Wednesday, December 1, 2010

Can't Sleep...Gotta Make characters...

So. I should be sleeping, or working, or working on something academic related.
But I am not.

No. I am playing around with the new D&D4 character builder.

It is everything the old character builder had and more.  The interface is clunky in places and sometimes slow, but all in all it is a great tool for anyone playing any type of D&D4.

My biggest complaint so far? I can't use my own images for characters.
There are some bugs, but nothing that I can't work around really.

The Houri class

I have mentioned in the past that I am a fan of the "Bad Girl" trope.  I get the appeal.

Well the fine folk over at Dangerous Brian have revised the Houri class from White Dwarf,
http://dangerousbrian.blogspot.com/2010/11/new-osric-class-houri-part-i.html
http://dangerousbrian.blogspot.com/2010/11/new-character-class-houri-part-ii.html

It is an interesting take and a class that I think has it has a place in some games.  Obviously other think so as well.  We have a group very similar in Sisters of Rapture and the infamous Book of Erotic Fantasy (now from White Wolf).  From Mongoose we have Nymphology and The Quintessential Temptress.  Yes, I have actually purchased all of these.

But the question I have is, is there enough for the Houri to actually do in a game about killing things and taking their stuff?

I can see the houri as a particular type of thief or even magic-user, but not enough to have them as their class.

Though to be fair, I did have a group of assassins called "The Red Assassins" that used guile, seduction and charm to get their jobs done.  The great thing about them is that no one know who they were exactly.  The Red Assassins came from all walks of life and every profession (not just the oldest one), it made them effective and invisible.

Now what might be interesting is expand of the Arabic and Islamic myths of the Houri and make them some sort of Jann/Human or Nymph/Human crossbreed.  Maybe then Houri is a race that has certain powers at different levels.  Hmm.  An interesting idea.  Maybe it can be more like a nymph-like race that is suitable for characters. One thing that must be part of the race is their large, doe-like or gazelle-like eyes.  Though there is a certain squik factor of creating a race for the sole purpose of sex.  Though I suppose that Star Trek did give us the Deltans and Betazoids, each with strong sexual themes to their cultures.

If we further expand on the race/class idea a logical next step would be to try this for Basic era D&D.  Maybe I'll try that sometime.

Tuesday, November 30, 2010

DriveThruRPG Blog Support - Holidays

So since I am a member of the DriveThruRPG blog support program I get to pass on the savings to you my faithful readers.

DriveThruRPG.com

Here are this month's list of products:

Weird War II Player's Guide [Pinnacle Entertainment]
Adventurer's Guide to Cthonia [Alea Publishing]
ArcheTech Special Report: An Assortment of Armor [Cracked Mirror Publishing]
Wu Xing: The Ninja Crusade [Third Eye Games]
Martial Cultures: the Daikort Pack [Chaotic Shiney Productions]
Legend of the Five Rings (4th Edition) [AEG]
Dungeon Dwellers (Rev. 2nd Edition) [Empty Room Studios]
Fuzzy Heroes (2nd Edition) [Inner City Games]
Ave Molech (2nd Edition) [Morbidgames]
Book of Alignment (OGL/Pathfinder) [Emerald Press]

Your coupon code for 20% off is Holiday2010BPCX.

I have a coupon for a free product as well, need to figure out what to do with it first I think.

Vampire Translation Guide

No not how to translate a Sparkler into something more like Christopher Lee's Dracula, but how to translate between the two different versions of White Wolf's signature vampire RPGs Vampire the Masquerade and Vampire the Requiem.

http://rpg.drivethrustuff.com/product_info.php?products_id=86202&affiliate_id=10748

I came late to the Vampire party.  I was playing a lot of AD&D 2nd Ed and really getting burned out (plus I was in Grad school).  Vampire seemed to me to be a pretender to the throne of Gygax.

I did pick up a copy sometime around 1999 and thought it was very cool and would be great for adding to my games; which at that point were a winding down, nearly dead AD&D and one of my new-found love, WitchCraft RPG.  I did pick up Vampire the Requiem when it came out and noticed right away how much it was like Unisystem.   I like the rules of nWoD much better than that of oWoD, but the fluff of oWoD can't be beat really.  So a document like this is a perfect thing for me really.

I seriously doubt I'll ever use it.  I just don't play any of the WoD/White Wolf games anymore.  But I am glad that this is out.

Plus I love how the cover combines elements of both games into something new, yet familiar looking.

You can read my review of it here.

Monday, November 29, 2010

So...Have you ever killed a God?

As you know I am gearing up for my Dragon Slayer's campaign end game.  One of the goals of the Dragon Slayers has always been to kill Tiamat on her own plane.

This could have some fairly epic effects.
If this were the last game then no big deal, but we are moving to 4e after this and will using the "kids" of the characters  that are retiring.  I have already decided that the kids can have a magic item each given their famous and powerful parents.  But what of Tiamat?  And the idea of the 4e modules is to kill Orcus and maybe even others.

Will she still be "dead"?  What does that mean to all the evil dragons?
While talking with Jason Vey today he says that in his world that unless every worshiper is dead then the god can't die.  I like that idea myself.  But what does that mean the Dragon Slayers did?

Tiamat is at least a bit easier.  She can have a daughter, Takhisis who will become the new Dragon Queen in time.  Didn't Marduk kill Tiamat once too?

Orcus is also not a big deal.  He is a demon, demons can be replaced.  Plus I could put my own demon lord or put Vecna in as God of the Undead (though he doesn't seem like a good fit to me).

What if I continue my plan to have Orcus as nothing more than a blunt tool and have Asmodeus as the Big Bad?  What if the characters kill him?

So what have you all done?
Have you killed a God before?  What happened afterwards?

100+ Followers!

So over the Thanksgiving weekend I hit 100 followers!  And in the time since I started this post I hit 101!

I have some discount codes for Drivethru I'll be posting soon for everyone in my follow list,  my way of saying thanks.

Sunday, November 28, 2010

Getting back in to it

Ok, sorry for the long delay.  Holidays, work, school.  You know the drill.

I am going to start my end game for the "Dragon Slayers" game.  Here is how it is going to go.

The Dragon Slayers are in Glantri now having just solved the mystery of the Palace of the Silver Princess (module B3).
I was going to have them go on to S4 and WG4, but instead I think it will go like this.

First I am going to have to go to the "Forbidden City" (module I1) since I worked on the Wikipedia article a lot.  Then move on to the Lost Caverns of Tsojcanth (module S4) one of my favorite adventures.  Here they will need to get the copy of Iggwilv's Demonomicon.  Then naturally move on to WG4, the Forgotten Temple of Tharizdun and then finally ending in Death's Ride (module CM2) then moving on to Tiamat's lair for the big "boss battle".  Though I am going to have to up the challenges in all the modules since the characters are now between 14th and 17th level.

What I am thinking of doing is expanding S4 and WG4 into one larger supermodule.  There is so much information out there on S4 and it is a module I have owned since 1983, so I am very familiar with it.  Plus there is a lot of cool things in S4 that play well into the overall arc.  We need a copy of the Demonomicon and the Wonderous Lanthorn would be cool to have as would the Prison of Zagig (great place for Tiamat after the Dragon Slayers destroy her physical body).

Something to look forward to.