Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Monday, April 8, 2024

#AtoZChallenge2024: G is for Gary Gygax, Gen Con, and Greyhawk

Gary Gygax
 I can't talk about Dungeons & Dragons and not at least mention the man who made it all possible, Gary Gygax.

Gary is often credited for creating Dungeons & Dragons and Advanced Dungeons & Dragons, but he really co-created with fellow game enthusiast Dave Arneson (gone 15 years ago yesterday). I discussed this a bit with Advanced Dungeons & Dragons on A Day.  In truth, it would have been difficult for either man alone to have produced this game, but one thing is certain: it was Gary's vision (and thanks to Gary's oldest daughter for the name) to make Dungeons & Dragons the worldwide phenomenon it is today.

I spent a lot of time last month talking about Gary and his games. Dungeons & Dragons, Mythus (1992), and Lejendary Adventure (1999). Yes, that is spelled correctly.  I also was at Gary Con this past month, a celebration of his life and games well played. 

It is kind of strange in a way, my relationship with Gary. I grew up, like all gamers my age, knowing and even revering his name. I went on and began to recognize some of the all too human flaws we all have. To a point where he emailed me out of the blue to thank me for my "Mystery Science Science Theatre 3000" parody of "Dark Dungeons."  We share a writing credit, Unearthed Acania, and chatted online until his death in 2008. 

Before D&D, he created Gen Con, the world's largest gaming convention. It was named because it took place in Lake Geneva, WI, a play on the Geneva Convention. Gen Con is now in Indianapolis, IN, and Gary Con is held in Lake Geneva. This con was initially devoted to his love of war games. 

Dungeons & Dragons itself grew out of these classical wargames and soon became its own new thing.

Greyhawk

He also created the World of Greyhawk, a fantasy world he created for his Dungeons & Dragons games. It was the forerunner to the Forgotten Realms and is still preferred by many of the old guard.

The name of the planet of the World of Greyhawk was Oerth and was supposed to be an alternate Earth. It is the world I combined with Mystara (from D&D Basic) to get Mystoerth.

There is no way I can do Gary's story justice here. So instead I am going to refer you all to some books that talk about him and the creation of Dungeons & Dragons.

There is also a DVD/BlueRay I meant to pick up at Gary Con but forgot to.

I spent a lot of time trying to dig up an obituary I wrote for Gary back in 2008, but it has eluded me.  Which might be better, really. My opinion of him has changed over the years; reading about his life, reading his games, and mostly talking with his children. I had a wonderful conversation with Luke Gygax at Gary Con. We talked about his dad, Dave Arneson, and the recent loss of Jim Ward. 

Sometimes we forget that these "Big Names" we read about are human until they do something all too human. But also, it is nice to remember that they are human and quite approachable. 

Tomorrow is H, and I will talk about Hobbits.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Sunday, April 7, 2024

#AtoZChallenge2024: Sunday Special, AD&D 2nd Edition

I know that in the A to Z Challenge we skip posting on Sundays, but since we have enough Sundays here I am going to use them to talk about the various editions of D&D that otherwise would not get talked about.

Up this Sunday?  AD&D 2nd Edition.

Advanced Dungeons & Dragons, 2nd Edition

 

Advanced Dungeons & Dragons, 2nd Edition

AD&D 2nd Edition was released starting in the spring of 1989, 12-10 years after AD&D 1st Edition. The game was met with great anticipation by many, myself included, and by trepidation by others.

Trepidation since was going to be the first major edition of Dungeons & Dragons with Gary Gygax's name on it. Now to be fair, the Mentzer BECMI also did not feature Gary's name on the cover, but his fingerprints if not his tacit and implicit blessings were all over it.

This edition did not have that and there were some that felt it could not live up.

I was not necessarily a Gygax loyalist. Sure I knew he had been ousted from TSR, the publisher of D&D and the company he helped create, but D&D by this time had had a lot of names on it.  D&D, in my mind then, was bigger that Gary Gygax alone.  

So when AD&D 2nd came out I was in. I got my books as soon as they were released and I went head first into this new game. For reasons that seem silly now, I always felt I was behind the curve when it came to AD&D 1st Ed. That there were people who had gotten in early and "knew" more than me. This was not going to be the case for 2nd Ed! 

In truth, I enjoyed the game for a very long time, but it was also the game that would nearly turn me away from D&D.

I bought AD&D 2nd Edition and I put up, and eventually loaned out, all my older D&D rule books. That was a HUGE mistake. First off, save for minor details, AD&D 1st Ed and AD&D 2nd Ed were still very compatible. I could move characters, monsters, and adventures between the two with relative ease. In some cases the changes were also improvements in my mind. The Bards were better; the initiative used a d10 and not a d6, which made a lot more sense, and the monsters were far more detailed.  In fact, I spent a whole series of posts on the monster books.

Though it was not without it's own problems. The "splat" books (called that because the * often used as a wild card is also called a 'splat') began to get out of control, and each one introduced new levels of power creep. For example, I loved the new Bard class and HATED "The Complete Bards Handbook." 

There was also a level of enforced morality in the game. Spells like Bestow Curse were now gone, Assassins and barbarians as classes were gone, and demons and devils were also gone. Now honestly I didn't mind all of that, I could, and did, add my own material.

The Campaign Settings

The REAL selling point for AD&D 2nd Edition for many of us were the Campaign Settings.  I talked about the Forgotten Realms yesterday and I'll talk about Ravenloft later. Mystara had a few brief moments, and there were others. And that was part of the problem. Ravenloft people like me didn't buy Forgotten Realms books. Forgotten Realms fans didn't buy Birthright or Red Steel or Mystara. People who bought Planescape never bought Spelljammer. There were too many settings and too many books in each one and no one was buying them all. Or at least not enough to matter.

So when TSR finally went bankrupt and was deep, deep in debt, it was not a surprise really.

My History with AD&D 2nd Ed.

When AD&D 2nd Edition was released, I was living in the dorms at my university as an undergrad. When the next edition was released in 2000, I had been married for five years, had been living in a new house for three of those and my oldest son was nearly one year old.  Talk about changes. 

AD&D 2nd Ed books, revised and original

Also, at that time, I went from "AD&D 2nd Ed is the game for me" to "I will play ANYTHING but AD&D."  A few factors went into that. First was the power creep I mentioned above. The worst books for this were the Skills and Powers books, an attempt by TSR to patch all the leaky holes the AD&D system (now 25 years old) was showing.  Also, AD&D didn't support the type of game I wanted to play anymore.

Then, there was the issue with how TSR was treating the D&D players online.

In the early days of the Internet, there was a rush to share ideas, particularly D&D ideas. Netbooks became very popular. TSR responded by trying to sue anyone that talked about D&D online. So much so they became known as "They Sue Regularily."  Hard to imagine in today's post-OGL and Creative Commons world. People also forget how bad it was and how Wizards of the Coast, the next publisher of D&D, essentially gave away their rules for free to use.

Today. My stance on AD&D has softened a lot, and I am back to loving it again. 

Will I ever play AD&D 2nd again? I don't know, I'd love to, to be honest.

Tomorrow, we are back to the regular schedule, and I have G for Gary Gygax.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Friday, April 5, 2024

#AtoZChallenge2024: E is for Expert

 There are a lot of "E"s I could have gone with today. Epic. Encounter. Heck, even Eclipse and how it relates to D&D. But there is really only one "E" I want to talk about, and that is the Expert Set.

The Expert Set is the follow up the Basic Set I covered on Tuesday. Just like there is more than one Basic there is more than one Expert.

Expert Sets

So, a bit of background.

The Expert Rules for D&D follow the Basic Rules. So these books are compatible with the Basic-era of D&D, the so-called "B/X" rules (Basic/Expert) and the "BECMI" rules. They are not, and I would later discover, part of the same line as Advanced Dungeon & Dragons.

The first Expert set was out in January of 1981. This is the one I started with.  Edited by David "Zeb" Cook with Steven Marsh it is sometimes called the Cook/Marsh Expert or B/X Expert.  I have a lengthy review of it here: D&D Expert Set.

The second Expert set was edited by Frank Mentzer, so it is sometimes called the Mentzer Expert or most often the BECMI Expert. BECMI was for the entire series of Mentzer edited/authored Basic line of Basic, Expert, Companion, Master, and Immortal rules.  I reviewed this Exper set here: BECMI: Expert Set review.

I discussed these differences for my B post, B is for Basic Set Dungeons & Dragons.

The two sets are largely compatible with each other with just minor changes that I detailed in the BECMI Expert review. 

The focus here is higher level characters, levels 4 to 14, and moving out of the dungeon into "Wilderness" and, therefore, more dangerous adventures. This is the end of the B/X line but that actually is a feature, not a bug. The adventures from levels 1 to 14 represent some of the most exciting adventures you and your character can do. It was true then and still true today. Many of the official Dungeons & Dragons adventures end at level 15 (even though the limit now is 20), and the post-popular "D&D" adventure out now, Baldur's Gate 3 video game, has a limit of level 12.  While the BECMI moves on to level 36 (C & M) and beyond (I), I still think this is the sweet spot for most gamers.

"That's Not REAL D&D!"

I got my start with Holmes Basic then quickly moved on to Moldvay Basic and it's companion Cook/Marsh Expert. And I was very, very happy with that for the longest time. While it is not a perfect overlap, I always equate this edition with my gaming in Jr. High.  My then regular DM, Jon Cook, and I would play a lot of this. He also had the B/X books but he also had Advanced D&D (published in 1977) and we played a mix-mash of them both (something I later on discovered was very typical). Sure I wondered why things were different between the games. Clerics had slightly different spell progression and everyone was a bit tougher in AD&D, but I was content. I was happy. Until one night.

This would have been near the end of Jr. High, I know because the Mentzer Expert had not been released yet. I think I must have been about 12 or so. Anyway, Jon and I got invited to a "real" D&D session with some highschool kids. Now let me step back a second here and set the stage. At this time D&D was popular enough that we had a lot of local groups playing completely independent games. I can remember sitting in the lunch room in my Jr. High and listening to friends talk about their D&D games, I was in awe and wonder (of course, I later learned that many of them were just stealing from things like Dune like I was Dark Shadows!).  So we got to go to this game and we were told just bring out PHBs (Player's Handbooks), I didn't have one, I had an Expert book.

Well. I got told in no uncertain terms that what I was I playing was NOT REAL D&D. I was like, "what are you talking about?" Gygax's name was on the insider cover. It was published by TSR. I had very nearly the same rules you did. 

My friends, I had entered into my first battle of "The Edition Wars," and I did not come out unscathed. "Edition Warring" in D&D is the misguided (and stupid, yeah I said it) notion that one edition is better than the other. There were only two editions (maybe four) editions of D&D out at this point and I am already getting shit for it? The effect it had on me was enough that I can still remember it over 44 years later, AND it kept me from playing the BECMI version of D&D for nearly half that time. 

Which is, of course, stupid. It also was not the last time I'd make a bad choice based on editions, but at least the next time was all my own doing. I'll detail that on Sunday.

Today, if I am going to go back and play some "Classic D&D" chances are real good I mean the B/X versions of Basic and Expert.  

It is also my favorite to write and publish for with four of my books designed specifically for the B/X rules in mind, via the Old School Essentials clone game.

Much like what I said for the Basic Set any future "Basic" or Introductory set of D&D needs to do what these sets did. Introduce me to the game, give me some options, an adventure to play, and if possible, some dice! I still have my original Basic and Expert sets of dice.

Tomorrow I talk about a topic that has dominated my posting all year long, The Forgotten Realms.


The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Wednesday, April 3, 2024

#AtoZChallenge2024: C is for Critical Role

 One of the biggest cultural phenomenons to come out of modern D&D has been the success of Critical Role. It was successful because of D&D 5th Edition and, in turn, made D&D 5th Edition more successful.

What is Critical Role

Critical Role Cast
The voice actor players.

It is a streamed "actual play" Dungeons & Dragons 5e (for the most part, more on that) game. Each session is about 4+ hours long (resulting in over 2,000 hours of content) and features a group of voice actors: (top L-R, picture above) Sam Riegel, Taliesin Jaffe, Marisha Ray, Dungeon Master Matt Mercer, and (bottom, L-R) Liam O'Brien, Laura Bailey, Ashley Johnson, and Travis Willingham.

They began just as a group of friends (Travis and Laura were either already married or dating, Matt and Marisha were dating) playing a D&D 4th Edition and then a Pathfinder game.  When D&D 5e came out, they moved over to that. You can even see some rule confusion in the early episodes.

Vox Machina
The characters. Can you match who is who?

They soon became wildly popular. How popular? Well there is an Amazon series based on their first campaign ("Vox Machina"), there are several books about and by the Critical Role team, their Gen Con shows are sold out months in advance, and they also sold out Wembley Arena back in October of 2023. A live event to watch a bunch of friends play D&D, and they sold out a space that had previously seen sold-out shows of the likes of Led Zeppelin, Genesis, David Bowie, Queen, The Who, The Grateful Dead, and more.

While they were not the first online Actual Play D&D streamers, they are the biggest, and they made this into not just their own genre of entertainment, but they have been making an absolute ton of money. 

There are three campaigns featuring different groups of characters. Campaign 1 featured the above characters in Vox Machina. Campaign 2 was their big breakthrough campaign featuring the Mighty Nein. This also introduced Laura Bailey's character, Jester Lavorre, the tiefling that inspired a thousand cosplays

There have also been four published books for the D&D 5e game.

Critical Role books

The cultural phenomena that is Critical Role has not been without some critics. There are those that complain that they are not really gamers. Or that they are not really playing. Or that the "Mercer Effect" has ruined what people expect from D&D.

To those critics, I say, "Do you remember exactly when it was when you let fun die in your life?"

Look. The hobby space that D&D occupies now is not the same as it was in the 1980s. This is a good thing. 

People can watch Critical Role and enjoy it without rolling any dice of their own. They can watch the show and then think, "Hey, this looks fun. I want to try this." They can cosplay Jester, Keyleth, or FCG. They can enjoy the Amazon Prime series.

For me, it is all great fun. I started watching the old streams (still on Campaign 1!), and I enjoy them. They have also given me ideas for my own games. Between Campaign 1 and "Stranger Things," there is a whole new generation of D&D fans out there. Yeah, so sometimes I get 20-year-olds excited to tell me all about Vecna (the BBG in both), but hey, they are excited.

The Future

Critical Role has been a huge money maker...for Critical Role. It should not surprise anyone that the Powers That Be at Hasbro (the current owners of Wizards of the Coast and D&D) wanted in on some of that action. So last year in January, Hasbro/WotC wanted to put out some new guidelines on what various creators can do with D&D material, essentially walking back on 23+ years of access and goodwill.  Well, people naturally were angry.  It was enough that I even stopped using the very permissible Open Gaming License to produce my own works and spent most of 2023 working on solutions. Others did the same. One of those solutions for the Critical Role team was to build their own RPG that they controlled and had all the rights to. It is a very good idea.

They began with an actual play series and a new game called Candella Obscura. It is a quasi-Victorian, horror-themed fantasy game, so you know I am interested! I have not played it yet, but we have the hardcover and it looks fun.  You can try it out for free with their QuickStart Guide

Daggerheart and Candella Obscura

Their newest game is called Daggerheart. It is still being playtested, and I discussed it a while back. Will people leave D&D 5 for it? Well, there is some indication that D&D 5 sales dipped in 2023. Was that because of Wizards of the Coast's series of PR blunders or because D&D 5R (One D&D) is due out at the end of this year, and sales ALWAYS dip after these announcements? Hard to say, but it's likely a combination of both. But in any case I wish Daggerheart and the Critical Role team nothing but the best and hope they are wildly successful.

Even if you don't like Critical Role. The Stream, the Amazon show, their D&D 5e content, or new games, you have to like the attention they have brought to this hobby. Even if only 1/10th of the people drawn into this stick around for other games, that is more than we had before.

Tomorrow, I'll talk about a topic that is very near and dear to the hearts of many gamers. Dice!

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


This is also my first entry of the month for the RPG Blog Carnival, hosted by Codex Anathema on Favorite Settings.

RPG Blog Carnival

Tuesday, April 2, 2024

#AtoZChallenge2024: B is for Basic Set Dungeons & Dragons

Dungeons & Dragons Basic Book

Yesterday I talked about the Advanced Dungeons & Dragons game.  Today I want to take a step back and talk about the Basic D&D game.  Though there are several sets that can make the claim of being the "Basic Set."

Regardless of how many or for which edition they all share some things in common.  The Basic set is usually a simpler or stripped-down version of the D&D game designed to introduce new players. They typically come in a boxed set and very often have the very first set of dice a player will own.

My own history with D&D begins with the Basic game. 

Moldvay D&D Basic

Christmas 1981 will forever go down in my memory as the one where everything changed.  I was in Junior High and had been playing D&D for about two years, off and on.  I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set.

Christmas though was the turning point. I got two box sets that year; the Ballantine Books boxed set of Lord of the Rings and the "magenta" Basic Set.
Inside was finally my own book, not a copy of someone else's book. I had my own dice (finally!) and a complete adventure.
I devoured that book. Cover to cover. Every page was read and read over and over.

A lot of people talk about "the Red Box." My Red Box was magenta and had Erol Otis on the cover.  For me this was the start of what became "my" D&D. Not someone else's game, but my own.

In 1981, I felt fairly proficient in D&D. But with Holmes D&D, I always felt like something was missing. I only learned later about the "Little Brown Books" and how "Basic" actually came about.

The Moldvay Basic set had almost everything I ever needed for a game.  Plenty of classes and races.  More monsters than I expected (it had dragons!!) and what then felt like tons of spells.  I made dozens of characters, some that saw actual game play, but I didn't care, for me it was the joy of endless possibilities. And that was just in the first couple of dozen pages.

Everything I know about exploring a dungeon, checking for traps, carrying holy water and a 10' pole began here.  I learned that ghouls can cause paralysis (unless you were an elf!) and that zombies always attacked last in the round.  I learned that Thouls was a magical cross-breed between a hobgoblin troll and a ghoul. No, I still have no idea how they are made. I got to meet Morgan Ironwolf herself.
There was a sample adventure in the book, but I never really looked over. I don't think anyone did. It was called the Haunted Keep by the way. Though I very recently was reading that someone put it under the Keep in the famous adventure, Keep on the Borderlands.

This magenta-colored box with strange art on the cover also had other prizes. There inside was my first set of real D&D dice.  No more raiding board games for six-siders, though I learned those dice were properly called "d6s," and my new ones were "polyhedral."  I had a set of blue dice with a white crayon to color them in.  They are not great dice, even then, I knew.  But they were mine, and that is all that mattered.

I want to pause here a second and come back to that art.  Let's look at the cover again.  A woman casting a spell, a man with a spear. Fighting some sort of water dragon (that didn't even appear in the rules!). But look how awesome it is. Do you need to know anything else? No. They are fighting a dragon! That box is why so many gamers fell in love with the art of Erol Otis.  Inside are some equally important names; Jeff Dee, James Roslof, David LaForce, and Bill Willingham.  They gave this D&D a look that was different than AD&D.  I love that art in AD&D, but in this book, that art was just so...timeless. It was D&D.

In that box was also the adventure The Keep on Borderlands. I don't think I need to go into detail there. We have all been to the keep. We have all taken that ride out along the road that would take us to the Caves of Chaos. Nevermind that all these creatures, who should by all rights be attacking each other, never really did anything to me. They were there, and they were "Chaotic," and we were "Lawful." That was all we needed to know back then.

Dungeons & Dragons Basic Set
What treasures in such a small box!

The Moldvay Basic set was more than just an introductory set to D&D. It was an introduction to a hobby, a lifestyle. The rules were simply written and organized. They were not simple rules, and re-reading them today, I marvel that we all conquered this stuff at age 10-11. It may have only covered the first three levels of character growth, but they were a quality three.

I bought the Expert Set for my birthday in 1982. For the longest time, that was all I needed. Eventually, I moved on to AD&D. I discovered those Little Brown Books and even picked up my own real copy of Holmes Basic. I love those games, and I love playing them still, but they never quite had the same magic as that first time I opened up that box and saw what treasures were inside. I did not have to imagine how my characters felt when they discovered some long-lost treasure. I knew.

Today, I still go back to Tom Moldvay's classic Basic book. It is my yardstick for measuring any OSR game. Almost everything I need is right there, just waiting for me.

Basic D&D is a very popular topic for me on the old A to Z Blogging Challenge. Here are some other "Basic" posts I have done in past years.

Other Basic Sets

It would be very remiss of me not to mention that there were other Basic sets as well.

Three Basic Sets

Three Basic Sets, Books and Dice

Holmes Basic, also called the "Blue Book," was my start. Sort of. The rules I used back when I began were a hodge-podge of Holmes Basic and AD&D, particularly the Monster Manual. This was fine, really, since, at the time, 1979, these game lines were a lot closer to each other. I have talked about this in my "1979 Campaign" posts.

Edited by Dr. John Eric Holmes, this book took the original D&D books and re-edited them to a single cohesive whole, though limited to 3rd level, as a means to get people introduced to the D&D game.  The Original Rules (see "O" day!) were an eclectic collection of rules that grew out of Gary Gygax's and Dave Arneson's playstyles. Debate continues on who did what, and I am not going to provide anything close to a definitive answer, but the game sold well but had a steep learning curve to others who were not part of that inner circle or came from War Games. The Holmes Edition attempted to fix that.

Mentzer Basic, or the BECMI (Basic, Expert, Companion, Master, Immortals) rules, was published after the Moldvay Basic, Cook/Marsh Expert sets. The rules between the B/X and BECMI rules are largely superficial (I will discuss this more), and the BECMI rules go past level 14 into the Companion rules (more on that tomorrow).

There is evidence that the Mentzer Basic set, also known as the "Red Box," was one of the best-selling editions of D&D ever, even outselling the flagship line of AD&D at times. It was also sold in more countries and more languages than any other version of D&D. If you recall Sunday's post, the D&D Basic line was in play for 22 years, covering the same time period as AD&D 1st and 2nd Edition rules. And it is still widely popular today. 

UK, American, and Spanish Mentzer Basics
Basic books from England, the USA, and Spain

Is Basic D&D the Game for You?

Basic D&D (all three varieties) are all remarkably easy to pick up and play. Character creation is fast, and the play is super flexible.  It is also one of the main systems I still love to write about and publish for.

Basic D&D has great online support regarding books from DriveThruRPG and other "Old School Renaissance" creators. But it is an older game. One of the oldest in fact. So, some things made perfectly good sense back then that would cause people to scratch their heads at the various design choices (Descending Armor Class? Level limits?), but that doesn't detract from the fun. Finding a Basic game or even people to play it with will be harder.

Any future version of D&D (or any RPG) needs to use Basic D&D as its model for introduction to the game.

Tomorrow, I will talk about a newer topic, Critical Role.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Monday, April 1, 2024

Larina Nix for Advanced Dungeons & Dragons (Dragon #114 version)

 I meant to do this one earlier, but I got busy writing something else. Honestly, I am a little surprised I haven't done this before now.

Larina Dragon #114 homage Dragon #114 October 1986
"Larina" by Djinn and "Spirit of the Night" by David Martin

Larina Nix

I first rolled Larina up in July of 1986. At first, she was a "magic-user," and I would play her like a witch. She had a few adventures that year, but that was also when my then DM was heading out of town, and I was getting ready for my senior year at high school. 

Then Dragon Magazine #114 came out in October. 

I read it all over and wondered how I should convert her. The answer became obvious to me right away. She was a witch, only pretending to be a wizard so she could go to Glantri's School of Magic. I kept her magic-user levels and then went on to advance her as a Dragon #114 witch. In the game, I said she ran out of money to keep going, so instead, she got a job at the library in hopes of paying her tuition. 

I updated her sheet and declared her birthday was October 25, but she tells everyone it is October 31st.

As the game progressed, she became less the magical powerhouse I envisioned and became more the group's sage, occult expert, and polyglot. So when it came time to level her up, I took the spells that gave her more social and mental power/aspects. If the choice was to take a power/spell/magic item that gave a blasty power OR say, learn a new language, then I always took the language.  This was also the origin of the "From the Journals of Larina Nix." 

I kept playing her over the years. In college, I kept notes on her and how she played, including her witch spells and powers vs. her magic-user/wizard ones.  I combined these notes with notes I had started back in 1983 on a witch class, and eventually, they became my first Witch class. Since she was so focal in those experiments, I also re-did her as one of my new witches and featured her in a bit of fiction when she was six years old and discovering that she was a witch.

But in the meantime, here is Larina circa 1987-88.

Larina by Gabe Fua
Larina by Gabe Fua
Larina Nix
10th level witch / 1st level Magic-user (Dual classed)

Strength: 9
Dexterity: 12
Constitution: 12
Intelligence: 18 
Wisdom: 18
Charisma: 18
Comeliness: 21

Hit Points:  
Alignment: Lawful Neutral
AC: 2 (Bracers of Protection AC 2)

Saving Throws (base)
Paralyze/Poison: 10
Petrify/Polymorph: 13
Rod, Staff, or Wand: 14
Breath Weapon: 16
Spells: 15

Languages: Common, Alignment, Drow, Undercommon, Elf, Infernal, Dragon

Powers
1st level: none
2nd level: none
3rd level: Brew poisons & narcotics
4th level: Brew truth drug
5th level: Brew love potion
6th level: Manufacture potions & scrolls
7th level: Candle magic
9th Level: Use all-magical items
10th Level: Aquire Familiar (cat, Cotton)

Spells 
First: (5+3+1) Charm Man I, Cure Wounds, Darkness, Give Wounds, Light, Magic Disk, Mending, Read Languages, Sleep (MU)
Second: (5+1) Bless, ESP, Identify, Locate Object, Seduction II, Speak with Animals
Third: (4+1) Calm, Clairvoyance, Lightning bolt, Phantasmal force, Remove Curse
Fourth: (3+1) Cure Serious Wounds, Infravision, Levitate, Shock
Fifth: (1) Oracle
HSO: (1) Prismatic Spray

Magic Items
Dagger +2, Staff of Enchantment, Broom of Flying, Crystal ball w/ ESP.


#AtoZChallenge2024: A is for Advanced Dungeons & Dragons

Welcome to the A to Z blogging challenge for 2024!  As I have been talking about all year, 2024 marks the 50th Anniversary of the first commercially successful (and in many ways the first in all respects) role-playing game. Dungeons and Dragons.

All month long, I hope to celebrate this with my A to Z of D&D.

Today, I start with the edition of D&D that most people who grew up in the 1980s think of when someone says Dungeons & Dragons.  That would be the 1st Edition of Advanced Dungeons & Dragons.  This is the edition that we see the kids playing in "E.T. the Extra-Terrestrial" and on "Stranger Things." This is the classic 1980s version of D&D. The one from the Satanic Panic.

The AD&D Holy Trinity

Advanced Dungeons & Dragons

This game was created in 1977 by Gary Gygax in response to the overwhelming popularity of the Original D&D game.  While the original game relied on some knowledge of wargames at the start, its popularity grew to people who had no experience with war games.  Also, many rule variations began to pop up in terms of both official publications and non-official ones. Gary felt that a gold standard of rules should be written.  There was also the idea that a new game, with a different name, could be used to keep royalties out of the hands of Dungeons & Dragon co-creator Dave Arneson, but more on that in a bit.

The Advanced Dungeons & Dragons game was not just evolutionary but revolutionary in it's own right as well.  Until now, most RPGs were printed as softcover books, many in digest format.  AD&D featured full 8.5x11 hardcover books with color covers and improved interior art.  The game was divided into three separate books. A Player's Handbook for everyone, a Monster Manual for all the creatures encountered and most importantly a Dungeon Master's Guide for everything the Dungeon Master (the Game Master or Referee) needed to run the game.  Soon, all other games sought to emulate this style.

While hard figures are not easy to come by, a lot of legwork and deep investigation by Ben Riggs, author of "Slaying the Dragon," points to AD&D having its best years between 1980 and 1984. Some of these sales are also likely from the D&D Basic Set, which I'll talk about tomorrow.

What made it Advanced?

Well. That's a tricky question. The official line was always this. Advanced Dungeons & Dragons was a "new game" that covered a variety of rules for all sorts of situations, but mostly for tournament-style play and "official" events. The notion came from the idea that Gary Gygax saw all sorts of things going on in D&D that was not what he considered part of the rules, so he collected all his notes and made this new game and one he hoped people would follow as opposed to his prior game, Dungeon & Dragons.

That was the story.

Since that time, there have been accusations that Advanced Dungeons & Dragons was created as a legal loophole to keep royalties of the game out of the hands of Dungeons & Dragons co-creator Dave Arneson. When Arneson left TSR, the company producing Dungeons & Dragons, he was owed quite a bit of royalties. The word is that TSR and Gygax didn't want to pay those (and wouldn't until a later lawsuit was brought in).  

Gygax denied this back in the day, of course, and soft-pedaled it later when all the dust had settled. However, there was a lot on the pages of Dragon Magazine at the time to try to make the point that D&D and AD&D were two completely separate games.  

Gary Gygax from the Sorcerer's Scroll

None of us paid much attention to that. In those early days, we mixed our Basic D&D and Advanced D&D rather freely. It was not until later in my game-playing that I became dogmatic about D&D and AD&D being distinct. 

What were the Differences?

Drama and inside baseball aside, some key elements made Advanced D&D different? 

AD&D had classes (occupations) and races (species) as explicitly separate. Basic D&D had four human classes and three demi-human classes. AD&D expanded on all of these. More classes and more races. The levels went higher than Basic D&D did at the time (the BECMI sets would fix this later), and there was just more everything.

Additionally, there were a lot of rules to handle a lot of specific situations. Gary always imagined that D&D (via OD&D) would be the one people played however they wanted. AD&D was going to be for serious and tournament gameplay. He saw AD&D as having a solid set of rules and judgments like Chess. In practice, though, the average gamer didn't care about all that. We played AD&D much like D&D/OD&D. We ignored all the extra rules we didn't like (weapon speeds?) and kept the ones we liked (like the new monsters and expanded alignments).  So, all this noise about AD&D and D&D being separate and having different games was always a little lost on me. Of course, I learned that others did not see it the same way. I learned when I took my D&D Expert book to an AD&D game. 

Today, the differences again seem very minor to many. The same can be said about AD&D 1st Ed and 2nd Ed, which are still largely compatible. 

For me, AD&D 1st Ed was my game in high school, and I played a lot of it. Despite appearing over 35 years ago, AD&D 1st edition is still played and enjoyed today. If my recent Gary Con trip was any indication, the old games are still doing well. And thanks to Print on Demand you can buy brand new copies of the original AD&D game now for a fraction of the cost of the book in the aftermarket or even the originals.  

And additional books for more classes and spells and monsters.

I like having these in softcover for my game table, and that way, my originals no longer get abused.

Tune in tomorrow, and I will talk about Basic D&D.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.

Sunday, March 31, 2024

#AtoZChallenge2024: Sunday Special, Introduction to Dungeons & Dragons Editions

 I am going to use Sundays of this Challenge to talk about the various Editions of the Dungeons & Dragons (D&D) game that have been published over the last 50 years. 

One of the challenges people have when getting into a game like D&D is where do you start? Generally speaking, you are always best starting with the edition that people around you are playing. If they are playing the newest edition (right now, 5th Edition), then great! This will make finding products easier. If it is an older edition, then great! All editions are fun. 

But what are the Editions? Are there 5 then? Well...it is a bit more complicated than that. Hopefully, this graph (making its rounds on social media and started on Reddit.) will help. The editions are all only sort-of compatible with each other. I'll explain that throughout the month. 

Timeline of D&D Original D&D AD&D 1st Edition D&D Moldvay Basic D&D Mentzer Basic AD&D 2nd Edition D&D Rules Cyclopedia (Basic) The Classic Dungeons and Dragons Game (Basic) Dungeons & Dragons Adventure Game (Basic) The Dragon's Den (Basic) D&D 3 D&D 3.5 D&D 4 D&D 4 Essentials D&D 5 One D&D (D&D 5.5 or 5R)

So there are, by some counts, 15 different versions of D&D. Some are 100% compatible with each other, some less so. 

For my posts, I am likely to focus on Basic era D&D (1977-1999), Advanced Dungeons & Dragons (1977-1988), and D&D 5th edition (2014-2024).  Right now "One D&D" is not out yet. It is due near the end of the year, and by all accounts, it should be 100% backward compatible with D&D 5. We will see. 

Here are a couple of notes for people who don't know (or care) about the differences in these games.

Advanced Dungeons & Dragons 1st Edition is the edition made popular by Stranger Things and E.T. the Extra-Terristrial. It was the one popular in media in the 1980s, though there is some evidence that it was D&D Basic (edited by Frank Mentzer, aka "The Red Box") sold better.

Dungeons & Dragons 5th Edition is the edition made popular by Critical Role

I hope that this month I can help with some of the confusion and mystery and maybe, just maybe, make so new players out of you all.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.

In addition to doing the April A to Z challenge, I am also doing the Ulitmate Blog Challenge

Ultimate Blog Challenge

AND

I hope to have some good entries in the RPG Blog Carnival, hosted in April by Codex Anathema on Favorite Settings.

RPG Blog Carnival

Friday, March 15, 2024

Kickstart Your Weekend: Kickstarter Overload!

 There were so many this week, and so many were good ones. Let's get going.

Tales of Voracious: Ragnarok

Tales of Voracious: Ragnarok

https://www.kickstarter.com/projects/bluestocking/tales-of-voracious-ragnarok?ref=theotherside

Kate Bullock is back with a new set of erotic horror monster tales.  This one covers the nine realms fo Norse Myths. If it is anything like her first book in this series then it should be a lot of fun. This one has the added benefit of a connecting theme.  

Kate is a great write and great person to boot, so I'd love to see this one do well.

Fey Earth

Fey Earth

https://www.kickstarter.com/projects/brambleheartgames/fey-earth-1?ref=theotherside

I have been following this one for a while now, and their Kickstarter is live. It is set in the 19th Century and has Fey races, magic, and more. That sounds exactly like my cup of tea, to be honest.  Add in some witches and that makes it a must buy! 

So yeah, I know next to nothing about the system but the premise sounds good and the art is great. I also want this one to do well.

The tiers are nice and simple. Easy to figure out what I want.

THE EXPANSE Collectible Action Figures

THE EXPANSE Collectible Action Figures

https://www.kickstarter.com/projects/thenacellecompany/the-expanse-collectable-action-figures?ref=theotherside

Before it was a TV Series, or a Green Ronin RPG, or a Book Series, the Expanse was a d20 Modern game. I just learned that today.  This Kickstarter is for action figure line. Because really, you need Chrisjen Avasarala and Camina Drummer figures!

As of this writing this has not hit it's goals yet, but I am sure it will get there.

Gary Gygax's World Builders Archive

Gary Gygax's World Builders Archive

https://www.kickstarter.com/projects/ckg/gary-gygaxs-gygaxian-fantasy-worlds?ref=theotherside

Troll Lords continues to add weight to their claim that Castles & Crusades IS the spiritual successor to AD&D. This Kickstarter brings new Gygax material to C&C.

There is so much here that I can't get into it. If the name Gygax means anything to you then click on this and see what they have.

BX Advanced Bestiary, Vol. 2

BX Advanced Bestiary, Vol. 2

https://www.kickstarter.com/projects/thirdkingdom/bx-advanced-bestiary-vol-2?ref=theotherside

More monsters are always great! The only I like more than making monsters is reading about them so this one is also a must-get for me.

Legend of Seven Golden Demons & Slime Pits of Sewer Witch

Legend of Seven Golden Demons & Slime Pits of Sewer Witch

Legend of Seven Golden Demons & Slime Pits of Sewer Witch

https://www.kickstarter.com/projects/marktaormino/legend-of-seven-golden-demons-and-slime-pits-of-sewer-witch?ref=theotherside

Mentioned this one last week, but it is worth repeating!

NOW some upcoming ones.

Djinn Unboxed - NSFW Artbook

Djinn Unboxed - NSFW Artbook

https://www.kickstarter.com/projects/djinnintheshade/djinn-unboxed-nsfw-artbook?ref=theotherside

Djinn is a great friend of the Other Side. I feature her art here a lot. She is coming out with her own art book and it should be great.

Not live yet, but please sign up for updates.

Murders at Lorelahc Manor - a mystery campaign for D&D 5e!

Murders at Lorelahc Manor - a mystery campaign for D&D 5e!

https://www.kickstarter.com/projects/margomods/murders-at-lorelahc-manor-5e?ref=theotherside

This one is also not out yet. But a murder mystery for D&D? Hell yes!

There is also a pre-launch page for it on Backerkit.

Sign up for more details.

And of course, this one!

Thirteen Parsecs

Thirteen Parsecs

http://tinyurl.com/13psignuptim

Thirteen Parsecs is coming! Please sign up to get notified of our launch of the Backer kit.

We really want this game to be your sci-fi RPG of choice, so help us make that happen.


Monday, March 11, 2024

Blogging A to Z 2024 Theme Reveal

 It is that time of year again. Time to reveal my theme for the annual Blogging A to Z challenge.

This is the year I have known what I would do for a long time. Since it is the 50th Anniversary of Dungeons & Dragons and I am spending the year celebrating, for April, I am doing the A to Z of Dungeons & Dragons.

April A to Z blogging challenge 2024: A to Z of D&D

Granted, this might not really be much of a "challenge" for me, but I hope to inform and maybe even get some people into this weird little hobby of ours.

Who knows. Maybe I'll learn something new myself.

Catch all the other A-to-Z-ers doing theme reveals this week here: https://tinyurl.com/mv4nhbmj 

The main Blogging A to Z website is here:  http://www.a-to-zchallenge.com/ 

AtoZChallenge theme reveal 2024 #atozchallenge


#AtoZChallenge 2024

Thursday, February 15, 2024

Character Exploration with Blue Rose 2nd Edition: Duchess and Candella

 A side-step today. I have been working on my reviews of the Forgotten Realms products, but my next one is not yet ready. I was reading over my material for this week, and I thought maybe I should put my money where my mouth is and explore some more relationships within my own games.  

I don't have that ready yet, either! But I did go through my goto game for all things romance, Blue Rose. Since I have a few characters I currently use for various explorations, I thought I would try starting them up in Blue Rose AGE 2nd Edition.  This is also good since last year I was doing some D&D 5e conversions to other systems as D&D replacements.  Blue Rose 2nd Edition is a wonderful replacement for D&D.  

Duchess and Candella for Blue Rose

My two current fun characters are Duchess and Candella. I wanted to explore some more about their characters, especially since I already had plans to run module B3 Palace of the Silver Princess as a Blue Rose game. Back then I mentioned that they were caria daunen, or lovers, but I am not getting that vibe from them now. I mean, yeah, they could be certainly, but I think for these builds, they are not. Or at least not yet. Let's see where they end up.

Candella and Duchess

Blue Rose only has three classes. Adept, Expert, and Warrior. Fantasy Age 2nd Edition adds a new one, the Envoy, but I am sticking with these three. The great thing, though, is even with only three classes, there are lots of ways to customize characters. In D&D Basic (which only had four human classes) they are thieves and their stats are fairly interchangeable. Here I can start them both out as Experts and then through Backgrounds, Powers, Talents, and Focuses (Foci?) they can become very different. I abuse that in my second batch of characters later on.

Concept-wise, some things came up while doing my research the other day.

Candella is:

  • The older one
  • The smarter one (but plays dumb)
  • More acrobatic / higher dexterity

Duchess is:

  • The younger one
  • Has a better constitution
  • Higher wisdom (so acts older)

Their weapons are more or less the same. They are not averse to using poison. Also an interesting note. While done to save space, they have the exact same treasure, save for a pearl necklace Candella has. What is the implications of this for the game? They steal things, but with each other, they are fair; the treasure is split 50/50. The pearl necklace can be explained by having it be something Candella had before they teamed up.

Blue Rose, in addition to what I consider "class" customization, there is a lot of interpersonal customization as well. This is in the form of Blue Rose's Callings, Destiny, and Fate. The relationship mechanics are also great to use. All of these can be ported over to another game. For the example of D&D 5, anything you do to gain Conviction in Blue Rose can be used to grant Inspiration in D&D.

Duchess
Duchess
Female Human Expert, Level 3 (Age 19)

Accuracy: 2 (Primary)  Focus: Light Blades
Communication: 3 (Primary) Focus: Deception, Gambling
Constitution: 4 Focus: Drinking
Dexterity: 3 (Primary) Focus: Stealth
Fighting: 2 
Intelligence: 2
Perception: 3 (Primary) Focus: Searching
Strength: 1
Willpower: 3 

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 42
Conviction: 4

Powers, Talents, and Specializations

- Pinpoint Attack (+1d6 damage)
- Light Armor training
- Starting Talents: Thievery (Novice), Carousing (Novice)

Arms and Armor

Sword (Fighting) 2d6
Dagger, Melee (Accuracy) 1d6+1

Crossbow (Accuracy) 2d6 30/60 Major
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Wheel, Wealth
Destiny: Knight of Chalices, Charismatic
Fate: Manipulative
Corruption: 0 (but likely to be 1 soon enough)

Relationships

Candella (3), "We are sisters in crime. I am closer to her than my own kin."


Candella
Candella
Female Human Expert, Level 3 (Age 21)

Accuracy: 3 (Primary)  Focus: Brawling, Light Blades
Communication: 2 (Primary) Focus: Persuasion
Constitution: 3
Dexterity: 3 (Primary) Focus: Acrobatics, Stealth
Fighting: 2 
Intelligence: 3 Focus: Evaluation
Perception: 2 (Primary) 
Strength: 2
Willpower: 2

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 40
Conviction: 4

Powers, Talents, and Specializations

- Pinpoint Attack (+1d6 damage)
- Light Armor training
- Starting Talents: Thievery (Journeyman)

Arms and Armor

Sword (Fighting) 2d6
Dagger, Melee (Accuracy) 1d6+1

Crossbow (Accuracy) 2d6 30/60 Major
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Fool, Adventure and Excitement
Destiny: Eight of Swords, Free Spirit
Fate: Stagnant
Corruption: 0 (but likely to be 1 soon enough)

Relationships

Duchess (3), "We are sisters in crime. I am closer to her than my own kin."

--

Ok, this is fun. It also helps me think about who these characters are a little better. I have always gotten a Harley and Ivy vibe from these two, with Candella being Harly Quinn and Duchess as Poison Ivy. Or maybe even a Fire and Ice (from DC) vibe. Duchess certainly looks more like Fire, but Candella has her personality.  I can see a common tactic where Duchess gets a bunch of adventurers drunk, Candella distracts them with a strip tease, and then Duchess robs them all blind. The two run off laughing with all their ill-gotten gains. 

I made them a year older and a level higher. While they are both 3rd level Experts with a Talent for thievery, they have enough differences to set them apart.

At 4th level, they both will take a Specialization. There are many great ones in the Blue Rose book and more in the new Second Editon Fantasy AGE book. But none feel quite right to me.

I think, and I am not 100% sold on this idea yet, but I might go with Assassin for Duchess, though Hunter might be a better choice. Candella could take the Razor from FAGE2, but in reality, I want something more akin to an Acrobat. 

Still. A lot of things I can still do with these two.

Candella & Duchess for Blue Rose