Showing posts with label DriveThru. Show all posts
Showing posts with label DriveThru. Show all posts

Monday, November 17, 2014

Teach Your Kids to Game Week

It is Teach Your Kids to Game week over at DriveThruRPG.

I love these sorts of games.  Sure I way beyond "learning to game" myself and so are my kids.  But back about 10 years ago my son wanted to play with my funny sided dice.
Back then I used D&D 3.0 to teach gaming to my boys and it worked nice.  In retrospect I might of done something a little different.  Maybe something like Basic D&D (a current fave) or even a streamlined version of AD&D.

So I really love seeing games like these and there are lot to choose from.
Here are a few of my favorites.

Little Wizards
If you have a kid that loves Harry Potter or Kiki's Delivery Service then this is the game to get. Quick, Easy and Fun could be the tag line for this game.  The stats are simple really. Three traits, some powers and of course a description of your wand and familiar.   I am disappointed I have not used this game more myself. It might be a "kids" game but it packs a lot of punch and frankly is one of the most clever little games I have seen in a long time.  The Character sheet is a treat too.

Hero Kids - Fantasy RPG
I have a lot of love for this game. I was supposed to submit an adventure for it, the Cave of the Stinky Goblin, which is the very first adventure I ever ran for my own son.  A Goblin is washing his stinky clothes and garbage in the river and smelling up the town of West Haven.  This game, like many others here, use a simple d6 based mechanic. This is good since that is what most people have in their homes.  My kids were attracted to my multi-sided dice, butI see no reason why you could not just replace all the d6s in HK with d8s for example.
The rules are light and fast. There are plenty of character sheets for all four classes and blanks along with cutout minis. There are a lot of monsters too.
Calling "D&D lite" does not really do the game justice, but it is rather close.

Mermaid Adventures RPG
I don't know much about this one but I have heard nothing but very high praise for it.

Monsters and Other Childish Things: Completely Monstrous Edition
This is a game that works well as a "kids" game, but there is enough here for adults to have fun with it.  I have always wanted to use this as a "dark Pokemon" (and that is saying something) or even a very dark version of Foster's Home for Imaginary Friends.

Kids & Critters RPG Trilogy
An absolute steal at this price.
For under 3 bucks you get 3 complete games for kids.
Tales from the Wood where you play creatures from The Wood.  Think Watership Down.
Lashings of Ginger Beer is about playing a kid in Idyllic England, so it might actually work best for adults.  Most similar to kids adventure tales.
It's a Dog's LIfe is the best of the three where you play a Prairie Dog out on the American Plains with heavy American Indian/Native American influences.
All three games are simple to learn and easy to play.
These games require a bit more abstraction to play than some other kid games, but nothing a little kid with a great imagination couldn't handle.

Faery's Tale Deluxe
I reviewed this one a while back.

Toy War
Toy War takes very simple rules (and also teaches kids how to use a ruler) to bring their favorite toys to life. Each toy has a purpose and something it does well. In one session we brought in a baby harp seal (was cute), a toy Dalek (can shoot), a space ship and some D&D dragons. We came up with this idea to rescue some fish and we were off. The adventure is fast and fun. In the end we saved the fish, only to have them eaten by the baby seal.  The baby seal got away with it because he was cute.
Depending on your kids this could be a game of structured make believe or even an on-going saga. Or it can be a great diversion for a rain or snowy afternoon.
Worth every penny and then some.

DC ADVENTURES Hero's Handbook
For older kids to be sure.  I have reviewed this one and it's Mutant & Masterminds parents a number of times here/

Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road
Reviewed here and here.

Cavemaster RPG
Cavemaster might one of the biggest games here on my list (outside of DCA).   This is a "stonepunk" game where you play cavemen.  Some kids might love this idea, others might be turned off on it. For me I think it is an excellent concept and would work with a group generally smarter kids.  Kids that for example would understand our pre-history origins.
What makes this good for kids is that the system itself is so easy to use. In fact one of the conceits of the game is it is molded after the first RPGs played by cave men.  Well...not really...and Game Designer Jeff Dee knows this, but it is still fun.
The game is rich and detailed and really deserves a deeper look on my part.

Witch Girls Adventures: Director's Cut
Reviewed throughout my blog.
http://timbrannan.blogspot.com/search/label/wga
I do wish that The Second Edition would come out.

Monster Slayers: The Heroes of Hesiod
This one IS actually D&D lite.  I reviewed it here, http://timbrannan.blogspot.com/2010/04/d-4-kids-monster-slayers-heroes-of.html

Mutants & Marvels
From the OSR's own Tom Doolan this game is a mix of D&D & Marvel Super Heroes (FASERIP), or rather OSR games and 4C.  Streamed down into just under 45 pages it makes it a great 1st supers game for kids or an on going game for the right group of adults.

Grab one of these.

Tuesday, November 11, 2014

Reviews: Victorian Era Games, LPJ Design Edition

I love Victorian Era games.  I own most of the classics and many of the non-classics in dead tree versions and nearly everything on PDF.  I am a tad bit obsessive.  But I also play most of these games too.  It is just a fun time to play in.

Here are a few that I have enjoyed, but have not talked about much.  First up a few from LPJ Design.  These were released in the d20 days and have been retooled for Pathfinder.

Victorian Age Feats
14 pages of new feats (12 of content and 2 of OGL).  While there is a Victorian sensibility to these, most, if not all could be used in Pathfinder or d20 Modern.   In particular I liked the Astrology, Bookworm, Charmed, Empathy, Expert Healer and Look Harmless feats.  Others like Puritan Witchfinder might be more suited for 200 years before the Victorian times. A bit of a different feel to feats which I like.  With a price of under 2 bucks this is a pretty good deal really.


Victorian Age Feats 2
Like Victorian Age Feats, this product is 14 pages (11.5 for content, 2.5 for OGL). It offers a wide variety of interesting feats to use with your d20/Pathfinder based game.  Again what strikes me the most about these is how well they work with Pathfinder out of the box.  A minor quibble though. Some of the feats are related to guns, this is fine, but the Victorian era saw a wide variety in technology related to firearms.  The "Rip a Clip" feat is fine, but only useful for firearms created after 1890 (near the end of the era).  Also not appropriate for Pathfinder even with the Gunslinger (but that is not a strike against this product).
For under 2 bucks it is a good deal, but I didn't like it as much as the first.

Victorian Horrors: Jack the Ripper
It is very difficult to talk about the late Victorian period and NOT mention Jack the Ripper.  This 6 page PDF covers how to use Jack in your games and assumes that he will be an adversary of the Characters.  Two possible means of link Jack to the PCs as a nemesis are discussed.   Some detail is given on the public and police reaction to the Ripper case.  Some basic d20 crunch is given to help move the players along.  
Stats are given for Jack the Ripper (d20 Modern) and some ideas are given based on the level of magic in your games.
The text of the "Jack the Ripper letters" are reproduced.
While I think this is a good starting effort a lot more could have been done.  For example a time-line of the Ripper case should have been included and the names of his victims.  Also a map of the killings would have been extremely helpful.  While all of this is readily available, that is also the exact reason why it should have been included.  As it stands this is just a PDF of a potential threat to the PCs with not much in it that says it is Jack the Ripper.

Victorian Horrors: Martian Invaders
A much better effort here than the Jack the Ripper product.  This details the Martian invasion ala H.G. Wells.  This product details the Martians, their crafts and their technology.   Though curiously missing are stats for the Martian alien themselves.  Also while the inspiration is obviously Wells, he is not mentioned in this product.  Quotes from the War of the Worlds text would have also been nice.  Plus there is not much here that says "Victorian" to me.  This could have been about the Wells book or the classic 1953 movie.  Actually it seemed more similar to "Day of the Triffids" to me.
7 pages, 6 of content, 1 of OGL.

All four of these are available in the D20 Victorian Era Bundle from LPJ.


Monday, November 10, 2014

Returning to the Manor

One of the cool things about the early days of this hobby was finding great little zines of new content.  Sometimes it was an alternate rule, or new monster or class.  Some of these were good, many were mediocre but all of them were a lot of fun.  Back then I didn't care how good or bad it was, I was just glad to have something new and exciting to try out.

The Manor reminds me of the best parts of that time.   The Manor is the digital zine from +Tim Shorts over at Gothridge Manor.  I have always enjoyed Tim's blog. He began his blogging around the same time I really started blogging in earnest. Plus he is a fellow Tim so I am inclined to like it!

I while back I reviewed the first three issues and some other publications from him.  Today I want to look into the next four issues; The Manor #4 to #7.

The Manor #4
At 39 pages this issue takes the Manor beyond the Zine world and puts it more firmly in "magazine" territory.   Even the Owl & Weasel or the Strategic Review got to this size.
We start out with an adventure for Swords & Wizardy for 4 to 6 characters of 5th to 7th level.  The adventure is 15 pages and includes 2 new monsters including a very cool, Lovecraftian-feeling "big bad".   The last part of this adventure with the monster (the Or'Drog) and it's lair are worth the price of this Zine alone.  Slap this bad guy into your generic Caves of Chaos and suddenly the stakes have gone up a lot.  I am kicking myself for not reading this sooner.  This was out in July of 2013. I could have used this very monster in exactly what I mentioned above when playing Keep on the Borderlands with my kids. Yes, this 11 HD monster would have been too much for them, but it would have up the stakes considerably.
SO if you have copies of these laying around, READ THEM!  There is good stuff in here.

"From Beneath the Manor" is so great. It is a feature that I hope to see more of;  Contributors send in their monsters to be stated up for any OSR compatible game and illustrated by Jason Sholtis.  It reminds me of the old Fiend Factory from White Dwarf.

We end with a couple of ads (for that full Zine feel).
Seriously though, The Manor #4 is awesome and I can't wait to read the next ones.

The Manor #5
The Manor #5 is a bit shorter than #4, but at 28 pages it is still a great deal.
First up is the "Vineyard of Villain. Four Evil NPCs to use in your game and illustrated by Jay Penn.
"Cursed Concoctions" by Chris Coski is a collection of 7 new poisons/potions for evil GMs.  There is a random table of tavern names if you need a dive in a hurry.  The "Sullen Hagfish" has good food I am sure.
There is a lengthy article on doors.  With a nice font for the header.  Made this feel like a cool 70s Zine,  The article itself is a good one and a good read for GMs.
There is another longish article on random city encounters.
Like before, we end it with an ad (of sorts).

I am not as overtly enthusiastic about #5 as I was for #4; but there is a lot great stuff here all the same.  Taken as a body of work it is still fun and still gives me that same thrill that I got when discovering Zines in the 80s.

The Manor #6
AKA the Issue with the Halfling with the Epic Pimp Hat.
The Manor #6 is back to 28 pages and jam packed by the looks of the Table of Contents.
The first adventure/setting is "The Brothel at Wargumn". It might be a little to risque for the youngest gamers, but it is sure a lot less risque than things I was reading at the time when zines were popular (70s and 80s).   Easy to drop this into any game, any world or even any town.
The Guard class is next. It would not be right unless a new class showed up every now and then.  I am not sure that this class adds anything above and beyond say a dedicated fighter, but it still looks solid and looks like it plays well.
"Getting from Point A to Point B" is an interesting addition from Ken Harrison.  It details three portal traps/puzzles of getting from A to B in a dungeon setting.  A great little addition to any dungeon where a magic-user may want to keep something hidden (Point B) but still need to get to it time to time.
"Witches of the Dark Moon" is a great little one-shot written by Tim Shorts himself using a lot of elements he had at his disposal.  This includes using my own Witch Class for the witches.  You don't need my book to play this, but it does add a little extra to the mix.  Consequently this one shot also does the one thing my witch DIDN'T do well and that is provide a ready to play adventure for witches.  The adventure it self is a lot of fun.

The only "ad" at the end is one for a the Manor Compilation of issues #1 thru #5.  Now I do want to point out. I LIKE the ads at the end. I do. It gives the Manor a nice zine feel and reminds me of reading the Owl & Weasel or older White Dwarf magazines.

The Manor #7
This is the newest one on the batch (for now) and it shows.  The evolving layout and feel of the zine gives it a nice organic feel.  I love the PDFs, but this issue makes me want them all in print form too.
The other big difference here is that creator Tim Shorts is only the editor of this, he has no content of his own in it.  I am taking that as a sign of good growth.
"Boltswitch's Mobile Potion Emporium" by Boric Glanduum is a great throwback to the traveling snake-oil salemen of the previous turn of the century.   Whether his potions work is up to the GM I guess, but I like the idea enough to steal it!  I hope he has some Guards from Issue #6 to protect him.
"The Skinwalker (Coyote)" by Joshua De Santo is a Native American feeling lycanthropic class for S&W.  It looks fun, but leaves me wanting more to be honest.
Chris Coski is back an he has a number of magical mirrors in "Mirror, Mirror".  His penchant for alliteration is amusing, but it could have gotten tiresome quick.
A couple of smaller adventures are next. "Trouble Down the Well" by Simon Forester and "Horrid Caves" by Garrison James.  Horrid Caves is the larger of the two. It has some new spells and a couple of new monsters.
Rusty Battle Axe brings us some Mind Flayer art and an Illithid haiku.  Two words that I have never used that close to each other.
We end with an ad for Tenkar & the Badger's OSR Radio podcast. Though no URL is provided. Here it is just in case, http://www.tavernradio.com/.

All in all these are great additions to your gaming library.  Take them, cut them up and paste the bits you like into your own notebook and run with it like it was 1981.


Monday, October 27, 2014

Updates

Well my conference is done so now I can refocus my attentions to game and blog related writing.
I still have a couple of projects that need to be finished; Strange Brew and Darwin's Guide to Creatures.   But those are coming along nicely.

So here are some updates.

Witch Links
I have been updating my Witch Links page.  On it you will find links to various posts, mostly within the OSR blogs, on using a witch or warlock class in your D&D-like games.  It is that time of year, so expect the page to be updated even more.
http://timbrannan.blogspot.com/p/witches.html

If you have something you want to add just let me know.

DriveThruRPG / OneBookshelf Halloween Sales
DriveThru is having their Halloween sales.  This time no hunting around for Tricks or Treats, just sales and free stuff.
To start out we have a few of my favorites for free.

RQ1 Night of the Walking Dead (2e) for Ravenloft and 2nd Ed AD&D.  One of the better adventures for the Ravenloft game.

Eden Studios Presents: Volume 1 is a magazine like book for Eden Studios' Unisystem games ala The Rifter.  It was supposed to come out more often (and I submitted material years and years ago). But it is still a great publication and worth getting if you enjoy the Unisystem system.  There is an interview with Jason Vey of the Dungeons & Zombies game, some more monsters for Buffy and material for Terra Primate.

Wraith the Oblivion (1st Edition) which might be one of the most depressing and agnsty games I can ever recall playing.  But still a lot of fun.  Sometimes you need that.

They have similar sales and freebies over at DriveThruComics and DriveThruFiction.

I have a few more movies to get through and some reviews.

Thursday, October 2, 2014

Review: Actual Factual: Dracula - A Compendium of Vampires

Actual Factual: Dracula - A Compendium of Vampires is an unassuming book. The cover is stock art (I am guessing, not sure) and the preview is text with a small amount of art.  That and the $40 price tag (sale price $18) might scare some people off.

That would be a mistake.

Inside are 472 pages of detailed vampire types from all over the world.

In this book we are given a basic overview of vampires (aka the stuff everyone knows) and then we move quickly into the relationship between Vlad the Impaler and Vampires.  I will honestly say that this section, while entertaining seems tacked on.  The book would have been fine without it, but is likely better with it.

Next we get into the heart of this book.  The Compendium of Vampires.
The A to Z section detail vampires from around the world and not only represents the bulk of the book (340+ pages), but also the bulk of the research.

Each entry contains the name of the vampire, pronunciation and translation of the name. Also listed are it's country or area of origin, type of creature (creature, spirit, demon...), how it appears, prefered prey, how often it attacks or feeds, Modus Operandi, abilities, defenses against it and how to kill it.  Not every creature has everything listed, this is not a Monster Manual, but there are enough. In some cases the author has used her own imagination to fill in the blanks.  This is fine really, given that the author is Theresa Bane.
But I guess if you want something purer you can go to her pages of resources.

There is a bibliography, which is almost as interesting to read as the entries themselves.

What follows next really puts this book into a different category of usefulness, the indexes.
First is a more common index of words, names and other things you might want to find in the book.

Next is an index of Abilities.  So if you need a vampire that is Beautiful (as an ability) then you have GREEN OGRESS 124 and SUCCUBUS 274.

There is an index of Appearance.  So "barbed tongue" gives you:
ASWANG MANDURUGO 23
BICHOHINDU 44
GROBNIK 125
KRVOIJAC 164
UPIER 294
WIESZCZY 330 (one of my favorite barbed tongue vampires).

An Index on Creation.  Indexes of How Often it Attacks, How to Find, Origins, Prey, Types, and finally Weaknesses.

Now what would have been a nice touch would be to hyper link all these indexes to the main document.  But I am not complaining.

What the book lacks in art, there are only a few pieces, it makes up for in research and utility.
You can debate on whether or not Creature Y is a vampire or not, but I can't fault the authors for doing all this work.

All in all a great book.  A must have if you are at all a fan of vampires or use them in your games.

Monday, July 21, 2014

Christmas in July Sale

DriveThruRPG and RPGNow are having their annual Christmas in July Sale.


25% of of THOUSANDS of titles. Over 19,000 in fact.

Go there an pick up an ENnie nominated game or just a game you have been wanting for a while.

--

Like what I do here?
Let me know by voting for me for "Best Blog" in the 2014 ENnies.
http://www.ennie-awards.com/vote/
Go to Best Blog and put a "1" next to "The Other Side".
Thanks so much!

Friday, June 20, 2014

BRW Games Summer Solstice Sale

I make no secret of my enjoyment of Joseph Bloch's, aka The Greyhawk Grognard's, work.
I enjoy his blog, his games and frankly he has helped tremendously in improving the perception that OSR-based Kickstarters are always late.

So it is my pleasure then to let you all know about his first, and maybe only sale.
All his products (and there is a lot there for a one-man shop) are on sale.
http://rpg.drivethrustuff.com/browse.php?manufacturers_id=3728&affiliate_id=10748

Everything from Castle of the Mad Archmage to Adventures Dark & Deep his "what if" 2nd edition game.

Stop by and pick something up.  Honestly I say grab something, anything, if for no other reason than to tell Joseph that he is doing a good job and sales are appreciated.

Here are some of the books I have reviewed here and really enjoy:
A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch

Tuesday, June 10, 2014

DriveThruRPG 10th Anniversary Sale

To celebrate 10 years of business DriveThruRPG is holding their 10th Anniversary Sale.


There are tons of great products on sale, plus you can see the Top 10 RPG sales for each year of the last 10.

So check out the deals.  Really worth it.

Tuesday, March 11, 2014

Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition (PDF)

The PDF version of Doctor Who: Adventures in Time and Space Limited Edition Hardcover Edition is now up at DriveThruRPG.



If you have either of the 11th or 10th Doctor version of this game then you have most of the rules and text, though some things look like the are a bit clearer (or I am rereading them for 10th time).  This is one full document as opposed to the multiple PDFs of the "boxed sets".  It also updates the text to reflect the last bits of the Matt Smith seasons and the Day of the Doctor 50th Anniversary special.  So stats for the War Doctor and updated Zygons.

It is an extremely attractive book (256 full color pages).  If you are new to this game then this is the place to start. If you are new to Doctor Who, well then I would say grab the Tenth or Eleventh Doctor version of the rules.  All the same rules, but less emphasis on the the show's own history.   Though there are the story/adventure seeds for all 12 doctors and that is very nice.

I plan on picking this one up in hardback as soon as I can to be honest.  That's how much I enjoy this game.

Monday, March 3, 2014

GMs Day Sale at DriveThruRPG

I had forgotten about the GMs day week two week sales at DriveThruRPG.


That is till I went to my wish list and saw a bunch of things I have been wanting get some pretty good discounts.

Pop on over and have a look. Some great deals going on.
At present count it is on over 15,200 items.  Certainly something you will want is on sale.

Monday, January 6, 2014

DriveThruRPG New Year, New Game

DriveThruRPG is running a sale for the new year.  Get that game you wanted but didn't get for Christmas and now get it at 50% off.


Over 80 games to choose from so get there now and find your new game of the year.


Monday, December 9, 2013

EW doing Well!

I popped on to DriveThruRPG today and was greeted with a nice surprise!

Eldritch Witchery is now a Copper Best Seller!


That was faster than The Witch made it to Copper.  By the way, The Witch is now a Silver Best Seller!



Ghosts of Albion is still doing well too.


It's not gold or platinum, but I am not complaining.

Thanks everyone for continuing to support my work.


Sunday, December 1, 2013

Astonishing Swordsmen & Sorcerers of Hyperborea on Sale now

From now till Dec 4 you can get the amazing Astonishing Swordsmen & Sorcerers of Hyperborea in pdf for only $7.50!


That is an absolute steal!
Get this now while you can. This is my current favorite Old-School game.

Wednesday, November 27, 2013

Wednesday, No White Dwarf, but something you can do

I am getting ready to go see my in-laws.
So no White Dwarf Wednesday today.

But you can do something. DriveThru has another bundle up to help the victims of the terrible storms we had over the last few weeks.
The third bundle is up and among other things you can get a copy of The Witch.  You pay 20 bucks, the money goes to charity and you get a bunch of great products donated from people like me.

After the Storm III [BUNDLE]

The second bundle is still up and worth a look.

After the Storm II [BUNDLE]

Go. And do good.

Monday, November 11, 2013

Monday Link roundup

I have a bunch of links for you all today.

Cartoon Action Hour 3 is out.
Click here to buy it with a Veteran's Day Discount (this link will add it directly to your cart)
http://rpg.drivethrustuff.com/index.php?discount=86656&affiliate_id=10748

A couple of Vampire-realted Kickstarters to talk about.

First is an adventure for old-school gaming.
AD&D 1e Module: The Hanging Coffins of the Vampire Queen
It looks fun and I am sure I will put in some cash for it.
I have been working on my own "Vampire Queen" adventure.  I am just not very good at making publishing quality maps.

The other is Vampire-like game
Feed, the Vampire Mythos RPG
Don't know about this one yet.  Again I have a ton of games. Heck I have a ton of "vampire" games. So I have no need for this one, but if it looks cool I might pick it up.
I will give the creator Kris Newton an "A" for effort.  Thew PDF will be free and released under the Creative Commons License. He also has videos up about designing the game.  That is more original content on one page than in the entire line of some other vampire games.

Gavin Norman over at The City of Iron is looking for some crowd sourced ideas for his Vivimancer class supplement.  The Vivimancer made his appearance in his Theorems & Thaumaturgy book, another fun old-school style magic users book.
Check out what he is doing and contribute something.
http://the-city-of-iron.blogspot.com/2013/11/open-call-for-content-vivimancer.html

The  Original Edition Dungeons & Dragons reprint is out and Jason Vey has a review up.
http://wastedlandsfantasy.blogspot.com/2013/11/review-original-dungeons-dragons.html

DriveThruRPG is starting up their Teach Your Kids to Game week.
All sorts of sales on kid-friendly games.

Wednesday, October 30, 2013

Halloween Sales and Freebies at DriveThruRPG

It's nearly Halloween so that means DriveThruRPG/RPGNow has their annual Halloween sales going on.


They also have their annual Trick or Treat.  Find the seven jack-o-lanterns to get a treat or a trick!
So far I have found two and gotten Savage Worlds Horror book and the Guide to Transylvania for Ravenloft Masque of the Red  Death.  I had both already of course, but still, very nice to have all the same!

So stop by, get a spooky treat for Halloween and maybe even find something free!

Tuesday, October 8, 2013

Colorado Flood Relief Bundle from DriveThruRPG

DriveThruRPG/RPGNow does some pretty amazing charity releases.  Here is another good one.

The Colorado Flood Relief Bundle.

For $20 you get over $200 worth of PDFs.

There are a lot of great games in this bundle too.  Capes, Cowls and Villains Foul, Slasher Flick, Icons, Mutants & Masterminds, material for Deadlands, Savage Worlds and more.

A lot of great stuff.  You really should pick this up.

Wednesday, October 2, 2013

Reviewing the Classics, B/X Edition

I love the Basic D&D game and the B/X version in particular.  I love it's simplicity and its ability to be adaptable to just about anything I want it to do.  So I was thrilled to death that the B/X pdfs starting showing up on DriveThruRPG, even if I knew that also meant that there was little chance of them getting reprinted.
B/X was also one of the first systems I own every product.  There are still some AD&D items I don't own and even some later editions, but B/X was and still is one of my favorites.

I have picking up all the B/X material I can on DnDClassics.com.

D&D Basic Set Rulebook (B/X ed.) (Basic)
If you are like me then this is it. THIS is what D&D was. Sure I had read a friends Holmes/Blue-book Basic set and I knew of AD&D through the Monster Manual. But this is the D&D book that started it all for me. This is the one that set fire to my imagination.
This is a complete set of rules. Character creation through to 3rd level. Monsters, treasures, dungeons. Everything that ever was or will be D&D had it's start right here (more or less). Honestly this book is not worth 5 stars here. It is worth 6 out of 5.
I almost would say that if I could only play one version of D&D ever, then this might be the one. It lacks the complexity of AD&D or 3e, but anymore I see this as a feature.
64 pages plus cover. Marbleized dice and crayon not included.

D&D Expert Set Rulebook (B/X ed.) (Basic)
This was the 1981 followup to the D&D Basic set. Designed for the Moldvay Basic there was even a little bit about what to do if you had the Holmes Basic.
This expanded the game to level 14 and for most of us it was all we needed for a very long time.
I loved the introduction of all the new undead like Vampires and Spectres (was a big horror fan even then) and that little map of the Known World. I starred at that map for hours, learning lands and names of places far off and never were.
Plus all the new spells! The options of spells for my cleric and magic-users were beyond my 11-year old brain's reckoning at the time.
At 5 bucks this is a criminal steal. I wore my old copy of my expert book out, now I have a PDF to go back too anytime I like. Combine it with the Basic book and some adventures and you are set. Everything you need to play D&D just like the good old days. No skills, no feats, no attacks of opportunity, but plenty of flexibility and action.
I love newer games, but this is the one. The one that keeps me coming back. Back to the Keep, back to Glantri and back to D&D.

B1 In Search of the Unknown (Basic)
This is my "go to" adventure anytime I want to start up a new group or game.  It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I never really expanded on Roghan the Fearless or Zelligar the Unknown save that they were long dead and their Castle was now overrun with monsters.
It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot.
This module is simple, easy to use and can adapted to any campaign world and even any game.
It is a perfect module for the Basic game.

B2 The Keep on the Borderlands (Basic)
I once read that more people have played through the Keep on the Borderlands more than any other adventure. Of that I am sure. I have run scores of new players through it myself including a new generation of gamers.
The module hardly needs an introduction and it really is almost immune to review. Who cares that the Caves of Chaos look like some sort of Monster Condo where all these different creatures live together until those meddling humans show up from the Keep.
Going to the Caves is rite of passage. It is the hallmark of a real honest to Pelor adventurer.
If you don't have it you can't really call yourself a D&D player.
Just remember, "Bree-Yark" means "I surrender" in goblin. Yell it out really loud.

B3 Palace of the Silver Princess (Basic)
Another classic. B3 has had a storied history, but the module we all actually played has a special place in many gamer's hearts.
For starters it is a Basic module, and lot of material in it is aimed at new DMs working on their craft. While the programmed text of rooms 1 to 6 might look quaint by today's standards, there is a lot of good things here.
For starters the basic premise of the module is a fun one. An Evil artifact, an innocent princess, a dashing rogue on a white dragon. Lots of the cliches of fantasy gaming, but all are played earnestly and not a hint of irony is here.
The module itself is not without issues as mentioned elsewhere. The map of the castle is enough to drive a sane mapper crazy and some of the NPCs (like the green elf "Protectors") are annoying. But all that fades when you discover the Eye of Arik and destroy it.
I recently re-ran this one for my kids using the D&D 3.5 edition rules. Worked great.
If you are new to the Basic D&D game (B/X flavor) then this is a great adventure to get.

B4 The Lost City (Basic)
Another great Moldvay module. This one is so strange, but so much fun.  I remember playing this one in 8th grade and honestly I had a blast.  It wasn't though till many years later while running it for my own kids did I see it's Pulp fiction roots.   Plenty of great influences can be seen in this from Robert E. Howard to Lovecraft to Clark Ashton Smith.
To me this one was always on the edge of that B/X divide. Sure it was a B series module, but it could have easily been one of the X series.
Unlike some adventures I played or ran in the 80s I went back to this one appreciated it more now then I did then.

X1 The Isle of Dread (Basic)
Maybe second only to B2 and B1 in terms of numbers of players, but The Ilse of Dread lasts as one of the best Basic-era adventures out there.  In today's frame of mind the adventure is equal parts Pirates of the Caribean, King Kong and Jurassic Park.  It is a heady cauldron of tropes, ideas and just plain crazy fun.  It was included in the original Expert set and it still had expanded maps and more creatures.  I never understood why the creatures where not just in the main book, but it did make the module special.
What was so nice about X1 over B2 is you had the feel it was more integrated into the Expert rules; it felt like a logical extension.
I ran it again recently with 20+ years between the last time I had ran it and it felt like a very different adventure.  There is a lot of untapped potential here. Enough for several adventures.

X2 Castle Amber (Basic)
This adventure had always been something of a Holy Grail for me.  I was a huge fan of Tom Moldvay, I  had heard this adventure took place in Glantri and it was full of horror elements.  As time went on and I still never found a copy I began to hear more; that it was a crazy dungeon full of crazier NPCs. That it is was more of a thinking module and not a hack and slash one and finally it was heavily influenced by Clark Ashton Smith, whom I always felt was superior to Lovecraft in many respects.
I did finally get a copy, paid a lot for it and I also got a copy here.
The module lives up to the hype.  It is not a particularly easy module to run and you better spend a lot of time with it.  But for me at that time (the mid 90s when I finally got a copy) it became a great addition to my growing Ravenloft collection.  It was not officially part of Ravenloft mind you, but so much of it feels the same that is would have been a crime not to bring them together.
This is one of the last of the truly classic modules.

Though not official there have been some great B/X related products.

Thursday, September 19, 2013

Friday, September 13, 2013