Monday, April 21, 2014

A to Z of Witches. R

R is for Rachel Morgan

Rachel Morgan is the main character in the Hollows series of books by Kim Harrison.

She is a witch, turned day-walking demon in a world where most of the human population was killed by a genetically engineered tomato.  Since then ("The Turn") the vampires, witches, weres, elves and other supernatural types came out of hiding.  Witches look human but are a different species.  They marry and have sex, but can't produce offspring.  Witches are though more related to demons.
Rachel is an independent "runner". She is something like a bounty hunter/detective/occult problem solver.  She uses magic, but since magic has limits, complications and prep time she also uses a paintball gun where the paintballs are filled with sleep potions.



There are currently 12 books in the series with the 13th and last one, The Witch With No Name, out later this year.  I have not caught up yet to book 12, The Undead Pool (so don't spoil me!), but I hear it is good.

I will be honest I did not like Rachel at first.  I thought she was whinny, immature and didn't earn my interest.  Fortunately other characters did.  I was reading book 3, Every Which Way But Dead (all the books are named after Clint Eastwood movies) when Rachel finally grew on me.  Now she is a confident, mature, kick ass witch.  I am going to be really sorry to see her go.

I have stated up Rachel and her vampire partner Ivy before for Ghosts of Albion/Buffy and for Ova.  I ahve also used them as examples on how to build a cast using Cortex+.   I'd also like to try her out in Fate.

So who is your favorite witch?  What book(s) does she appear in?

ETA: Kim Harrison has part of the new cover for Witch With No Name on her site today!
http://kimharrison.wordpress.com/2014/04/21/first-piece-reveal-of-the-witch-with-no-name/



Supernatural AtoZ

Saturday, April 19, 2014

A to Z of Witches. Q

Q is for Queen of Witches

I have talked about and around the Queen of Witches many times here.  It is one concept that you will see in almost all my games.  I have talked about it for Basic D&D, Ghosts of Albion/Buffy and even 3rd Ed/Pathfinder.  I even began this challenge with Aradia, the first Queen of Witches.

But what is a Witch Queen or a Queen of Witches?

In my games the Witch Queen is the most powerful witch of any given tradition. She would control many covens and their leaders, the high priestesses, report to the Queen and her Court.

The last season of American Horror Story: Coven gave us an idea of what Queen of the Witches would be like.  We had a Witch Queen, called a Supreme, and a Voodoo Queen.  It certainly gave me some ideas of what could happen when rival queens interact.

One point I have made in my books, but never really elaborated on was the fact that there is only one Queen of Witches per Tradition.  With magics like longevity and Timeless Body a powerful Witch Queen can reign forever...or at least a really long time.

I would say in traditions that are closer to nature, Craft of the Wise and Classical, the Witch Queen steps down after a number of years in favor of younger sharper minds.  In evil traditions, like the Demonic, Mara or Malefic I would say the Witch Queen is usually killed.  Other traditions might vary. I can see a Family or Gypsy Tradition doing either, depends on what they need.

I came up with the idea of a Queen of Witches from a lot of different places.  Most obvious was the well trod ground (for me) of the Sisterhood of Karn.  They were Gallifreyians! They were witches! Perfect really.

A member of the witch court and her Queen
I also thought Witch Queen had a nice sound to it.  Clerics had already laid claim to High Priest/ess so I felt something different was needed.  Plus there were already Faerie Queens and courts and Vampire Queens, it made sense.
Plus I was doing most of this writing in the 80s so this had some influence as well:




This was the hot stuff back in 81!

I have a few Witch Queens detailed out.  Interestingly enough my Witch Queen for the Voodoo witches is a Witch King, a character I have been using for years, Bone Man.  He is not a particularly nice guy, but as a character I really like him.
Another character familiar to Greyhawk fans is Iggwilv she is the Queen of the Demonic Witches and maybe one of the more powerful Queens in my game.  I think as a nod of respect to Vince Garcia and his Quest of the Ancients I might name my Queen of the Faerie Witches, Elvyra.




Supernatural AtoZ

Friday, April 18, 2014

Playing Some Old School Basic D&D Tonight!

Dropping in on a friend's game tonight to play some old school Basic D&D tonight!  I am quite excited about it.

Even better than that I am going to get to play my own witch class!


I have not had the chance to play one of my own witches in a long time. So this is going to be great.

Just need to survive this work day!

A to Z of Witches. P

P is for Prue, Piper, Phoebe and Page

I don't hide it.  I loved Charmed. One of my wishes is to write the official Charmed RPG.

I have talked about Charmed a few times here including the first A to Z Challenge I ever participated in; C is for Charmed.  I also wrote a Buffy/Charmed crossover for the Buffy RPG, "Semi-Charmed Life".

What I liked the most really was the interaction between the sisters.  It was a show about family that also happened to be witches and kill demons.  Supernatural covers similar ground and I like it for similar reasons.

I also picked up the Charmed comic that continued the story of Piper, Phoebe, Paige and yes, Prue.
That was the other thing, Prue was killed at the end of Season 3. They were still mourning her in one way or the other by Season 8.  Star Trek The Next Generation did that with Tasha, but most other genre shows forget after an episode or two (looking at you Buffy).

A couple of Gen Con's back I got a chance to play a Buffy-based Buffy/Supernatural/Charmed crossover. I got to play Piper. It was a blast.

Buffy is an obvious choice for a Charmed game, but I have also been playing around with Fate a little.
My ideas are only in the genesis phase at the moment, but I have some.  I also have a Fate Week coming up so hopefully I will get them altogether for that.



Supernatural AtoZ

Thursday, April 17, 2014

A to Z of Witches. O

O is for Occult Panic and Obeah

I picked Obeah for a very snarky reason.  It goes back to this terrible Christian video "Turmoil in the Toybox" based on the book of the same name.  It was your typical 80s Satanic Panic nonsense that talked about how evil Dungeons & Dragons and cartoons are for kids.
The host, Gary Greenwald,  and his guest, Phil Philips, think the devil is hiding in every toybox.

You can watch it and have a laugh like I did.  The jumps in logic are insane.

Turmoil in the Toybox
Part 1 - Introduction.  With Scooby Doo and the 13 Ghosts.
Part 2 - He-Man and the Masters of the Universe. "He-Man is more powerful than Jesus!"
Part 3 - They talk about evil vs. evil...or so they think.  Again, everything they mention is wrong.
Part 4 - Commercials. I seriously doubt either of these guys have even had a class in Child Psychology.
Part 5 - ThunderCats. Evil or gateway drug to Furries?
Part 6 - Next Episode.  Ken and Barbie. But at 3:30 we get Dungeons & Dragons!
Part 7 - Insectars are featured in the Book of Revelations! Vader looks like Odin! Obi witchcraft!
Part 8 - Violence and the Occult influence of G.I. Joe and Smurfs. Though they won't say they are evil.
Part 9 - Care Bears. Littles and My Little Pony. Rainbow Brite is also evil. Voltoron and Transformers.
Part 10 - More Voltron and Transformers. Buy Gary's stuff!

I love how they pretty much get every detail wrong.

Of course in the 80s I loved all this stuff and if it looked evil I wanted it in my games.  Coming off of the 70s Occult Revival I always felt Witches needed to be a part of the game.  Was there some snarkiness on my part? Of course there was.  If you read my Atheism blog, The Freedom of Nonbelief, you know that this was the same time I was "coming out" as an Atheist.  So if I got to piss off some uptight Christians, all the better!

Of course what does this have to do with "O"?
Well Part 7 discusses, briefly, "Obi Witchcraft". Where witches chant Obi-Obi-Obi all the time.
Pure nonsense and like everything else in this they are as so far off base that they are not even in the same ballpark.

But there is Obeah.
Obeah is a folk tradition that is similar in origin to voodoo.
In my 3rd Edition book, Liber Mysterium, I described it as a form of the voodoo tradition.

I will talk abit more about this when I discuss Voodoo later one, but representing Obeah in a game is not as easy as first seems.  Though if the recent Pirates of the Caribbean movies are any indication, then I could combine bits of Obeah with the archetype of the Sea Witch to create something that could be rather fun.

I have a witch, Sycorax, that is a prototype of this sort of witchcraft.  She is something of a witch, a little bit of a hag and lives on an island.  Yes, she does have a monstrous son named Caliban.  You can do worse than imitating the Bard.

There is something here I think. Something that could be cool.  So I supposed in a way I should thank those two idiots for putting me on the path to getting my Sea Witch figured out.



Supernatural AtoZ

Wednesday, April 16, 2014

Back to the Dungeon! Again, again...

Wizards of the Coast is going to re-release their classic board-game, this time with some new cover art.
http://www.icv2.com/articles/news/28383.html




You can pre-order on Amazon.

I am huge fan of Dungeon and have multiple copies, but I am not sure if I'll pick this one up or not yet.
But I am sure I will check it out.

A to Z of Witches. N

N is for Nox 

So almost a year ago exactly I submitted my "Petty God" to the Petty Gods project.
I am not sure where that project is at the moment, but I am sure it will be out eventually.  In the meantime I wanted to share the god I cam up with; Nox.

Nox is an interesting creation.  Back in the day when we all got together to play we would not get started till it was dark outside.  Why? It seemed cooler and it was the 80s after all.  Nox represent that time when it was still light enough to see, but dusk was gone.

Nox later appeared in the first drafts of some of Buffy/Ghosts of Albion games. I later changed the part and it was switched over to Lilith.  I choose to do a witchy goddess because that is what people would expect me to do and I really wanted to do it.

Here she is, in Petty Gods format to be used with Labyrinth Lord or Adventurer Conquer King.

NOX
Goddess of Near Night
Also known as: Goddess of Twilight, Mistress of Near Dark, Keeper of Secrets, Trick of the Light, Mistress of Illusions
Symbol: A sunset with a crescent moon and a star above.
Alignment: Chaotic (Neutral)
Movement: 120' (40')

Armor Class: 2
Hit Points (Hit Dice): 80 hp (19 HD)
Attacks: Special, see below
Damage: Special, see below
Save: M19 (or Witch 19)
Morale: 9
Hoard Class: XV
XP: 6,400
--
Armor Class: 2
Hit Points (HD): 80 (19 HD)
Save: M19 (or Witch 19)
Morale: 9
Treasure Type: Q
XP: 4,400

Nox is the mysterious Goddess of the Twilight, Near Night and the space between sunset and full night. She is the daughter of Night (Nyx) and sister to the God of Vampires (Camazotz). She is not a widely worshiped Goddess, but her name is often invoked by those that welcome the night; typically thieves, vampires, prostitutes, witches and lovers, especially clandestine lovers that seek the cover of night.

She will only manifest in a humanoid form in the hour after sunset but before full darkness.

Nox grants no spells to her followers, but she have been known to render people invisible or at least unnoticed at the times of twilight to hide their activities. This boon is not extended to all who invoke her name, but her name is still whispered by those who wish her aid.

Nox never speaks. It is not that she can’t, she just has nothing to say to mortals. She speaks through her minions though. Not that she is in telepathic communication with them, they just know. Because of this she is also known as the Keeper of Secrets. Lovers whisper their secrets to her, witches tell her where their sabbats are, thieves plot their crimes to her, vampires speak the names of their victims, all knowing that their secrets are safe. A saying has even taken root among those who know her; “Only Nox knows” meaning no one else knows.

She prefers not to attack anyone as she is not a Goddess of violence. Any who attack her, or even annoy her, she can cast any Charm or Illusion spell of her choice as a 19th level Magic-User/Witch to deflect others. Failing that she can cast Sleep that can affect up to 20 people.

She is honored by some vampires since it is believed she created vampires with her brother and they are all their children. She is mostly honored by the reluctant vampire, new to their condition since it is believed that her participation in the creation of vampires was not through her own choice.

Nox appears as a stunning woman of young adulthood. She has two forms that often chooses. She appears with pale skin, flowing gold-red hair (like a sunset) and bright blue eyes. She also appears as fiercely beautiful woman with dark, ebony skin and silver-white hair (like moonlight), but with the same blue eyes. Alternately she has appeared as a large white owl. With her powers of illusion she can appear as anything she wishes, but those forms are subject to the same rules that govern all illusions.

She is on good terms with the Goddess of Night and the Goddess(es) of the Moon. She is neutral to the God of Vampires and the God/Goddess of the Sun. She is on reasonable terms with the various Gods and Goddesses of the Occult and Secrets provided that they do not share said secrets.

Minions

Nox is a Goddess of in-betweens; neither light nor dark, day or night, so she served and honored by a number of faeries. In the times of her reign; after sunset but before full night, she is served by the Fyre Fae. These creatures are like pixies in all respects except that they also glow in various colors. At a distance they appear as Will-o-wisps or even Faerie Fire.

Nox’s current chief minion, voice and lover is a witch named Syla. Syla will speak for her lover and will be with her most twilights. Syla is a vaguely elfin woman, who maybe half-elf, half-nymph or a human with elven parentage. She has short platinum-blonde hair and piercing green eyes. She is also a witch (magic-user) of 9th level. Her spells are mostly charm and illusion, but unlike her mistress she is more than willing to attack those who anger her or Nox.

Reaction Table (2d6 Modified by Charisma and below)
2: Sleep. Nox is so insulted by your presence that she puts you to sleep for 8 hours
3-5: Illusion. She casts an illusion of herself while she teleports from the area
6-8: Fyre Fae: She remains, but so many Fire Fye are summoned that approaching her is difficult.
9-11: Boon. She grants you a boon, you can remain undetected (as per a thief hide in shadows at your Charisma x 5%)
12: Boon. She grants you the ability to turn invisible once at any time after sunset but before full night (1 hour after sunset).

Modifiers
+1 if you are present with a lover
+1 if you are thief, witch, prostitute, vampire. (Can’t combine, vampire thief is still only +1)
+2 if you share a personal secret with her.
-2 if you have divulged the secret of another in the last 24 hours
-1 if you are a cleric of the sun.

And something new.

Fyre Fae
Armor Class: 1 [19]
Hit Dice: 1d8 (5 hp)*
No. of Attacks: 1, special
Damage: -
Special Attacks: Dancing Lights 1 per day
Movement: 10’, fly 60’ (perfect)
No. Appearing: Gang (2-4) or tribe (20-80)
Saves As: Fighter 1
Morale: 9
Treasure: None
- Tribe: 3d6 SP, 2d4 GP, Gems: 5% 1d4
Alignment: Neutral
XP: 70

Fyre Fae are often confused with Willow-o-the-wisps or even fireflies.  They are tiny fae resembling smaller pixies.  In the hours of dusk the Fyre fae come out to play where they will flash a multitude of different colors from their wings.
They are harmless and prefer to flee if attacked. Though if needed they will cast a dancing lights spell to confuse attackers of their whereabouts.
1 Fire Fae out of 100 also has the abilities of a first level witch and can cast Light into the eyes of attackers.





Supernatural AtoZ

Tuesday, April 15, 2014

Heroes & Witchery is back

Dominque Crouzet's massive retro clone Heroes & Witchery is back in print and free PDF formats.
http://www.dcrouzet.net/heroes-witchery/


The book is massive and attempts to work in as many of the ideas seen in other Retro-clones it can.
I am partial to it since I have worked with Dom in the past and he is a great guy.

I also like how it uses my own Witch book as an example on how to integrate other products into this game.

Go and grab it. It might not replace what you are using now, but it will certainly give you some great ideas.

A to Z of Witches. M

M is for Morgan Le Fey (and other Morgans)

Morgan le Fay by Anthony Frederick Augustus Sandys
Morgan Le Fey is one of the first witches from literature I ever encountered.  I remember reading tales of King Arthur, Merlin and Morgan.  She seemed like such an interesting and complex character to me.  Not exactly 100% evil but certainly not good either.  She has a very complicated relationship with her half-brother and their son Mordred.

Of course there is also the Morgan le Fey of Marion Zimmer Bradley's The Mists of Avalon.  She is a different character to be sure.  Her "evil" is only how the Christian invaders see her paganism.  Yeah there is a lot in this mix and may or may not belong in an Arthurian legend, but I don't care. It's a great tale.

There are other Morgans too. There is Morgause, the older sister of Morgan. The two often get merged into one character.

There is The Morrígan the Crone of War from Celtic myths. There have been some attempts to connect this older figure to the Arthur myths.

She even shares a lot in common with the Game of Thrones character Cersei Lannister. Both desire their sons to be king. Both conceived their sons via incest. Both wish to control behind the scenes. Where Morgan uses magic Cersei uses guile and sometimes poison.  

Morgan le Fey (and I do prefer that spelling over "fay") is certainly a character with some depth and history.  Like all good myths her powers, abilities and motivations change with the telling. While she might be more famous than Circe, she has less characteristic powers.  We know she drugged Arthur to a sleep to seduce him. We know that she has some sort of precognitive powers, but they are not great.  But she is powerful, or at least powerful enough to concern Arthur.  She may have also learned magic from Merlin and he knows a trick or two.

For my use Morgan le Fey is a member of the Faerie Tradition.  Seems logical. It also fits since the morality of the fey can seem to be good or evil depending on the point of view.  There is also a regalness to the fey that I also see in Morgan and the Faerie Tradition.  It also fits in nice with the Mists of Avalon version of her.

Morgan le Fey
The Witch stats for Basic Era Games
13th level Witch, Faerie Tradition

Strength: 9
Dexterity: 12
Constitution: 13
Intelligence: 17
Wisdom: 11
Charisma: 18

Saves
Death Ray or Poison:  9/7
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs and Spells: 11

To hit AC 0: 16

Hit Points: 66
Alignment: Neutral (maybe a little Chaotic)
AC: 5 (talisman of protection)

Occult Powers
Familiar:  Raven (+2 to Death related saves)
7th level:  Speak to Plants and Animals
13th level: Fey Shape

Spells 
Cantrips: Analyze Fertility, Chill, Daze, Detect Curse, Object Reading, Open, Sound
First: Bewitch I, Cause Fear, Sleep, Silver Tongue
Second: Calm Emotions, Enthrall, Evil Eye, Phantasmal Spirit, Mind Obscure
Third: Fly, Scry, Twisting the Heartstrings III
Fourth: Bewitch IV, Dance Macabre, Divination
Fifth: Endless Sleep, Greater Command
Sixth: Bewitch VI, Projected Image
Seventh:  Foresight

Pretty good build really.





Supernatural AtoZ

Monday, April 14, 2014

Souvenir/Soutane Fonts

Gotta question for you all.

I am reading over a new book right for a review and I noticed it uses the Souvenir font.
You all know this font. It was used in the Moldvay version of Basic, in Labyrinth Lord, Basic Fantasy and both of my witch books.


Personally I like the font, but I have had some emails that it is hard to read when printed out.

I am always thinking about new books to work one and even free ones to send out I was curious about your thoughts.

The thing I have always been told is Serif fonts are easier to read, but no one has shown any real (measurable) difference.  Souvenir seems like a nice comprise of a lightly-serifed font.

Let me know what you all think.

A to Z of Witches. L

L is for Lilith
Lilith by Isra2007

I have talked about Lilith. A lot actually.
Last year I talked about Lilith and her roll as the mother of the demons The Lilim.
http://timbrannan.blogspot.com/2013/04/l-is-for-lilith-and-lilim.html

I talked about her and her relationship to demons and Vampires a couple of times.
http://timbrannan.blogspot.com/2009/11/every-angel-is-terrifying.html
http://timbrannan.blogspot.com/2011/01/season-of-witch-episode-2.html

I made her the cover of my Eldritch Witchery book.  So yes. I am a fan.

Lilith has always been a part of my game worlds.  In some like Buffy and Ghosts of Albion she is a behind the scenes player dealing with "children" the vampires, demons, witches and the Slayer.
In my old school games she is the mother of demons, but also the first to rebel against the powers of good. She was a human but no longer. She has been raised to the power of a god because she knows so many magical secrets.

Here she is for the Pathfinder RPG and pretty much how I use her in other games too.

Lilith

Titles: The Mother of Demons, Witches, and Vampires
Alignment:  Chaotic Evil
Portfolio: Magic, Demons
Worshipers: Witches, Lilim, Vampires
Cleric Alignments
LG NG CG
LN N CN
LE NE CE
Domains: Evil, Magic, Knowledge/Secrets
Favored Weapon: Dagger

Lilith is considered to be the Mother of Demons, Vampires and Witches.

History
Lilith was the first human woman. She rebelled against the gods that created her and now controls armies of demons.  The gods won't work against her or strike her down because she knows all their True Names.

Relationships
Lilith has no true friends because most fear her.  She is known to ally herself with the Goddess Ereshkigal since both have similar portfolios and areas of concern.  Some even claim that Lilith spent some time as Ereshkigal's handmaiden.  Others claim she served Astártē or Ishtar.

Appearance and Emissaries
Lilith always appears as a young very attractive woman.  Most often with long flaming red hair.  It is claimed her true form is that of a ancient hag with long, but sparse wild black hair, talons, fangs and the feet of a predatory bird.  Either or neither could be her true form

Servants

Naamah - Known as the Daughter of Lilith Naamah is either a demon, a human or something else.  She is honored in her right as either the Patroness of Whores or the Patroness of Those Who Hunt the Night (slayers of the undead).  Her title as The Daughter of Lilith, as opposed to just a daughter of Lilith, is significant.  She may be her first true daughter or she may be her first human daughter.

Abyzou - Another daughter of Lilith. She is a powerful Lilitu Demon. She takes pleasure in possessing others and destroying them from the inside out.

Church of Lilith
Lilith has no formal religion outside that of her demons and witches. Even these do not worship her but instead regard her as their mother.
Through her daughter Lilith is also seen as the protector of harlots and whores.
There are those who also view Lilith as triumph of humankind, in particular womankind, over the tyranny of the gods.  She can in this aspect even have worshipers that are otherwise good in alignment.

Worshipers and Clergy
Lilith is worshiped primarily by witches but also by demonic clerics and wizards.

Temples and Shrines
Temples and shrines to Lilith are small affairs.  Usually a stone relief hidden away.  Since most gods of light and many other gods despise Lilith her shrines are destroyed by their followers.

Holy Texts
As witches the worshippers of Lilith hold their own Books of Shadows as their holy texts, but a few are are considered to be helpful to understanding Lilith.

The Splendor - The foundation text on which many of the Gods of Light have based their own holy texts.  The Splendor mentions Lilith as one of the first demon of darkness. For this reason many religions will see Lilith as threat to their religion.

The Enochian Tablets - More details on the life and rebirth of Lilith. Written in an ancient angelic script that is difficult for many sages to translate. Also discusses her relationship to the divine and the demonic.  It also details the origins of Those Who Hunt the Night.

Holidays

Witches of Lilith celebrate the phases of the moon, the new moon in particular.

ETA: Julia Mathews is doing Lilith today too. She also talks about the moon named Lilith.

More posts about Lilith here:
L is for Lilith and Lilim
Every Angel is Terrifying: The Secret and True Origins of the Slayer
Pseudo Slayers
Going Up to Hell: Cosmology
Sympathy for the Succubus
- Part 1, Part 2, Part 3
Let's Talk About Sex(y)
E is for Eodemon
The Dragon and the Phoenix: Episode 7
Season of the Witch: Episode 2



Supernatural AtoZ

Saturday, April 12, 2014

A to Z of Witches. K

K is for Kiki and Kikimora

Two related witches.

Kiki is from one of my favorite Studio Ghibli movies Kiki's Delivery Service.
Hayao Miyazaki is a master.  He not only knows his witches, but he also knows how to do an animated movie for children that can also appeal to adults.

Kiki is a 13 year old witch who is ready to do her year of training away from home.  Everyone knows witches are real and they are an accepted part of life.  Kiki's mom is the local potions mistress and her father seems to be a normal mundane human.
We got this movie back when my oldest son was still a baby and he loved it. But not at much as me I think.

Kiki's Delivery Service is not about being a witch though, it is about finding out your own strengths and finding out that what is inside you is everything you need to succeed.

I know there are debates between people that prefer one version or the other.  For myself I like the 1998 version with Phil Hartman as Jiji the cat.  Yeah he seems like he is from the same litter as Pokemon's Meowth and Salem from Sabrina the Teenage Witch.

There have been rumors of a live action Kiki for years.  I hear about them and then loose track.
Here is the trailer from the newest one.  I am not sure if we will see it in the States or not, but I easily recognize all the scenes.




One thing is sure. The actress playing Kiki looks spot on to me.  That nice mix of youthful excitement and cautious naïveté.

On the other side of the spectrum we have the Kikimora, a female house spirit from Slavic lore.  She looks like a small humanoid chicken (not the first female spirit to be connected to a bird) and will do house work if left alone.  If bothered she will break dishes and keep children up at night.
In other tales she is believed to be more witch like she is also the bringer of nightmares in children.

She shares many similarities with the brownie and leprechaun.

If I were to write this creature up for Pathfinder I would give her 2 or 3 HD and access to one Hex.

Kikimora
Armor Class: 6 [13]
Hit Dice: 2d8 (8 hp)**
No. of Attacks: 2 claws
Damage: 1d3, 1d3
Special: Spell-like abilities
Movement: 60’
No. Appearing: 1 per house
Saves As: Witch 3
Morale: 9
Treasure: None
Alignment: Neutral
XP: 25

The Kikimora is a house fae distantly related to brownies, sprites and, some say, hags.  The kikimora certainly looks like a small hag creature. It stands 1½' to 2' tall and dresses in the garb of a peasant woman. Her face is brown and wrinkled, giving the impression of actually being a shrunken apple.  Her nose is abnormally long and gives the appearance of a beak.  Her feet when visible are those of a chicken.  She carries a broom with her and sweeps where ever she goes.
The Kikimora is is naturally shy and prefers not to attack. She will attack animals if they bother her and humanoids if cornered.  If ignored she will perform small chores around the house. Sweeping, mending clothes and quieting crying babies at night so parents can sleep.  If a household suspects they have a kikimora they can appease it by leaving out a bowl of warm milk sweetened with honey.  Though other sages claim the best way to keep one is to also leave out strong spirits (such a vodka or brandy) and cigars out on holidays.  The kikimora will sleep in the next day (having drunk all the spirits) but this ensures the family protection and service till the next holiday.
If discovered and acknowledged with anything other than milk she will break dishes, pinch babies in the night and cause nightmares in children by whispering in their ears.
A kikimora will prevent a house from becoming the home to a brownie, boggart, poltergeist or a bloody bones.
A kikimora can also cast spells as if she were a 2nd level witch.



Supernatural AtoZ

Friday, April 11, 2014

Victorian Adventure Enthusiast interviews Timothy Brannan

Check out the interview I recent did with the Victorian Adventure Enthusiast.
They are revamping their site, so keep them in your RSS reader for more Victorian era gaming fun.

http://www.victorianadventureenthusiast.com/index/victorian-adventure-enthusiast-interviews-timothy-brannan/

And you can see me in my Victorian gentlemen's suit.

Interesting note. I was at the wedding of one of my oldest friends.  He was having a Civil War reenactment wedding.  All of the guys and the groom were in uniform. I was standing with him on stage as a groomsman but I didn't feel right wearing a uniform.  I am not a reenacter and unlike many of the other guys I also was not in the military.  So I wore this instead, knowing I can get more miles out of it later.

The guy getting married, Jon, was my DM in Jr. High.  In the picture I am standing next to the guy who was my DM in High School. He is cropped out of this version.

I thought it was going to be a lame wedding but I am happy to admit I was wrong and it was an absolute blast.

Pop by and read about how I wrote the Ghosts of Albion RPG.

ETA: If I look like I am sweating. I am. It was late June in Central Illinois, 95 degrees on it's way to 100 and I am wearing black wool.

A to Z of Witches. J

J is for Ju-ju

Juju has some similar origins as does Voodoo.  Both are west African in origin and both have similar linguistic roots, but the two are not related.

In modern language Juju has also come to mean Magic or magical like properties. Similar to the way Hex has been used.  Though today one can talk about "Bad" and "Good" Juju.

In the Monster Manual II we were introduced to a new zombie type, the Ju-ju zombie.
It was stronger, faster and more powerful than the standard walking dead.  Ir was the result of a character being killed by a "Drain Energy" spell.

I like the idea of Juju Zombies actually being a creation of witchcraft.  Maybe it is because I have been rereading the Anita Blake books, but I like the idea of a more powerful zombie being raised by a witch or a necromancer. Above and beyond what a wizard could do.

A juju Zombie is created by the 5th Level Witch Spell Animate Dead.  Even though it has no true intelligence  it can "remember" what it once was and act accordingly.  The Juju Zombie has more HD than a regular zombie. On average I like to say 3 or 4.  Makes them tough for low level characters.

Zombie, Ju-ju
Armor Class: 7 [12]
Hit Dice: 3d8+9** (23 hp)
No. of Attacks: 2 claws, 1bite
Damage: 1d6+3, 1d6+3 / 1d4+2
Special: undead
Movement: 30’
No. Appearing: 1-3
Saves As: Fighter 5
Morale: 12
Treasure: None
Alignment: Chaotic
XP: 500

The Ju-ju zombie is a stronger, faster version of the zombie.  While zombies are mindless, slow moving corpses, the ju-ju is strong, fast and retains a bit of the intelligence of it's original life.
The ju-ju can be created by a witch or necromancer using the Animate Dead spell and the body of a fighter of at least 3rd level.  Normal, non-necromancer, wizards can only raise a regular zombie.
Like a normal zombie this type can be given instructions, but they can be longer and bit more complicated.  On the average they would have an intelligence of about 3-4 (regular zombies would be at 1).
The ju-ju zombie is turned as if it were a wight.





Supernatural AtoZ

Thursday, April 10, 2014

This is not the greatest song in the world.

This is just a tribute to the greatest song in the world.


We'er off to the witch. We may never never never come home.
But the magic that we feel is worth a lifetime.

Sorry. But Dio (and Iron Maiden and Black Sabbath) are so much a part of my gaming history I figure a Dio Retro Clone would be appropriate.


A to Z of Witches. I

I is for Incantatrix and Imbolc Mage

The Incantatrix is an interesting character class in the D&D game.  She began her life in the pages of Dragon Magazine (issue #90) as something akin to a "spell thief" or a magic-user that could steal spells out of the minds of other spellcasters.  When the game was updated to 3rd Edition another Incantatrix appeared.  This one, in the lands of Faerûn, became a mistress of meta-magical skills.

We even got an "OSR" version for Swords & Wizardry.

For me these are all interesting, but not what I had in mind as an Incantatrix.

Incantatrix comes from the Latin meaning "witch" or "enchantress".  Now games (and books and movies) have played pretty fast and loose with names in the past, but lets use this one to our advantage.

If the name is related to Enchantress then I would expect them to be able to cast, if not master, enchantment spells.  In Pathfinder (and most versions of D&D prior to that) have had schools of magic.  Enchantment is one of those schools.  The Incantatrix then specializes in magic from this school, more so than an Enchantress type Wizard and more so than a Witch.  Also I think I would want to throw in some Abjuration type spells as well.

I did a quick check with my spell spreadsheets and Enchantment and Abjuration spells are about 20% of all spells, 20% of witch and 20% of wizard spells too.  There are also a lot of Enchantment spells that are not Witch or Wizard. A lot of Bard ones for example.
So I am getting an idea here.

So for me an Incantatrix would need to be focused on her Enchantment and Abjuration spells, almost to the inclusion of all else.

Like the Imbolc Mage I did a while back, the Incantatrix would be a spellcasting Prestige Class.
For those not in the know, that is like Grad School.  You focus on something to the exclusion of all else.

Witch by Bloodyman88
Incantatrix

Hit Dice: d6

Requirements
To qualify as an Icantatrix, a character must fulfill all of the following criteria.

Ability: Charisma score of 16 or better.
Feat: any metamagic feat
Knowledge (arcana): 10 Ranks
Spell casting: Ability to cast 3rd level Enchantment spells; Arcane Spellcaster

Class Skills
The Incantatrix's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (the planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Use Magical Device (Cha)

Skill points at Each Level: 4 + Int modifier

Incantatrix Progression
Class Level Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +1 +0 +0 +2 Charm Resistance +1 level of existing class
2nd +1 +1 +0+3 xxx +1 level of existing class
3rd +2 +1 +1 +3 xxx +1 level of existing class
4th +2 +1 +1 +4 xxx +1 level of existing class
5th +3 +2 +1 +4 xxx +1 level of existing class
6th +3 +2 +2+5 xxx +1 level of existing class
7th +4 +2 +2 +5 xxx +1 level of existing class
8th+4 +3 +2 +6 xxx +1 level of existing class
9th +5 +3+3 +6 xxx +1 level of existing class
10th+5 +3 +3 +7 xxx +1 level of existing class

Class Features
All of the following are class features of the incantatrix prestige class.

Weapon & Armor Proficiency: The incantatrix only learns to use simple martial weapons. They gain no additional proficiency in armor.

Special: The Incantatrix gains special powers at each level of her progression.

Spell Use: The incantatrix continues to gain spell levels in her arcane spell class. If she has more than one arcane spell casting class then she chooses one to advance in.  The Incantatrix only gains spells, she doesn't gain extra abilities as if leveling up in that class, such as Witches' Hexes.

Charm Resistance (Su):  The incantatrix is extra resistant to the tools of her own trade.  She gains an additional bonus equal to her CHA + 1/2 her Incantatrix level bonus to saving throws against Enchantment, Charm and Compulsion magic.

xxx: Still working these out. ;)  There are some good powers for the Icantatrix, but I have not worked them all out.




Supernatural AtoZ

Wednesday, April 9, 2014

A to Z of Witches. H

H is for Hexes, Hex and Hex Girls

The word "Hex" gets thrown around a lot when dealing with witches.
A simple search shows it gets thrown around a lot here too.
I have talked about the SkyOne TV show HEX, the Skylander's character Hex, as well as The Hex Girls from Scooby Doo.  Plus there is one of my favorite movies on Witchcraft, Häxan or Witchcraft Through the Ages.

But what exactly is a Hex?

A Hex is a minor, usually malevolent spell.
In my d20 book Liber Mysterium a Hex was a witch cantrip, much the same way an Orison was was cleric cantrip.

In Pathfinder though a Hex has taken on a whole new meaning.  It is a spell like ability of a witch.
I also have used spell like abilities for witches in a number of my books, but I usually call them Occult Powers.

When working on Strange Brew I had to figure out a way to get Hexes and Occult Powers to play nice with each other.  Not always an easy task to be honest.
Fortunately there is a lot of parity between the Hexes and Occult Powers.  Regular, Grand and Major Hexes line up nicely to Minor, Medial and Greater Occult Powers.

Here are a couple that I have translated over.
All of these are presented as 100% OGC for terms of the Open Gaming License.
Section 15: "Witch Hexes", Copyright 2014 Timothy S. Brannan

Hex

Immune to Fear (Su)
The witch becomes so focused in purpose and drive that she becomes immune to the effects of mundane and natural fear.  She also gains +1 per her witch level to any checks versus magically induced fear.

Major Hex

Undetectable Presence (Su)
The witch gains the ability to pass through any terrain undetected. This extends to her party, up to 2 members plus her level. This functions as the druid spell Pass without a Trace. 

Grand Hex

Charge of the Goddess (Su)
The witch at this point is such a force for her Patron that she can summon the Goddess’ own power into herself.  The witch radiates an aura of Fear at 15’ to all her enemies.  She gains a bonus of +3 to all her saves and AC.  She also gains +2 to all offensive attack forms, spells or weapons.  This charge lasts for a number of rounds equal to the witch’s Charisma score.  It may be performed once per day and takes one full action to perform.

They worked great as Occult Powers, lets see how they work as Hexes.




Supernatural AtoZ

Tuesday, April 8, 2014

A to Z of Witches. G

G is for Gris-gris

A Gris-gris, or grigri, is a talisman found in voudun or voodoo practices.

For my games a talisman is the simplest magic item a witch can create.  A Gris Gris is the same for a Voodoo witch.  Now I have not exactly decided yet what a voodoo witch is for Strange Brew.
It could be a witch archetype, a multiclass path of a witch and shaman or witch and cleric. Or something new.

What ever a voodoo witch is or will be the Gris-gris is more or less set in my mind.
It is always made of natural materials, something the witch could make on her own without the need of another craftsman.  So cloth or leather pouch that she wove or tanned herself.  To me that is the important part.  While some magic items focus on the quality or even the masterwork of the item (like a wand, staff or sword) the gris-gris needs to be personal.  In fact the exact ingredients in the gris-gris should be different from witch to witch.

my new dice bag from Blessed be Garden (sadly closed)

While Pathfinder/d20 has pretty good rules about magic item creations in terms of what needs to go into it, the gris-gris runs counter to all that.  So for a witch a gris-gris of protection could include a bit of cloth that was cut from her mother's dress and bit of wood from the house she grew up in.  While another might include the key to a locked door.

For Pathfinder,

Create Talisman [Item Creation, Witch]
With Create Talisman you can create the weakest of all magical items, a talisman.
Prerequisite: Membership of a witch tradition. Each tradition has slightly different means
You may create the simplest of all magical items, a Talisman. A Talisman can hold only one spell (or cantrip, charm or hex) of a maximum of 3rd level. The talisman can be made of stone, paper, clay or any object that can be written upon. The object must be used for this purpose only. Talismans can only be used once. After use the medium that was written on become unusable for other talismans. Spells that may be used for talismans are indicated in the Witch Spell Lists. This is an item creation feat that all witches gain for free.
The base price of this feat is 10 gp multiplied by the spell level (not the price for a similar item in the Core Rulebook II). The XP cost is 1/25 of this base cost (rounded up). The material component cost is half of the base cost. The witch or any other person regardless of class or alignment may use a talisman.
For example: a 1st level witch creates a talisman of Charm Person (1st level), she chooses to inscribe a flat piece of clay with a charm symbol. The base cost for this item is 10 gp, then the XP cost is 10/25 or 0.4 XP (rounded to 1 XP) and the material costs (clay, special incense, a special stylus) is 5 gp. So the witch will spend 5 gold pieces and 0.4 xp

I have extended this feat to Druids as well.  We called the gris-gris of a druid "mojo bags".  Maybe not the most celtic of names, but it has stuck.  Maybe something like "mála draíochta"  would be better.



Supernatural AtoZ

Monday, April 7, 2014

A to Z of Witches. F

F is for Familiar

Deu 18:10 There shall not be found among you [any one] that maketh his son or his daughter to pass through the fire, [or] that useth divination, [or] an observer of times, or an enchanter, or a witch, 

Deu 18:11 Or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer.

One of the easiest ways to be labeled a witch during the European Witch hunts was to be an older woman with a lot of animals.  Today you are more likely to be labeled as a "Cat Lady" or worse "Crazy Cat Lady".

I talked about Familiars in my very first A to Z blog challenge.
For me familiars are what really set witches apart from Wizards.  While wizards can certainly use them, witches HAVE to use them.

In my 2011 post I was focused on my then WIP The Witch.  Today I am thinking more along the lines of Pathfinder.  The Pathfinder witch needs her familiar to learn her spells. The familiar is not a pet but the conduit to her Patron.

While most religious texts and witch hunting manuals refer to familiar spirits as being evil in the game they can be of any alignment (good or evil) and most often reflect the will, or at least the whim, of the Witch's Patron.

Pathfinder Witch Familiars are a little different. The witch familiar in Pathfinder is in fact the source of the witch's magical knowledge.   With a bit of re-skinning you could have a familiar like Bob the Skull from the Dresden Files or even the Book of Shadows from Charmed.
Obviously things like "Speak with other animals of it's kind" and the familiar special ability would need to be seriously retooled.

For a "Book of Shadows" familiar (that is where is book is a semi-aware artifact) I would give a +3 check on Use Magic Device or even a +3 Knowledge (Arcana).  I like that one.  Same with the Floating/Semi-aware Skull.

The speak with others is trickier.  Maybe with a Book of Shadow Familiar the witch gains the ability to read other languages, though in a modified way.  I think a certain limited number of languages would need to be decided on in the beginning of the witch's play and then only those languages could be used.  Sure a cat and only speak to other cats, but that is speech and easier.  A written language would be different and you could say that the book needs to have been written in one of those languages.  The witch can read it in her Book of Shadows right away, but not when she sees it elsewhere, at least not till 7th level.  I would rule 1 common (ei it appears on the list in most books) and 2 rare languages.

Here are the others.

Natural Armor Adj.
A Book of Shadows or Floating Skull gets this as well.

Alertness (Ex)
Same with both the BoS and FS.

Empathic Link (Su)
This works differently for the BoS.  Since the BoS acts like something akin to the Akashic Records maybe replace this with a feat like Skill Focus (Knowledge).
Actually I rather like the idea of the Akashic Record being the source/familiar and the Book of Shadow being the physical manifestation.  After all, familiars can get killed in the game but brought back.  A book can be burned and brought back via the copy in the Akashic record.

Improved Evasion (Ex)
Feats like improved evasion are still good for a Floating Skull, but for a book maybe Improved Fortitude for spells or situations that might set it a flame. (See there is a reason witches are burned, destroy their spellbooks too).

Share Spells
Same

Store Spells
same

Deliver Touch Spells (Su)
This one is different.  It would be fine for a floating skull, but not so much a Book.  Gotta replace this one with something similar.

Speak with Master (Ex)
If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind (Ex)
Mentioned above. For a Floating Skull I would say Speak to the Dead.

Spell Resistance (Ex)
Same.

Scry on Familiar (Sp)
Another tricky one.  If the book or skull are left in a covenstead (a place where the coven meets) then it works. Carried with the witch it is a little harder.

Those are the ideas I have had brewing now for a bit.

Yeah I know I sometimes get grief for my love of Charmed. Too bad. My blog.


Supernatural AtoZ

Sunday, April 6, 2014

zatannurday: Sunday Special Joe Quinones Sneak Peaks

This Zatannur--er--sunday.

With the April A to Z going on every day I thought I could let Zatanna have the day on Sunday.

Joe Quinones has been posting some sneak peaks of the Zatanna/Black Canary crossover "Bloodspell" over at his blog, http://joequinones.blogspot.com/






Really looking forward to this.

Saturday, April 5, 2014

A to Z of Witches. E

E is for Enchantment

An enchantment is a type of spell.  Defined as something to charm or bewitch.
In this context it sounds custom made for witches.

Enchantment is also in the D&D family of RPGs a School of Magic.
According to Wikipedia:
Enchantment or Enchantment/Charm
This school, known as Enchantment/Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.
When I was first working on my witch class I went through the books and thought about which spells would be good for the witch.  Enchantment spells came over whole cloth.
Later when I updated it for my 3.0 book Liber Mysterium and my Basic Era The Witch I focused solely on spells from the d20 SRD.

I added all the spells to a giant Excel worksheet and then went down the list and compared it to a list I had created over the years of spells I felt were ones good for witches.  Where they intersected was my list of spells.

This served me well since these were spells that people knew and they were also ones I felt were good for a witch to use.

I like the idea that witches have a wide choice of spells within the confines of specialties.   They might not have the flexibility of a wizard for example, but within their own specialties they have a large number of choices.




Supernatural AtoZ

Friday, April 4, 2014

Kickstart Your Weekend: Shadows of Esteren

Is this is a thing now?  I have been doing these on Fridays for a while so I guess so.

Today I would like to draw your attention to Shadows of Esteren - A Medieval Horror RPG  "The Monastery of Tuath".
https://www.kickstarter.com/projects/1176616619/shadows-of-esteren-a-medieval-horror-rpg-tuath

This one hits all my buttons; Medieval, Horror, has fantastic design and art.  Really what is not to love.



Check it out their Kickstarter or their website, http://www.esteren.org/shadows_of_esteren/
or blog, http://shadowsofesteren.blogspot.fr/
or facebook,  https://www.facebook.com/ShadowsOfEsteren

Or just have a look at what they have already done or at DriveThruRPG for free.
http://rpg.drivethrustuff.com/product/109112/Shadows-of-Esteren---Book-0-Prologue?affiliate_id=10748

Honestly it looks really cool.
There is a melancholia about the art that I find very pleasing.  It's very, very good but also conveys a little sadness to it.  This is not a happy world, it's dark and that darkness weighs down on the characters.
These are not "murder-hobos" these are flawed but courageous people in this game.  I like that.

So through them funds if you can. As of right now they have a little more than 48 hours left.