Monday, May 11, 2009

Family D&D Night

The board game companies have been trying to sell us "Family Game Night" for a while. Generally speaking I am ok with this. You get to spend a nice evening at home with people you love and have fun. Not to mention the merits of it being much cheaper. Star Trek + Popcorn for 4 = A lot more than my RPG budget for the month. Plus I can have popcorn at FGN and not have it covered in palm or coconut oils.

So recently we tried out Family D&D Night last weekend and it was a huge success.

We got together with another family we do a lot of thing with. Their boys are the same ages as ours so that is always nice and Greg, the father, is my regular DM (and I am his regular Ghosts of Albion Director). So we had 4 adults, him, I and our wives, plus all of our kids, three boys age 9 and two boys age 6. We got together in my new game room for a night of D&D 4. It was a lot of fun. My youngest didn't like the character he had, so Greg had a back up (was supposed to be my character I think) that he liked better. He played an archer build Ranger, I was playing an-alternate reality version of the warlock I play in the "big guys game", my oldest had his dragonborn paladin he has been asking me to play since we went and got the 4e books at midnight last year together. And my wife got to play a fighter, her first real character and real game. We had elves, tielflings, a sneaky little halfling and a bunch of humans.

We explored some old ruins were we suspected that two boys got lost. Morality tale for our little ones? Maybe. But it did bother the youngest in the crowd. But what was really fun was see what everyone else would do. My youngest and Greg's youngest hated it if any kobolds attacked their moms. To the point of they wanted to attack the very ones that did it. My oldest, who I have been playing 3.x with for a while, REALLY got into it. He was disappointed that his natural 20 was not double damage (as it is in our games) but got over it when he figured out it meant max damage. Plus once a kobold next to him got bloodied he shouted with excitement "I can use my Dragon rage on him now!!". My wife REALLY had fun, it also helps that I had a really cool looking mini for her to use, and yes I am letting her keep it. She was glad her character was so effective in the battle. I had decided to remain understated in this adventure to allow others to shine. That was a good choice cause I seriously doubt I rolled higher than a "3" all night long.

Everyone had so much fun that my wife and two kids had to go to my favorite local game store the very next day so they could have their own dice. My oldest had his own, but I could tell him no while my wife picked out three new sets. They got dice bags too, something I never even got for myself till I had been playing for years.

I bought a new d20. No more "3"s for me.


 

To all my gamer friends out there with families. Have you done Family D&D (RPG) night? How did it go for you?

Friday, May 1, 2009

Old School Bender

I went on an Old School Bender this last week. Not like the kind I did in college (too old for chemical joy), but Old School RPGs.

click for larger view

Within the last couple of weeks, and especially last week I picked up Labyrinth Lord, Basic Fantasy, Monsters of Myth, the Spellcraft & Swordplay boxed set, Spellcraft & Swordplay Pocket Ed and Monstrous Mayhem Pocket Ed

I want to say a bit about each of these.

Labyrinth Lord

What can I add here? It’s B/X. It’s cool. And I want to run this sometime. My only wish is I grabbed the Alternate cover, but I do like the purple.

Basic Fantasy

This was the “new” for me. I had gushed (somewhat embarrassingly so) about Labyrinth Lord, but I have mostly ignored this one. Well flipping through it I finally know what I am going to use this for. BF is a nice implementation of a stepping stone between Basic D&D and Advanced D&D. Back when I was playing B/X a lot of my friends were playing AD&D 1st ed, given my age I was confused about why two very similar games had such differences. Well like most I went on to AD&D. Now when I play or read B/X or BECMI rules, I want to preserve that nice 1981 feeling; so Elf is a race AND a class. Basic Fantasy splits them back up ala AD&D. This is actually kind of cool. If ever I wanted an nice blend of Basic and Advanced, then Basic Fantasy will be my game. I might house rule a few things, like go more with AD&D hit dice and other AD&D circa 1980 ideas. Plus the Basic Fantasy website has a ton of free supplemental documents to make this even more of a solid D&D and AD&D hybrid. Sure, I still have my old Blue Basic book, but I do like this game’s feel and approach.

Of course I will need some monsters.

Monsters of Myth

AKA AD&D Monster Manual III. Sure there are more monsters in *D&D than I will EVER, EVER use, but reading about monsters? No I can’t ever have enough. Thankfully there is Monsters of Myth from some of the guys that gave us OSRIC. So this is for “1st Edition” games, but a little tweaking and it works great for a LL/BF game. Not all the monsters are great of course, nature of the hmm…beast. But there is enough here to keep a 30+ year old vet like me going “wow, that is neat!”. Big selling point, my son loved the cover.

Spellcraft & Swordplay

Gotta support the home team here. So I picked up the Pocket Editions of the Spellcraft & Swordplay rules, both the core and the Monstrous Mayhem books. I also got my limited editions boxed set, with three books, character sheets, dice, reference pages and card. Like the others this one has filled me with no end of geek joy. But while I’ll freely mix and match items above with their spiritual ancestors (B/X and AD&D), I think I am going to keep Spellcraft & Swordplay separate; it’s own thing. The nice thing about all of these games is they can be played on their own or in conjunction with each other with some tinkering. Spellcraft & Swordplay is fine on its own doing its own thing. While I’ll happily play any game with my kids, I think this one works best with some veteran gamers. Ones that remember the “Old Ways” and can really sit back and enjoy the feel of this game. Looking up at that picture I realize I didn’t include the dice I got with the boxed set.

I do have a campaign setting that I think Spellcraft & Swordplay is perfect for. In fact it is a setting I have tried to build under d20, Unisystem and True20 and each time it felt a little off. With that I think Spellcraft & Swordplay will stop being a “nostalgia game” and move into the de-facto rules for my setting that I have been mulling around and playtesting for years. I just you get as big a kick out of it as I do.

Now all I need is a set of old-school looking dice to use with all of them; a couple of d6s, no d10, but rather a d20 numbered from 0-9 in one color and 0-9 in another color. And white. The dice need to be white to symbolize a return to innocence. Or something.

OH. I don’t have my Swords & Wizardry book up there since it hasn’t come in yet. S&W does share the same simplicity of S&S. Though in feel S&W does remind me of say OD&D, 2nd Edition. And I forgot to add my Wayfarers book as well (well in truth a friend has it now and I got that one a while back).

I plan to hit my regular gaming group with all of these rules here soon. Take a day-break from D&D 4 (yes I also play and enjoy D&D 4th edition) to try something else out.

Wednesday, April 29, 2009

Old School RPGs Links

Quick one today.

Links to a bunch of Old School / Retro clone RPG resources.

* Dragonsfoot, http://www.dragonsfoot.org/
Dragonsfoot is a site dedicated mostly to 1st Ed. AD&D.
A forum post on all the games to date, with some information. http://www.dragonsfoot.org/forums/viewtopic.php?f=48&t=35643

* Vedron's Potion Shop
A blog post listing some of the same info in detail.
http://vedronspotionshop.blogspot.com/2009/04/retro-clones.html

* RetroRoleplaying
A site for, well, Retro Roleplaying.
http://www.retroroleplaying.com/content/retro-clones

* Old-School Renaissance Gorup on Lulu
A collection of the Lulu merchants selling old school games.
http://stores.lulu.com/oldschoolren

Tim