A while back I talked about how my players in the Order of the Platinum Dragon are splitting off for one level (14 to 15) to do something different with each of their characters. We have jokingly referred to as a "vision quest" but in the Mythos of my game world it would be more appropriate to call them "Secret Journies".
They are trapped in the Abyss and each one will visit a different demon world before they hook back up on the Demonweb. I have no issues with them finding each other across the Abyss; they just will. A random encounter with a Chaos Stone has them all linked with a minor form of telepathy.
In one case one of the Paladins and the Fighter will be visiting Liberation of the Demon Slayer. The sorcerer will be going to Têhom, the Abyssal layer that had belonged to Tiamat. Likely he will bring her back to life. And the others... I have no clue yet.
I know I need one that is a savage world, maybe one with Dragon-lords.
So I dove into my archive at DriveThruRPG to see what might work.
Liberation of the Demon Slayer
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.
There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.
If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon-killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.
I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.
In my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.
Lair of the Demon Princess
38 pages. Full color.
This is an older adventure designed for D&D 3.0/d20.
Part 2 of 2 adventures it can easily be run on it's own. The positive features of this adventure are some new monsters, and use of old monsters in interesting ways. In fact one of the things I liked most about this was the creative use of use of a Vrock and a Succubus as the main bad guys. This adventure reminds us that demons need to be played as an intelligent monster. Bloodthirsty agents of rage and destruction, but intelligent.
The adventure is fine, I think it might be a bit easy for the listed levels of 8-12. The layout of the module could use a little more work and some the art comes out as blurred or pixelated.
Against the Cult of the Bat God
A while back my players ran into the Demon Bat-God Camazotz. He managed to get away with the what he thought was the heart of the Sun God (it was his liver). Since then my players have been itching for a rematch against him. This adventure might just be the thing.
While the creature here is listed as "Servant of the Bat God" a little tweaking and I could make this into a coastline being terrorized by the Bat God himself.
The characters have three days to complete their task, so it's a nice tight adventure, exactly what I want, and it weighs in at just under 60 pages.
In any case there is a lot of good stuff here to use.
B1 Journey to Hell
I bought it on a whim based solely on level and "hell". First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still). The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page. It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.
Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
After dealing with the Queen of Spiders, maybe the Queen of Ants would be fun.
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.
BTL005: Brave the Labyrinth - Issue #5
An OSR Zine, but filled with more useful content than some books.
We get a new Elvish-Demon Lord, some elf-sub races and a castle to adventure in. I immediately decided that all of these are connected and the Demon Lord, Erebus has these elves in his castle.
There are some patron saints of Good. Some magical tools and some new lycanthropes.
Going Through Forbidden Otherworlds
Going Through Forbidden Otherworlds, or GTFO (cute huh) is again a case of me getting something that is exactly what I need. While I am not going to play it as-is, there is a tweak mentioned in the book itself that works perfectly for me. In fact, a lot of this book works perfectly for me and my next set of adventures. I can't believe I am saying this, but I will turn up the gore factor in this Lamentations product for my needs.
Not a real fan of the art inside but I see why it works for this.
There are plenty more. I just need a few. One for the cleric/paladin and fighter, one for the Dragonborn paladin, one for the Dragonborn sorcerer, one for the two elves (a thief and ranger) with maybe the half-pixie NPC (Brave the Labyrinth is looking like a good choice for them).
This is going to be a fun winter!
Wednesday, September 5, 2018
Thursday, August 30, 2018
Sleeping Not Yet Dead
Well, nowhere near dead really and not sleeping either (no worries, I am going to doctor next week) but I can't help but use a Jefferson Starship quote.
I might not be posting as much, but be assured I am busy.
In fact here is a bit of teaser. No here are two.
I have lost track of how many new spells, magic items, occult powers and monsters I have written for these two.
I am hoping to open 2019 with some new fun stuff, like my love letter to 80s horror, Völlig Losgelöst and Space Truckers.
I might not be posting as much, but be assured I am busy.
In fact here is a bit of teaser. No here are two.
Coming Halloween 2018
Coming Winter 2018
I have lost track of how many new spells, magic items, occult powers and monsters I have written for these two.
I am hoping to open 2019 with some new fun stuff, like my love letter to 80s horror, Völlig Losgelöst and Space Truckers.
Friday, August 24, 2018
Kickstart Your Weekend: Code of The Savage RPG
Spend anytime here and you know I love the 80s. I am also a fan a video games, even if I don't talk about them much.
This game though looks like a lot of fun and worth mentioning here.
Code of The Savage RPG
https://www.kickstarter.com/projects/2106227726/code-of-the-savage-rpg
It looks like a lot of fun and I like the NPC option to have yourself as an NPC in the game.
They are in their final hours, so check them out.
This game though looks like a lot of fun and worth mentioning here.
Code of The Savage RPG
https://www.kickstarter.com/projects/2106227726/code-of-the-savage-rpg
It looks like a lot of fun and I like the NPC option to have yourself as an NPC in the game.
They are in their final hours, so check them out.
Wednesday, August 22, 2018
Saturday, August 18, 2018
#RPGaDAY2018 DAY 18: Art that inspires your game.
Day 18, Second Weekend.
DAY 18: Art that inspires your game.
There is a lot of art out there that inspires what I do.
For starters, I LOVE old woodcut artwork and early prints dating from the witch craze.
Something about them really transports me back in time. Yeah it's the junk-art of it's day but something really grabs about it.
I also love the 1970's Occult Revival. While most of that are photographs, but there is still look here I want to capture in my own games.
Among the "names" of this time is Rosaleen Norton, the Witch of King's Cross.
And at last. The 80s with Larry Elmore.
DAY 18: Art that inspires your game.
There is a lot of art out there that inspires what I do.
For starters, I LOVE old woodcut artwork and early prints dating from the witch craze.
Something about them really transports me back in time. Yeah it's the junk-art of it's day but something really grabs about it.
I also love the 1970's Occult Revival. While most of that are photographs, but there is still look here I want to capture in my own games.
Among the "names" of this time is Rosaleen Norton, the Witch of King's Cross.
And at last. The 80s with Larry Elmore.
Friday, August 17, 2018
#RPGaDAY2018 DAY 17: Describe the best compliment you've had gaming.
What do we have today?
DAY 17: Describe the best compliment you've had gaming.
I have had some FANTASTIC experiences while playing games.
I used to run Ghosts of Albion games at Gen Con a lot. Every year I would get the same group playing my games. They told me, and others have as well, that would play ANY game I would run.
I thought that was a nice compliment. These guys came from thousands of miles it was my games they enjoyed the most.
Interestingly enough, after I stopped running Ghosts (to enjoy the con more with my family) I played in a Buffy/Supernatural game. The same guys were that too.
In that game, I got praise from the GM for playing the best Piper she ever had.
DAY 17: Describe the best compliment you've had gaming.
I have had some FANTASTIC experiences while playing games.
I used to run Ghosts of Albion games at Gen Con a lot. Every year I would get the same group playing my games. They told me, and others have as well, that would play ANY game I would run.
I thought that was a nice compliment. These guys came from thousands of miles it was my games they enjoyed the most.
Interestingly enough, after I stopped running Ghosts (to enjoy the con more with my family) I played in a Buffy/Supernatural game. The same guys were that too.
In that game, I got praise from the GM for playing the best Piper she ever had.
Kickstart Your Weekend: 5th Edition Players Guide to Aihrde
I want to feature this one again because it just looks like so much fun.
5th Edition Players Guide to Aihrde
https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde?ref=otherside
I LOVE Castles & Crusades. I Love 5th Edition. But right now all I can get people to play is 5e. So this feels like a good compromise.
Plus there are still plenty of stretch goals to unlock!
5th Edition Players Guide to Aihrde
https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde?ref=otherside
I LOVE Castles & Crusades. I Love 5th Edition. But right now all I can get people to play is 5e. So this feels like a good compromise.
Plus there are still plenty of stretch goals to unlock!
Thursday, August 16, 2018
#RPGaDAY2018 DAY 16: Describe your plans for your next game.
What do we have today?
DAY 16: Describe your plans for your next game.
The Order of the Platinum Dragon are going to be split up in the Abyss and need to work to get back to each other. One of the characters, the Dragonborn Paladin will actually be sent back in time to Abier the lost world of the Forgotten Realms to fight the Dragon lords. It should be a lot of fun.
I am working with the players now to figure out where each of their characters go. Someplace nasty to be sure!
Can't wait to do my Year in the Abyss!
DAY 16: Describe your plans for your next game.
The Order of the Platinum Dragon are going to be split up in the Abyss and need to work to get back to each other. One of the characters, the Dragonborn Paladin will actually be sent back in time to Abier the lost world of the Forgotten Realms to fight the Dragon lords. It should be a lot of fun.
I am working with the players now to figure out where each of their characters go. Someplace nasty to be sure!
Can't wait to do my Year in the Abyss!
Wednesday, August 15, 2018
The Witch of Loch-Durnan
One of the things I love about GenCon are the booths selling cheap games. There are lots books from the dismal 90s and a ton from the dawn of the d20 boom.
The Witch of Loch-Durnan was from the d20 dawn published by Mystic Eye Games who had a lot of cool books back then, some I still use.
This book though has vexed me.
First look at that Jhoneil Centeno art. I can't recall seeing his work before or since.
Then I could never find it online at a decent price and there is no PDF to be had for money or love.
The 72-page adventure was written by Andrew Thomson. It is for four characters 5th to 7th level for the 3.0 flavor of the d20 system. There are some new monsters or more to the point a system of generating new mutations of monsters like scorpion dogs and goat men.
Then there is the eponymous witch herself.
Mellie, is the witch of Loch-Durnan. She is also the central figure of this adventure. Reading this makes me realize that this might in fact be the missing piece of my War of the Witch Queens adventures. She certainly is worthy to join their ranks.
Mellie - The Witch of Loch-Durnan
for The Witch: A sourcebook for Basic Edition fantasy games
Female Half-elf
Witch 4th-level, Chaotic Neutral
White Witch* Tradition
Flock of the Moon Sisters Coven
Abilities
Strength: 14
Dexterity: 14
Constitution: 10
Intelligence: 10
Wisdom: 16
Charisma: 17
Saving Throws
Death Ray: 13
Magic Wands: 14
Paralysis or Turn to Stone: 13
Dragon Breath: 16
Spells: 15
+2 to magic based saves
Hit Points: 12
AC: 8
To hit AC 0: 19
Occult Powers
Familiar:
Spells
Cantrips (5): Dancing Lights, Detect Magic, Ghost Sounds, Mend Minor Wounds, Message
First (2+2): Charm Person, Mend Light Wounds, Protection from Spirits, Speak with Animals
Second (2+2): Augury, Evil Eye, Knock, Mind Obscure
*The White Witch is a type of witch featured int he Hunt the Rise of Evil campaign from Mystic Eye Games. It is pretty much what you think a white witch is. Non-evil, focused on healing, protection, and divination magic.
Pretty close to her d20 counterpart. I like it! Can't wait to use her as a Witch Queen!
The Witch of Loch-Durnan was from the d20 dawn published by Mystic Eye Games who had a lot of cool books back then, some I still use.
This book though has vexed me.
First look at that Jhoneil Centeno art. I can't recall seeing his work before or since.
Then I could never find it online at a decent price and there is no PDF to be had for money or love.
The 72-page adventure was written by Andrew Thomson. It is for four characters 5th to 7th level for the 3.0 flavor of the d20 system. There are some new monsters or more to the point a system of generating new mutations of monsters like scorpion dogs and goat men.
Then there is the eponymous witch herself.
Mellie, is the witch of Loch-Durnan. She is also the central figure of this adventure. Reading this makes me realize that this might in fact be the missing piece of my War of the Witch Queens adventures. She certainly is worthy to join their ranks.
Mellie - The Witch of Loch-Durnan
for The Witch: A sourcebook for Basic Edition fantasy games
Female Half-elf
Witch 4th-level, Chaotic Neutral
White Witch* Tradition
Flock of the Moon Sisters Coven
Abilities
Strength: 14
Dexterity: 14
Constitution: 10
Intelligence: 10
Wisdom: 16
Charisma: 17
Saving Throws
Death Ray: 13
Magic Wands: 14
Paralysis or Turn to Stone: 13
Dragon Breath: 16
Spells: 15
+2 to magic based saves
Hit Points: 12
AC: 8
To hit AC 0: 19
Occult Powers
Familiar:
Spells
Cantrips (5): Dancing Lights, Detect Magic, Ghost Sounds, Mend Minor Wounds, Message
First (2+2): Charm Person, Mend Light Wounds, Protection from Spirits, Speak with Animals
Second (2+2): Augury, Evil Eye, Knock, Mind Obscure
*The White Witch is a type of witch featured int he Hunt the Rise of Evil campaign from Mystic Eye Games. It is pretty much what you think a white witch is. Non-evil, focused on healing, protection, and divination magic.
Pretty close to her d20 counterpart. I like it! Can't wait to use her as a Witch Queen!
#RPGaDAY2018 DAY 15: Describe a Tricky RPG experience you enjoyed.
Here we are, the half-way mark!
DAY 15: Describe a Tricky RPG experience you enjoyed.
Back in my later college days, my old High School DM had moved down to my own. We were not gaming together at this point; I was working on getting into grad school and he had a new girlfriend if I remember right.
But anyway he invited me over to help him run the "Nightmares of Barovia" adventure option found in I10: Ravenloft II House on Gryphon Hill.
He introduced me to his group and we began. I ran Ravenloft II and everytime they characters fell asleep he would pick up with the same characters in Ravenloft I6.
We had to keep track of various things that players were totally oblivious too.
We played it at a marathon session over a Halloween Weekend. This was back when my school (SIU) through some pretty notorious Halloween parties, but the city had shut it all down the university was send everyone home.
The adventures were great, individually. Together...welll I don't think anyone at TSR actually ran the "Nightmare" option. But it was great. Though by hour 36-38 I was done.
Still it was hard, lots of juggling and so, so much fun as a DM. I would do it again in the drop of a hat, but I'dd need someone that whose style would be a good match for this. Plus we would need to meet ahead to discuss how to handle things not covered in the two adventures.
I'd also need a group of players that know of Strahd, but never played anything with him in it. Or at least never played I6 or I10.
It would be fantastic!
DAY 15: Describe a Tricky RPG experience you enjoyed.
Back in my later college days, my old High School DM had moved down to my own. We were not gaming together at this point; I was working on getting into grad school and he had a new girlfriend if I remember right.
But anyway he invited me over to help him run the "Nightmares of Barovia" adventure option found in I10: Ravenloft II House on Gryphon Hill.
He introduced me to his group and we began. I ran Ravenloft II and everytime they characters fell asleep he would pick up with the same characters in Ravenloft I6.
We had to keep track of various things that players were totally oblivious too.
We played it at a marathon session over a Halloween Weekend. This was back when my school (SIU) through some pretty notorious Halloween parties, but the city had shut it all down the university was send everyone home.
The adventures were great, individually. Together...welll I don't think anyone at TSR actually ran the "Nightmare" option. But it was great. Though by hour 36-38 I was done.
Still it was hard, lots of juggling and so, so much fun as a DM. I would do it again in the drop of a hat, but I'dd need someone that whose style would be a good match for this. Plus we would need to meet ahead to discuss how to handle things not covered in the two adventures.
I'd also need a group of players that know of Strahd, but never played anything with him in it. Or at least never played I6 or I10.
It would be fantastic!
Tuesday, August 14, 2018
#RPGaDAY2018 DAY 14: Describe a failure that became amazing!
Day 14, We are at the two-week mark!
Today is day 14 and the question is Describe a failure that became amazing!
Hmm. That's a cool question really.
We have all had failures and some of mine have been spectacular failures!
One of mine was this old combat simulator we were working on for the Tandy Color Computer in BASIC. The first big run a black dragon attacked my ninja, basically pulping him in the first attack and then spending the next 400 hp of damage in attacks on my poor dead ninja!
It was quite amusing to watch.
Another great failure was the first magic system of Ghosts of Albion. I had been challenged with improving on the already great magic system from the Buffy game. Version 1.0 was not it. Version 1.0 had some additional rolls and other effects but it was all noise. More to the point in the playing these extra fiddly bits slowed down play to a breaking point.
My playtesters were gleeful. But, I did tell them to break it, and they did.
I went home with the tattered bits of my game and my pride and sat in front of my monitor, clueless about what to do next. When it hit me it was like lightning! I trimmed it down and made it faster. And now the magic system is the jewel in the crown of Ghosts!
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Hmm. That's a cool question really.
We have all had failures and some of mine have been spectacular failures!
One of mine was this old combat simulator we were working on for the Tandy Color Computer in BASIC. The first big run a black dragon attacked my ninja, basically pulping him in the first attack and then spending the next 400 hp of damage in attacks on my poor dead ninja!
It was quite amusing to watch.
Another great failure was the first magic system of Ghosts of Albion. I had been challenged with improving on the already great magic system from the Buffy game. Version 1.0 was not it. Version 1.0 had some additional rolls and other effects but it was all noise. More to the point in the playing these extra fiddly bits slowed down play to a breaking point.
My playtesters were gleeful. But, I did tell them to break it, and they did.
I went home with the tattered bits of my game and my pride and sat in front of my monitor, clueless about what to do next. When it hit me it was like lightning! I trimmed it down and made it faster. And now the magic system is the jewel in the crown of Ghosts!
Monday, August 13, 2018
#RPGaDAY2018 DAY 13: Describe how your play has evolved
Lucky Day 13!
My play has evolved?
Well for starters as a GM I no longer try to memorize rules. Instead, I go for ease of play and general rulings. For modern games that is pretty easy to do. D20 systems are all d20 + mods compare to a TN. Unisystem is similar.
So I try to be more relaxed and let the game flow. If that also means that the game goes in interesting places I had not planned, cool! Let's see where we are going.
I guess too I work more with the players than against them
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Well for starters as a GM I no longer try to memorize rules. Instead, I go for ease of play and general rulings. For modern games that is pretty easy to do. D20 systems are all d20 + mods compare to a TN. Unisystem is similar.
So I try to be more relaxed and let the game flow. If that also means that the game goes in interesting places I had not planned, cool! Let's see where we are going.
I guess too I work more with the players than against them
Sunday, August 12, 2018
#RPGaDAY2018 DAY 12: Wildest Character Concept
Day 12!
So for wildest Character concept. Hmm.
Wild is relative I think. But the oddest mix is one of my current characters, Rowan. She is a dual classed Warlock and Paladin. Now you might not think those work together, but they do in the Old Faith. Her paladin part is a Paladin of the Old Faith. Her warlock pact is a fey Pact of the sword.
She is like a witch guardian or a green knight.
So far she is working out great!
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Wild is relative I think. But the oddest mix is one of my current characters, Rowan. She is a dual classed Warlock and Paladin. Now you might not think those work together, but they do in the Old Faith. Her paladin part is a Paladin of the Old Faith. Her warlock pact is a fey Pact of the sword.
She is like a witch guardian or a green knight.
So far she is working out great!
Saturday, August 11, 2018
#RPGaDAY2018 Day 11: Wildest Character Name
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