So I bought my Gen Con tickets for myself and my family. We are committed to going now.
Well I always was.
Talked to my regular GM and he also wants to run some Ghosts of Albion games. So even more Ghosts fun this year!
Like everyone else it seems I am gaga over the new hotness that is Labyrinth Lord Advanced Edition Companion. More on that soon.
And I am totally digging the new trailer for The Last Airbender, seen here at Hero Press. http://www.heropress.net/2010/02/other-avatar.html
Sunday, February 7, 2010
Thursday, February 4, 2010
Prince Mamuwalde for Witch Girls Adventures
I introduced Mamuwalde for the Unisystem game systems (Ghosts of Albion, Buffy, Angel), but in truth, he works great for nearly any system that is modern horror.
Given that Dracula is set up as a potential threat to the students of Willow-Misst School I think adding Mamuwlade to Witch Girls Adventures is a great idea. He can work as an antagonist. The girl's favorite teacher is on cloud nine after meeting this suave handsome royal prince and all he can think of is her. Of course the prince is Mamuwalde and the teacher in question is the reincarnation of his bride Luva. Trouble is only the Stars can see him as a dangerous vampire, their teacher is too far gone.
Or even as an ally. Maybe after he is defeated in the above scenario the cast forgets him till they have to battle Vlad Dracula. They discover that Vlad had another great enemy not named Van Helsing. Can the Stars convince the Prince to fight the Count for them? Could you imagine that clash of the titans? Two vampire lords fighting to the death and knowing the fate of the school rests on who wins?
Lots of potential here for drama.
Prince Mamuwalde
Rank: 5
Age: 230 (as a vampire)
Location: Currently lives in Los Angeles, has homes in New York and New Orleans
Motivation: Find Luva
Body: d12
Mind: d8
Senses: d10
Will: d10
Social: d12
Magic: d10
Life Points: 24
Reflex: 15
Resist Magic: 13
Zap Points: 20
Skills: Athletics +5, Basics +8, Fighting +8, Mythology +8, Hear +6, Leader +4, Look +8, Track +5, Mundane Etiquette +8, Mysticism +7
Traits: Gloomy, Warrior, Vampire
Hypnosis: Mamuwalde can hypnotize others whom he can best in a Will die vs. Will die roll. If Mamuwalde wins, that person is under his power for 24 hours.'
Magic Immunity: Mamuwalde is immune to Alteration, Mentalism and Necromancy type magics.
Shape Shift: Mamuwalde can become a bat or wolf at will.
Special Immortality: Mamuwalde had been cursed by Dracula to live forever, but a Voodoo curse in early 70's made this true. Now Mamuwalde can be killed by anything that can kill a vampire, but he returns from the dead after 3 days. He can only be truly killed if he finds the inner peace he seeks with being reunited with his love Luva.
Attacks
Bite: 10 damage and drains a person of all Life and Zap points.
Claws: 9
Given that Dracula is set up as a potential threat to the students of Willow-Misst School I think adding Mamuwlade to Witch Girls Adventures is a great idea. He can work as an antagonist. The girl's favorite teacher is on cloud nine after meeting this suave handsome royal prince and all he can think of is her. Of course the prince is Mamuwalde and the teacher in question is the reincarnation of his bride Luva. Trouble is only the Stars can see him as a dangerous vampire, their teacher is too far gone.
Or even as an ally. Maybe after he is defeated in the above scenario the cast forgets him till they have to battle Vlad Dracula. They discover that Vlad had another great enemy not named Van Helsing. Can the Stars convince the Prince to fight the Count for them? Could you imagine that clash of the titans? Two vampire lords fighting to the death and knowing the fate of the school rests on who wins?
Lots of potential here for drama.
Prince Mamuwalde
Rank: 5
Age: 230 (as a vampire)
Location: Currently lives in Los Angeles, has homes in New York and New Orleans
Motivation: Find Luva
Body: d12
Mind: d8
Senses: d10
Will: d10
Social: d12
Magic: d10
Life Points: 24
Reflex: 15
Resist Magic: 13
Zap Points: 20
Skills: Athletics +5, Basics +8, Fighting +8, Mythology +8, Hear +6, Leader +4, Look +8, Track +5, Mundane Etiquette +8, Mysticism +7
Traits: Gloomy, Warrior, Vampire
Hypnosis: Mamuwalde can hypnotize others whom he can best in a Will die vs. Will die roll. If Mamuwalde wins, that person is under his power for 24 hours.'
Magic Immunity: Mamuwalde is immune to Alteration, Mentalism and Necromancy type magics.
Shape Shift: Mamuwalde can become a bat or wolf at will.
Special Immortality: Mamuwalde had been cursed by Dracula to live forever, but a Voodoo curse in early 70's made this true. Now Mamuwalde can be killed by anything that can kill a vampire, but he returns from the dead after 3 days. He can only be truly killed if he finds the inner peace he seeks with being reunited with his love Luva.
Attacks
Bite: 10 damage and drains a person of all Life and Zap points.
Claws: 9
WotC does Retro? Clones go Advanced? Up is Down!
Well a few things going on have the OSR on notice and many are ready with the "I told you so!"s.
The big one of course is the new Dungeons & Dragons Essentials, which is everything you need to play the D&D 4th Ed game in a basic, condensed form, with counters and dice all in a red box. So. A Basic Set in a Red Box. Sound familiar?
More about that can also be read here, http://daegames.blogspot.com/2010/02/essentials.html
That and a new Gamma World game is coming out, Castle Ravenloft gets the board game treatment that sounds almost like it is solo-D&D, and even D&D 4 evangelist (and I mean that in a good way) Mike Mearls is going on about how the best way to write a D&D 4 adventure is do it in OD&D or BD&D first.
What is cool about all of this is that Wizard's sees that the OSR is a vital community and has their finger, well maybe not the pulse, but a pulse of the gamer community as well. Call it what you like, I call it cool.
And moving at least into the 80's, the one of the OSR darlings, Goblinoid Games, has released their expansions to Labyrinth Lord, the Advanced Edition companion. A game that bridges the gap between the "Basic" and "Advanced" games of the Golden Age.
I grabbed the "artless" version since I am not sure what I doing in or with the OSR "Basic" scene these days, but this book is really cool. I am reminded of the old days of sitting in my bed room roughly age 11 and trying to figure out why my Expert Set Cleric was not the same as the one I was reading in the Player's Handbook and not figuring out why. This is not a D&D Rosetta Stone by any means, but it is a good translator. I would have loved this game back then and today, well I still think it is pretty damn awesome.
I like it much more than OSRIC and it might even replace Basic Fantasy RPG as my Basic go-to-game-clone. Which, oddly enough had replaced LL in the same context.
Now of course I am itching to write up a witch for Basic and Advanced versions of the "Greatest Fantasy Roleplaying Game of all Time"
The big one of course is the new Dungeons & Dragons Essentials, which is everything you need to play the D&D 4th Ed game in a basic, condensed form, with counters and dice all in a red box. So. A Basic Set in a Red Box. Sound familiar?
More about that can also be read here, http://daegames.blogspot.com/2010/02/essentials.html
That and a new Gamma World game is coming out, Castle Ravenloft gets the board game treatment that sounds almost like it is solo-D&D, and even D&D 4 evangelist (and I mean that in a good way) Mike Mearls is going on about how the best way to write a D&D 4 adventure is do it in OD&D or BD&D first.
What is cool about all of this is that Wizard's sees that the OSR is a vital community and has their finger, well maybe not the pulse, but a pulse of the gamer community as well. Call it what you like, I call it cool.
And moving at least into the 80's, the one of the OSR darlings, Goblinoid Games, has released their expansions to Labyrinth Lord, the Advanced Edition companion. A game that bridges the gap between the "Basic" and "Advanced" games of the Golden Age.
I grabbed the "artless" version since I am not sure what I doing in or with the OSR "Basic" scene these days, but this book is really cool. I am reminded of the old days of sitting in my bed room roughly age 11 and trying to figure out why my Expert Set Cleric was not the same as the one I was reading in the Player's Handbook and not figuring out why. This is not a D&D Rosetta Stone by any means, but it is a good translator. I would have loved this game back then and today, well I still think it is pretty damn awesome.
I like it much more than OSRIC and it might even replace Basic Fantasy RPG as my Basic go-to-game-clone. Which, oddly enough had replaced LL in the same context.
Now of course I am itching to write up a witch for Basic and Advanced versions of the "Greatest Fantasy Roleplaying Game of all Time"
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