Yesterday I talked about how my Nentir Vale/Demon Slayers 5e game is a reboot of my 4e game and I will be adding more 4e elements to it.
Today I spent some time with D&D 4e Essentials to see what I could glean from that.
I know a lot of people had problems with 4e. I was not one of those people. I liked 4e and really wanted to give it more time.
5e is so flexible that there is so much you can do to it and it won't break the system. 4e was a very tight game, so tight that pulling out one piece had some serious impacts.
I am hoping that this will not break 5e; I doubt it will.
Bloodied in 5e
When a creature or character is reduced to half their HP or less (rounding down) they are bloodied. This can trigger a number of actions. I want to mix as much 4e and 5e as I can here.
Characters
These are taken from Dungeons & Dragons Player Essentials: Heroes of the Forgotten Kingdoms.
Dragonborn
When you are bloodied you may invoke your Dragonborn Fury. You gain a +1 racial bonus to attack rolls.
Half-Orc
When you are bloodied during an encounter you may invoke your Half-Orc Resilience. The first time you are bloodied during an encounter you gain temporary hp equal to your Proficiency Bonus + your Constitution modifier.
Tieflings
Bloodhunt: You gain a +1 racial advantage on attack rolls against bloodied targets.
Monsters
All of these creatures (for the most part) come from Dungeons & Dragons Essentials: Monster Vault.
Aboleth Overseer
Psychic Slime (standard; recharges when first bloodied)
Angel
Angelic Presence: When not bloodied attacks against the angel are at Disadvantage.
Beholder
Death Ray (necrotic): If the target is bloodied before or after the attack, it is also dazed (save ends).
Blood Fiend
The blood fiend gains combat advantage against any living bloodied enemy.
Bulette
When bloodied the creature burrows underground and uses it's Second Wind.
Demon, Babu
Bite: The target also takes ongoing 5 acid damage, or ongoing 10 acid damage if the babau is bloodied (save ends).
Demon, Hezrou
Noxious Stench: Any enemy that makes an attack while in the aura takes 10 poison damage, or 20 poison damage while the hezrou is bloodied.
Demon, Marilith
Weapon Dance (melee): Recharge when first bloodied. Can attack again.
Demon, Vrock
Spores of Madness: DC 20 Wisdom Save to enemies within 5'. On a failed save 3d10+6 Poison damage and the target is dazed. Successful save, half damage.
Demon, Balor
Flaming Body: Normally aura is 2 squares or 10 feet. When bloodied it expands to 3 squares/15 feet. Any enemy that starts its turn in the aura takes 10 fire damage, or 20 fire damage while the balor is bloodied.
Devil, Kyton
Chains of Vengeance: The devil can attack with it's chains twice.
Dragon (all)
Bloodied Breath: When first bloodied the dragon can recharge and use it's breath weapon.
When Bloodied a Dragon can critical on 18-20.
Drake, Rage
When bloodied the rage drake has Advantage on attacks.
Eye of Flame
Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) Close burst 2; DC 20 Dexterity save; 2d8 + 6 fire damage.
Gnoll
Blood Frenzied: The gnoll adds their Proficiency bonus to damage to all melee attacks when bloodied.
Golem, Flesh
When bloodied the golem can make a slam attack at Advantage.
Hag
When bloodied make one additional claw attack.
Lizard Folk
Additional tail sweep attack (1d6) when first bloodied.
Lycanthrope, Werewolf
Attack advantage on bloodied targets.
Proficiency bonus added to damage when bloodied.
Ochre Jelly
When bloodied the creature splits into two creatures, each with hit points equal to one-half its
current hit points. Effects on the original ochre jelly do not apply to the second one.
(this is in addition to the split described in the 5e MM).
Owlbear
Stunning Screech: When bloodied the owlbear will Screech (close blast, 15'). DC 15 Constitution save or be stunned.
Vampire
The vampire takes damage while bloodied they become insubstantial and gains fly speed 60'. The vampire cannot attack or use cloud of bats. This effect lasts for 1 hour or until the vampire ends it as a minor action.
The vampire has combat Advantage on bloodied targets.
I am not sure how all of these will work out. In many cases, the monsters are now more deadly. I might need to compensate with a bonus of 5 to 10 XP.
If it works well my son has offered to do more of these for me.
Tuesday, June 19, 2018
Monday, June 18, 2018
Father's Day Weekend Gaming
Had a fairly packed weekend game wise.
Friday was our local Public Library sale. Sometimes we can find some gems, but this time all we found was this book on potions.
Saturday was Free RPG Day. We all went and got some books. Of course, we still ended up buying a bunch of stuff too.
Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers. The Demon Slayers found some more clues and are headed to the Well of Demons now.
We want to add more 4e feel to this game. Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.
I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats. I think that might be fun. Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.
For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:
Every character should have a theme song.
Friday was our local Public Library sale. Sometimes we can find some gems, but this time all we found was this book on potions.
Saturday was Free RPG Day. We all went and got some books. Of course, we still ended up buying a bunch of stuff too.
Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers. The Demon Slayers found some more clues and are headed to the Well of Demons now.
We want to add more 4e feel to this game. Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.
I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats. I think that might be fun. Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.
For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:
Every character should have a theme song.
Friday, June 15, 2018
Kickstart Your Weekend: Harvesters
Troll Lords does great Kickstarters. This one is no exception.
Harvesters the Role Playing Game
https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
From the Kickstarter:
In any case, this looks like fun.
Harvesters the Role Playing Game
https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
From the Kickstarter:
WHAT IS HARVESTERS?This would have been great when my kids were little. But I still think it would be a lot of fun.
Harvesters is a complete all-in-one table top role playing game packaged in a stout box, with rules, dice, adventures and maps!
Begin an epic journey in the rugged tracks of unlikely heroes. Enter the world of Harvesters, where badgers, rabbits, squirrels, and otters launch into adventures of epic wonder. Here, the smallest of creatures take on the roles of the greatest heroes: Knights, Druids, Clerics, Rogues, Wizards, and Fighters. Together, they tackle the greatest of exploits, from rescuing the princess to finding lost treasure. You'll find no humans here, only animals. They live their daily lives and do work just like humans do in your world. You may find a rabbit as a local constable, or a squirrel as a baker or a mouse as a black smith.
Art by Jim Holloway!
Chose from one of five animals to play: rabbits/hares, squirrels, badgers, otters, and mice.
In any case, this looks like fun.
Labels:
AA,
CnC,
kickstarter
Tuesday, June 12, 2018
OMG: Babylonian, Sumerian and Akkadian, Part 3
I want to wrap up this edition of OMG with some of the missing gods and demons from the Babylonian, Sumerian and Akkadian myths in the Deities & Demigods.
Let's mention an OBVIOUS miss here.
Where is Ereshkigal? The world's first goth-girl and she isn't here? That's a freaking crime in my book. Well, let's fix that. If you want to classify her she belongs to the Sumerian Myths, her cult has been taken over by her husband Nergal by the time of the Babylonian myths.
Ereshkigal
ARMOR CLASS: -4
MOVE: 12"
HIT POINTS: 250
NO. OF ATTACKS: 2
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to poisons, disease, and death causing magic
MAGIC RESISTANCE: 75%
SIZE: M (6')
ALIGNMENT: Neutral Evil
WORSHIPER'S ALIGN: All alignments
SYMBOL: Female with four wings and clawed feet
PLANE: Kur (section of Hades)
CLERIC/DRUID: 15th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST/WITCH: 25th level witch
THIEF/ASSASSIN: 15th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: Nil
S:25 ( + 7, + 14) 1: 20 W: 15 D: 20 C: 23 CH: 25
Animal: Owl
Color: Black
Day of Worship: Friday
Ereshkigal is Queen of the Underworld. Here she keeps the dead and not even the gods can sway her. She has made exceptions, in particular to her sister Innana/Ishtar, but to none other.
Ereshkigal knows all the spells granted by the Sumerian gods, since all secrets come to her. She also knows all the spells of witchcraft, which are of her design. She can cast two spells per round at separate targets if she chooses.
Her rivalry with her sister Innana/Ishtar is legendary.
Ereshkigal would later be syncretized with the Greek Hecate and some of her aspects would also form the story of Lilith. Indeed in my own research time, the Burney Relief has gone from a representation of Lilith (which was tenuous at best) to a representation of Ereshkigal.
She is mentioned in Return to the Keep on the Borderlands and I swear there were other mentions of her in other D&D books, but so far I found nothing.
Pazuzu
Also not present in the D&DG, but certainly a demon of note (and notoriety) is Pazuzu. Good old Pazuzu was the king of the demons of the wind and the bringer of storms, famine, and drought. He was the demon of the southwestern wind. He was not a god, though he was the son of the god Hanbi/Hanbu.
Pazuzu, of course, rose to fame and popularity thanks in large part to the Exorcist movies. I consider the Exorcist to be one of the scariest movies ever made and having Pazuzu as the "big bad" only helps that. A demon as old as civilization itself? Yeah, that's some scary shit. He makes his AD&D debut in the Monster Manual II.
He seems to have a long history even in myth. He is likely an Assyrian import, maybe even from the Levant. So that is quite a demonic pedigree to be the demon of so many different cultures. In my games, Pazuzu is an Eodemon, a demonic race that appeared before all the others.
One thing not considered in Monster Manual II version of him is his battles to stop another demon Lamashtu. Pazuzu effectively guards human from her evils.
Lamashtu
Now in truth, I see why she was not included. I mean if no Pazuzu then no need to have her too. According to some texts, she was a demoness or a goddess. She is also associated with witchcraft and the murder or newborns and infants. She has many features that would later be syncretized by or with Lilith and other female night demons. She is currently a god in the Pathfinder setting.
I posted a demon Lamashtu a while back. Here are some stats.
FREQUENCY: Uncommon
NO. APPEARING: 1 or 1-3
ARMOR CLASS: -1
MOVE: 9"/12"
HIT DICE: 10
% IN LAIR: 25%
TREASURE TYPE: F
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-6/2-8
SPECIAL ATTACKS: bonus of +2 to hit; also see below (Con drain)
SPECIAL DEFENSES: + 1 or better weapons to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (9'+ tall)
PSlONlC ABILITY: 150
Attack/Defense Modes: A, C, D/F, G, H
Lamashtu are powerful demons, close only to the Lilitu themselves. Believed to be the offspring of Lilth and the various Eodemons. These demons are old even by demonic terms. Their natural form is a horrid hybrid of a linoness’ head, donkey ears, and teeth, a hairy human female body, with the hindquarters of a pig. They are commonly holding a large snake. In their “human” form they prefer to disguise themselves as old women or nursemaids. This gives them access to their preferred prey, newborn babies. Once she has gained access to a new-born babe she will carry it off till she can find a safe place to eat it. Lamashtu are not tempters, they hunger and only flesh will satisfy them. They can be held at bay if a witch prepares a special talisman. Her song drains Constitution to all who hear it, 2 points per night. Anyone so drained must make a Constitution based save or fall asleep.
Lamashtu may cast spells as a 7th level witch.
Dagon
Dagon is an improt to this mythology.
Here is another problem. Dagon is a god. Dagon is a demon. Dagon is some sort of Lovecraftian Old One. Or he is all of those things.
I think my favorite take on him was in the 3.5 edition Hordes of the Abyss and the 4th edition Monster Manual 2. Where he is just this really ancient thing. For me that makes him an Eodemon.
Somehow I'd like to capture all aspects of this creature in one whole.
I think it is time to leave the Fertile Crescent. Should I move forward alphabetically or chronologically?
You can read Part 1 here.
You can read Part 2 here.
Let's mention an OBVIOUS miss here.
Where is Ereshkigal? The world's first goth-girl and she isn't here? That's a freaking crime in my book. Well, let's fix that. If you want to classify her she belongs to the Sumerian Myths, her cult has been taken over by her husband Nergal by the time of the Babylonian myths.
![]() |
Burney Relief |
ARMOR CLASS: -4
MOVE: 12"
HIT POINTS: 250
NO. OF ATTACKS: 2
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to poisons, disease, and death causing magic
MAGIC RESISTANCE: 75%
SIZE: M (6')
ALIGNMENT: Neutral Evil
WORSHIPER'S ALIGN: All alignments
SYMBOL: Female with four wings and clawed feet
PLANE: Kur (section of Hades)
CLERIC/DRUID: 15th level cleric
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST/WITCH: 25th level witch
THIEF/ASSASSIN: 15th level assassin
MONK/BARD: Nil
PSIONIC ABILITY: Nil
S:25 ( + 7, + 14) 1: 20 W: 15 D: 20 C: 23 CH: 25
Animal: Owl
Color: Black
Day of Worship: Friday
Ereshkigal is Queen of the Underworld. Here she keeps the dead and not even the gods can sway her. She has made exceptions, in particular to her sister Innana/Ishtar, but to none other.
Ereshkigal knows all the spells granted by the Sumerian gods, since all secrets come to her. She also knows all the spells of witchcraft, which are of her design. She can cast two spells per round at separate targets if she chooses.
Her rivalry with her sister Innana/Ishtar is legendary.
Ereshkigal would later be syncretized with the Greek Hecate and some of her aspects would also form the story of Lilith. Indeed in my own research time, the Burney Relief has gone from a representation of Lilith (which was tenuous at best) to a representation of Ereshkigal.
She is mentioned in Return to the Keep on the Borderlands and I swear there were other mentions of her in other D&D books, but so far I found nothing.
Pazuzu
Also not present in the D&DG, but certainly a demon of note (and notoriety) is Pazuzu. Good old Pazuzu was the king of the demons of the wind and the bringer of storms, famine, and drought. He was the demon of the southwestern wind. He was not a god, though he was the son of the god Hanbi/Hanbu.
Pazuzu, of course, rose to fame and popularity thanks in large part to the Exorcist movies. I consider the Exorcist to be one of the scariest movies ever made and having Pazuzu as the "big bad" only helps that. A demon as old as civilization itself? Yeah, that's some scary shit. He makes his AD&D debut in the Monster Manual II.
He seems to have a long history even in myth. He is likely an Assyrian import, maybe even from the Levant. So that is quite a demonic pedigree to be the demon of so many different cultures. In my games, Pazuzu is an Eodemon, a demonic race that appeared before all the others.
One thing not considered in Monster Manual II version of him is his battles to stop another demon Lamashtu. Pazuzu effectively guards human from her evils.
Lamashtu
Now in truth, I see why she was not included. I mean if no Pazuzu then no need to have her too. According to some texts, she was a demoness or a goddess. She is also associated with witchcraft and the murder or newborns and infants. She has many features that would later be syncretized by or with Lilith and other female night demons. She is currently a god in the Pathfinder setting.
I posted a demon Lamashtu a while back. Here are some stats.
FREQUENCY: Uncommon
NO. APPEARING: 1 or 1-3
ARMOR CLASS: -1
MOVE: 9"/12"
HIT DICE: 10
% IN LAIR: 25%
TREASURE TYPE: F
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-6/2-8
SPECIAL ATTACKS: bonus of +2 to hit; also see below (Con drain)
SPECIAL DEFENSES: + 1 or better weapons to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (9'+ tall)
PSlONlC ABILITY: 150
Attack/Defense Modes: A, C, D/F, G, H
Lamashtu are powerful demons, close only to the Lilitu themselves. Believed to be the offspring of Lilth and the various Eodemons. These demons are old even by demonic terms. Their natural form is a horrid hybrid of a linoness’ head, donkey ears, and teeth, a hairy human female body, with the hindquarters of a pig. They are commonly holding a large snake. In their “human” form they prefer to disguise themselves as old women or nursemaids. This gives them access to their preferred prey, newborn babies. Once she has gained access to a new-born babe she will carry it off till she can find a safe place to eat it. Lamashtu are not tempters, they hunger and only flesh will satisfy them. They can be held at bay if a witch prepares a special talisman. Her song drains Constitution to all who hear it, 2 points per night. Anyone so drained must make a Constitution based save or fall asleep.
Lamashtu may cast spells as a 7th level witch.
Dagon
Dagon is an improt to this mythology.
Here is another problem. Dagon is a god. Dagon is a demon. Dagon is some sort of Lovecraftian Old One. Or he is all of those things.
I think my favorite take on him was in the 3.5 edition Hordes of the Abyss and the 4th edition Monster Manual 2. Where he is just this really ancient thing. For me that makes him an Eodemon.
Somehow I'd like to capture all aspects of this creature in one whole.
I think it is time to leave the Fertile Crescent. Should I move forward alphabetically or chronologically?
You can read Part 1 here.
You can read Part 2 here.
Monday, June 11, 2018
Weekend Gaming: Back into the Nentir Vale!
Gaming life at the Brannan house has been dominated by my oldest son running three separate and independent D&D 5 games. My youngest is playing in one of them. So a lot of games are happening in my house, just most of them don't involve me!
Well we got a chance to work in one of our three campaigns this weekend, my 4e/5e Forgotten Realms blend Into the Nentir Vale.
This weekend the party went into the Thunderspire Mountains to learn more and potentially stop the Bloodreavers, a gang of slavers. Here they have learned of more conspiracies and more infiltration by demons into the Realms. Harper agent Jassic Winterhaven/Jassic Goodwalker has already been assigned to keep an eye on them.
I am also taking a page out of the Forgotten Realms novel series "The Brimstone Angels" and having the growing population of Dragonborn worshipping the Babylonian/Sumerian/Akkadian gods or what is known in the Realms as the Untheric Pantheon in Powers & Pantheons.
The heroes managed to get into the Temple of Eyes and have killed the leaders of the Bloodreavers. I am going to skip ahead to the Well of Demons since I really need to trim these adventures down anyway. But it should be a lot of fun!
Well we got a chance to work in one of our three campaigns this weekend, my 4e/5e Forgotten Realms blend Into the Nentir Vale.
This weekend the party went into the Thunderspire Mountains to learn more and potentially stop the Bloodreavers, a gang of slavers. Here they have learned of more conspiracies and more infiltration by demons into the Realms. Harper agent Jassic Winterhaven/Jassic Goodwalker has already been assigned to keep an eye on them.
I am also taking a page out of the Forgotten Realms novel series "The Brimstone Angels" and having the growing population of Dragonborn worshipping the Babylonian/Sumerian/Akkadian gods or what is known in the Realms as the Untheric Pantheon in Powers & Pantheons.
The heroes managed to get into the Temple of Eyes and have killed the leaders of the Bloodreavers. I am going to skip ahead to the Well of Demons since I really need to trim these adventures down anyway. But it should be a lot of fun!
Friday, June 8, 2018
Kickstart Your Weekend: Runewild
This one just came to me today and it looks so cool I have to share.
https://www.kickstarter.com/projects/matthewjhanson/the-runewild-a-fey-themed-5e-sandbox-campaign?ref=theotherside
A dark, fey themed 5e adventure sandbox featuring 12 different witch covens?
It sounds like someone has been reading my Christmas list!
160+ pages and we get:
Seriously. Let's get this one backed and funded so we can have all this great stuff.
Plus it looks like the book is already done, just minus some art and layout.
Looks great.
https://www.kickstarter.com/projects/matthewjhanson/the-runewild-a-fey-themed-5e-sandbox-campaign?ref=theotherside
A dark, fey themed 5e adventure sandbox featuring 12 different witch covens?
It sounds like someone has been reading my Christmas list!
160+ pages and we get:
- A history of the Runewild and its surrounding settlements.
- 100 detailed encounter areas for player characters to explore.
- New optional rules for exploring and resting
- Advice for running a sandbox campaign
- A new feat: Fey-Touched
- 13 unique magic items (like witch embers and the staff of clarity and confusion)
- 32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach).
- Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres.
Seriously. Let's get this one backed and funded so we can have all this great stuff.
Plus it looks like the book is already done, just minus some art and layout.
Looks great.
Thursday, June 7, 2018
This Old Dragon: Issue #71
Grabbing an early one from my stack today and I see this is another one from Eric Harshbarger. How can I tell? The cover is intact and it doesn't smell like mildew. Which is great because this is also one of my favorite covers. Certainly in my top ten.
So let's see, March 1983. Heavy into B/X D&D at this point, though I do know about AD&D. We used to regularly mix and match so this was never an issue. So let's crack these pages and get going with issue #71 of This Old Dragon!
I mentioned this was one of my favorite covers and I think it might also be the first Clyde Caldwell cover I had ever seen. It's also a fairly atypical Caldwell cover. But I still like it.
Nice back of the cover ad for the AD&D books.
Letters starts off with a general WTF on the Mazes and Monsters movie. I have to agree. It's been ages since I have seen it, maybe I should look it up. (It is free on AmazonPrime).
First up is the man himself, Gary Gygax From the Sorcerror's Scroll on new druid spells. Of we know a lot of these make their way to Unearthed Arcana, that is still a bit away. He also mentions that the Cavalier is coming next month and that we should not believe everything we read about TSR in other magazines. We also get some sneak peaks into upcoming modules. Temple of Elemental Evil is now designated WG 2, part 1 and 2. The Maze of Xaene by Rob Kuntz is also "on the way".
The Blink of a Wizard's Eye is the fiction section.
Mind of the Monster by Bruce Humphrey is one of the articles that you know you should do, but wonder why sometimes you don't. That is give the monsters the benefit of their intelligence. Yes, their overall purpose is to be defeated by the PCs, but at least they can be intelligent about it.
Gary is back with Greyhawk's World featuring some demi- and quasi- gods of Greyhawk. Also known as some of Gary's and gang former characters. We get Heward (a Wizard), Keoghtom (of the ointment fame), Murlynd (refugee from the "Wild West"). and Kelanen.
Ronald Hall has a huge article on attack priority in Who Gets the First Swing? A new rule system to help add some detail and "realism" to combat. There are tables after tables detailing what the monsters can do. Me? I am happy with initiative as it is/was.
The Taming of Brimstone is a Boot Hill adventure that I might transfer over to Ghosts of Albion and give it a go. Looks fun. Anyone play it?
Roger Moore has some Astral Plane answers in Sage Advice.
More Gary and More Gods in The Deities and Demigods of Greyhawk. We get Erythnull, Incabulos, Nerull, Ralishaz, and Wastri. Fun stuff really.
Few pages of ads. There have not really been that many ads in this issue.
Ken Rolston reviews Swordbearer. John Warren reviews Dunzhin. I have to admit I am not at all familiar with either game.
More ads.
What's New.
Dragonmirth.
and Wormy.
All in all a good issue, but a product of it's time really. Not a lot I can reuse today, but sure was fun to reread.
Want to know what was going on the same time in White Dwarf? Check out my White Dwarf Wednesday #39 post which was my first White Dwarf ever.
So let's see, March 1983. Heavy into B/X D&D at this point, though I do know about AD&D. We used to regularly mix and match so this was never an issue. So let's crack these pages and get going with issue #71 of This Old Dragon!
I mentioned this was one of my favorite covers and I think it might also be the first Clyde Caldwell cover I had ever seen. It's also a fairly atypical Caldwell cover. But I still like it.
Nice back of the cover ad for the AD&D books.
Letters starts off with a general WTF on the Mazes and Monsters movie. I have to agree. It's been ages since I have seen it, maybe I should look it up. (It is free on AmazonPrime).
First up is the man himself, Gary Gygax From the Sorcerror's Scroll on new druid spells. Of we know a lot of these make their way to Unearthed Arcana, that is still a bit away. He also mentions that the Cavalier is coming next month and that we should not believe everything we read about TSR in other magazines. We also get some sneak peaks into upcoming modules. Temple of Elemental Evil is now designated WG 2, part 1 and 2. The Maze of Xaene by Rob Kuntz is also "on the way".
The Blink of a Wizard's Eye is the fiction section.
Mind of the Monster by Bruce Humphrey is one of the articles that you know you should do, but wonder why sometimes you don't. That is give the monsters the benefit of their intelligence. Yes, their overall purpose is to be defeated by the PCs, but at least they can be intelligent about it.
Gary is back with Greyhawk's World featuring some demi- and quasi- gods of Greyhawk. Also known as some of Gary's and gang former characters. We get Heward (a Wizard), Keoghtom (of the ointment fame), Murlynd (refugee from the "Wild West"). and Kelanen.
Ronald Hall has a huge article on attack priority in Who Gets the First Swing? A new rule system to help add some detail and "realism" to combat. There are tables after tables detailing what the monsters can do. Me? I am happy with initiative as it is/was.
The Taming of Brimstone is a Boot Hill adventure that I might transfer over to Ghosts of Albion and give it a go. Looks fun. Anyone play it?
Roger Moore has some Astral Plane answers in Sage Advice.
More Gary and More Gods in The Deities and Demigods of Greyhawk. We get Erythnull, Incabulos, Nerull, Ralishaz, and Wastri. Fun stuff really.
Few pages of ads. There have not really been that many ads in this issue.
Ken Rolston reviews Swordbearer. John Warren reviews Dunzhin. I have to admit I am not at all familiar with either game.
More ads.
What's New.
Dragonmirth.
and Wormy.
All in all a good issue, but a product of it's time really. Not a lot I can reuse today, but sure was fun to reread.
Want to know what was going on the same time in White Dwarf? Check out my White Dwarf Wednesday #39 post which was my first White Dwarf ever.
Wednesday, June 6, 2018
OMG: Babylonian, Sumerian and Akkadian, Part 2
Again, I am not doing this to poke holes in the scholarship of the original authors of Deities & Demigods. We have learned a great deal more about these myths and stories than we knew back in the 1980s. AND this is not a historical text. This is a game book, it has different rules as it were.
Who's In Charge Around Here?
I do have one nitpick that I need to get off my chest and it involves Marduk. What makes Babylonian myths well, Babylonian, is that they come from the city of Babylon. Whose chief god was Marduk. So who is this Anu guy? Well...these are not easy questions. Anu was an important god of the Mesopotamian religion and described as the father of Enlil (see the Sumerian myths) and the first main god worshiped...well ever, calling him the "Chief of all the Babylonian Deities" is a stretch. Now if "Babylonian" = these gods and not "Babylonian" = The City of Babylon then ok. But the chief god of Babylon was Marduk. He was the most powerful and the one later kings of Babylon would swear fealty to; known as "Taking the Hand of Marduk". So why isn't Marduk the 400 hp Greater God? Well I guess this works better for this book.
Also, the physical description of Marduk has me scratching my head a bit. None of the reliefs I have seen look like that. In fact the only other place I have seen this version of Marduk is in the Real Ghostbuster cartoon "I Am the City".
For the record. I DO think Marduk would have LOVED New York and the Ultimate City. And I say this as a Chicagoan.
I believe the image came from descriptions of Marduk seeing twice as much/far as others, or being more than the other gods and men.
Bizzare Love Triangle
It's hard to talk about Marduk in AD&D and NOT bring up Tiamat. Heck even in the Ghostbusters cartoon Marduk (the god of civilization) battles Tiamat the Goddess of Chaos. Hmm. Ok, so let's go back a bit.
The year is 1990 and young former-Physics, turned Psychology, student Tim Brannan has become disillusioned with the physics-envy in his field and wants something a little more on the start-up edge of science. Enter Chaos Theory. The book "Turbulent Mirror: An Illustrated Guide to Chaos Theory and the Science of Wholeness" was released and I was mesmerized. I was convinced (and still am on some levels) that my then research into human memory based on chaotic structures (see my senior honors paper and eventual Master Thesis). I never got a far as I wanted on this. Maybe one day.
That is not important today. Today I want to talk about the Turbulent Mirror and Tiamat.
Now I remembered from my class in mythology some 2-3 years before that Tiamat represented Chaos. Turbulent Mirror took this and ran with it, and took my imagination with it.
Why is Tiamat a "Lawful evil" dragon? Shouldn't she be Chaotic Evil?
I have talked about Tiamat many times, but this post explains why I want to be Chaotic and not Lawful.
So now we have Tiamat battling Marduk and Tiamat battling Bahamut. I used to refer to this as the "Bizzare Love Triangle" after the New Order song. Irritated my then DM to no end. I will need to come back to Bahamut some day. Is he Marduk? No. But I have no good reasoning yet. MAYBE Marduk is the only "non-human diety" because he looks like a Dragonborn! That would work well with what they are doing with the Dragonborn in the Forgotten Realms.
I keep Tiamat mostly as she is in the Monster Manual. Save she is now Chaotic Evil. She always acted like it anyway.
Dragon Tales
Tiamat is not the only dragon in the Babylonian myths.
Right above Druaga is another Persian import, Dahak.
Dahak, or Zahhak or Aži Dahāka is the "three-headed dragon of death". Wow. How could that even be remotely ignored?
Well while Dahak certainly sounds like one of the monsters that Tiamat would produce he is from Iran and not Iraq like Tiamat is (to use the modern countries).
When my oldest son was little we grabbed every book on dragons we could find. He loved, and still loves, dragons. He read the stories about Dahak and decided that this was the dragon he wanted to explore more.
To that end he came up with both OSR stats and Pathfinder/3.x stats. He is working on a 5e version too since that is now his game of choice.
For us, Aži Dahāka is the offspring of Tiamat and Demogorgon. Part of an ancient pact to provide them both with a monster capable of great destruction. Well, they got more than they could handle.
Funny thing is that when Liam decided to take on Aži Dahāka and I had forgotton all about Dahak in this book. I am glad I could come back to him full circle as it were.
Wow. I still have more to say about this part of the world. Looks like a Part 3 will has to happen.
You can read Part 1 here.
You can read Part 3 here.
Tuesday, June 5, 2018
Got My OSR Patch
Just in time for Gen Con!
I'll get one of these sewn on to my "bag of holding" before August.
Want one? Check out the original post over at Tenkar's.
Monday, June 4, 2018
OMG: Babylonian, Sumerian and Akkadian, Part 1
Then were they known to men by various Names,
And various Idols through the Heathen World.
- Milton, Paradise Lost, Book 1
For this posting of One Man's God, I thought it best to go back where it all began for me.
The Babylonian myths in the Deities and Demigods are one of the most interesting collections of characters in the book really. I was fascinated by them and when I got to college I jumped at the chance to take a mythology class and learn more. There Professor Joan O'Brien (yes I remember her 30 years later, she was that good) told the story of Gilgamesh and Marduk and many others in the Enûma Eliš, or When On High. So I am likely to spend a couple of posts on this topic just because it is so rich.
Now I want to clear about one thing. I am not here to dismiss or deride the research done by James M. Ward and Robert J. Kuntz. They did what they did without the benefit of computers, the internet and the collected archeological knowledge I have access too since 1980. For example, there were some pretty significant finds in 1984 and published in 1992 that would have changed some things. Plus they were not writing for historical, archeological, or mythological scholarship. They were writing first and foremost for the AD&D game. So let's keep that all in mind when digging through the rubble of ages.
Alas, Babylon
The myths of the Sumerians, Akkadians, and Babylonians represent some of the oldest myths and stories mankind has intact. Dating back to 3500 BCE these are quite old. Sumer, Akkad, and Babylon (the Empire, not just the city) roughly share the same area between the Tigris–Euphrates rivers, they also shared related languages; Sumerian, but mostly Akkadian. They used the same cuneiform writing and they recorded them on clay tablets. They shared gods and they shared a culture. While there is more time (more than twice the time really) between the rise of the Sumerian city-states and the fall of the last Babylonian empire than there is between Babylon and now, we tend to view them as related.
Because of this I am more likely to treat the Babylonian Mythos and the Sumerian Mythos of the D&DG as being one and not two.
Druaga
Let's start with what can only be called the Poster Boy for this series. Druaga, Ruler of the Devil World. We really don't know much about this guy other than he is a real monster. We know he never appears to anyone the same way twice, yet he has a true form that frightens others. He is Lawful evil and can summon devils (except Archdevils) and can turn victims of his mace attacks into devils.
Is it me or does his mace remind you of Asmodeus' Ruby Rod?
I have a lot of issues with Druaga here.
If you thought he doesn't really seem to fit the Babylonian gods then you are right. He doesn't appear to be one of their gods at all. There is a connection to "Druj" which is an Avestan (proto-Iranian) spirit of corruption. But that concept comes from later and further away than Babylon. He appears to be made up whole cloth for this book. The only other reference to him in anything like this form is from a 1984 video game and later anime; Doruāga no Tō or The Tower of Druaga. The game features Gilgamesh and Ki, who seems to be based on the Sumerian Goddess Ki (yeah I have some issues with her too...). Druaga even looks similar to the D&DG version.
There is also the issue that despite his obvious power there is no place for him in the devils' hierarchy. He is more powerful than Asmodeus and can create new devils besides. So what gives?
In my own games, I took Druaga and I put him on the first layer of Hell in place of Tiamat (more on her in a bit). First, I figured he was a better fit since I wanted Tiamat to be Chaotic Evil and he had the look. I had already started dividing my devils into the ruling and serving classes. The rulers were the fallen angels or everyone from a pitfiend up. The servers were the less human looking devils (Eventually called "Shedim" or Demons of Rage in my games) Druaga was their leader.
To steal from the greats I had made my Hell already filled with some creatures. Some the Fallen took over and others they kicked out. I also made my first level of Hell the place where the pagans go, ala Dante's Inferno.
Over the years we have gotten a number of Rulers of Avernus; Tiamat, Bel and now Zariel. Maybe Druaga was there first.
Looking at his stats he is pretty powerful. Strength at 24, Intelligence at 18, Dexterity at 23, Constitution at 25, and a Charisma of -4. Only his 13 Wisdom fails to be godly.
He is listed as a 15th level fighter, 15th level magic-user, and 15 level assassin. If we give him 15 HD and maximum hp (d8+7 for Con) then that gives us 225 hp. Not far off from his 230.
He has 75% magic resistance as well as being immune to breath-weapons.
So why is he not ruling hell?
If we go with the Politics of Hell article as a guide, Druaga was the ruler but was deposed when the Angels fell and became Devils.
For starters, I am happy with 15 HD, though higher is also nicer. The 1e AD&D Monster Manual sets the Pit Fiend at 13 HD, so 15 HD for a former ruler, reduced in power works for me.
Druaga, Former Ruler of Hell
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 12"/24"
HIT DICE: 15 (230 hp)
% IN LAIR: 95%
TREASURE TYPE: J, R
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 6-15/6-15 (1d10+5)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better
MAGIC RESISTANCE: 65%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful Evil
SIZE: L (9' tall)
PSIONIC ABILITY: Nil
When the Angels fell after the War in Heaven, Druaga was already there. When faced with the legions of the Fallen, Druaga surrendered his ruby mace to the leader of the Fallen. Eventually, it came into the possession of the Arch Duke Asmodeus.
Druaga still holds considerable power. He lives in a giant ziggurat temple on Avernus where the souls of the damned still perform service to him. He can summon any devil of Pit Fiend status or lower to his aid once a day in numbers from 2-20.
Druaga has all the same immunities as do other Devils, he is also 100% immune to the effects of all breath weapons.
Next time we will talk dragons.
You can read Part 2 here.
You can read Part 3 here.
And various Idols through the Heathen World.
- Milton, Paradise Lost, Book 1
For this posting of One Man's God, I thought it best to go back where it all began for me.
The Babylonian myths in the Deities and Demigods are one of the most interesting collections of characters in the book really. I was fascinated by them and when I got to college I jumped at the chance to take a mythology class and learn more. There Professor Joan O'Brien (yes I remember her 30 years later, she was that good) told the story of Gilgamesh and Marduk and many others in the Enûma Eliš, or When On High. So I am likely to spend a couple of posts on this topic just because it is so rich.
Now I want to clear about one thing. I am not here to dismiss or deride the research done by James M. Ward and Robert J. Kuntz. They did what they did without the benefit of computers, the internet and the collected archeological knowledge I have access too since 1980. For example, there were some pretty significant finds in 1984 and published in 1992 that would have changed some things. Plus they were not writing for historical, archeological, or mythological scholarship. They were writing first and foremost for the AD&D game. So let's keep that all in mind when digging through the rubble of ages.
Alas, Babylon
The myths of the Sumerians, Akkadians, and Babylonians represent some of the oldest myths and stories mankind has intact. Dating back to 3500 BCE these are quite old. Sumer, Akkad, and Babylon (the Empire, not just the city) roughly share the same area between the Tigris–Euphrates rivers, they also shared related languages; Sumerian, but mostly Akkadian. They used the same cuneiform writing and they recorded them on clay tablets. They shared gods and they shared a culture. While there is more time (more than twice the time really) between the rise of the Sumerian city-states and the fall of the last Babylonian empire than there is between Babylon and now, we tend to view them as related.
Because of this I am more likely to treat the Babylonian Mythos and the Sumerian Mythos of the D&DG as being one and not two.
Druaga
Let's start with what can only be called the Poster Boy for this series. Druaga, Ruler of the Devil World. We really don't know much about this guy other than he is a real monster. We know he never appears to anyone the same way twice, yet he has a true form that frightens others. He is Lawful evil and can summon devils (except Archdevils) and can turn victims of his mace attacks into devils.
Is it me or does his mace remind you of Asmodeus' Ruby Rod?
I have a lot of issues with Druaga here.
If you thought he doesn't really seem to fit the Babylonian gods then you are right. He doesn't appear to be one of their gods at all. There is a connection to "Druj" which is an Avestan (proto-Iranian) spirit of corruption. But that concept comes from later and further away than Babylon. He appears to be made up whole cloth for this book. The only other reference to him in anything like this form is from a 1984 video game and later anime; Doruāga no Tō or The Tower of Druaga. The game features Gilgamesh and Ki, who seems to be based on the Sumerian Goddess Ki (yeah I have some issues with her too...). Druaga even looks similar to the D&DG version.
There is also the issue that despite his obvious power there is no place for him in the devils' hierarchy. He is more powerful than Asmodeus and can create new devils besides. So what gives?
In my own games, I took Druaga and I put him on the first layer of Hell in place of Tiamat (more on her in a bit). First, I figured he was a better fit since I wanted Tiamat to be Chaotic Evil and he had the look. I had already started dividing my devils into the ruling and serving classes. The rulers were the fallen angels or everyone from a pitfiend up. The servers were the less human looking devils (Eventually called "Shedim" or Demons of Rage in my games) Druaga was their leader.
To steal from the greats I had made my Hell already filled with some creatures. Some the Fallen took over and others they kicked out. I also made my first level of Hell the place where the pagans go, ala Dante's Inferno.
Over the years we have gotten a number of Rulers of Avernus; Tiamat, Bel and now Zariel. Maybe Druaga was there first.
Looking at his stats he is pretty powerful. Strength at 24, Intelligence at 18, Dexterity at 23, Constitution at 25, and a Charisma of -4. Only his 13 Wisdom fails to be godly.
He is listed as a 15th level fighter, 15th level magic-user, and 15 level assassin. If we give him 15 HD and maximum hp (d8+7 for Con) then that gives us 225 hp. Not far off from his 230.
He has 75% magic resistance as well as being immune to breath-weapons.
So why is he not ruling hell?
If we go with the Politics of Hell article as a guide, Druaga was the ruler but was deposed when the Angels fell and became Devils.
For starters, I am happy with 15 HD, though higher is also nicer. The 1e AD&D Monster Manual sets the Pit Fiend at 13 HD, so 15 HD for a former ruler, reduced in power works for me.
Druaga, Former Ruler of Hell
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 12"/24"
HIT DICE: 15 (230 hp)
% IN LAIR: 95%
TREASURE TYPE: J, R
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 6-15/6-15 (1d10+5)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better
MAGIC RESISTANCE: 65%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful Evil
SIZE: L (9' tall)
PSIONIC ABILITY: Nil
When the Angels fell after the War in Heaven, Druaga was already there. When faced with the legions of the Fallen, Druaga surrendered his ruby mace to the leader of the Fallen. Eventually, it came into the possession of the Arch Duke Asmodeus.
Druaga still holds considerable power. He lives in a giant ziggurat temple on Avernus where the souls of the damned still perform service to him. He can summon any devil of Pit Fiend status or lower to his aid once a day in numbers from 2-20.
Druaga has all the same immunities as do other Devils, he is also 100% immune to the effects of all breath weapons.
Next time we will talk dragons.
You can read Part 2 here.
You can read Part 3 here.
Friday, June 1, 2018
Kickstart Your Weekend: No One Warps For Free
Venger is back and this time he has some new for the universe of Alpha Blue.
The newest and now full color Alpha Blue supplement, Alpha Ass, Hydrogen Gas, or Cosmic Grass... No One Warps For Free! Is being kickstarted today.
I will freely admit. I love Alpha Blue. 70s Sci-Fi sleaze is almost as much fun as 70s horror sleaze and I love them both. Alpha Blue is one of my favorite all time RPG books. Not books Venger has done, but all RPG books. Why? Because it is so over the top and really in an infinite universe a space station like Alpha Blue would exist.
Venger always delivers on his kickstarters so this one should be no different. He is promising a minimum of 30 pages and all full color.
New classes include Bard, Primitive Screwheads and Space sorcerers. Hell, it sounds like so much fun I might need to come up with a sect of my own Sisters of the Aquarian Order to play with this. Oh know! Before they take their final oaths all prospective Sisters are given 24 hours where they are free to do whatever they want. Well, a group of near-graduating space witches have chosen to party on Alpha Blue.
So check this out. Alpha Blue is Venger's best selling line for a reason.
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