Tuesday, November 10, 2015

Oh! What a Lovely War

Picked up a new book from Troll Lords over the weekend to add to my Castles & Crusades collections. The Book of Familiars is a great book and one I have reviewed in the past.

Makes me wish I had a regular C&C game going.  I added it to a bunch of my other "witch" themed books.

Collecting all my books, games and adventures for the War of the Witch Queens and I am working out a time and a place to set it.  With the release of Dark Albion it occurs to me again that Medieval England would be the best place to start.    I was digging through some of the material I had written for the WitchCraft RPG many years ago under the project title "WitchCraft: The Burning Times" and found just a treasure trove of notes and ideas. But mostly it was essential in putting down a good time for all this.

I am going to opt for the early 17th Century.  While I certainly would have loved to have had Queen Elizabeth in the mix, King James is a better choice.

King James, 1567 - 1625
Gunpowder Plot, 1605
Death of John Dee, 1608  (though I could also stick in Ella Dee)
Pendle witches, 1612
and for reference, Salem, MA Witch Trails, 1693

Though with the inclusion of Baba Yaga and Lamia (Keats and Waterhouse can't be wrong) I will have to expand it to the rest of the world.

It is looking more and more like I am going to have to go with Castles & Crusades for War of the Witch Queens and not Astonishing Swordsmen & Sorcerers of Hyperborea like I originally wanted.

Monday, November 9, 2015

Attack on the Slave Lords!

While searching for a ship that will take them home the Order of the Platinum Dragon discovers that  there has been an increase in the slaving activity to the north.  They decided to put a stop to it.

The first half of A1 went very well.  The characters discovered a lone cart from a caravan with slaves.  A few well-placed sleep spells and a few more well-placed arrows and the slavers were dealt with and the slaves freed.  An illusion later the party, with a couple of freed slaves looking for revenge manage to get into the north entrance.  So now they have an orc helping them.


Things went rather well so far.  The cleaned up much of the upper temple and have now dealt with the apis and the giant ants.

I did replace the orcs and half-orcs with gnolls and gnoles, respectively from the Hercynian Grimoire #1.  Replacing Gruumsh with Yeenoghu was an easy swap.  It also allowed me to play up the whole "demon" aspect since Gruumsh is considered a god and not a demon.

The high priestess in the chapel on the first level was also turned into a were-hyena witch.

Can't wait to see what the next session brings me!

Friday, November 6, 2015

Friday Night Videos: Guest VJ Jason Vey

Tonight we have a special guest VJ Jason Vey!

He is here to share songs that influenced him or motivated him while working on Brimstone & The Borderhounds RPG.

Jason and I have known each other for years. We worked on Buffy together, playtested each other games and respected each other enough to say when a bit of game design was total shit.

I was a playtester on this in the early days but I really can't say anything about it other than I am REALLY excited it is coming out.  So without further rambling on from me, here is Jason.


--

Greetings, night stalkers, vampires and Weepers! I’m definitely NOT Kasey Kasem. I’m Jason Vey(sem) and I’ll be your guest veejay for this week’s edition of Friday Night Videos on the Other Side.

Tonight I’m going to talk about the music of Brimstone and the Borderhounds – my RPG that’s currently in Kickstarter through Troll Lord Games. I’d like to share a few little ditties that are inspirational or otherwise appropriate to this particular game which falls solidly in the urban fantasy genre. But before we do that, here’s a quick primer from the Kickstarter itself:

Forget everything you know about the afterlife. Good guys don’t always go to Heaven and bad guys don’t always end up in Hell. The multiverse is one giant amalgam of giant corporations that humans know as afterlives. Heaven. Hell. Valhalla. The Happy Hunting Grounds. Some might look prettier than others, but in the end they’re all at war for the greatest commodity in the multiverse…Human souls.

It doesn’t matter much where you end up when you die; your lot in life is one of slave labor in one of these afterlives, doing whatever you might have done best (or didn’t know you were best at) in life. That could be constructing buildings or architecture. It could also be mopping up in a strip club. In Hell these human souls are called Weepers. Some win their freedom and earn a meager living in the dregs of society. Others try to escape, either to join terrorist groups known as Kittens, or to get out to another afterlife or even back to Earth. When that happens, crack teams of bounty hunters called Borderhounds are sent out to the Wastelands to bring them back in. The best of these teams is known as XiBalba and is led by Brimstone, the half-demon son of Hell’s Grand Architect.

Using the acclaimed and easy-to-learn SIEGE engine mechanic, the Brimstone and the Borderhounds RPG lets you play as Brimstone and his allies, as a new team of Borderhounds hunting down escaped Weepers and battling corporate espionage from other afterlives (or engaging in a little of your own), or play as a psychic, mystic, occult investigator or Earth-bound hero, battling supernatural incursions from the other worlds as our planet becomes a battleground in the greatest corporate war the multiverse has ever seen. Wield Helltech weapons, call upon Forza Infernis (the powers of Hell) or draw forth alien magic and psychic energies. The sky (or the Pit, as it may be) is the limit when you play in the world of Brimstone and the Borderhounds!

So there you have it, kids. Brimstone and the Borderhounds is an urban fantasy game using the same rules that power Castles & Crusades and Amazing Adventures. If Buffy-meets-Cyberpunk-in-Hell sounds cool, then B&B is just for you!

Now let’s take a look these happy little numbers that were inspirational or are otherwise appropriate for this game.

1. The Number of the Beast - Iron Maiden
A classic of heavy metal by one of the most important bands in the genre, this nightmarish story about a guy hunted through the woods by the devil himself is uniquely suited to a game about, well, souls escaping from Hell!





2. The Road to Hell - Bruce Dickinson
This may be cheating, since it’s by the lead singer of Iron Maiden and sounds a bit Maiden-ish, but it’s a relentless, driving tune that’s perfect background music for chasing down those Weepers or battling incursions from the other Afterlife Realms!



3. Seasons in the Abyss - Slayer
Sensing a theme, here? What did you expect? It’s a game set in or revolving around the theme of HELL! This is a classic of dark thrash metal from 1990. Its minor key and chilling, dark vocals are a great mood setter for a campaign revolving around those first discovering how the multiverse works.



4. All Nightmare Long - Metallica
Kind of a new record, and sure, Metallica has probably had better tunes, but this one is a worthy entry into their oeuvre. The video is as chilling as the lyrics and like Road to Hell, it’s relentless and driving and would be great for that climactic battle against whatever enemy your GM cooks up.



5. Faster - Within Temptation
Led by singer Sharon den Adel, Dutch metal masters Within Temptation are one of the more underrated symphonic rock bands out there today. This song is actually a single from their album The Unforgiving, which would completely unto itself act as a great soundtrack for a B&B campaign. It’s also tied to a comic book limited series, which you should totally check out as it dovetails neatly with the themes in Borderhounds.



6. Welcome to my Nightmare - Alice Cooper
Seriously, need you ask? What game about hell and monsters is complete without a song about the gradual degradation of sanity and the horrors of the madhouse? Nobody has ever captured the mood of horror and nightmares in music like Alice Cooper, and likely no one ever will. Here’s a creepy live clip of that one.



7. Holy Wars - The Punishment Due – Megadeth
The connections here are several. Thematically, this is about terrorism in the Middle East…and the Marvel Comics’ character The Punisher. Strange pairing, but there it is. The idea of “holy wars,” however, is a great fit for a game about corporate espionage between Heaven and Hell, and the driving, never-quit force of it is another excellent soundtrack for action and adventure, while the comic connections are obvious.


There you have it: seven songs to get you in the mood for Brimstone and the Borderhounds, Kickstarting now! Check it out—back if you like, and spread the word!

https://www.kickstarter.com/projects/676918054/brimstone-and-the-borderhounds-rpg

Kickstart Your Weekend: Brimstone & The Borderhounds RPG

I don't know much about the Brimstone & The Borderhounds comic, except it looks like "Dog the Bounty Hunter" meets "Hellraiser".  I could be wrong.  But even if I am it sounds like a cool game.

Troll Lords also thinks so with their new Brimstone & The Borderhounds RPG.



It is being written by Jason Vey (of Amazing Adventures, Band of Zombies, Broken Gods, and contributing author to the Defending Earth the Unit Sourcebook for the Doctor Who RPG, and contributor to Buffy) and uses the SEIGE Engine found in Amazing Adventures and Castles & Crusades.

Already I see a lot of use for this game.

I have a little side game going on (well on hold for a moment) called "The Daughters of Death" that was using D&D4.  With this it looks like I could easily move it over to Castles & Crusades.

Since I already have some Castles & Crusades plans in the mix for my game after my D&D 5 one.

In anycase this looks like a lot of fun.

Troll Lords has a great track record with Kickstarter so backing this one should be a no brainer.

Thursday, November 5, 2015

Assault on the Slave Lords

Things are heating up for the Order of the Platinum Dragon this weekend.  They have been dropped into some unknown part of the world after they left Barovia.

While trying to charter a boat they hear some rumors of a group of slavers.

I went through this series years ago myself, so I am really looking forward to running it.  I think I still have a thief that was trapped in the basilisk room.
Of course I am going to make some changes to these adventures. The Slavers themselves are working for a group of vampires.  One or more of them are vampires themselves in fact. Not sure who though.

Also, I am going to replace some of the orcs with gnolls. I am planning on incorporating some more gnoll themes in the Slavers series. I am replacing Gruumsh with Yeenoghu and capitalizing on his role as "King of Ghouls" and "Vassal to Orcus". I am going to use a lot of the material in Hercynian Grimoire #1 from +James Mishler too.  It's just too good NOT to use.

I am also considering throwing in thouls just for the fun of it.

Here are some other postings on this module. Always interesting to read what others have experienced.
http://www.metagamemastery.com/2011/09/26/annotated-a1-slave-pits-of-the-undercity/
http://www.thedelversdungeon.com/forums/viewtopic.php?f=2&t=227
http://bloodofprokopius.blogspot.com/2012/02/re-imagining-slave-pits-of-undercity.html
http://grognardia.blogspot.com/2010/11/retrospective-slave-pits-of-undercity.html
http://bxblackrazor.blogspot.com/search/label/a1-4
http://dungeonfantastic.blogspot.com/2014/12/review-a1-4-scourge-of-slave-lords.html

Edited to Add, Peter's detail into each adventure.
http://dungeonfantastic.blogspot.com/2014/10/review-a1-slave-pits-of-undercity.html
http://dungeonfantastic.blogspot.com/2014/10/review-a2-secret-of-slavers-stockade.html
http://dungeonfantastic.blogspot.com/2014/10/review-a3-assault-on-aerie-of-slave.html
http://dungeonfantastic.blogspot.com/2014/11/review-a4-in-dungeons-of-slave-lords.html

Wednesday, November 4, 2015

Class Struggles: Psionics


I might be splitting this into two parts. I have a lot I want to say, not a lot of time to say it all and one of the books I really wanted to talk about is missing from my shelves.

Obviously one of the reasons I wanted to cover this topic this week was the release of the Basic Psionics Handbook.  It is not the first psionics book out there for old school gaming, but more on that later.

Psionics was always an interesting addition to D&D/AD&D.  Back in my AD&D1 days I loved it. Nearly every character had a psionic wild talent or five.  We used and abused the hell out of the rules in the AD&D Player's Handbook.  I know a lot of people at the time hated them, but my group loved them.  Probability Travel became a big deal when traveling between worlds and being Hitchhiker's Guide to the Galaxy fans, Improbability Travel became a thing too. We even created more powers (including a third tier past Sciences) and built our own psionic classes, The Riddlemaster, Shadowmaster and the Beastmaster.

During this time between AD&D1 and AD&D2 I started playing with a group that was using the OD&D rules and a heavily modded set of psionic rules from Eldritch Wizardry.  We all played Deryni characters.  I have to admit these games really got me to rethink how to structure various psionic powers in a game.  On a side note I just picked up a bunch of the old Deryni books at my Library's recent book sale and looking forward to delving into those again.

When I got to college and then AD&D2 I dropped psionics from my games.  I had decided that magic and psionics just don't mix and should not be part of the same world.  I did pick up The Complete Psionics Handbook for 2e because I really wanted to know how they were going to revamp the psionic powers and of course see the first psionic classes.  While I never used the Psioinc rules when running 2e I enjoyed the book.  I even converted my group's old Riddlemaster to a more balanced Adept class.

D&D 3 came around and again Psionics were not part of the corebook, but seemed to be designed with the core rules in mind a little more.  The first book out was the Psionics Handbook.  Psionics for this version are more akin to spells mechanically than any other version.  This was updated for 3.5 in the Expanded Psionics Handbook and the Complete Psionic.

There is something going on here that I will get to in a bit.

We come up to more modern times and D&D 4.  Player's Handbook 3 and Psionic Power introduce us to yet another psionic system.  Now in this edition the Monk is a psionic based character class, which I like.

The interesting thing here is that between all four major editions of D&D, the psionic systems are all different and for the most part largely incompatible with each other. There are really only a few classes they have in common. Each edition has their fans.  I personally like the AD&D1 system the best, but that is largely because that is the one I used the most.  D&D3 and D&D4 have some great points about them, mostly how well the psionics system fits in with the main game systems.  D&D 3's "Spell like" system appeals to my sense of game design, even if they lack a certain level "differentness" that I like in my psionics.

There is a new psionic class coming out eventually for D&D 5. It is called the Awakened Mystic and it looks really cool to be honest. It's also different.

Which system do you like?  Which classes?

Next week I want to look over some of the classes in detail.

Tuesday, November 3, 2015

Review: Basic Psionics Handbook

I love Basic-era gaming.  Basic/Expert D&D was the first D&D I ever played. Even when I had moved on to Advanced D&D, it still had a strong Basic feel to it.  So I was very, very pleased to hear about +Richard LeBlanc's new psionics book, Basic Psionics Handbook.
If you have been reading his blog, Save vs Dragon, a lot of what is in the book won't be a surprise, but it is all great stuff.  Even then there are things in the book that are still a treat and a surprise.

The book itself is 58 pages (PDF), full-color cover and black/white interior.
The book covers two basic (and Basic) classes, the Mystic and the Monk.  Both use the new psionic system presented in the book. The system bears looking at and really is a treat.

Overview. This covers the basics including how psionics is not magic and how attributes are used.  It's a page of rules that slot in nicely with the normal Basic rules.  The basics of psychic power including Psionic Level and Psionic Strenght Points (PSP) are introduced.

Mystics are next.  Mystics in this case are more molded on the Eastern philosophy of  mystics, not the clerical sub-class-like mystics I have detailed in the past.  Though through the lens of Western thought.  That's fine this is not a religious analysis, this is a game book. This class helps builds the psionic system used in this book based on the seven chakras.  Chakras divide the psionic powers into broad groups; something like the schools of magic for spells.   As the mystic progresses in level, they open up more and more chakras.
Each chakra has seven Major Sciences and twelve Minor Devotions, similar to the old AD&D rules (but not exactly the same, so read carefully).  This gives us 72 devotions and 42 sciences.  That's quite a lot really.
As the mystic progresses they also earn more PSPs and more attack and defense modes.  They are the heavy hitters of the psionic game.

Monks are the next class.  Monks really are more of psionic using class in my mind and to have them here next to the mystic is a nice treat for a change.  Everything you expect from the monk is here. Unarmed attacks, no need for armor and lots of fun psionic based combat powers.  The monk does not have the psionic power the mystic does, but that is fine it is not supposed to.  It does have a some neat powers from the mystic's list.  One can easily see a monastery where both mystics and monks train together, one more mental and the other more physical.  The monk has plenty of customization options in terms of choice of powers.  In truth it is a very elegant system that shows it's strength with the mystic and it's flexibility with the example of the monk.
This is very likely my favorite monk class.

Psionic Disciplines detail all the powers of the chakras.  It is a good bulk of the book as to be expected. There are not as many psionic powers as you might see spells in other books, but this is a feature, not a bug.  Powers can be used many times as long as the psychic still has PSP.  Also many do more things as the character goes up in level.

Psionic Combat is next and deals with the five attack modes and five defense modes of psychic combat.  The ten powers are detailed and an attack vs. defense matrix is also provided.  The combat is simple and much improved over it's ancestors.

The next large section details all the Psionic Monsters.  Some of these are right out of the SRD but others are new.  Personally I am rather happy to see a Psychic Vampire. Though it is not listed, I assume that these creatures are also undead and are turned as if they were vampires.

Appendix A deals with something we abused the hell out of, Wild Psionics.  At two pages it is the simplest set of rules I have seen for this sort of thing.  Also it looks like something that could be ported into ANY version of D&D including and especially D&D 5.

Get out your crystals, Appendix B details Psionic Items.  Again, short, sweet and to the point.

Appendix C: Psionics and Magic is a must read chapter for anyone wanting to use both in their games.

Appendix D: Phrenic Creatures turns normal creatures into psionic ones.

Appendix E covers Conversions for Monsters from LeBlanc's own CC1: Creature Compendium.
Appendix F details how to convert any monster into a psionic one.

We end with a a couple pages of collected tables and the OGL.

Bottom line here is this is a great book.  Everything you need to play psionic characters and add psionics to your game.  Personally I am going to use this to beef up The Secret Machines of the Star Spawn which I also picked up today.

Demon Hunter Class for AA (and C&C)


Just in time for Halloween (but I just found it now) Jason Vey has put out a new Demon Hunter class for his SIEGE Engine Amazing Adventures RPG.

http://bit.ly/aafreeclass

While designed for the Pulp-era adventures of Amazing Adventures this class also would work fantastic with Castles and Crusades.

The class is much more "Buffy" than it is "Solomon Kane" but you could do either with it.  Mostly though it reminds me of John Gregory, the Spook, from the "Last Apprentice" book series.

It compares well to the Paladin really, except it doesn't have healing, spells or a special mount. It does have supernatural senses and a special weapon.

Just another reminder that I need to play more Castles & Crusades.

Monday, November 2, 2015

Diigo upgrade - Come join me!

I upgraded my Diigo account.  The "OSR Blogs" social bookmarking tool is now public.

Anyone can now add their own blog to the list.




If you want to add this code to your own website, just copy and paste.

<script type="text/javascript" src="https://groups.diigo.com/user_mana/link_roll_data?group_name=OSR-Blogs-Groups-and-sites&icon=true&width=350&count=20&title=Group%20OSR-Blogs-Groups-and-sites's%20best%20content&tags=&token=" ></script><noscript><a href="https://groups.diigo.com/group/OSR-Blogs-Groups-and-sites" >Group OSR-Blogs-Groups-and-sites's best content</a></noscript>

The red highlights are values you can change.

Join me and help increase this list.
I am also going to add more features as the week goes on.

Let me know what you think!

Edited to add: Adding another group to my "Witch Links" page.
http://theotherside.timsbrannan.com/p/witches.html.

Sunday, November 1, 2015

October Movie Challenge: Last Minute Additions

Got these in today.

The Town That Dreaded Sundown (1976)
Been wanting to see this one for years.  It was a bit campier than I thought it was going to be.  And slow.  But I am glad I finally caught it.

Rocky Horror Picture Show (1975)
Yeah. I have seen this one a few hundred times.  Nothing beats seeing it in a theater full of fans, but HBO has had it on today.

Frankenstein: The True Story (1973)
A three-hour made for TV epic featuring Jane Seymour.  One of the first Frankenstein movies I ever saw.  Still a lot of fun and I surprised by how much I can remember of it.



Stats
34 Watched / 22 New




Saturday, October 31, 2015

October Movie Challenge: Evil Dead

So. Confession time.  I have never seen the first Evil Dead movie in its entirety.  Seen Army of Darkness dozens of times. Evil Dead 2 once back in college.  But the first? Never all the way through.

Well, that now ended this weekend.  Encore had them all on and I made a marathon of them.

I knew the stories of course.  Plus I worked on the Army of Darkness core book back in the day so I knew the background.  But that is not the same thing really.

Watched Evil Dead, Evil Dead 2 and Army of Darkness. Wonder why I had never watched them all like this before.




Stats
31 Watched / 21 New




October Movie Challenge: Ghostbusters (1984, 1989)

Total cheats on my part. I have seen these both so many times, but there are so much fun.
The special effects look a little dated, but I still love them.

These movies fueled a lot of game ideas that's for certain.



Stats
28 Watched / 20 New




Zatannurday: The Return of Constantine!

It's Halloween!

What better way to celebrate than the return of John Constantine.

Well he is back on Arrow, and it looks like not a moment too soon.



I am contractually obligated to say "I hope this also means we get Zatanna soon!" ;)







Friday, October 30, 2015

Friday Night Videos: Scary Songs

And now some scary songs/videos with a strong Halloween theme!


So here are 13 Scary songs and videos to keep you going till Halloween. Presented without comentary for your enjoyment.
Play at your hHalloween Party!


Not scary, but part of the season.




































And what I consider the first goth song.


This is Halloween

I have some projects I need to get done today before I can truly celebrate Halloween this weekend.

Posting might drop off a bit in November as well. I have some projects that NEED to get done and something has to give a little.


Thursday, October 29, 2015

Organizing via Diigo

Doing some research for my day job and I came across Diigo.  It's a social bookmarking site that allows users to bookmark and share websites, pages, articles and so on.  There is more to it than that, but I am just getting going on it.

I thought it might be fun to create a group where we could all share various OSR and RPG blogs and sites.  There is very little RPG on Diigo so far (at least what I could find) so this would be helpful.

To that end I created a group and I am inviting everyone to join and link your sites or site you like.


Right now there is only me.
I am on a free account but I am likely to upgrade to a full professional account if this works half as nice as I hope.  Once I do that then the group will have some more features.

I have added some blogs. Mostly those from my own blogroll starting from the bottom up, but I would love it if you all added your own and commented on the ones added.  Just keep it nice, we are community here.




You can even add this to your own blog or website.

<script type="text/javascript" src="https://groups.diigo.com/user_mana/link_roll_data?group_name=OSR-Blogs-Groups-and-sites&icon=true&width=250&count=10&title=Group%20OSR-Blogs-Groups-and-sites's%20best%20content&tags=&token=03f4ad7c34cfe7a31674868e9a7499eb" ></script><noscript><a href="https://groups.diigo.com/group/OSR-Blogs-Groups-and-sites" >Group OSR-Blogs-Groups-and-sites's best content</a></noscript>


I know we have sites out there that list all of these blogs, but this is something we can all contribute to and help maintain.
Plus it is kind of fun.

Edited to add: I just discovered I can "auto-post" from Diigo to here. So as we add things an automated posting can go out say every Sunday.

Endless Darkness vs. The Outer Darkness

No game this weekend. It's my son's birthday so he is taking over my game room this weekend.

This gives me some time to work on their next adventure (well, future adventure), the D series.

I have been re-reading the D series for a bit now. It's funny how when reading it today I have a really different perspective on things than when I was going through the adventure 30 years ago.  That's not a surprise really, nor is how much of it I had forgotten.  What is the surprise is how much of it I remembered.  Not from reading it or even the printed page, but what my characters were doing at the time.

I remembered how much I HATE Blibdoolpoolp.

Not the goddess herself actually, but the deception.  20 foot tall nude human with a lobster head?  Why would Kuo-toa worship something that looked so different than themselves?  Well the answer was obvious even to my then pre-teen and teenaged mind.  It was an excuse to draw a naked woman.
Now generally speaking I don't have a problem with this, but I would like to think I am a bit more sophisticated today.

Since Kuo-toa are supposed to be stand-ins for Deep Ones anyway, why not go all the way and use Mother Hydra instead of Blibdoolpoolp.  I can keep all the same names, Kuo-toa are a more "fishy" offshoot of the Deep Ones and they call their Goddess Blibdoolpoolp instead of Mother Hydra, but they are the same thing.  She would become one of those things that is a mix of demon, goddess and what those things are from the outer darkness of Lovecraft's mind.

vs.



I have been adding more "Lovecraft" to this adventure series anyway.  Castle Amber was already very steeped in the mythos of Clark Ashton Smith.  I have a bunch of Yithan minis now too.  Plus I have wanted to bring the Mind Flayers closer to their Lovecraftian step-fathers.   So in this sense it all works out.  I also have all of these books at home with the monster stats; Deities and Demigods,  Astonishing Swordsmen & Sorcerers of HyperboreaRealms of Crawling Chaos and what I call neo-Mythos books like the Teratic Tome.

My kids are really into reading about the mythos, but not the actual stories yet.  My oldest doesn't read horror and my youngest is working his way up to Lovecraft now.  
Ok. For the record, I know there is so much more to Lovecraft than the Mythos.  But that is the part I want to use here.

I am not planning on bringing in the big C himself.  But I can see Dagon showing up sometime.

In any case it is going to be a lot of fun.

Wednesday, October 28, 2015

Class Struggles: The Warlock

There have been a number of warlock classes, but unlike the wizard, fighter, cleric or even thief, everyone has had their own take on what a warlock should be.
I have talked about the warlock as a class, distinct from the witch, in the past.
I do like keeping my warlocks separate from my witches in terms of class.  In my mind they are just too different. Similar yes, but still very different.  I would allow any warlock to use the same spell list as a witch unless there was a good reason not to do it.

I think the first ever warlock class I ever saw was the "Warlocks: A New Magic-User Sub Class" by Anthony Barnstone in The Dungeoneer #16.  It had some great spells, "Pentacle of Fire", "Aura of the Occult", "Curse of the Bloody Revenge" to name a few.  This was certainly meant to be an evil character class to play, not just as an NPC.  Interestingly enough this the same issue that featured the mystic class.  I have to admit it was one of the things that made me like the Dungeoneer magazine.  It didn't treat it's audience like little kids.

To my knowledge, there has never been a warlock class in the pages of Dragon magazine.  I know there was not one in the pages of White Dwarf.

The Arcanum and Bard Games had a witch/warlock class, making them the same thing.  I am not a fan of that really.

In my mind the witch and the warlock began as the same class, but the warlocks broke off from the witches  sometime in the ancient past.  Either warlocks wanted to become more like wizards and mages OR they were responsible for the first wizards.

Astonishing Swordsmen & Sorcerers of Hyperborea has a great Warlock class. It is a sub-class of the fighter but calls upon dark powers to give them some magical power and spells.  Mor to the point I like how the warlock and the witch are very different sorts of classes.

The AS&SH warlock is something more akin to a swordmage.  We see something similar in D&D4 Essentials Hexblade.  In general I liked the D&D4 Warlock.  They were a class that wanted quick access to power and none of the work that Wizards had to do.  That was a fine role-playing excuse, but not something that played out in the rules.  Warlocks gained powers just like the Wizards did and had no more or no less requirements.

There is a Warlock I created in Eldritch Witchery. It is a type of Wizard really. I liken it to "Wizard Grad School" to be honest.  They use the same spells as the witch and gain a few extra powers.

The Warlocks in Fantastic Heroes & Witchery are another sort.  It is a chaos aligned wizard and has a lot of the same features really.  It uses the same xp per level tables, same HD and same spell progressions.  The FHW Warlock does gain some power, similar in many ways to my own witch, but at a cost.  On the surface this doesn't make it much different than a wizard, with a different selection of spells.  What makes this class, and really this book, different are the selection of spells (the book has 666) and the additional rules for acquiring magic and casting spells.  Adding this material makes the Warlock a much more interesting character.

The Pact-Bound in Magical Theorems & Dark Pacts is another warlock-like class.  Again the idea here is a class that takes a quick path to power for a price, usually to an other-worldly power.

There is a similar one in the pages of the ACKS Player's Companion.  Again the nice thing with this book is that the witch and warlock are separated.

In the 3e era we have a couple of "warlocks".  There is a warlock in the Complete Arcane and the witch in Pathfinder, which always felt more like a warlock to me.  Just staying focused on 3e we have a warlock class from WotC and a witch class for Pathfinder.  For 4e there were also very different witch and warlock classes.  5e only has a warlock.

In the case of the official D&D warlock, he is less of a spell caster and more a raw magical power wielder.  His pacts give him this power.

The question becomes one of whether the warlock should have spells or just weid raw magical power and thus have "blasts".  I am torn myself.  I like the warlock to have access to spells to be honest, the idea is these guys have sold their souls for power, but the "blasty" warlock really isn't all that powerful compared to a "spelly" warlock or wizard.

A good example of what I call a "blasty warlock" is Jeremy Reaban's The OSR Warlock.  Like his Witch Hunter book this book has a number of nice features in addition to the class. The class does not cast spells, it does have lot of special powers. This is by design and owning to the stated OGC and pulp sources.  The warlock here does get some spell like abilities in place of powers.  It actually works rather nicely   What I think makes this book special is the level advancement tables for "First Edition", "Original Edition", "Basic/Expert" and "Cyclopedic Edition".   Plus the author has a section of notes on the class.

I have to admit one of my favorite "warlock" books and one that  captures the Pulp Era warlock well is Green Ronin's "Warriors & Warlocks" book.  Yes it is for their superhero game Mutants and Masterminds (2.0 version) but it was my goto guide for a proper pulp warlock will AS&SH came out, and it is still a lot of fun.

I am certain I have missed some here.  Let me know in the comments below!

Tuesday, October 27, 2015

October Movie Challenge: 1970s Collection

Women, Warlocks and Weirdos...

Here are few I have seen over the last week that I have not had the time to review properly yet.
All are 1970s flicks (with one exception) and most have to do with Satanism or the Occult.  All of these have been on my "too watch" list for sometime.

La plus longue nuit du diable (1971)
Also known as "The Devil Walks at Midnight" and "The Succubus".  A cursed woman returns to her father's home and proceeds to kill everyone seven deadly sins style long before "Se7en".  She is described as a Succubus, but she seems to be a cursed woman.  I saw this one originally on VHS many, many years ago. Right around the same time I first saw "Vampyres", so it had to be mid 80s. Been looking for it for years.

Status: Seen

A Virgin Among the Living Dead (1973)
NOT part of the "Living Dead" movie franchise nor really about zombies.  In truth it would not be Halloween if I didn't watch a Jesús Franco movie.  He even appears in the cast as a weird servant that can only utter gibberish.  I have to admit I enjoyed that.  This movie actually has a little in common with my next two movies.  A woman arrives at a castle in England after her father has died only to be drawn into her weird uncle's family of living dead.  Like some of Franco's work it is surreal at times, but this was still a fun movie with some nice surprises.

Status: First Time View

Evil Heritage (1976)
Also know as "Satan's Slave".  This time, the girl comes to her uncle's home and they are Satanists instead of the living dead. Yes her parents are both dead in this one too.  This one features Micheal Gough as the evil uncle and a young Barbara Kellerman who will later play the White Witch of Narnia on the BBC.  This one also has a nice twist on the ending.

Status: First Time View

Black Candles (1982)
Ok, not the 70s, but it does have that late 70s feel to it, though the hair and clothes are very much 1980.  Stop me if you have heard this one before.  A girl travels to England on the death of her...brother this time.  Here she met by her sister-in-law who also happens to be the high priestess of a Satanic coven.  Her boyfriend gets pulled in and well, wackiness ensues.  I liked the ending of this movie the least.  I am a little surprised what they got away with in this movie. Depictions of incest, bestiality...it makes the ritual killings look so passe.

Status: First Time View

Moral of the story here?  If a family member dies and leaves you a castle...just sell it and keep the money instead.




Stats
26 Watched / 20 New




October Movie Challenge: Oculus (2013).

Mirrors are scary.

Think about it for a bit. Vampires avoid them.  Many cultures cover them or turn them around during funerals.  Witches use them to communicate or even pass through.  Then there is whole Bloody Mary thing.  So Oculus capitalizes on this fear with a scary mirror, two siblings and a warped sense of time with murders.
Karen Gillian drops her normal Scotish accent in favor of an American one in this thriller.  She and her brother witnessed something horrible 11 years ago.  So bad that we are not told at first, only that her brother, now 21, is just getting out of a mental facility.
Over the course of the movie we learn that their mom went crazy, their dad did too, shot their mother and then tried to kill the kids.  Tim, the brother, believes it was because their father was having an affair and their mother caught them.  Kaylie believes it is the mirror the family once owned and it is possessed.   She runs down the list of all the previous owners and the deaths and tragedies that befell them.  Kaylie also has elaborate systems put into place to watch the mirror and keep them safe.
But you know that will all fail.

It was fun seeing Karen Gillian in something very, very removed from Amy Pond.
The movie had a good creep factor to it and the "monster" looked really cool.  I was not totally thrilled with the end, but it was also not a surprise to be honest.

It gave me some ideas to use for mirrors in an adventure I am working on.

Stats
22 Watched / 17 New




Monday, October 26, 2015

October Movie Challenge: The Last Witch Hunter (2015)

Last week's Class Struggles I detailed many (but not all) of the Witch Hunter classes.  This last weekend I got a chance to see the movie.

Ok. So this movie is not going to win any awards. But it was still a lot of fun.  I have been a Vin Diesel fan since Iron Giant. In this one, he gets to punch things, stab things and generally have a good time.

Vin Diesel is good as the eponymous witch hunter Kaulder. I guess "Melkior" was out of the question.  Kaulder is the "no spells" type of Witch Hunter.

Rose Leslie is a lot of fun as "Dream walker" witch Chole and of course Micheal Caine is great in whatever he does.  Elijah Wood was also fun to see in a role that goes against type.

Don't go into this movie with high expectations. Go into it know it is a Vin Diesel flick.  Though from a gamer's point of view it is geek-worthy to know that he is basically playing his D&D character on screen.

Ok. What else did I like. The Witch Queen was really cool looking and I am happy they kept her "monstrous" rather than turning on the sexual charm.

The "witch bar" was really cool. A place where witches try out different potions and magical concoctions.  That is something I could totally steal for my own games (but obviously not of publication).

I also liked the mirror-ish, flashy, "Witch eyes" from the movie.  Basically this was so the audience could tell who was really a witch.  In my games witches can always tell who is who.  Some witch hunters can also learn this. There is the tacit assumption that witches in this world are a different species, much in the same manner as in Kim Harrison's "Hollows" books, Harry Potter and a lot of other media. Interestingly the movie contends that the Black Plauge was cooked up by witches to purge the Earth of humans. So like the Hollows, human diseases do not effect witches. There has to be diseases then that can infect witches that do not harm humans.

There is no doubt that this is a "D&D" movie. The opening scene, which takes place in the past, features a group of hunters. My kids pointed out that the group contained a fighter, a cleric, rangers, even one that could be a thief.

Even Kaulder's sword can be easily stated up.  Here it is with some liberties taken.

"Hexenbane"
+1 Sword, +3 Flaming vs. Witches*
Hexenbane is normally a +1 magical sword but in the presence of witches, warlock or evil-aligned spell casters it becomes a +3 Flaming sword.  Witches know this sword on sight and any witch below 5th level must save vs. Petrification (or Will or Wisdom) or act as if a fear spell has been cast on them.

I think I want to detail the Dream Walkers in another post.

Stats
21 Watched / 16 New




Sunday, October 25, 2015

October Movie Challenge: Dracula (2006)

We have a saying in our house. "If it is on the BBC then it is going to be good."  Well...this movie is really testing that theory.

Edited to add: Turns out this was on ITV.  So my theory is still good!

This was part of Masterpiece Theatre and BBC so I really expected a lot more than what I got.

He had some interesting ideas. Secret Society dedicated to the undead. Certain have a use for that.  Linking vampirism, blood diseases and syphilis; always fun.  Plus another retelling of the Dracula story.  I liked the actors that played Seward, Mina and Lucy. Sophia Myles as Lucy was exceptional.   But Harker and Van Helsing were a waste.

But I also had a lot of problems with this one.
First of the actor playing Dracula, Marc Warren, was just too young look really. Secondly casting Arthur Holmwood as a villain was a mistake.  Killing Harker early, while not original, is still a bad idea. Also there was no Reinfield. That I can't abide by.

I don't have an issue with people tinkering with the Dracula story as long as it is a good story.  NBC's Dracula series was a good example.  But this one was not.

I had hoped for better to be honest.


Stats
20 Watched / 15 New




Friday, October 23, 2015

Friday Night Videos: Spooky Songs

Very loose theme tonight. A bunch of "Spooky" songs and songs that remind of an old friend who has a birthday coming up this weekend.


So without further ado....

When I think "Spooky" I think Classics IV.
I used to have this on a 45 rpm.





Is it spooky? Not really, but it has a cool vibe to it and it is the Season of the Witch. Plus Donovan is cool.




Raven hair and ruby lips, sparks fly from her finger tips...What is not to love about that?




Cream are pretty much rock and roll royalty.  This is one is one my favorite songs of all time.




For the previously mentioned spooky friend here is some of her favorite band.



Find some wings.



She's come undun.


Kickstart Your Weekend: Aquelarre

I have not heard about the Spanish language RPG Aquelarre till before today.
But a quick look online tells me a lot of people are excited by it.

There is a new English language version on the way by none other than White Wolf's own Stewart Wieck.  So that should mean it will look good and be fun.



https://www.kickstarter.com/projects/1861515217/aquelarre-the-dark-and-mature-medieval-rpg-now-in

The text says this is a dark and mature game.  So YMMV.
I enjoy the art made to look like old woodcuts, so I ight back it just because of that alone.

Check it out. It looks like a lot of fun.



Plays Well With Others: Ghosts and the Witch

This is completely self-serving, BUT it is coming from a place of sharing.  I just grabbed +James Mishler's newest product Ghosts -- The Incorporeal Undead.  If you want to get an idea of what you can do with his new book check out his blog at http://jamesmishlergames.blogspot.com/.
In particular The Pesky Poltergeist, The Ghost of the Haunted Keep and the Friendly Ghost.  Check them out if you recognize them!

To make the claim that this book "Plays Well With Others" is actually weak on my part.  Weak because the book is really designed to "Play Well With Everyone".  It is Labyrinth Lord compatible (says so on the cover!) but beyond that it is really compatible with just about anything I can think of.  In particular I was thinking how well this would work with Castles & Crusades, or even one of my favorites Astonishing Swordsmen & Sorcerers of Hyperborea and D&D5.  His book is written in some sort of Ur-D&D that pretty much works with anything.

So my claims really are not really needed.  But I want to make them anyway.

What I am really excited about is how well it works with my own witch book (that's the self-serving part), but I am excited all the same.

Witches and Ghosts have always had a nice relationship.
Within James' book there is the "Ghost Net" which is mentioned as being created by witches (well and by others too).  According to rules in The Witch a Ghost Net is created as a Talisman.  It can be hung over the threshhold of a doorway to keep ghosts away.  Usually a Protection from Evil or Ghost Ward spell is all that is needed.

From my book here some spells that would work well with James' Ghost book.  Either for or against ghosts.  If you are using James' Hercynian Grimoire #1 then these are Charisma based-spell casters.

Level 1
Ghostly Hands
Ghostly Slashing

Level 2
Death Armor
Ghost Touch

Level 3
Danse Macabre
Ghost Ward
Magic Circle Against Undead

Level 4
Animate Shadows
Dance Macabre
Phantom Lacerations
Spiritual Dagger
Undead Destruction
Undead Enslavement
Withering Touch

Level 5
Death Candle
Death Curse
Wall of Bones
Wave of Mutilation

Level 6
Break the Spirit
Death Blade
Ethereal Banishment

Level 7
Call the Restless Soul*  (in this case it would be an actual Restless Soul)
Death Aura
Etherealness

Level 8
Mystic Barrier
Wail of the Banshee


So what is the intersection of these two books?  Well that is easy! The Bell Witch.

Bell Witch
No. Enc.: 1 (1)
Alignment: Chaotic (Evil)
Movement: N/A
   Fly: 240’ (80’)
Armor Class: 3
Hit Dice: 3****
Hit Points: 14 hp
Attacks: 1 Touch or TK or Spell
Damage: 1d4 plus Fear
Save: Witch 3
Morale: 12
Intelligence: 14
Hoard Class: NA
XP: 150

The legend of the Bell Witch has been a part of American folklore since the 19th century.

You can read more about the Bell Witch here, http://www.bellwitch.org/ and here http://www.bellwitchcave.com/.

For your game here are the pertinent details.  Katie Batts was an old witch that died on the Bell Farm sometime in the early 1800s.  She haunts the farm and in particular Betsy Bell to gain her revenge on John Bell, whom she believes is responsible for her death.

Katie Batts was a 3rd level witch in life. She had a small dog as her familiar who died when she did.

Treasure: The Bell Witch has no treasure.

Ghost Witch:  The Bell Witch was a witch when she was alive. She can still cast spells as a 3rd level witch.  This is the same as Ghost Magician ability.

Poltergeist: The Bell Witch is a type of powerful Poltergeist.  She can manipulate up to 150 lbs at a time.

Bell Witch Ectoplasm: This ectoplasm will allow the imbiber to use witch witch spells of up to the 2nd level.   The imbiber must make percentile roll against the total number of ounces imbiber has had their entire lifetime. Rolling under this amount results in the loss of 1 life level (or Constitution point).

Thursday, October 22, 2015

Review: Ghosts -- The Incorporeal Undead

+James Mishler  has been producing quality material for the "Basic" era games for a number of years.  I have followed him online and have always enjoyed his posts in various forums and on his own blog.
James has been in the business of releasing his own material for a couple of years now and they are always fun.  Well this Halloween he has really, really outdone himself.

I grabbed his and his wife's latest product Ghosts -- The Incorporeal Undead, pretty much without reading the details. It was James. It was Ghosts. How could I loose?  Well let me tell you. I was in for a sweet surprise!  I will be honest here.  Pretty much EVERY other games can deal with ghosts better than D&D used too.  This little book has a lot of work to do.

First off this "little" PDF is 64 pages.  I printed it out and it would make a great supplement to my collection of various "Basic Era" books.  Put on a nice cover and it would be right at home next to Labyrinth Lord, The Witch and many, many other books on my shelf.  Let me step back for a moment and comment on this.  James really "gets" Basic D&D.  He knows why people choose it over Advanced or other games.  His rules are very much in the vein of Basic/Expert and BECMI style D&D (More B/X than BECMI) but he also gives people options who like more Advanced-feeling games.

We begin with an overview of what ghosts are. I was pleased to see that this book treats ghosts as all being unique.  A brief description of common powers to all ghosts is also given. Detail is paid to two of these powers, Fear and Level/Life Drain.  In keeping with the Basic roots, the Fear effects table is simple and effective.  If you are playing a horror game then you might want more, but in truth this is plenty.   Level Drain is also discussed and how to regain those levels.
Now for me, I am still more inclined to use Constitution drain instead of level drain.  Thankfully the rules as written here will allow that.

Next we get into people and animals with the Sixth Sense and Sensitives.  No detailed rules here, just a nice simple approach that I really like.  There is also a discussion on Mediums and Séances.  Now THESE are much needed rules.  This helps move ghosts from a monster with X amount XP to something that can be worked into a plot.   We end with some information on ghost-sensitive animals.  I love what he has done with cats and am thinking of using it for all witch familiars.

Next is the meat of the book.  Ghosts Lesser and Greater.  This is the "monster listing" of all the ghost types with their powers, weaknesses and alternate types.  Included are some old favorites like Apparitions, Haunts, Spectres and Wraiths next to new one like Lost Souls and Geists.   Following this is a list and description of all the special abilities (And ectoplasms) of the ghosts.  You can mix and match to make anytype of Ghost you want.   Following this is uses for uncanny ectoplasm.

There is a section on magic items.  Some spells usable by or on or about ghosts.
(*The Spawn Ghost spell is really nice.  If you are playing a witch then the spell level is 5.)

Finally is a Creepy Appendix N. There are a lot great resources on this page for ghosts of every type "inspired by anything from Hanna-Barbera and H.R. Pufnstuf to H.P. Lovecraft and H.R. Giger"!

There is no art. BUT I also want to add that ghosts are either invisible or look like anything. So this is not a downmark for this book.

If you play any old-school game, original or OSR, and you use ghosts, then you need this book.  It isn't revolutionary, but it does feel a much needed gap in the rules and (if for no other reason) it will get game masters and players thinking about ghosts a different way.
Combine this with his Vampires of the Olden Lands for some serious Halloween fun.

October Movie Challenge: Wicked Lake (2008)

I am not sure if I have ever said "everything is better when you add witches."  It certainly sounds like something I might say. Wicked Lake tests that assumption...and I am not sure it got it right.

Ok I knew I was getting into a third or fourth rate "I Spit On Your Grave" here.  But it is no where near as brutal as that movie.  There are four women in this one and two different groups of men.  Really it is confusing mess.
Here is the basic gist.  Women get attacked, the moon rises and they turn the tables on the men and slaughter them all.
The sun comes up and they all swim in the lake naked and have a happy ending.

It amused me in the sense that it was so cheesy and it the formula was so obviously "hey lets add witches and plenty of naked girls to this".  There is almost a sincerity in it.

I wonder what other movies could be improved if the women in the film were in fact witches?
Thelma and Louise? Silence of the Lambs? A League of Their Own?

Well the thought amuses me at least.

Stats
19 Watched / 14 New




Wednesday, October 21, 2015

Class Struggles: The Witch Hunter

You have to appreciate the fact that Vin Disel is so geeky that not only was his character named Melkor, he was a Witch hunter from the Arcanum book, but now he has a movie more or less based on his character.

https://www.yahoo.com/tv/s/werent-vin-diesels-d-d-230400569.html

http://screenrant.com/last-witch-hunter-elijah-wood-rose-leslie-interview/

Geek and Sundry has also produced a new Witch Hunter class for D&D 5 that you can get here:
http://geekandsundry.com/vin-diesel-brings-matthew-mercers-new-class-to-life-the-witch-hunter-class-for-dd/

So what exactly is a "With Hunter"?  Well I have been fairly quiet on the whole concept myself.  But before that, let's talk about what has been done first.

I should begin with the Witch Hunter that Vin Disel used and the one that I think of as first anyway, the Witch Hunter from the Arcanum.

All the classes in the Arcanum and the Bard Games "Compleat" books before it were all very thin in nature. Some guidelines, some flavor, but a ton of imagination! The class is described as a dual classed hunter/mystic with "highly trained" combat abilities. They read a lot like Rangers to be honest, save with a focus on hunting down spell casting classes. They get training in two weapons (Weapon Proficiencies) and gain two more over the course of their career. They gain the skills of tracking, reading magic, stealth and spell casting.   As spell casters they can't wear armor.
Advancement by level is detailed later in the book (they are on the high end) and they take spells from the Mysticism list, which are similar to Clerics. (Note: I should have covered these Mystics back when I did mystics for my first Class Struggles).
The witch-hunter gets a maximum of 3 attacks per round when they reach level 13 (remember this is 1st-2nd ed-ish). They also gain a +1 to hit every other level.


There are hunter-like kits for 2nd ed. AD&D, but no witch-hunter really.

3rd Edition and the OGL brought out a number of various witch hunter classes.  Many though not till Pathfinder came out.

Super Genius Games had a bunch of books out for OGL/Pathfinder for Witch Hunters. The Genius Guide to the Witch Hunter and With a Bullet Point 9 Witch Hunter Feats.  With these two there is plenty to run your witch hunter in Pathfinder.  Unlike the Arcanum, this one does not use spells but instead has a number of special powers each level.  Both methods are fine with me really.

Not to be outdone there is the Player Paraphernalia #11 The Witch Hunter from The Knotty-Works.  This class also gets good combat ability and some powers, but it also gets spells to 4th level.  This puts it on par with the Ranger.  It has a couple of new feats, but no new spells.  Though you are getting a lot here for a buck and half.
So between these three books there are even more choices.

On the OSR/Retro Clone side we have only one product I know of, PC3 - The OSR Witch Hunter by Jeremy Reaban.  This book has a number of nice features in addition to the class.  The class does not cast spells, nor does it have a lot of special powers. This is by design and owning to the stated literary source. It does have some skills such as read magic and turn undead.  What I think makes this special is the level advancement tables for "First Edition", "Original Edition", "Basic/Expert" and "Cyclopedic Edition".  Nice feature if you ask me.

What Should A Witch-Hunter Do?
One question not always addressed is what exactly does a witch hunter do? That's for the player. The question to ask the GMs is what do Witch Hunters hunt when there are no witches (as a class) in the game?  The Arcanum version tends to focus on all spell casters. The Pathfinder ones tend to focus on the witch class.

Allow me to toss this one back to you all.  Would you or do you use "Witch Hunters"?  If so, who do they hunt? What do they do once they have one?

October Movie Challenge: Demon Hunter (2005)

Continuing the "Hunter" vibe I also picked up Demon Hunter starring Sean Patrick Flannery in the role of the "brooding loner with a chip on his shoulder and a dark past".  The movie is predictable, but it has some nice features.

Billy Drago stars as Asmodeus. Basically he is playing the same character he did on Charmed only now he surrounds himself with more naked women.  Drago chews up scenery as a slimy bad guy like no one else save for maybe Eric Roberts.

Tania Deighton plays his succubus lieutenant.  She has the look, but I can't tell if her fake fangs make it hard for her to talk or if she is just a bad actress. Her succubus looks really cool. The wings were a nice touch.  Yes, she is also featured on the Succubus.net website.

The movie though is predictable, even to the "surprise" ending.  But it has some good moments.

This movie has me curious though.  Here Asmodeus is played as the Demon of Lust as he is depicted in many older texts and not so much as the King of Hell.  I wonder why Gary picked him as the ruler of hell and devils in D&D?  Was it because of him being described as the King of Hell in some books?  Curious. The classic "Politics of Hell" notwithstanding I am curious about his rise over other names like Baalzebul or even Mephistopheles.


Stats
18 Watched / 13 New