Here we are folks, another Years End.
2018 was a good year for me gaming wise, even if I did not chronicle it all here in my blog.
I did manage to get four new titles out. Two for Swords & Wizardry, one for Pathfinder and one for D&D 5e.
The Winter Witch for Swords & Wizardry
The Witch for Swords & Wizardry White Box
Strange Brew: Skills and Feats
The Shrine of St. Aleena (5e)
I have more coming out for even more systems in 2019.
Got to play a lot of 5e this past year and that has been fun.
My sons both have very active D&D groups, so we were averaging about a game a week here for most of 2018. So that has been fun.
Tonight is a D&D New Year's Eve party for my youngest son's group. We made some homemade party crackers filled with dice, a mini and a D&D joke.
Really looking forward to it!
I'll talk about 2019 more tomorrow.
Monday, December 31, 2018
Thursday, December 27, 2018
Spending some time in Zothique
I am living is a timeless void...err...or I am on Christmas vacation till the new term starts.
This has given me a chance to catch up on my blog reading and of course, I find some good stuff to use.
Eric Fabiaschi over at Swords & Stitchery has been posting about Clark Ashton Smith and Zothique for a long time.
Here are some of his most recent posts.
While I originally went into reading these with ideas for my BlackStar game, but instead I am more convinced than ever that an Astonishing Swordsmen & Sorcerers of Hyperborea game based in Zothique would be fantastic.
There is the Zothique d20 Guide from George Hager on the Eldritch Dark website.
Converting it to OSR-compatible stats is not difficult, but I'd need to read it over more for proper AS&SH conversion.
Part of my New Year's Resolution includes playing more "Basic Era" D&D and clones, and AS&SH is a part of that. I figure before I take it and make something new with it I should at least figure out how it's played out of the box.
I do plan on hitting more BlackStar in the new year as well.
This has given me a chance to catch up on my blog reading and of course, I find some good stuff to use.
Zothique by Goulven Quentel |
Eric Fabiaschi over at Swords & Stitchery has been posting about Clark Ashton Smith and Zothique for a long time.
Here are some of his most recent posts.
- Ill Met In Zothique - Tomb of The Necromancer Clark Ashton Smith Inspired Actual Play Session Report
- OSR Commentary - Dark Thoughts On Clark Ashton Smith's Zothique & Tom Moldvay's X2 Castle Amber (or Château d'Amberville)
- Clark Ashton Smith's Wizards & The Mysteries of X2 Castle Amber (or Château d'Amberville) By Tom Moldvay
- A Winter Solitice In Clark Ashton Smith's Zothique - Clark Ashton Smith Inspired Actual Play Session Report II
While I originally went into reading these with ideas for my BlackStar game, but instead I am more convinced than ever that an Astonishing Swordsmen & Sorcerers of Hyperborea game based in Zothique would be fantastic.
There is the Zothique d20 Guide from George Hager on the Eldritch Dark website.
Converting it to OSR-compatible stats is not difficult, but I'd need to read it over more for proper AS&SH conversion.
Part of my New Year's Resolution includes playing more "Basic Era" D&D and clones, and AS&SH is a part of that. I figure before I take it and make something new with it I should at least figure out how it's played out of the box.
I do plan on hitting more BlackStar in the new year as well.
Monday, December 24, 2018
Kris Kringle, Winter Warden
The lands of the north are full of magic. There is the Abominable Snow Monster, also known as the Bumble, the Dreaded Winter Warlock and human evils like the Burgomeister Meisterburger. To protect the children of the lands of the north there is a fierce guardian, a Winter Warden, a man named Kringle.
Here is Kringle as a Warden from my new book The Winter Witch for Swords & Wizardry.
Kris Kringle
Winter Warden, 12th level
Human Male, Lawful
Abilities
Strength 16
Intelligence 15
Wisdom 16
Dexterity 17
Constitution 16
Charisma 18
Hit Points: 70
AC: 6 (Heavy coat and dex)
Saving Throws: 4
Favored Enemy: Anyone that mistreats or harms children or animals.
Spells
Druid
1st level (3): Locate Animals, Predict Weather, Snowball
2nd level (2): Cure Light Wounds, Flurry of Snowballs
3rd level (1): Ward of the Season
Witch
1st level (2): Animal Friend, Create Snow
2nd level (1): Raven Spy
Equipment: Kringle coat, magic snowball, a huge sack of toys.
The man who would be known as Kris Kringle was left as a baby near the home of the Kringle Barbegazi (Ice Gnomes). Those these gnomes had also lived close to many Álfar (Snow Elves) that they had picked up their ways. Many local humans simply called them Kringle Elves.
Kris grew to manhood and took on his adoptive family's decree as the First Toy Makers to the King to deliver toys across the mountains to Sombertown, the only place where the Kringles had not given out their toys (they were related to Tinker Gnomes as well).
To do so he had to first face the terrible Winter Warlock, whom he defeated but would take on as a friend. The Winter Warlock (now Lawful and lost some of his powers) provided him with his Snowball of Seeing and magic corn for his flying reindeer.
Kringle is the current Winter Warden for the area surrounding Sombertown. No one is sure who his parents are, but it is suspected his father was a powerful wizard or cleric.
--
Merry Christmas and Happy Holidays from the Other Side!
Here is Kringle as a Warden from my new book The Winter Witch for Swords & Wizardry.
Kris Kringle
Winter Warden, 12th level
Human Male, Lawful
Abilities
Strength 16
Intelligence 15
Wisdom 16
Dexterity 17
Constitution 16
Charisma 18
Hit Points: 70
AC: 6 (Heavy coat and dex)
Saving Throws: 4
Favored Enemy: Anyone that mistreats or harms children or animals.
Spells
Druid
1st level (3): Locate Animals, Predict Weather, Snowball
2nd level (2): Cure Light Wounds, Flurry of Snowballs
3rd level (1): Ward of the Season
Witch
1st level (2): Animal Friend, Create Snow
2nd level (1): Raven Spy
Equipment: Kringle coat, magic snowball, a huge sack of toys.
The man who would be known as Kris Kringle was left as a baby near the home of the Kringle Barbegazi (Ice Gnomes). Those these gnomes had also lived close to many Álfar (Snow Elves) that they had picked up their ways. Many local humans simply called them Kringle Elves.
Kris grew to manhood and took on his adoptive family's decree as the First Toy Makers to the King to deliver toys across the mountains to Sombertown, the only place where the Kringles had not given out their toys (they were related to Tinker Gnomes as well).
To do so he had to first face the terrible Winter Warlock, whom he defeated but would take on as a friend. The Winter Warlock (now Lawful and lost some of his powers) provided him with his Snowball of Seeing and magic corn for his flying reindeer.
Kringle is the current Winter Warden for the area surrounding Sombertown. No one is sure who his parents are, but it is suspected his father was a powerful wizard or cleric.
--
Merry Christmas and Happy Holidays from the Other Side!
Sunday, December 23, 2018
Queen Elsa, the Winter Witch
I just recently watched "Frozen" (I know, I am late to the game) and I admit it lived up to the hype. I am very familiar with the Hans Christian Andersen tale "The Snow Queen" in which Frozen is based, but it became a very different story when it hit the big screen.
In any case, Elsa, much like her literary counterpart the Snow Queen, can be depicted as a Winter Witch.
Another good reason to consider her a witch is her voice is done by Idina Menzel, who is also known for her portrayal of Elphaba in the Broadway musical Wicked. That's a serious witch-pedigree in my book.
So here is Elsa, the Winter Witch Queen for my newest book, The Winter Witch.
Elsa, Queen of Arendelle
Human Female, Lawful
20th level witch
Winter Witch Tradition
Abilities
Strength 12
Intelligence 15
Wisdom 13
Dexterity 16
Constitution 15
Charisma 18
Hit Points: 54
AC: 5 (dress is made of ice granting a +3 to AC, +1 due to dex)
Saving Throws: 4
+1 to cold-based attacks, +2 to charm spells
Occult Powers
Familiar: Snow Golem "Olaf".
Lesser: Cool Demeanor. +2 to cold-based saves, +1 to mind-affecting spell saves.
Minor: Pass Without Trace
Major: Hyperborean Apotheosis
Spells
1st level (6): Chill, Chill Touch, Freezing Hands, Hold Portal, Ice Dagger, Obscuring Cloud
2nd level (6): Flurry of Snowballs, Fogbank, Frigid Slowness, Gust of Wind, Ice Armor, Winter's Grasp
3rd level (6): Aura of Frost, Chilling Mist, Ice Spears, Sleet Storm, Soul of Frost, Weather the Storm
4th level (5): Conjuration of Ice Elementals, Elemental Armor, Ice Storm, Mirror Talk, Wall of Ice
5th level (5): Breathe Frost, Cone of Cold, The Howling, Ice Bridge, Summon Weather
6th level (4): Blanket of Healing, Control Weather, Freezing Sphere, Frigid Chrysalis
7th level (3): Freezing Cloud, Ice Body, Ice Castles
8th level (3): Antipathy/Sympathy, Encase in Ice, Glacial Slide
For a "kid's movie" Elsa can do some serious freaking damage if she wanted too.
Speaking of damage, if you have not seen it here is Else in a Rap battle against Snow White.
My money is on the Queen.
Even real Norwegians love her.
In any case, Elsa, much like her literary counterpart the Snow Queen, can be depicted as a Winter Witch.
Another good reason to consider her a witch is her voice is done by Idina Menzel, who is also known for her portrayal of Elphaba in the Broadway musical Wicked. That's a serious witch-pedigree in my book.
So here is Elsa, the Winter Witch Queen for my newest book, The Winter Witch.
Elsa, Queen of Arendelle
Human Female, Lawful
20th level witch
Winter Witch Tradition
Abilities
Strength 12
Intelligence 15
Wisdom 13
Dexterity 16
Constitution 15
Charisma 18
Hit Points: 54
AC: 5 (dress is made of ice granting a +3 to AC, +1 due to dex)
Saving Throws: 4
+1 to cold-based attacks, +2 to charm spells
Occult Powers
Familiar: Snow Golem "Olaf".
Lesser: Cool Demeanor. +2 to cold-based saves, +1 to mind-affecting spell saves.
Minor: Pass Without Trace
Major: Hyperborean Apotheosis
Spells
1st level (6): Chill, Chill Touch, Freezing Hands, Hold Portal, Ice Dagger, Obscuring Cloud
2nd level (6): Flurry of Snowballs, Fogbank, Frigid Slowness, Gust of Wind, Ice Armor, Winter's Grasp
3rd level (6): Aura of Frost, Chilling Mist, Ice Spears, Sleet Storm, Soul of Frost, Weather the Storm
4th level (5): Conjuration of Ice Elementals, Elemental Armor, Ice Storm, Mirror Talk, Wall of Ice
5th level (5): Breathe Frost, Cone of Cold, The Howling, Ice Bridge, Summon Weather
6th level (4): Blanket of Healing, Control Weather, Freezing Sphere, Frigid Chrysalis
7th level (3): Freezing Cloud, Ice Body, Ice Castles
8th level (3): Antipathy/Sympathy, Encase in Ice, Glacial Slide
For a "kid's movie" Elsa can do some serious freaking damage if she wanted too.
Speaking of damage, if you have not seen it here is Else in a Rap battle against Snow White.
My money is on the Queen.
Even real Norwegians love her.
Thursday, December 20, 2018
Winter Is HERE! The Winter Witch Tradition for Swords & Wizardry
From the lands of the Ice and Snow comes the newest Witch Tradition for Swords & Wizardry.
The Winter Witch Tradition
With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season.
Inside you will find:
The Winter Witch tradition and the Winter Warlock Pact
The Vǫlva and Warden classes
New races for S&W Complete to suit the winter world.
New Treasure, magic items and artifacts of powerful witches.
Art by Dean Spencer, Jacob E. Blackmon, Daniel Comerci, Larry Elmore, William McAusland, Todd Shearer, and Josh Soper.
All for your Swords & Wizardry games!
Winter is here, are you ready?
The Winter Witch Tradition
With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season.
Inside you will find:
The Winter Witch tradition and the Winter Warlock Pact
The Vǫlva and Warden classes
New races for S&W Complete to suit the winter world.
- 130+ witch spells
- 100+ Warlock spells
- 14 Cleric spells
- 40+ Druid and Magic-User spells
New Treasure, magic items and artifacts of powerful witches.
Art by Dean Spencer, Jacob E. Blackmon, Daniel Comerci, Larry Elmore, William McAusland, Todd Shearer, and Josh Soper.
All for your Swords & Wizardry games!
Winter is here, are you ready?
Tuesday, December 18, 2018
Hand Her A Sword
I just watched the best panel discussion on instilling confidence in girls through RPGs. I was at PAX Unplugged here just recently and featured Satine Phoenix, BJ Hensley, Kate Welch, Dr. Megan Connell and moderated by Ethan Schoonover.
I could describe it, but it's just better to watch it.
I found many, many parallels in what they are talking about here and playing D&D with children with varying stages of Learning Disabilities. As some of you may recall I was running games for a while at my kids' schools. Pathfinder, D&D4 and D&D5. My sons also have a couple groups they run.
So I have seen children on different levels of the autistic spectrum, children with full on ADHD and auditory processing disorders. I have seen D&D help them focus, learn coping skills, time management skills and higher order organizational skills.
I keep thinking I really should apply my education and those Ph.D.s I worked on to this issue. But in truth I just love to see the kids play and learn. I can leave this in the more than capable hands of Dr. Connell.
I could describe it, but it's just better to watch it.
I found many, many parallels in what they are talking about here and playing D&D with children with varying stages of Learning Disabilities. As some of you may recall I was running games for a while at my kids' schools. Pathfinder, D&D4 and D&D5. My sons also have a couple groups they run.
So I have seen children on different levels of the autistic spectrum, children with full on ADHD and auditory processing disorders. I have seen D&D help them focus, learn coping skills, time management skills and higher order organizational skills.
I keep thinking I really should apply my education and those Ph.D.s I worked on to this issue. But in truth I just love to see the kids play and learn. I can leave this in the more than capable hands of Dr. Connell.
Monday, December 17, 2018
Monstrous Mondays: Undead Frost Giant
Just a few short days till the Winter Witch is out. Here is another frozen fiend to throw at your players! Again, the inspiration for this one should be obvious.
This is me, saving the best for last!
Giant, Frost, Undead
Hit Dice: 12
Armor Class: 2 [18]
Attack: 2 fist (2d8), weapon (3d8), frost breath (4d6), Constitution Drain
Saving Throw: 3
Special: Undead; Energy Drain, Frost breath, Immune to cold
Movement: 12
Alignment: Chaotic
Number Encountered: 1d3
Challenge Level/XP: 14/2,600
The horrible undead frost giant appears much as a giant wight or draugr. Indeed they are the wights among the Frost Giants. Horrible as they are powerful, these giant creatures appear as frozen skeletons with bits of armor still frozen to their frames.
In their frozen existence they forget much about what they were so they tend to attack with fists or by whatever weapons they had when they died. They do have two special attacks they can use. First is a breath weapon of cold air that can do 4d6 points of damage. That is the only attack they can perform that round and they can only do it every other round. They also have a level draining attack that drains 1 level Constitution per a successful fist attack. These creatures do not hurl rocks like their living counterparts.
These giants are usually found in great wastes and usually on the spot where they died. They typically do not have treasure save what they may have been carrying at the time of their death.
Undead Frost Giants are turned as Vampires (12 HD).
This is me, saving the best for last!
Giant, Frost, Undead
Hit Dice: 12
Armor Class: 2 [18]
Attack: 2 fist (2d8), weapon (3d8), frost breath (4d6), Constitution Drain
Saving Throw: 3
Special: Undead; Energy Drain, Frost breath, Immune to cold
Movement: 12
Alignment: Chaotic
Number Encountered: 1d3
Challenge Level/XP: 14/2,600
The horrible undead frost giant appears much as a giant wight or draugr. Indeed they are the wights among the Frost Giants. Horrible as they are powerful, these giant creatures appear as frozen skeletons with bits of armor still frozen to their frames.
In their frozen existence they forget much about what they were so they tend to attack with fists or by whatever weapons they had when they died. They do have two special attacks they can use. First is a breath weapon of cold air that can do 4d6 points of damage. That is the only attack they can perform that round and they can only do it every other round. They also have a level draining attack that drains 1 level Constitution per a successful fist attack. These creatures do not hurl rocks like their living counterparts.
These giants are usually found in great wastes and usually on the spot where they died. They typically do not have treasure save what they may have been carrying at the time of their death.
Undead Frost Giants are turned as Vampires (12 HD).
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