Showing posts with label blogfest. Show all posts
Showing posts with label blogfest. Show all posts

Thursday, February 13, 2014

D&D40 Bloghop: Day 13

Day 13: First miniature(s) you used for D&D.

This ties nicely into Question 1. I bought some minis with my then DM, Jon, for use in our game.

We ordered them all from the Mail Order Hobby Shop.
I got my cleric, dwarf, halfling, thief and wizard.

These were the old made of lead, lead miniatures.
I used them for years, but never painted them.



I sold them or gave them back Jon.  He painted them and held on to them for nearly 25 years.


He had a few more that he painted.  Most have "Ral Partha 1979" on them. I think he got them at Black's Hardware in Springfield, IL.

Recently Jon sold them all back to me.  He loved the idea that my kids would use them.

My favorite is that Intellect Devourer.


Of course here are some of my favorites.  My recent batch of witches.

Wednesday, February 12, 2014

D&D40 Bloghop: Day 12

Day 12: First store where you bought your gaming supplies. Does it still exist?

I actually devoted an entire post or two a while back to this.

http://timbrannan.blogspot.com/2010/09/reflecting-on-d-sometimes-you-cant-go.html
http://timbrannan.blogspot.com/2011/04/o-is-for-otherworlds-club.html
http://timbrannan.blogspot.com/2011/07/alas-borders.html
http://timbrannan.blogspot.com/2011/12/in-praise-of-your-flgs.html

My first game store was Waldenbooks in the Mall over in Springfield. Later Belobrajdic's Book Store closer to home also carried D&D books.

All these places have closed.

When I was in college I was privileged to be around when Castle Perilous first opened their doors.  Bought most of my Ravenloft stuff there.   Now I spend most of my time at Games Plus.



Tuesday, February 11, 2014

D&D40 Bloghop: Day 11

Day 11: First splatbook you begged your DM to approve.

Hmm.  Not so sure.  There were not a lot of splats available then.

I think the first one had to be the Book of Marvelous Magic for D&D.

There were a lot of really cool magic items and I wanted my assassin (AD&D) to get some of them.

We used a few, but never all. It was one of the books I lost when all my AD&D hardcovers went missing in the early 90s.  Since then I was able to get a hold of another copy.  It is still a fun little book.




Monday, February 10, 2014

D&D40 Bloghop: Day 10

Day 10: First gaming magazine you ever bought (Dragon, Dungeon, White Dwarf, etc.).

The first ever Dragon magazine I ever bought was Dragon #85.

I had been hanging out in Belobrajdic's Bookstore in my home town and I looked at the Dragons every month.  But this one grabbed my attention for some reason.



Back in those days we milked every magazine for what it was worth.  It wasn't like now where the amount to fill a magazine is posted every day for free. Then the new material was few and far between.

My first issue of White Dwarf came later. The local bookstores didn't carry it so I had to order it.  Not knowing what to get, only that it looked really cool, I grabbed issue #44.


Very fond memories of reading both of these over the years.

Sunday, February 9, 2014

D&D40 Bloghop: Day 9

Day 9: First campaign setting (homebrew or published) you played in.

The Known World for the Cook/Marsh Expert Set was my first world.
Later I would end up playing a lot in the World of Greyhawk a lot as well.

Around 1986 or so my then DM and I had this idea to merge our worlds into one.  So one half was Oerth and the other half was Mystara.

The map we came up with was no where near as good as this one, but the idea was the same.





I have detailed all of this on my Mystoerth page.

Saturday, February 8, 2014

D&D40 Bloghop: Day 8

Day 8: First set of polyhedral dice you owned. Do you still use them?

My first set came with my Moldvay Basic set.

I still have them, but I don't use them much.  I only pull them out on special occasions.


Friday, February 7, 2014

D&D40 Bloghop: Day 7

Day 7: First D&D Product you ever bought. Do you still have it?

Ever bought with my own money as opposed to a gift?

Not exactly sure.  It was either a copy of B3: Palace of the Silver Princess or the AD&D Deities and Demigods.

I still have my copy of B3. In fact a few years ago I ran my kids through an adventure with it that I was calling Return to the Palace of the Silver Princess.



I don't have my DDG anymore.  It was the updated version without the Elric and Cthulhu myths.  Since that time I picked two more.  Both with the Elric and Cthuhlhu myths in them.  One is autographed by most of the authors and artists.


Thursday, February 6, 2014

D&D40 Bloghop: Day 6

Day 6: First character death. How did you handle it?

My first character death was my first Elf character (back when Elf was a class).
Silverleaf was killed by an assassin's blade. Never saw it coming.

I remember at the time thinking "well, I guess takes care of that lame character".
But later I was a little bummed, I had been playing him for a bit.

I got over fairly quickly with a swift progression of character deaths including my only other Elf character, a dwarf and one of my thieves.  Life was cheap back in those days.  My Dwarf, Creeper, died due to one of those awful traps from Grimtooth's Traps books.  Their death dates are listed as June 1982 on the sheets.  He was followed in Death by Arendil (Elf), Rad (Cleric) and Roscoe (thief).  I then burned through something like 10 characters during the "Winter 1984" sessions. No exact dates, but a lot of them were classes that came from early Dragon magazines, I saw a lot of "Spies", "Bandits" and "Samurai".  It was also obvious that this must have coincided with my switch over to full AD&D.

I have kept all my "dead" characters.  I have a folder called "The Graveyard".  I figured if I ever needed an NPC I could pull one of them out.


Bring out your dead!

Wednesday, February 5, 2014

D&D40 Bloghop: Day 5

Day 5: First character to go from 1st level to 20th level (or highest possible level in a given edition).

Going back to my first character I have to say Johan Werper.  Since I was playing (mostly) Basic/Expert with bits of Advanced thrown in we decided the maximum level for playable characters was 36.  After that characters became immortal.  We had heard about the immortal rules, but never saw them.  I think at that point they were more rumor than reality.

Johan made it level 30 before my DM decided he was too powerful.  He was "retired" and became an NPC, St. Werper, Patron Saint of those who battle Undead in my games later on.

He had lost levels over the course of his adventure career, can't battle undead and not loose some levels sometimes.

I was quite amused when D&D 4e came out and the level max was back to 30.


Tuesday, February 4, 2014

D&D40 Bloghop: Day 4

Day 4: First dragon you slew (or some other powerful monster)

I will be honest with you. I can't remember the first dragon I killed.
I am pretty sure it was a blue one, but outside of that I can't recall.

Now I do remember what was one of the most powerful monsters I killed.

It was Jr. High and I was in a game with my friend Jon Cook, from posting #1.
His older sister was running us through a dungeon crawl one summer night and I remember we ran into a Lich.  
This was big deal because I had been mostly playing this odd collection of AD&D and D&D (B/X) and had not run into a Lich yet.  Plus Mary was your typical Chaotic Evil DM. So this Lich kept jumping in and out of the Ethereal plane and she ruled I couldn't turn it since it wasn't on my sheet.

We, that is Johan and Sneaker the thief, managed to kill it with best weapon we had.  We burned down the building it was in.

Still love throwing Liches at players.  It brings out the CE DM in me as well.


Monday, February 3, 2014

D&D40 Bloghop: Day 3

Day 3: First dungeon you explored as a PC or ran as a DM.

Another one I have to really think about.
I think it is very likely that first dungeon I ever went through was a home brew on.  I remember a lot graph paper maps back in those days.

But I do know that the first dungeon I ever took anyone through was a home made one.  I remember writing parts of it in class at school and then adding to it later in the summer sitting on my front porch.  Yes I am sure I was drink a class of sweet tea.  Summer time in Southern Illinois.

I am pretty sure I have no idea where that adventure is.  I have some maps from around that time still, but not that one.

Sunday, February 2, 2014

D&D40 Bloghop: Day 2

Day 2:  First person YOU introduced you to D&D. Which edition? Their first character?

This one is easy.  The first person I introduced was my younger brother Brian.
The edition most certainly was Moldvay Basic / Cook/Marsh Expert.

I am nearly certain that his first character was an Elf. He liked the idea of the character doing magic and being able to fight at the same time.

When I was in Jr. High and High School most everyone that was going to ever play already did.
But since then I have introduced dozens more.  Most notably my own kids.

Text Versions of Questions:

The D&D 40th Anniversary
Blog Hop Challenge

Day 1: First person who introduced you to D&D? Which edition? Your first Character?
Day 2: First person YOU introduced to D&D? Which edition? THEIR first character?
Day 3: First dungeon you explored as a PC or ran as a DM.
Day 4: First dragon you slew (or some other powerful monster).
Day 5: First character to go from 1st level to 20th level (or highest possible level in a given edition).
Day 6: First character death. How did you handle it?
Day 7: First D&D Product you ever bought. Do you still have it?
Day 8: First set of polyhedral dice you owned. Do you still use them?
Day 9: First campaign setting (homebrew or published) you played in.
Day 10: First gaming magazine you ever bought (Dragon, Dungeon, White Dwarf, etc.).
Day 11: First splatbook you begged your DM to approve.
Day 12: First store where you bought your gaming supplies. Does it still exist?
Day 13: First miniature(s) you used for D&D.
Day 14: Did you meet your significant other while playing D&D? Does he or she still play? (Or just post a randomly generated monster in protest of Valentine's Day).
Day 15: What was the first edition you didn't enjoy. Why?
Day 16: Do you remember your first edition war? Did you win? ;)
Day 17: First time you heard D&D was somehow "evil."
Day 18: First gaming convention you ever attended.
Day 19: First gamer who just annoyed the hell out of you.
Day 20: First non-D&D RPG you played.
Day 21: First time you sold some of your D&D books--for whatever reason.
Day 22: First D&D-based novel you ever read (Dragonlance Trilogy, Realms novels, etc.)
Day 23: First song that comes to mind that you associate with D&D. Why?
Day 24: First movie that comes to mind that you associate with D&D. Why?
Day 25: Longest running campaign/gaming group you've been in.
Day 26: Do you still game with the people who introduced you to the hobby?
Day 27: If you had to do it all over again, would you do anything different when you first started gaming?
Day 28: What is the single most important lesson you've learned from playing Dungeons & Dragons?

Feburary 2014, d20darkages.blogspot.com

Saturday, February 1, 2014

D&D40 Bloghop: Day 1

Here we are with the D&D 40 Anniversary Bloghop.  Been looking forward to this.  So without further ado!

Day 1:  First person who introduced you to D&D. Which edition? First character?

Ok. Let's start thing off complicated!  No one person introduced me. In fact it seemed to be a conspiracy to get me to play.  I remember borrowing Asa Herald's AD&D Monster Manual to read during silent reading in grade school.  I remember Darin Buhlig and I trying to figure out Holmes basic on a field trip bus ride to St. Louis.  But I have to give credit to Jon Cook for being my first DM. We played the hell out of some D&D then.  He had the AD&D books and I had the Basic/Expert books. We ran with it.

My first character was Johan Werper, human lawful cleric. He worshiped an unnamed sun god.  At this point in my life I had become fairly committed to my own atheism but I still found religion interesting.  I guess to be a religious human was as alien to me as an elf or dwarf.  But I also thought the turning undead thing was really cool.   I was very, very much into vampires and horror and I *got* that the Cleric was supposed to be Van Helsing, so that is how I played him.

Johan became something of my "ego" character.  With my assassin Nigel as my "id" and my grizzled old wizard Phygora as my "superego" they made up the trinity of characters I played most often in Jr. High and High School.  Larina my witch was an "anima" character. Cause eventually all psychologists leave Freud in favor of Jung.

He also became one of my first "generational" characters.  Anytime a new version of D&D came out I would make a new Johan who is the son of the previous one.   Johan I was a cleric under Basic, Johan II was a Lawful Good Paladin for AD&D, Johan III was a Cavalier for Unearthed Arcana.  Celene was Johan II's daughter and she was a Healer in 2nd ed.  I kept this up even until recently with Johan V for D&D 4.  I fully expect that Johan VI will be for Next.  All Lawful good clerics or paladins, or something similar.

I still have all the sheets.



Sign up below! Join the fun!




Tuesday, January 28, 2014

Bloghops

February brings us the D&D 40th Anniversary Bloghop challenge from d20 Dark Ages.
If you have a D&D-related blog I would like to see you sign up. I think it will be very interesting to see everyone's stories.


You have plenty of time to sign up.

Also coming up is the big April A to Z bloghop.  I have participated in this every year now for a while. Sometimes while doing my Atheism blog and the Red Sonja blog I participate in.

I will be honest.  The April A to Z has gotten huge. Maybe way too big. Plus I am not sure my enthusiasm is there for it this year.  I do have things I can post.  That is not the issue. The issue is one of time really.  I have a lot of projects I am working on now for myself and other publishers, so I think I might not do it this year.  Or least not do it to the level I had been.

Wait and see I guess. If I get a lot done the next couple of months I might change my mind.

Friday, January 17, 2014

D20 Dark Ages: D&D 40th Anniversary Blog Hop Challenge

I have been following d20 Dark Ages for quite a while now.  To celebrate 40 years of D&D Stelios is hosting a blog hop in February and I am joining in!



I think it is going to be a lot of fun to do AND to read what everyone else has to say.  In truth you can pick over the last few years of my blog here and find my answers to most of these.  But getting them all into once theme and place will be nice.

So go to his blog, sign up and start working on your posts!

Thursday, June 6, 2013

Justice is Blind, Issue 6: Villains & Vigilantes

Today is the Heroes & Villains Blogfest  hosted by Jackie and Dani.  This is Part 2 of my post for that, Part 1 was posted earlier today.
http://danibertrand.blogspot.com/2013/06/heroes-villains-blogfest.html

I want to continue talking about Villains & Vigilantes I thought it would be interesting to bring back my superhero character Justice and introduce her new arch nemesis.


To bring everyone up to speed Justice is a character I created for the Mutants & Masterminds RPG for a game we were going to play that day.  Her real name is Astra Ka-el, aka Astra Kent and she is the daughter of Superman and Wonder Woman.  I based her off the last few pages of the comic Kingdom Come, which deals with the superheroes we know in about 20 or so years.  I won't spoil it all for you. Read it, it is fantastic (or watch this fan made trailer). But one of the futures they point to is the possibility of Superman and Wonder Woman having a daughter.  You can read the back story I did for her in "Issue 1: Justice is Blind".  The last time we saw Justice was Issue 5. In Issue 6 I wanted her to go to London where she could potentially run into the legendary, but retired, Acrobatic Flea.  This serves a number of purposes. It gets her to England to meet her new arch-nemesis, it ties in Villains & Vigilantes and it gives a shout out to +Tim Knight (the Flea himself!)  who has been wanting me to do more with V&V forever.

So I introduced my hero.  Here is my villain.

Maggie "Mags" Shaw nee O'Neill aka "The Iron Maiden"
Maggie O'Neill was a plain, if brilliant girl, who lived in one of the poorest areas in Belfast, Northern Ireland. Maggie hated being poor, she hate being scared all the time (the Troubles were at their height) and she wanted nothing more than to get away.  To her that mean London.  After a car bomb destroyed the bus she was supposed to get on for school that morning (no one was killed) she had haad enough. At age 14 she ran away from home and made her way to London a couple of months later.  The education she had on the road was a hard one, and it hardened her.  When she got to London she was "discovered" by a talent scout looking for young, and maybe disposable, girls for modeling. Mags, as she called herself now, quickly turned a would-be tragic situation to one where she was on the cover of every fashion magazine by 16 and a national and tabloid celebrity by 18.  She used her keen intellect, charisma and complete lack of moral center to get to the top of the heap.  Her looks, while plain as a child, transformed her into "The Face of London".  Her name even became so synonymous with magazine covers that people thought it was a play on words.
In her 20s her career took a dip when she tried acting and was terrible.  Same with pop songs. She quietly completed degrees in mathematics, engineering and robotics while people suspected she was out partying.
At 24 she stunned the world when she married multinational billionaire Halloran Shaw, depiste being nearly 40 years younger.  She took a keen interest in his business and became a full partner and soon rose (by much of the same combination of lack of ethics and keen intelligence) to a position of VP and a seat on the board.  Her enemies begrudged her polished public image and despised her ruthless private one.  When Shaw died he left everything to her including controlling stock in his company, locking out his own grown children.
Mags would have had it all had it not been for a PR stunt gone tragic.
Shaw International was responsible for making high capacity batteries for cell phones and small electronics.  Their factories though were located in India and were the worse sort of sweat shops.  Thousands, cramped into small spaces to build batteries with caustic chemicals.  Ventilation was poor, and deaths were common, but as they were the only employer for hundreds of kilometers she had all the workers she could want.  Protest groups caught news of this and were making a stink.  Mags herself went to the factory to hold a press conference. Most of the employees where cleared out (with out pay) so tours could be given.
In the midst of this pr stunt the factory exploded.   The death toll was high, but would have been much higher had it not been for Justice, who had been near by and heard the explosion with her super hearing.
One person though she didn't save, because she didn't know, was Mags.  Mags watched and Justice saved all these people, while she was pinned under tons of rubble while chemicals and fire burned her skin.
Mags was found, alive, but the damage was too great.  For a year she was in the hospital. She lost her legs, an arm, part of her face, some the fingers on her other hand.  She eventually recovered, but swore she would have her revenge.  The news (thanks to a healthy pay off) made the claim that eco-terrorists caused the explosion, so popular opinion was for the "poor woman" who had "lost everything".
Secretly Mags has built herself a suit of armor that not only keeps her alive, but also enhances all her physical stats.  She has been using it to steal what she can't buy or make herself.  She has killed and seems likely to do so again.  Though no one suspects that the armored thief the tabloids call The Iron Maiden is really Mags Shaw.  And no one know that she is building a weapon to kill Justice!

Here they are in their Villains & Vigilantes glory.  Justice and her arch nemesis The Iron Maiden!





There might be errors here.  It has been years since I played V&V.

See more posts here:

Heroes & Villains Blogfest: Villains & Vigilanties

Today is the Heroes & Villains Blogfest  hosted by Jackie and Dani.  This is Part 1 of my post for that, Part 2 is later today.
http://danibertrand.blogspot.com/2013/06/heroes-villains-blogfest.html


The idea is to talk about our favorite heroes and villains.  But I do that a lot here.  So I am going to do that today, but I also want to talk about about one of my favorite superhero role-playing games.  It is also the first superhero RPG I ever played.  Villains & Vigilantes.
The current edition is the 2nd edition and you can get the classic version from Fantasy Games Unlimited (the one I played) or the new 2.1 edition from Monkey House Games. They are functionally the same, even with the same text and some art.


V&V was written by Jack Herman and Jeff Dee.  Jeff Dee got his start on D&D doing some of the classic module art and book art for the 1st edition game.   So the game has some obvious D&D roots.
V&V was unique at the time (and still somewhat) in that in the game you play yourself.  You work out with the other players what your strength, endurance, intelligence and the rest are and then you roll randomly on a table of super powers.  It's a very interesting and fun concept that we completely ignored.  Back in the day we liked playing a "multi-verse" so our V&V characters were our D&D characters in a supers universe.  The stats were the mostly the same and both games had levels.  Plus it gave us excuses to have strengths of 50 or more (human max is 18).  I remember it being a very good time.

As typical of many old school games there are lots of random rolls, charts and a fair amount of math involved. I went back recently to make a character and was thrilled to see that Monkey House Games had an Excel character sheet.  The math isn't hard really, but Excel is still faster. Though such things have been around for a long time even with the older edition.

Powers are list by type.  So Power Blast is just a blast of some sort of power. It could be Superman's heat vision, Iron Man's repulsors, or even Zatanna's magical blast.   What is interesting is teh combat matrix of powers vs. defenses and how they interact. Again, the D&D DNA is here since it reminds me of the Psionic Powers Attacks vs Defenses in 1st Ed AD&D.

There is a V&V campaign world as well.  It is loosely defined in the core books, but much greater detail is given in the supplements.  It is also one of the few Supers games I can recall where the characters were working for the government at some level.  The ill-fated City of Heroes RPG was another.

There are a couple of great sections on Being a Superhero and Gamemastering that work great with any supers RPG.

IF you like old school RPGs and want to get into a supers game that feels like those, then this is a great choice.  The price is low and there are plenty of places on the web that support either version of the game with materials, character write-ups and community.

A little later today I'll have a write up of a hero and a villain.

See more posts here:

Thursday, May 30, 2013

Quest of the Ancients: The Obscure Fantasy RPGs Appreciation Day

"Look upon this, old-schoolers, and know that this path has been tread before." -  Jeff Grubb

Today is The Obscure Fantasy RPGs Appreciation Day hosted by Mesmerized by Sirens.

On this day I want to go back over some ground I have tread before.  Today I want to talk about Vince Garcia's magnum opus Quest of the Ancients.


QotA was the topic of one of my A to Z posts a few years ago. http://timbrannan.blogspot.com/2011/04/q-is-for-quest-of-ancients.html. It seems I was not the only one to use it for Q, Jeff Grubb posted about it the same year and Charlie Warren the year after.   There is surprisingly little information out there about this game.  The Wikipedia article is sparse and the RPGNet database entry only has the basics.  There is very, very little else on the web and the author, Vince Garcia, seems to have no net presence I can find.  Plus there is no legal pdf of it out there. In fact if you search for "Quest of the Ancients"  + "legal PDF" you will only find me asking for it on RPG.Net.  I would also like to find a copy of the 2nd edition print.  It has different (and better) cover art but that is all I know for sure.  I have heard it was never printed and in other places I have heard it is longer by a few pages.  No idea.



So, obscure? Yeah. It has it in droves.
I don't even remember where I learned about it.  I am pretty sure I know how and about when though.
I was finishing up my very first netbook on Witches for AD&D 2nd ed and I wanted to collect all the AD&D  compatible witch classes that were ever made.  My idea was I was going to play test all the classes with the same character (same background and stats) and see how they all played out.  Something I still do to this day. I discovered the Judges Guild Witch Class and was not overly thrilled with it.  Somehow I discovered or was told about Quest of the Ancients. I picked up a copy on eBay and that was that.

Quest of the Ancients can be best described as an AD&D clone, an AD&D add on or as a collection of someone's AD&D house rules.  The author, Vince Garcia, had some publications before QotA came out including some material for AD&D2 and White Wolf magazine.  So he was not new to this. In deed the copyright date on this book lists 1982, so some form of these rules were around at least then.  Likely it was a collection of house rules.  What I noticed though right away was the Witch Class.

Let's be 100% honest here.  Vince Garcia loves the Witch class as much as I do.  Really.  The book is easily 70-75% class material and the class that gets the most attention and the most text is the witch.  Before I get into that let me talk about what the book has.

We start out with the title/author page.  He dedicates the the book to "Miss Stevie Nicks".  Ok. So let me be honest here.  I get this. No, I really do.  That doesn't not make it weird. But I get it.  He also thanks "Angelique".  Yeah, I did the same thing.

The QotA game (and I am unsure if this is intended to be a seperate game or as thinly veiled add-on to AD&D) characters have nine (9) stats.  They are rolled differently depending on the race of the character and sometime the gender.  Nearly everyone has the same mins and maxes (1-20), but the different dice and pluses usually mean different mean, median and modal scores.   The big stat is IQ (Intelligence) since it determines how high level you can go.  The ability adjustments for these abilities are D&D standard (+0 for average up to +3 for 18 and beyond). Our abilities are Strength, Agility, Conditioning, IQ, Charm, Appearance, Luck, Stamina, and Body (which is the average of Strength and Conditioning).
The book covers the standard races (human, elf, dwarf, half-elf, gnome) and some ideas on how to make other races like the ogre or a "furrfoot" (halfing) work.  This bit is not bad advice really and certainly expands on the ideas of races.

Chapter 2 covers the classes.  This is the reason you buy this book.
There are  Fighter classes. These include the Cossack, Gladiator, Knight, Legionnaire, Rouge (not a thief), Saracen, Viking, and Woodsman.  Another group are the Tricksters which are the Assassin, Bard (with some spell-songs), Cutpurse (this is the thief), and Gypsy.  The gypsy is interesting since there is a difference between male and female gypsies.  The males are more like a Bard/Cutpurse/Rogue while the females are more witch-like.  Lastly we have all the  Spellcasters.  Each class is presented and all their spells follow after.  This includes the Druid (different from the AD&D one), Earth Priest, Necromancer, Sorcerer, and Witch.    The Necromancer is more akin to the original idea of a Necromancer, one that speaks to the dead.  He does have plenty of death-related spells.  The Sorcerer is a "do it yourself" sort of spell using class.  No spells are even listed for this class assuming the GM will make their own or use some "from magazines".

Let's talk about the Witch now.
Like I mentioned the classes take up pages 13 to 157 (of 214),  the witch has 52 of those pages. Who does that remind you of?
 She has a lot of new spells up to the 7th level and about five new powers. The witch is also the only class to get a detailed NPC. Actually she gets three.  The "Queen of Witches" Elvyra, her familiar and her chief handmaiden. The rules limit advancement to 20th level; Elvyra is 25th and Night (the handmaiden) is 23rd.   Look. I am the last person that can throw stones at this one OK.  Part of me is face-palming over this, and another part is impressed with the shear bravado of it.
Notably the "iconics" from the cover are not stated up anywhere in the book.
The Witch and Gypsy are both pretty interesting classes.  I think what happened here is the author wrote all this material for the Witch and then had a bunch of spells and ideas left over that used for the other classes.  Or maybe I am projecting too much.  Hard to say.

There are some interesting rules on multi-classing.  It reminds a little of the D&D4 Hybrid class rules.  Basically you advance in two classes at the same time, taking the more advantageous options.  The experience points are a little more than 75% of the two classes added together.  So on the average a multiclassed character takes 1.5 times longer to level up than a single class character.  Neat idea on paper, not sure how it works in reality.

The rest of the book goes by fast, really just enough to call it a complete game.  There is a chapter on skills. only a couple of pages really but for an AD&D Heartbreaker it has some neater ideas.  A chapter on Equipment, one on "the Adventure" and another on Combat.  The Combat is a d30 deal which is again interesting, but not one I would ever use to be honest.
You might think the Chapter on Magic would be longer than it is. But it is only about 3-4 pages.  Though there is some interesting ideas on magical research for all classes.
There are chapters on Rewards and some Monsters.  The only thing that sets it apart is the listing of female vs. male unicorns.  One (female) is white and good and the other (male) is black and not as good.
There is also a chapter on the campaign world of Islay.  It is a typical game world where lot of quasi medieval and semi-mythical lands are clumped together Xena-style.
There is some historical  detail about the worshipers of Brigit and his witches which made me smile.  Vince Garcia and I read a lot of the same books it seems.

In the end I can't dislike the game and I admire the author intents.
I am not likely to use anything from it really,  but it is a fun book to pick up a flip through. Plus I kinda like that there is not a whole bunch known about it.  Gives me the illusion that I am some sort of occult expert in a very narrow field of expertise.  I can pull on my old professor clothes and have a snifter of age brandy; "Islay you say? Let me tell you about the lands of Islay. Her unicorns, demons and most of all about the Witch Queen.  Yes. You must hear about the Witch Queen Elvyra..."

Wednesday, May 29, 2013

The Obscure Fantasy RPGs Appreciation Day

oie Umu0 PWl3 Ploq
Tomorrow is The Obscure Fantasy RPGs Appreciation Day hosted by Mesmerized by Sirens.

http://mesmerizedbysirens.blogspot.com/2013/05/announcing-obscure-fantasy-rpgs.html

I am just about ready to go myself.

Looking forward to this one.  I love really obscure RPGs.

Tuesday, May 28, 2013

Bloghop and Giveaways

Hey everyone!

May is winding down but there are still plenty of things to do here at the Other Side.
First things first.

I mentioned on the first day of the Hop Against Homophobia and Transphobia that I would donate all the money this site made to charity.
http://timbrannan.blogspot.com/2013/05/blogfest-hop-against-homophobia-and.html

And the total is...$15.37 in affiliate sales and $5.90 in sales of the Witch for a total of $21.27.
Not bad for this site, I was hoping for some more.  I will likely round it up to an even 25 or 50.

There is also the business of giving away a copy of the Witch!
http://timbrannan.blogspot.com/2013/05/bloghop-giveaway.html

Waiting to hear back from the winners (yes winners!) now.

I must be crazy because in June I am going to do some more giveaways.
Yes to celebrate 1,000,000 hits here I am going to give away copies of my books, gift cards and who knows what else.  No contest. No promotion. Just me giving stuff to you as a thank you for supporting me over the years.

That's coming in June.  So stayed tuned.

EDITED TO ADD:  The winners have been notified.  Rachel Ghoul and RQRobb both received a copy of the Witch!