Given
yesterday's post, this seemed like the logical choice really.
So I am working out some ideas for a Third Season of the Hex Girls. No ideas yet, but I thought I would try them out in Cortex after already stating them up in
Unisystem,
Witch Girls Adventures and
Cartoon Action Hour 2.
Still sticking with the same idea here; this is Scooby-Doo in reverse. The Hex Girls tour all over performing gigs and fighting various supernatural threats. The monsters are real, but most everyone thinks they are people in masks or special effects and the like.
For a change of pace I used the "Mystic Arts" magic system found in
Demon Hunters. Demon Hunters has a lot in common with Scooby-Doo and would make for a more Scooby-Doo like game than say
Supernatural would. For
Willow and Tara I used the magic system out of the Core book.
Thorn
AKA Sally McKnight
Agility: d6
Strength: d6
Vitality: d6
Alertness: d8
Intelligence: d6
Willpower: d10
Life Points: 16
Initiative: d8 + d8
Endurance: d6 + d10
Resistance: d6 + d6
Move: 15
Innate Def: d6
Dodge: d6
Traits
Allure d4
Initiate of the Mystic Arts d2
Talented d6 (Guitar, Singing)
Complications
Idealist d4
Superstitious d2
Insatiable Curiosity d6
Skills
Artistry d6
- Poetry d8
- Writing d10
Craft d6
Discipline d4
Influence d4
Knowledge d6
- Folklore d8
- Occult d10
Performance d6
- Guitar d12 + d6 (Talent)
- Singing d10 + d6 (Talent)
- Stage Magic d8
Tech d2
Mystic Arts: Witchcraft d6
- Alteration d8
- Defensive d8
- Detection d8
- Offensive d8
Not completely different than previous stats, but a good reflection of her say Post Season 1.
Luna
AKA Kim Moss
Agility: d6
Strength: d6
Vitality: d6
Alertness: d8
Intelligence: d8
Willpower: d8
Life Points: 14
Initiative: d8 + d6
Endurance: d6 + d8
Resistance: d6 + d6
Move: 15
Innate Def: d6
Dodge: d6
Traits
Allure d4
Initiate of the Mystic Arts d2
Talented d6 (Keyboards, Bass)
Complications
Idealist d2
Glory Hound d2 (wants the Hex Girls to be a number 1 rock band)
Duty, to the Band d6 (Luna lives for the band)
Skills
Artistry d6
- Poetry d10
- Writing d12
Craft d4
Discipline d6
Influence d4
Knowledge d6
- Music Business d8
- Occult d8
Performance d6
- Bass d10 + d6 (Talent)
- Guitar d10
- Keyboards d10 + d6 (Talent)
Tech d2
Mystic Arts: Witchcraft d6
- Alteration d8
- Defensive d8
- Detection d8
This Luna is still more focused on the band and what they can do with it rather than the mystical powers they all have. Why does her skin appear darker here than in previous posts? Easy, she has stopped wearing the "vampire" make-up. It also looks like they have all dropped the fake fangs her father made.
Dusk
AKA Muffy St. James
Agility: d8
Strength: d6
Vitality: d8
Alertness: d8
Intelligence: d6
Willpower: d6
Life Points: 14
Initiative: d8 + d8
Endurance: d6 + d8
Resistance: d8 + d8
Move: 15
Innate Def: d8
Dodge: d8 + d6
Traits
Allure d2
Initiate of the Mystic Arts d2
Talented d2 (Drums, Guitar)
Wealthy d2
Complications
Crude d4
Glory hound d2
Rebellious d6
Skills
Artistry d6
- Writing d8
Athletics d6
Covert d4
Influence d2
Knowledge d6
- Occult d8
Performance d6
- Drums d10 + d2 (Talent)
- Guitar d10 + d2 (Talent)
- Singing d8
- Survival d2
- Tech d4
Mystic Arts: Witchcraft d6
- Alteration d8
- Defensive d8
- Obscuring d8
- Offensive d10
This Dusk looks older. I would say here she is more mature now, less of the party girl (although she still has it in her) and has finally come to terms with her rich, yuppie parents. Her magic is more attack focused that Luna's.
"Crush"
Better known to you and I as Daphne Blake in a Goth Cheerleader outfit. (That phrase will increase my hits for this post by at least 20%!) In the episode "In Fear of the Phantom" she became a Hex Girl so she could draw out the Phantom, but in the process
wrote a song about how she feels about Fred.
This magic system is more skill based, so in some respects it shares that with the WitchCraft RPG. I think it would work fine for a Hex Girls like game, but not for say a Charmed RPG. Might need to look a bit deeper.