For my October Reviews I am now moving to a real classic.
When watching these movies I try to keep in mind the time that they were made. What we consider horror is not the same thing as 20, 50 or 80 years ago. Every generation remakes the classics and leaves their imprint on them. The 30's gave us two great examples. Today, Dracula and tomorrow the Spanish language DrĂ¡cula.
Dracula (1931) (and audio commentary and documentary)
This is the one that gave us Bela Lugosi as the immortal count. Lugosi's performance is a bit over the top, but he does give us the suave Dracula. Some scenes of this movie are so iconic that they have almost outlived the context they were presented in. Dracula on the stairs in his castle is one, and the meeting of Dracula and Van Helsing in the library is another. Dracula spreading his cape like a bat, or heck even the cape at all. Here is a question, did Dracula ever say "I never drink ... wine." in the book or play? No. That came from this movie and it also appeared in the 1979 and 1992 versions. I also think, more so than the book or play before it this movie really personalized the battle between Dracula and Van Helsing. Something that was taken to a new level in the Hammer films.
Lugosi got his start playing Dracula on the stage, something that Frank Langella would repeat almost 50 years later. Though unlike Langella, he never quite escaped the roll. For better or worse he has been so entwined with the roll that when watching the movie you should keep this in mind. A lot of what we associate with the roll comes from right here.
Reinfield replaces Harker here in the begining, or rather they are combined into one character. Despite this Dwight Frye is a great Harker-like character. We do get a Harker later on. The coach ride to Castle Dracula is very reminiscent of the similar ride in the 1992 movie. Mina is Seward's daughter, again from the stage-play.
Audio Commentary: Given that I have seen Dracula before, I wanted to watch this with the audio commentary on. Things I didn't know: They are speaking Hungarian in the movie. There is a lot in this movie that never happened before in movies. Some of the shots used here, which we take for granted, were new here. Lon Chaney was supposed to be Dracula.
Listening to the audio commentary it is interesting, a lot of what is now well known of Dracula lore came about by complete happenstance. Dracula speaking in Eastern European accident came about because the director of Broadway play could not afford his first choice and he had to hire Bela Lugosi, who could barely speak English. For the movie Lugosi earned $3500.00 for 7 weeks of filming.
The Road to Dracula: A very interesting documentary on the making of Dracula and the Spanish language version. It talks about a lot of the same things mentioned in the audio commentary, only in much greater detail. We hear from film historians, Bela Lugosi's son and Clive Barker among others. It's very cool.
Saturday, October 2, 2010
Friday, October 1, 2010
The Dragon and the Phoenix: Episode 6
Episode 6: Tainted Love
Xander: You know what, prophecies are really beginning to piss me off!
- Willow and Tara: The Dragon and the Phoenix, Episode 6 "Tainted Love"
February 14, 2003. Friday
The cast becomes the guinea pigs of a Governmental psychological experiment. The Cast learn of the Bureau, another Initiative like operation whose goal is to control demons and vampires via a means of psychological conditioning. Spike learns he, like all former Initiative subjects, has a remote controlled explosive buried in his head.
Story arc elements: Deal with loose threads involving love. The stress in Willow and Tara’s relationship forms because of her return. Buffy feels she is loosing sight of her own humanity and that everyone around her is moving on and growing up, but she is stagnant. Learn more about the Slayers and their relationship to the fallen angels.
Willow and Tara each discover something about the final battle, but keep it from the other since it involves either the death of Tara or the eventual return to evil for Willow.
Game Design elements: Retcon the scientifically ridiculous Initiative control chip into something that makes sense.
Soundtrack: Marilyn Manson’s cover of “Tainted Love”, Elvis “You Were Always on my Mind”
Notes and Comments:
The first of the "unpublished" adventures. This one should be obvious, it was full of information from Military Monster Squad. We could not get the episode out for the longest time while the material was being written and then longer when the book was further delayed. Of course we hated "the chip" so I decdided to use something I knew very well, psychology, and say Spike was submitted to a Clockwork Orange like treatment, only with cattle prods.
This was our "dark Valentines Day" epsiode. Everyone's love life was in a lull in the story and we wanted to make it a bit darker. There were a lot of gues stars and really a lot of stuff going on here. Almost too much really. The episode is big, so we decided it was the first "mid season sweeps" episode. Lots of enemies to deal with especially some older ones. Dru comes back and I gave the Cast the opprutunity to stake her if they wanted, but she got away. The first clues on Spike's role are revealed here as well. Plus we wanted to confront the issues of his attempted rape. While all of this was going on the players of Spike and Buffy discovered a means of defeating nearly any foe thrown at them with various combo moves. So much so that when we went to work on Ghosts of Albion it was one of the things we wanted to address.
Here are some more crunchy bits for you.
Revised Initiative HST Control Chip3-Point Drawback (Psychological) The HST Control Chip, installed into many demons, vampires and other non-human lifeforms is a ruse. The chip itself is nothing more than a small tracking device connected to a small, but efficient explosive.
The behavior modification works not because of high-tech nonsense and techno-babble, but rather old fashioned psychology. Through a combination drugs, imagery and liberal amounts of electroshock torture and what is termed “aggressive behavior modification therapy” the HSTs are classically conditioned to not harm humans. While the Initiative was happy to leave it there, the Bureau went the next step and conditioned many HSTs to become a fighting force. Strong, nearly deathless, immune to bullets and an array of natural weapons the idea seemed foolproof. And it was. While eventually the Initiative controlled HSTs would begin to exhibit often dangerous psychoses, the Bureau controlled subjects maintained their conditioning over long periods of time.
Wired into each chip is a locator device, capable of sending and receiving signals up to 100 km with a handheld locator and globally with the use of GPS satellites.
The signal is constant, using a small LiION battery with motion recharge abilities, and a masking signal to cloak it’s true purpose.
Each “chipped” subject also has a small package of a controlled explosive, not enough for collateral damages, but enough to remove the head of the chipped subject. Treat as an automatic decapitation.
The conditioning associated with this chip is a 3 point drawback.
Removal of the chip was never a design feature. Once the chip is active any exposure to oxygen will cause the explosive device to trigger. Once the frequency is discovered (getting past the cloak) constructing a remote detonator can be easily built with parts from any local Radio Shack.
Next episode I blow up the Bronze. For good.
Xander: You know what, prophecies are really beginning to piss me off!
- Willow and Tara: The Dragon and the Phoenix, Episode 6 "Tainted Love"
February 14, 2003. Friday
The cast becomes the guinea pigs of a Governmental psychological experiment. The Cast learn of the Bureau, another Initiative like operation whose goal is to control demons and vampires via a means of psychological conditioning. Spike learns he, like all former Initiative subjects, has a remote controlled explosive buried in his head.
Story arc elements: Deal with loose threads involving love. The stress in Willow and Tara’s relationship forms because of her return. Buffy feels she is loosing sight of her own humanity and that everyone around her is moving on and growing up, but she is stagnant. Learn more about the Slayers and their relationship to the fallen angels.
Willow and Tara each discover something about the final battle, but keep it from the other since it involves either the death of Tara or the eventual return to evil for Willow.
Game Design elements: Retcon the scientifically ridiculous Initiative control chip into something that makes sense.
Soundtrack: Marilyn Manson’s cover of “Tainted Love”, Elvis “You Were Always on my Mind”
Notes and Comments:
The first of the "unpublished" adventures. This one should be obvious, it was full of information from Military Monster Squad. We could not get the episode out for the longest time while the material was being written and then longer when the book was further delayed. Of course we hated "the chip" so I decdided to use something I knew very well, psychology, and say Spike was submitted to a Clockwork Orange like treatment, only with cattle prods.
This was our "dark Valentines Day" epsiode. Everyone's love life was in a lull in the story and we wanted to make it a bit darker. There were a lot of gues stars and really a lot of stuff going on here. Almost too much really. The episode is big, so we decided it was the first "mid season sweeps" episode. Lots of enemies to deal with especially some older ones. Dru comes back and I gave the Cast the opprutunity to stake her if they wanted, but she got away. The first clues on Spike's role are revealed here as well. Plus we wanted to confront the issues of his attempted rape. While all of this was going on the players of Spike and Buffy discovered a means of defeating nearly any foe thrown at them with various combo moves. So much so that when we went to work on Ghosts of Albion it was one of the things we wanted to address.
Here are some more crunchy bits for you.
Revised Initiative HST Control Chip3-Point Drawback (Psychological) The HST Control Chip, installed into many demons, vampires and other non-human lifeforms is a ruse. The chip itself is nothing more than a small tracking device connected to a small, but efficient explosive.
The behavior modification works not because of high-tech nonsense and techno-babble, but rather old fashioned psychology. Through a combination drugs, imagery and liberal amounts of electroshock torture and what is termed “aggressive behavior modification therapy” the HSTs are classically conditioned to not harm humans. While the Initiative was happy to leave it there, the Bureau went the next step and conditioned many HSTs to become a fighting force. Strong, nearly deathless, immune to bullets and an array of natural weapons the idea seemed foolproof. And it was. While eventually the Initiative controlled HSTs would begin to exhibit often dangerous psychoses, the Bureau controlled subjects maintained their conditioning over long periods of time.
Wired into each chip is a locator device, capable of sending and receiving signals up to 100 km with a handheld locator and globally with the use of GPS satellites.
The signal is constant, using a small LiION battery with motion recharge abilities, and a masking signal to cloak it’s true purpose.
Each “chipped” subject also has a small package of a controlled explosive, not enough for collateral damages, but enough to remove the head of the chipped subject. Treat as an automatic decapitation.
The conditioning associated with this chip is a 3 point drawback.
Removal of the chip was never a design feature. Once the chip is active any exposure to oxygen will cause the explosive device to trigger. Once the frequency is discovered (getting past the cloak) constructing a remote detonator can be easily built with parts from any local Radio Shack.
Next episode I blow up the Bronze. For good.
October Movie Reviews: Nosferatu 1922
For my first of the October Reviews I want to start with a classic.
Now I have been huge Dracula fan for as long as I can recall, but the one thing about the mythos I hate is the desire to make Dracula a misunderstood or even worse a tragic hero. Now I get the desire to make him suave and sexy and even a desire to connect the mythical Dracula to the historical Vlad, but lets get serious here. This is Dracula, not Twilight. He is a monster. He killed Lucy, her mother, tried to kill Johnathan and Mina and pretty much everyone else in the book.
That being said you can see the evolution on the thoughts of the character by viewing him through the eyes of the popular films.
Nosferatu (1922)
The first major cinematic release. If you have not seen this movie then put it on your Halloween must see list. This movie is silent, black and white and an absolutely a classic. There are issues with the script, mostly due to the insistance of the Stoker estate. So Dracula became Count Orlock; and Orlock is a monster. He is rat-like, bald and devoid of anything that could be considered "sexy". This is a good thing, I think. The cinematography in this movie is fantastic. The special effects are state of the art for the time and any time you see Dracula's shadow move without him you have this movie to thank.
The characters outside of Dracula/Orlock are not as good, of course some of that over acting was due to the medium and style of the time. Like most of the movies there are characters are missing, though not as many as future movies.
The movie though remains a classic, not because of it's age, but because it is still quite good.
There is something very, well, German, about this film. It's has enough angst to knock the perm right out of Edward Cullen's hair, but yet not overwrought. Or at least a different overwrought. This can be seen in the later re-interpretations Nosferatu (1979) and Shadow of the Vampire (2000).
Now I have been huge Dracula fan for as long as I can recall, but the one thing about the mythos I hate is the desire to make Dracula a misunderstood or even worse a tragic hero. Now I get the desire to make him suave and sexy and even a desire to connect the mythical Dracula to the historical Vlad, but lets get serious here. This is Dracula, not Twilight. He is a monster. He killed Lucy, her mother, tried to kill Johnathan and Mina and pretty much everyone else in the book.
That being said you can see the evolution on the thoughts of the character by viewing him through the eyes of the popular films.
Nosferatu (1922)
The first major cinematic release. If you have not seen this movie then put it on your Halloween must see list. This movie is silent, black and white and an absolutely a classic. There are issues with the script, mostly due to the insistance of the Stoker estate. So Dracula became Count Orlock; and Orlock is a monster. He is rat-like, bald and devoid of anything that could be considered "sexy". This is a good thing, I think. The cinematography in this movie is fantastic. The special effects are state of the art for the time and any time you see Dracula's shadow move without him you have this movie to thank.
The characters outside of Dracula/Orlock are not as good, of course some of that over acting was due to the medium and style of the time. Like most of the movies there are characters are missing, though not as many as future movies.
The movie though remains a classic, not because of it's age, but because it is still quite good.
There is something very, well, German, about this film. It's has enough angst to knock the perm right out of Edward Cullen's hair, but yet not overwrought. Or at least a different overwrought. This can be seen in the later re-interpretations Nosferatu (1979) and Shadow of the Vampire (2000).
Thursday, September 30, 2010
Lawyers, Guns and Money
Lawyers, Guns and Money:
The Worlds of David E. Kelley and Legal Dramedies
Alan Shore: Oh god. You are all lawyers.
Lets face it. You cant turn on the TV these days with out hitting a legal or law based show. Everything from The Peoples Court and Judge Judy in reality TV, to the latest incarnation of Law and Order or CSI to the legal dramadies of David E. Kelley (Boston Legal, The Practice, Ally McBeal). These later editions (L&O, CSI, and Kelley's work) account for the bulk of televisions viewing audience and represent 1,000 of hours of air time and hundreds of awards won.
Besides, sooner or later, your characters are going to get into trouble and they are going to need a lawyer.
For my money, the best for a game are the fractured and slightly odd lawyers of the worlds of David E. Kelley. Sure there is a really strong political bent to all his shows and often they get preachy at worse or soapbox(-y, -ness?) at best, but the characters are some of the best in TV. Rarely does a character come around that is as fun as Denny Crane or as polarizing as Ally McBeal. Plus David E. Kelley may be one of the best, if not the best writer for TV in the last 20 years. He began winning Emmys for L.A. Law and basically has been winning them every year since then (1989).
A Kelley legal drama is laced with comedy and interesting characters. In fact the term Dramedy for a drama + comedy was invented to describe his shows. Shows are more character focused than they are plot focused. It isnt a mother is suing the school board, though that may be the hook. There is something about this mother and her case and the people involved; especially, given this, her child. Maybe the child has some sort of really strange disability (like she can't smile) and the mother needs to sue to her child into the private school. Its also about the lawyers in the case. Nearly to a person, Kelleys lawyers are good looking and really rich. Yet they all have problems that money can't fix and often times is more hassle. Ally could never find true love, Denny is still always in trouble (comedy) and cant cure his failing health (drama).
To really capture the feel of these episodes you need to get into the characters and see what makes them tick. For this reason episode written for one group of characters might not work for another group or characters (though Kelley has been accused of stealing plots from some of his previous shows). But there are some basics.
Running a legal drama
How is running a legal dramedy different than running a supernatural show? Well they do have a few things in common. Both shows often feature crime and mystery. There is research to be done (either by occult scholars or paralegals), there is usually a bad guy, evil is often presented in terms of black and white, right and wrong, but the truth is often much more grey.
The typical formula for a legal drama follows: There is a crime, or presumption of a crime, an investigation, arrests can be made or summons be sent, there is a trail (the focal point of the episode), the judgment and then we retire to the balcony for cigars and scotch.
For players used the pace of monster hunting a legal drama may seem a bit slow, even mundane, but the drama works best when the stories are personal. Hunting monsters is fun and usually there is a very simple solution: stake the vamp, kill the monster, vanquish the demon. But what do you do when your foe is human? Or maybe even an innocent human in the wrong place. What if the Cast are now the bad guys and the good guys have the full weight of the law on their side?
Sometimes characters in supernatural shows run afoul of the law; its an occupational hazard The Charmed Ones had run-ins with Homeland Security, Faith killed a man, the Winchester brothers are often seen skating just ahead of the cops. In any case sooner or later the Cast will fight the Law and like the man said I fought the Law and well we will see who wins.
The Law and Crime
You dont need to be an expert on criminal procedure to set up an episode, but it certainly cant hurt to be familiar with such things as legal prudence and habeas corpus.
(A decent site with overviews of what the law does is www.nolo.com/) So to start determine what the crime is. What happened? How does it involve the Cast? What it something they really did, mistaken identity or even a set up. Again, this is like a supernatural drama in which the Director has all the cards and knows everything.
Creating a law firm
One of your first steps is to create a law firm. This can be the firm that is prosecuting the cast or representing them. The rules in the Angel RPG are perfect for this.
Crane, Poole and Schmidt (From Boston Legal)
International Law firm
Primary Office: 500 Boylston Street, Boston, MA
Satellite Offices: New York, NY, Los Angeles CA, Washington, DC, Chicago, IL, London, ENGLAND, Tokyo, JAPAN, Hong Kong, P.R.o CHINA.
Employees: Lawyers (Founding, Managing, Senior and Junior Partners, Of Counsel, Senior and Junior Associates), Paralegals, Legal Assistants, Support staff.
Website: http://cranepooleandschmidt.com/
Crane, Poole and Schmidt is an international law firm head quartered in Boston, MA. They specialize in civil litigation, but do some criminal trials as well. They list several Fortune 500 companies as clients as well several large research organizations.
Clout: Criminal (1), Financial (5), Governmental (3), Media* (4), Supernatural (1). Total Cost: 10 points.
Quarters: Huge (4), Worldwide (6), Physical Security (Excellent) (3), Supernatural Security (Believers) (1). Total Cost: 7 points (reduced by seven from Financial and Governmental Clout).
Gear: Computers (Top-notch) (3), Laboratory (basic) (1), Workshop (none) (0), Occult Archives (0), Training (1), Vehicles (Vehicle fleet) (1), Vehicles (Air fleet) (0), Weapons (Basic, what ever Denny has in his office) (1). Total Cost: -2 points (reduced by 9 from Criminal, Financial, and Governmental Clout levels).
*Media is another Clout area that is bought like the others. It relates to firms public image or their ability to manipulate their public image.
A Media Clout roll (Media Clout + Intelligence + Contacts) can get a story suppressed, pull off an impromptu press conference or, in the vernacular, pull a Denny Crane; take an absolutely horrible incident (like shooting a client) and turning it into a situation where the firm, and Denny Crane, come out smelling like roses.
Level 1: Rumored to Exist. You have a website, an ad in the Yellow Pages and you might have been featured in a newspaper article or have a local cable access show. Getting your message to the masses requires a lot of work.
Level 2: Fair Reputation. You have had and expose on the local TV news or newspaper. You are known within your business circles, but not as much outside of it.
Level 3: Major Connections. You have the ear of a few members of the news media or have some good connections with the TV market. Getting your point of view on a story out there is easy, but it would take some work to suppress it outright. These players must have a minimum of Financial Clout 2.
Level 4: Big Player. The group can control many small outlets or has the ear of a few of the larger ones. This is usually through donations of millions, or having a seat on the Board of Directors. These players must have a minimum of Financial Clout 3 and Government Clout 2.
Level 5: The Media. The corporation IS the media. They control what is said, how it is said and even who said it in the first place. This is the level of Fox and NewsCorp. These rare players must have a minimum of Financial Clout 4 and Government Clout 3.
Running a Trial
The trial is the focal point of any legal episode from Perry Mason to Night Court to the latest incarnation of Law and Order. Like the TV shows it best to gloss over the real-world legal proceedings and focus on the drama (there is a reason that Law and Order gets higher ratings than Court TV or even Judge Judy). The Director of course will play the role of opposing council. Maybe even the players can step out of character to play their own legal council. As the Director your job is to keep things moving smoothly enough so a resolution can be reached by the end of the episode (or whenever it is needed). So you are also playing the Judge and jury (and bailiff, court reporter, court clerk and the media)
A trial has the following structure, lets assume it is the cast that are being accused of a crime here.
First a formal charge is brought against the cast in front of a judge, the casts lawyer will enter a plea, usually not guilty, but it can vary from guilty to no-contest, though that makes for a short and unexciting episode. If a not guilty plea is entered then a trial date is set. If it is a violent crime then bail might need to be offered or the cast can be released on their own recognizance. In the real world the trail date can be months from the formal charge hearing, but we can speed things up just like TV.
The date is set and then a jury is chosen (if the cast is being called for jury duty this where they enter the process).
Before the trail both lawyers make their opening statements about the case to the jury. This sets the tone of the trial and allows everyone to know what is going on. During the trail the plaintiff, or in the cases of a criminal trial, the States Attorneys Office, presents their case against the accused (the Cast). They can bring in witnesses or experts to present testimony and bring in evidence. The attorney for the defense (again in this example, the Cast) is allowed to cross-exam these witnesses or experts. The state rests its case and the defense is now allowed to do the same with their witnesses and evidence. Keep in mind that both sets of lawyers are aware of what evidence is going to be presented and what witnesses will be called ahead of time, this is called Discovery and Disclosure. This allows them both to build their cases. After the defense rests their case then both sides make closing statements (great place to earn some dram points!).
The jury then adjourns and makes their decisions. As Director it is best to know the outcome long before hand, but allow the players to help dictate where it might go.
Episode Idea: Jury Duty
The Cast are not the focus of this episode, at least not yet. One of the Cast members gets a summons for Jury Duty and no they cant get out of it. Turns out this is a murder trial and becomes apparent that the defendant is not at all what he appears, in fact the Cast member is convinced he is a demon in disguise. Something will have to be done or a demon (who may or may not have committed the murder) will go free or an innocent human might be going to prison for a crime he could not have committed due to magic.
Yeah, this a blatant Chramed rip-off, but like in that show, it can be used to break up the doom-and-gloom of a seasonal arc.
Now here are some lawyers to keep you all busy.
Alan Shore
Father: What sort of lawyer are you?
Alan: The disturbed, but fun kind.
Character Type: Unscrupulous lawyer with a soft spot for the underdog.
Played by: James Spader (who won three Emmys for this role)
Role: Of Council
Attributes: Str 2, Dex 2, Con 2, Int 5, Per 4, Will 5
Ability Scores: Muscle 10, Combat 8, Brains 16
Life Points: 26
Drama Points: 15
Qualities and Drawbacks: Mental Problems: Covetous (2), Lecherous (2), Cruel (2), Fear of Commitment (2), Love (Tragic wife died young), Resources 6 (Allan makes close to a million a year at CP&S)
Maneuvers
Name Score Damage Notes
Dodge 8 Defense action
Punch 8 5 Bash
Alan Shore is the first lawyer we meet before he works for Crane, Poole and Schmidt. He began as consultant lawyer at Young, Frutt & Berlutti (The Practice), but went to work with Denny Crane. He is Of Concil, which means he is a high ranking attorney, but no prospects for partner. This seems to suit Alans lone-gunman style of practicing law fine.
He has a deep friendship with Denny (their talks on the balcony during the episodes end are a hallmark of the show) and has shown to be very loyal to his friends in general. He is also a fierce advocate for the underdog and the little guy, winning cases that nearly every other lawyer in the firm considers unwinnable.
Of course, as a David E. Kelley character, Alan is replete with a vast amount of neuroses and various sexual paraphilias. Alan has shown he is unable to commit or stay monogamous and his pursuit of is a constant force in his life.
If the cast gets into trouble and the case is very strange (which it is likely to be) then chances are it will be Alan Shore giving the closing arguments in their case.
en.wikipedia.org/wiki/Alan_Shore
Denny Crane
Quote: Denny Crane!
Character Type: Unscrupulous lawyer with a soft spot for Denny Crane.
Played by: William Shatner (who also won two well-deserved Emmys for this role!)
Role: Founding Partner
Attributes: Str 2, Dex 2, Con 2, Int 5, Per 2, Will 3
Ability Scores: Muscle 10, Combat 9, Brains 15
Life Points: 26
Drama Points: 15
Qualities and Drawbacks: Mental Problems: Alzheimer's Disease (1), Covetous (2), Lecherous (2), Resources 7 (Denny has millions with homes across the world)
Maneuvers
Name Score Damage Notes
Dodge 9 Defense action
Punch 9 5 Bash
Once upon a time there was a lawyer that was so good and so respected that there mere mention of his name was enough to send opposing council into fear and thinking settlements. That lawyer was Denny Crane.
That was of course, a long time ago. Denny entered into a phase of his life where he was just phoning in his work, which was fine for his firm. His name was on the door and that name brought in millions of dollars of new clients every year. So what did they care if Denny was spending more time chasing women or fishing.
Then Denny decided to go back to work.
It didnt matter to him that he had Alzheimer's Disease (though he says its Mad Cow from all the steaks he has eaten) he was still Denny Crane and he has never been defeated in the courtroom (the current record is over 6,000 wins, 0 losses).
Sure he still shoots people sometimes, and he is constantly getting arrested for picking up prostitutes, but nobody can play the media, a judge or jury quite like Denny Crane.
en.wikipedia.org/wiki/Denny_Crane
Shirley Schmidt
Quote: See the name on the door, Crain, Poole, and Schmidt? I'm Schmidt.
Character Type: Older, but still hot and brilliant lawyer.
Played by: Candice Bergen (who didn't win an Emmy for this role, but has plenty of others at home)
Role: Founding Partner
Attributes: Str 1, Dex 2, Con 2, Int 5, Per 5, Will 5
Ability Scores: Muscle 8, Combat 6, Brains 15
Life Points: 26
Drama Points: 15
Maneuvers
Name Score Damage Notes
Dodge 6 Defense action
Punch 6 3 Bash
Denny was the visionary and the rain-maker. Edwin Poole was the hard worker that got everything going. But when comes to the continued success of Crane, Poole and Schimdt, then you have to look to Shirley Schmidt. Shirley is fine litigator, but what she excels at doing is keeping Denny in line. Now she has comeback to the firm she created to do the same thing, keep Denny in line, but know she also has to deal with Alan and both men trying to get her into bed.
Getting fired at CP&S is often referred to as getting "Schmidt-caned".
en.wikipedia.org/wiki/Shirley_Schmidt
Paul Lewiston
Quote: [exasperated] Denny, you must stop shooting people.
Character Type: Underappreciated, by the book lawyer.
Played by: Rene Auberjonois
Role: Managing Partner
Attributes: Str 2, Dex 2, Con 2, Int 5, Per 4, Will 6
Ability Scores: Muscle 10, Combat 8, Brains 15
Life Points: 26
Drama Points: 15
Qualities and Drawbacks: Mental Problems: Humorless (1), Dependents (2, Daughter and Granddaughter), Resources 6
Maneuvers
Name Score Damage Notes
Dodge 8 Defense action
Punch 8 5 Bash
Paul runs (ran) the day-to-day operations of CP&S and is the voice of reason in this chaotic firm. He is as close to a founding partner as one can be. Denny once even offered to put his name on the door, but Paul is more interested in taking care of formerly estranged, formerly drug addicted daughter and his granddaughter. Paul is friends with many of the judges encountered in BL including one played by Arimin Sherman (who was Quark on Star Trek Deep Space 9 opposite of Auberjonois Odo).
Paul is now taking time off to help raise his grand-daughter.
en.wikipedia.org/wiki/Paul_Lewiston
Brad Chase
Quote: I was a Marine, I can do this.
Character Type: Assistant District Attorney
Played by: Mark Valley
Role: Formerly a Partner now ADA
Attributes: Str 4, Dex 2, Con 3, Int 4, Per 4, Will 5
Ability Scores: Muscle 14, Combat 15, Brains 15
Life Points:
Drama Points: 15
Maneuvers
Name Score Damage Notes
Dodge 15 Defense action
Punch 15 9 Bash
Brade Chase was a Junior Partner at CP&S till he was promoted to Assistant District Attorney. This will now place him on the other side of the courtroom from the lawyers of Crane, Poole and Schmidt and makes him the perfect choice to bring charges against the Cast members.
Brads former role at CP&S was to keep an eye on Denny. Of course, Denny liked what Brad stood for; he was a Republican and a Marine, but Denny didn't like the idea that Brad was watching him. Plus Alan and Brad clashed on just about every issue you could imagine.
While he could be described as straight arrow and uptight; Brad was a fine lawyer and usually won his cases.
en.wikipedia.org/wiki/Brad_Chase
The Worlds of David E. Kelley and Legal Dramedies
Alan Shore: Oh god. You are all lawyers.
Lets face it. You cant turn on the TV these days with out hitting a legal or law based show. Everything from The Peoples Court and Judge Judy in reality TV, to the latest incarnation of Law and Order or CSI to the legal dramadies of David E. Kelley (Boston Legal, The Practice, Ally McBeal). These later editions (L&O, CSI, and Kelley's work) account for the bulk of televisions viewing audience and represent 1,000 of hours of air time and hundreds of awards won.
Besides, sooner or later, your characters are going to get into trouble and they are going to need a lawyer.
For my money, the best for a game are the fractured and slightly odd lawyers of the worlds of David E. Kelley. Sure there is a really strong political bent to all his shows and often they get preachy at worse or soapbox(-y, -ness?) at best, but the characters are some of the best in TV. Rarely does a character come around that is as fun as Denny Crane or as polarizing as Ally McBeal. Plus David E. Kelley may be one of the best, if not the best writer for TV in the last 20 years. He began winning Emmys for L.A. Law and basically has been winning them every year since then (1989).
A Kelley legal drama is laced with comedy and interesting characters. In fact the term Dramedy for a drama + comedy was invented to describe his shows. Shows are more character focused than they are plot focused. It isnt a mother is suing the school board, though that may be the hook. There is something about this mother and her case and the people involved; especially, given this, her child. Maybe the child has some sort of really strange disability (like she can't smile) and the mother needs to sue to her child into the private school. Its also about the lawyers in the case. Nearly to a person, Kelleys lawyers are good looking and really rich. Yet they all have problems that money can't fix and often times is more hassle. Ally could never find true love, Denny is still always in trouble (comedy) and cant cure his failing health (drama).
To really capture the feel of these episodes you need to get into the characters and see what makes them tick. For this reason episode written for one group of characters might not work for another group or characters (though Kelley has been accused of stealing plots from some of his previous shows). But there are some basics.
Running a legal drama
How is running a legal dramedy different than running a supernatural show? Well they do have a few things in common. Both shows often feature crime and mystery. There is research to be done (either by occult scholars or paralegals), there is usually a bad guy, evil is often presented in terms of black and white, right and wrong, but the truth is often much more grey.
The typical formula for a legal drama follows: There is a crime, or presumption of a crime, an investigation, arrests can be made or summons be sent, there is a trail (the focal point of the episode), the judgment and then we retire to the balcony for cigars and scotch.
For players used the pace of monster hunting a legal drama may seem a bit slow, even mundane, but the drama works best when the stories are personal. Hunting monsters is fun and usually there is a very simple solution: stake the vamp, kill the monster, vanquish the demon. But what do you do when your foe is human? Or maybe even an innocent human in the wrong place. What if the Cast are now the bad guys and the good guys have the full weight of the law on their side?
Sometimes characters in supernatural shows run afoul of the law; its an occupational hazard The Charmed Ones had run-ins with Homeland Security, Faith killed a man, the Winchester brothers are often seen skating just ahead of the cops. In any case sooner or later the Cast will fight the Law and like the man said I fought the Law and well we will see who wins.
The Law and Crime
You dont need to be an expert on criminal procedure to set up an episode, but it certainly cant hurt to be familiar with such things as legal prudence and habeas corpus.
(A decent site with overviews of what the law does is www.nolo.com/) So to start determine what the crime is. What happened? How does it involve the Cast? What it something they really did, mistaken identity or even a set up. Again, this is like a supernatural drama in which the Director has all the cards and knows everything.
Creating a law firm
One of your first steps is to create a law firm. This can be the firm that is prosecuting the cast or representing them. The rules in the Angel RPG are perfect for this.
Crane, Poole and Schmidt (From Boston Legal)
International Law firm
Primary Office: 500 Boylston Street, Boston, MA
Satellite Offices: New York, NY, Los Angeles CA, Washington, DC, Chicago, IL, London, ENGLAND, Tokyo, JAPAN, Hong Kong, P.R.o CHINA.
Employees: Lawyers (Founding, Managing, Senior and Junior Partners, Of Counsel, Senior and Junior Associates), Paralegals, Legal Assistants, Support staff.
Website: http://cranepooleandschmidt.com/
Crane, Poole and Schmidt is an international law firm head quartered in Boston, MA. They specialize in civil litigation, but do some criminal trials as well. They list several Fortune 500 companies as clients as well several large research organizations.
Clout: Criminal (1), Financial (5), Governmental (3), Media* (4), Supernatural (1). Total Cost: 10 points.
Quarters: Huge (4), Worldwide (6), Physical Security (Excellent) (3), Supernatural Security (Believers) (1). Total Cost: 7 points (reduced by seven from Financial and Governmental Clout).
Gear: Computers (Top-notch) (3), Laboratory (basic) (1), Workshop (none) (0), Occult Archives (0), Training (1), Vehicles (Vehicle fleet) (1), Vehicles (Air fleet) (0), Weapons (Basic, what ever Denny has in his office) (1). Total Cost: -2 points (reduced by 9 from Criminal, Financial, and Governmental Clout levels).
*Media is another Clout area that is bought like the others. It relates to firms public image or their ability to manipulate their public image.
A Media Clout roll (Media Clout + Intelligence + Contacts) can get a story suppressed, pull off an impromptu press conference or, in the vernacular, pull a Denny Crane; take an absolutely horrible incident (like shooting a client) and turning it into a situation where the firm, and Denny Crane, come out smelling like roses.
Level 1: Rumored to Exist. You have a website, an ad in the Yellow Pages and you might have been featured in a newspaper article or have a local cable access show. Getting your message to the masses requires a lot of work.
Level 2: Fair Reputation. You have had and expose on the local TV news or newspaper. You are known within your business circles, but not as much outside of it.
Level 3: Major Connections. You have the ear of a few members of the news media or have some good connections with the TV market. Getting your point of view on a story out there is easy, but it would take some work to suppress it outright. These players must have a minimum of Financial Clout 2.
Level 4: Big Player. The group can control many small outlets or has the ear of a few of the larger ones. This is usually through donations of millions, or having a seat on the Board of Directors. These players must have a minimum of Financial Clout 3 and Government Clout 2.
Level 5: The Media. The corporation IS the media. They control what is said, how it is said and even who said it in the first place. This is the level of Fox and NewsCorp. These rare players must have a minimum of Financial Clout 4 and Government Clout 3.
Running a Trial
The trial is the focal point of any legal episode from Perry Mason to Night Court to the latest incarnation of Law and Order. Like the TV shows it best to gloss over the real-world legal proceedings and focus on the drama (there is a reason that Law and Order gets higher ratings than Court TV or even Judge Judy). The Director of course will play the role of opposing council. Maybe even the players can step out of character to play their own legal council. As the Director your job is to keep things moving smoothly enough so a resolution can be reached by the end of the episode (or whenever it is needed). So you are also playing the Judge and jury (and bailiff, court reporter, court clerk and the media)
A trial has the following structure, lets assume it is the cast that are being accused of a crime here.
First a formal charge is brought against the cast in front of a judge, the casts lawyer will enter a plea, usually not guilty, but it can vary from guilty to no-contest, though that makes for a short and unexciting episode. If a not guilty plea is entered then a trial date is set. If it is a violent crime then bail might need to be offered or the cast can be released on their own recognizance. In the real world the trail date can be months from the formal charge hearing, but we can speed things up just like TV.
The date is set and then a jury is chosen (if the cast is being called for jury duty this where they enter the process).
Before the trail both lawyers make their opening statements about the case to the jury. This sets the tone of the trial and allows everyone to know what is going on. During the trail the plaintiff, or in the cases of a criminal trial, the States Attorneys Office, presents their case against the accused (the Cast). They can bring in witnesses or experts to present testimony and bring in evidence. The attorney for the defense (again in this example, the Cast) is allowed to cross-exam these witnesses or experts. The state rests its case and the defense is now allowed to do the same with their witnesses and evidence. Keep in mind that both sets of lawyers are aware of what evidence is going to be presented and what witnesses will be called ahead of time, this is called Discovery and Disclosure. This allows them both to build their cases. After the defense rests their case then both sides make closing statements (great place to earn some dram points!).
The jury then adjourns and makes their decisions. As Director it is best to know the outcome long before hand, but allow the players to help dictate where it might go.
Episode Idea: Jury Duty
The Cast are not the focus of this episode, at least not yet. One of the Cast members gets a summons for Jury Duty and no they cant get out of it. Turns out this is a murder trial and becomes apparent that the defendant is not at all what he appears, in fact the Cast member is convinced he is a demon in disguise. Something will have to be done or a demon (who may or may not have committed the murder) will go free or an innocent human might be going to prison for a crime he could not have committed due to magic.
Yeah, this a blatant Chramed rip-off, but like in that show, it can be used to break up the doom-and-gloom of a seasonal arc.
Now here are some lawyers to keep you all busy.
Alan Shore
Father: What sort of lawyer are you?
Alan: The disturbed, but fun kind.
Character Type: Unscrupulous lawyer with a soft spot for the underdog.
Played by: James Spader (who won three Emmys for this role)
Role: Of Council
Attributes: Str 2, Dex 2, Con 2, Int 5, Per 4, Will 5
Ability Scores: Muscle 10, Combat 8, Brains 16
Life Points: 26
Drama Points: 15
Qualities and Drawbacks: Mental Problems: Covetous (2), Lecherous (2), Cruel (2), Fear of Commitment (2), Love (Tragic wife died young), Resources 6 (Allan makes close to a million a year at CP&S)
Maneuvers
Name Score Damage Notes
Dodge 8 Defense action
Punch 8 5 Bash
Alan Shore is the first lawyer we meet before he works for Crane, Poole and Schmidt. He began as consultant lawyer at Young, Frutt & Berlutti (The Practice), but went to work with Denny Crane. He is Of Concil, which means he is a high ranking attorney, but no prospects for partner. This seems to suit Alans lone-gunman style of practicing law fine.
He has a deep friendship with Denny (their talks on the balcony during the episodes end are a hallmark of the show) and has shown to be very loyal to his friends in general. He is also a fierce advocate for the underdog and the little guy, winning cases that nearly every other lawyer in the firm considers unwinnable.
Of course, as a David E. Kelley character, Alan is replete with a vast amount of neuroses and various sexual paraphilias. Alan has shown he is unable to commit or stay monogamous and his pursuit of is a constant force in his life.
If the cast gets into trouble and the case is very strange (which it is likely to be) then chances are it will be Alan Shore giving the closing arguments in their case.
en.wikipedia.org/wiki/Alan_Shore
Denny Crane
Quote: Denny Crane!
Character Type: Unscrupulous lawyer with a soft spot for Denny Crane.
Played by: William Shatner (who also won two well-deserved Emmys for this role!)
Role: Founding Partner
Attributes: Str 2, Dex 2, Con 2, Int 5, Per 2, Will 3
Ability Scores: Muscle 10, Combat 9, Brains 15
Life Points: 26
Drama Points: 15
Qualities and Drawbacks: Mental Problems: Alzheimer's Disease (1), Covetous (2), Lecherous (2), Resources 7 (Denny has millions with homes across the world)
Maneuvers
Name Score Damage Notes
Dodge 9 Defense action
Punch 9 5 Bash
Once upon a time there was a lawyer that was so good and so respected that there mere mention of his name was enough to send opposing council into fear and thinking settlements. That lawyer was Denny Crane.
That was of course, a long time ago. Denny entered into a phase of his life where he was just phoning in his work, which was fine for his firm. His name was on the door and that name brought in millions of dollars of new clients every year. So what did they care if Denny was spending more time chasing women or fishing.
Then Denny decided to go back to work.
It didnt matter to him that he had Alzheimer's Disease (though he says its Mad Cow from all the steaks he has eaten) he was still Denny Crane and he has never been defeated in the courtroom (the current record is over 6,000 wins, 0 losses).
Sure he still shoots people sometimes, and he is constantly getting arrested for picking up prostitutes, but nobody can play the media, a judge or jury quite like Denny Crane.
en.wikipedia.org/wiki/Denny_Crane
Shirley Schmidt
Quote: See the name on the door, Crain, Poole, and Schmidt? I'm Schmidt.
Played by: Candice Bergen (who didn't win an Emmy for this role, but has plenty of others at home)
Role: Founding Partner
Attributes: Str 1, Dex 2, Con 2, Int 5, Per 5, Will 5
Ability Scores: Muscle 8, Combat 6, Brains 15
Life Points: 26
Drama Points: 15
Maneuvers
Name Score Damage Notes
Dodge 6 Defense action
Punch 6 3 Bash
Denny was the visionary and the rain-maker. Edwin Poole was the hard worker that got everything going. But when comes to the continued success of Crane, Poole and Schimdt, then you have to look to Shirley Schmidt. Shirley is fine litigator, but what she excels at doing is keeping Denny in line. Now she has comeback to the firm she created to do the same thing, keep Denny in line, but know she also has to deal with Alan and both men trying to get her into bed.
Getting fired at CP&S is often referred to as getting "Schmidt-caned".
en.wikipedia.org/wiki/Shirley_Schmidt
Paul Lewiston
Quote: [exasperated] Denny, you must stop shooting people.
Character Type: Underappreciated, by the book lawyer.
Played by: Rene Auberjonois
Role: Managing Partner
Attributes: Str 2, Dex 2, Con 2, Int 5, Per 4, Will 6
Ability Scores: Muscle 10, Combat 8, Brains 15
Life Points: 26
Drama Points: 15
Qualities and Drawbacks: Mental Problems: Humorless (1), Dependents (2, Daughter and Granddaughter), Resources 6
Maneuvers
Name Score Damage Notes
Dodge 8 Defense action
Punch 8 5 Bash
Paul runs (ran) the day-to-day operations of CP&S and is the voice of reason in this chaotic firm. He is as close to a founding partner as one can be. Denny once even offered to put his name on the door, but Paul is more interested in taking care of formerly estranged, formerly drug addicted daughter and his granddaughter. Paul is friends with many of the judges encountered in BL including one played by Arimin Sherman (who was Quark on Star Trek Deep Space 9 opposite of Auberjonois Odo).
Paul is now taking time off to help raise his grand-daughter.
en.wikipedia.org/wiki/Paul_Lewiston
Brad Chase
Quote: I was a Marine, I can do this.
Character Type: Assistant District Attorney
Played by: Mark Valley
Role: Formerly a Partner now ADA
Attributes: Str 4, Dex 2, Con 3, Int 4, Per 4, Will 5
Ability Scores: Muscle 14, Combat 15, Brains 15
Life Points:
Drama Points: 15
Maneuvers
Name Score Damage Notes
Dodge 15 Defense action
Punch 15 9 Bash
Brade Chase was a Junior Partner at CP&S till he was promoted to Assistant District Attorney. This will now place him on the other side of the courtroom from the lawyers of Crane, Poole and Schmidt and makes him the perfect choice to bring charges against the Cast members.
Brads former role at CP&S was to keep an eye on Denny. Of course, Denny liked what Brad stood for; he was a Republican and a Marine, but Denny didn't like the idea that Brad was watching him. Plus Alan and Brad clashed on just about every issue you could imagine.
While he could be described as straight arrow and uptight; Brad was a fine lawyer and usually won his cases.
en.wikipedia.org/wiki/Brad_Chase
Wednesday, September 29, 2010
Horror Movie Challenge
I am thinking of participating in the October Horror Movie Challenge from Krell Laboratories.
Thanks to Darius Whiteplume over at Adventures in Nerdliness for pointing this out. I had already planned to go through all my "Dracula" movies in October anyway so I might as well get in on this action!
Here are the ones I am thinking of watching for starters. Most I have seen, some I have not seen in years and a couple are completely new.
1. Nosferatu (1922) (F. W. Murnau/Max Shreck)
From the "Dracula Legacy Collection DVD"
2. Dracula (1931) (Tod Browning/Bela Lugosi)
3. Dracula (1931) - Spanish Version (George Melford/Carlos VillarĂas)
4. Dracula's Daughter (1936) (Lambert Hillyer/Gloria Holden)
5. Son of Dracula (1943) (Robert Siodmak/Lon Chaney, Jr.)
6. House of Dracula (1946) (Erle C. Kenton/John Carradine)
Then I want to get into the Hammer films.
7. Dracula, aka The Horror of Dracula (1958) (Terence Fisher/Christopher Lee & Peter Cushing)
8. Dracula Has Risen from the Grave (1968) (Freddie Francis/Christopher Lee)
9. Taste the Blood of Dracula (1970) (Peter Sasdy/Christopher Lee)
10. Dracula A.D. 1972 (1972) (Alan Gibson/Christopher Lee)
11. The Satanic Rites of Dracula (1973) (Christopher Lee/Christopher Lee & Peter Cushing) have not seen this one since it was out.
Then onto the "modern" re-tellings
12. Count Dracula (1970) (Jesus Franco/Christopher Lee) Though not a Hammer film, and if I can find it.
13. Dracula (1973) (Dan Curtis/Jack Palance) Yes. Jack Plance as Dracula. I have this on tape somewhere.
14. Count Dracula (1977) (Philip Saville/Louis Jourdan) started it once, but never finished it. Louis Jourdan was good.
15. Dracula (1979) (John Badham/Frank Langella)
16. Nosferatu the Vampyre (Werner Herzog/Klaus Kinski) have wanted to see this one for years and can never seem to catch it.
17. Dracula (1992) (Francis Ford Coppola/Gary Oldman)
Need 13 more films (which I can EASILY find).
Thanks to Darius Whiteplume over at Adventures in Nerdliness for pointing this out. I had already planned to go through all my "Dracula" movies in October anyway so I might as well get in on this action!
Here are the ones I am thinking of watching for starters. Most I have seen, some I have not seen in years and a couple are completely new.
1. Nosferatu (1922) (F. W. Murnau/Max Shreck)
From the "Dracula Legacy Collection DVD"
2. Dracula (1931) (Tod Browning/Bela Lugosi)
3. Dracula (1931) - Spanish Version (George Melford/Carlos VillarĂas)
4. Dracula's Daughter (1936) (Lambert Hillyer/Gloria Holden)
5. Son of Dracula (1943) (Robert Siodmak/Lon Chaney, Jr.)
6. House of Dracula (1946) (Erle C. Kenton/John Carradine)
Then I want to get into the Hammer films.
7. Dracula, aka The Horror of Dracula (1958) (Terence Fisher/Christopher Lee & Peter Cushing)
8. Dracula Has Risen from the Grave (1968) (Freddie Francis/Christopher Lee)
9. Taste the Blood of Dracula (1970) (Peter Sasdy/Christopher Lee)
10. Dracula A.D. 1972 (1972) (Alan Gibson/Christopher Lee)
11. The Satanic Rites of Dracula (1973) (Christopher Lee/Christopher Lee & Peter Cushing) have not seen this one since it was out.
Then onto the "modern" re-tellings
12. Count Dracula (1970) (Jesus Franco/Christopher Lee) Though not a Hammer film, and if I can find it.
13. Dracula (1973) (Dan Curtis/Jack Palance) Yes. Jack Plance as Dracula. I have this on tape somewhere.
14. Count Dracula (1977) (Philip Saville/Louis Jourdan) started it once, but never finished it. Louis Jourdan was good.
15. Dracula (1979) (John Badham/Frank Langella)
16. Nosferatu the Vampyre (Werner Herzog/Klaus Kinski) have wanted to see this one for years and can never seem to catch it.
17. Dracula (1992) (Francis Ford Coppola/Gary Oldman)
Need 13 more films (which I can EASILY find).
Monday, September 27, 2010
Why can't I find a good Sci-Fi game?
A post over at Grognardia, http://grognardia.blogspot.com/2010/09/sci-fi-goulash.html, has prompted a reoccurring thought in my head.
Why can't I find a good Sci-Fi game?
I have mentioned before that I have had a hit and miss, mostly miss, luck with Sci-Fi games. Every so often I am convinced I have the One, only to be ultimately disappointed in them.
I after I posted a reply to James' post I went back to the Star Frontiers book I have and online at http://starfrontiersman.com/downloads/remastered. I also went through all the Star Trek books I still have left.
In terms of Sci-Fi I like Trek the best, loved Star Wars as a kid, but got into Dune or the hard sci-fi of Asimov. I did like Heinlein and Arthur C. Clark a lot though. I loved Farescape when it was on and I even enjoyed LEXX. Never watched Space Above and Beyond, could not get into Babylon 5 or the new Galatica (though that is not really a reflection on them) and I thought Firefly was stupid.
For games I started out with Traveler, moved to Star Frontiers, Doctor Who (FASA), Star Trek (FASA), Alternity, Star Wars d20, d20 Future and others that I have forgotten. More recently I have used Unisystem (All Tomorrow's Zombies) and Doctor Who (Cubicle 7). Yet nothing seems to fit just right. I looked over Star Blazer Adventures, Rogue Trader and others and didn't really care for them. I don't like GURPS enough to honestly consider it, same for FUDGE and FATE.
What do I want?
That is a very question and one I don't have a good answer for. There are bits and pieces that I like from all the above games. I like the sandboxy feel of Star Frontiers and Traveler. I love the tech in Trek, the scope in Star Wars. I could get better buy-in from my Kids with Star Wars, even if my youngest says "I am not into Star Wars" and lightsabers are cool. I like some of the features of Alternity. I liked some of what I read in Dune.
And I don't want to spend a bunch of time figuring out a new system.
I suppose this points to two things. Unisystem and d20 3.x.
Why?
Well I have a bunch of d20 materials laying around including Star Wars, d20 Traveler (T20), Dragon Star, and d20 Future (which has material from Star Frontiers and Alternity). I like the idea of using the d20 Mod/Future classes. I am not thrilled with the idea of levels though, but multi-classing looks like it could be fun. Plus I have a metric ton of d20 material. Bring back mind flayers as an alien race. Baator? Now a planet; literary Planet Hell.
Unisystem is more flexible and I can do it better than d20, but despite how good All Tomorrow's Zombies is, I want something more. I am not big into mixing magic and SciFi. Psionics is ok (in fact I also don't like Psionics in fantasy games), weird I know. I think in the end, d20 might be the way for me to go, or this could be a thinly veiled attempt to do "D&D in Spaaaace!"
Star Wars, like I said, has a great scope and is full of aliens. Adding a Trek-like Federation to battle an Evil Empire is also very cool and a great backdrop. I'd make it more of a cold war, with hotter areas on the edges. Lots of room then for black markets and ops. Maybe even steal a page from Battlestar and make the evil Empire one of artificially intelligent machines. T20 has a lot of cool stuff too and the Imperium is neat and again lots of cool races.
What is lacking in all of this is unified narrative. Maybe I don't need one. D&D doesn't have one, never did. A lot of what I don't like about the various systems out there is I find their "fluff" to be restrictive. I don't want all the baggage that go with Jedi, or the Imperium, or Aslans, or Fraal. I guess say here is Oerth, here is Yavin, over there is Krynn and Vulcan and just let the universe take care of itself.
I guess until I find that perfect mix, I keep searching.
Why can't I find a good Sci-Fi game?
I have mentioned before that I have had a hit and miss, mostly miss, luck with Sci-Fi games. Every so often I am convinced I have the One, only to be ultimately disappointed in them.
I after I posted a reply to James' post I went back to the Star Frontiers book I have and online at http://starfrontiersman.com/downloads/remastered. I also went through all the Star Trek books I still have left.
In terms of Sci-Fi I like Trek the best, loved Star Wars as a kid, but got into Dune or the hard sci-fi of Asimov. I did like Heinlein and Arthur C. Clark a lot though. I loved Farescape when it was on and I even enjoyed LEXX. Never watched Space Above and Beyond, could not get into Babylon 5 or the new Galatica (though that is not really a reflection on them) and I thought Firefly was stupid.
For games I started out with Traveler, moved to Star Frontiers, Doctor Who (FASA), Star Trek (FASA), Alternity, Star Wars d20, d20 Future and others that I have forgotten. More recently I have used Unisystem (All Tomorrow's Zombies) and Doctor Who (Cubicle 7). Yet nothing seems to fit just right. I looked over Star Blazer Adventures, Rogue Trader and others and didn't really care for them. I don't like GURPS enough to honestly consider it, same for FUDGE and FATE.
What do I want?
That is a very question and one I don't have a good answer for. There are bits and pieces that I like from all the above games. I like the sandboxy feel of Star Frontiers and Traveler. I love the tech in Trek, the scope in Star Wars. I could get better buy-in from my Kids with Star Wars, even if my youngest says "I am not into Star Wars" and lightsabers are cool. I like some of the features of Alternity. I liked some of what I read in Dune.
And I don't want to spend a bunch of time figuring out a new system.
I suppose this points to two things. Unisystem and d20 3.x.
Why?
Well I have a bunch of d20 materials laying around including Star Wars, d20 Traveler (T20), Dragon Star, and d20 Future (which has material from Star Frontiers and Alternity). I like the idea of using the d20 Mod/Future classes. I am not thrilled with the idea of levels though, but multi-classing looks like it could be fun. Plus I have a metric ton of d20 material. Bring back mind flayers as an alien race. Baator? Now a planet; literary Planet Hell.
Unisystem is more flexible and I can do it better than d20, but despite how good All Tomorrow's Zombies is, I want something more. I am not big into mixing magic and SciFi. Psionics is ok (in fact I also don't like Psionics in fantasy games), weird I know. I think in the end, d20 might be the way for me to go, or this could be a thinly veiled attempt to do "D&D in Spaaaace!"
Star Wars, like I said, has a great scope and is full of aliens. Adding a Trek-like Federation to battle an Evil Empire is also very cool and a great backdrop. I'd make it more of a cold war, with hotter areas on the edges. Lots of room then for black markets and ops. Maybe even steal a page from Battlestar and make the evil Empire one of artificially intelligent machines. T20 has a lot of cool stuff too and the Imperium is neat and again lots of cool races.
What is lacking in all of this is unified narrative. Maybe I don't need one. D&D doesn't have one, never did. A lot of what I don't like about the various systems out there is I find their "fluff" to be restrictive. I don't want all the baggage that go with Jedi, or the Imperium, or Aslans, or Fraal. I guess say here is Oerth, here is Yavin, over there is Krynn and Vulcan and just let the universe take care of itself.
I guess until I find that perfect mix, I keep searching.
Saturday, September 25, 2010
Red Sonja: She Devil with a Sword
I am now a contributor to the Red Sonja: She Devil with a Sword blog.
I won't cross post much, unless of course it comes up naturally. But I did want to share the links to my first two posts over there.
A Red Sonja by Dominic Marco, who also did a fantastic Morgan Ironwolf, and a 3D rendered version of the same piece by Antony Ward.
Look for more soon! I have at least two more posts I can make over there now, and looking into what else I can say about her.
Other blogs I contribute to:
Amazon Princess a Wonder Woman blog.
Elf Lair Games a blog for Jason Vey's Elf Lair Games and Spellcraft and Swordplay.
I won't cross post much, unless of course it comes up naturally. But I did want to share the links to my first two posts over there.
A Red Sonja by Dominic Marco, who also did a fantastic Morgan Ironwolf, and a 3D rendered version of the same piece by Antony Ward.
Look for more soon! I have at least two more posts I can make over there now, and looking into what else I can say about her.
Other blogs I contribute to:
Amazon Princess a Wonder Woman blog.
Elf Lair Games a blog for Jason Vey's Elf Lair Games and Spellcraft and Swordplay.
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