with the tables you can be using it in minutes) or bringing his/her own ideas to the table.
I have to admit I am rather impressed.
5 out of 5 stars.
Monday, May 9, 2011
Tale of the tape...er Story of the Stats
Going over my visit stats for April. Looks like the A to Z blogging deal did pay off.
In general my visits were much higher for April compared to previous months.
Maybe I am just getting better at writing.
In general my visits were much higher for April compared to previous months.
Maybe I am just getting better at writing.
All things witchy
Started on the most recent Rachel Morgan book today, Pale Demon. Just a bit into it and Rachel is already in a mess not of her choosing. So it was with witches on the mind that All Things Urban Fantasy posted their top 10 favorite witches, http://allthingsurbanfantasy.blogspot.com/2011/05/top-10-list-mk-hobsons-favorite-witches.html.
Oddly enough I only agree with some of them. I liked Howl (of Howl's Moving Castle), Endora (Bewitched) and Angelique (Dark Shadows) but the rest were only ok. Well, Maleficent and Baba Yaga are cool.
Have a lot of work to do tonight, so this is a brief one.
Oddly enough I only agree with some of them. I liked Howl (of Howl's Moving Castle), Endora (Bewitched) and Angelique (Dark Shadows) but the rest were only ok. Well, Maleficent and Baba Yaga are cool.
Have a lot of work to do tonight, so this is a brief one.
Saturday, May 7, 2011
Zatannurday: Mother's Day
Tomorrow is mother's day. And for Zatanna that means dressing weird and finding out her memories had been messed with thanks to dad. She must have learned that trick from him.
Anyway, what do we really know about Zee's mom? Not much. Her name was Sindella and she was one of the Homo Magi race; an offshoot of Humans that can perform magic at will more or less. In DC that means that Zee is a magician (father's side) and a witch (mother's side). Here is the costume that she showed up in one day when she went to join the Justice League.
This is from right around 1978-79 I think, Justice League of America #161. This may be the worse costume I have ever seen Zee in. Normally turning evil makes you hotter, but I think she got it wrong here. Maybe she was stoned again. Anyway.
Turns out it was the same costume that her mother wore when Zatara met her. We find out later (#163-165) what was going on that her mother wasn't really dead, but a super powerful magic battery and being used as such. Now she really is dying and Zee is a good replacement.
You can tell he is evil by the beard and calling Zee a half-breed.
Zee is only about 20 or so here and spent her life without a mother, her mother does what any mother in this situation would do. She sacrifices herself so that her daughter may live free.
Course she grows up and gets involved with John Constantine a lot, but hey.
This does bring up an interesting idea. Let's say Zee was in her 20s at the end of the 70s (that would make her a HUGE Ramones fans in my mind) and use the Constantine idea that she ages at the same rate as the real world, then she would be in her early 50s now. Since she is a member of the Homo Magi race, a notoriously long lived one, then she could still appear to be in her early 30s easy.
Let's hope John Zatara II has better luck with his mom.
Anyway, what do we really know about Zee's mom? Not much. Her name was Sindella and she was one of the Homo Magi race; an offshoot of Humans that can perform magic at will more or less. In DC that means that Zee is a magician (father's side) and a witch (mother's side). Here is the costume that she showed up in one day when she went to join the Justice League.
This is from right around 1978-79 I think, Justice League of America #161. This may be the worse costume I have ever seen Zee in. Normally turning evil makes you hotter, but I think she got it wrong here. Maybe she was stoned again. Anyway.
Turns out it was the same costume that her mother wore when Zatara met her. We find out later (#163-165) what was going on that her mother wasn't really dead, but a super powerful magic battery and being used as such. Now she really is dying and Zee is a good replacement.
You can tell he is evil by the beard and calling Zee a half-breed.
Zee is only about 20 or so here and spent her life without a mother, her mother does what any mother in this situation would do. She sacrifices herself so that her daughter may live free.
Course she grows up and gets involved with John Constantine a lot, but hey.
This does bring up an interesting idea. Let's say Zee was in her 20s at the end of the 70s (that would make her a HUGE Ramones fans in my mind) and use the Constantine idea that she ages at the same rate as the real world, then she would be in her early 50s now. Since she is a member of the Homo Magi race, a notoriously long lived one, then she could still appear to be in her early 30s easy.
Let's hope John Zatara II has better luck with his mom.
Subscribe to:
Comments (Atom)






