Friday, May 9, 2025

Kickstart Your Weekend: Old-School Gaming!

 Yeah, I said I wasn't going to do many more of these, but here we are. Though this week has some real treats and none of them really need my help.

Wandering Blades

Wandering Blades

https://www.kickstarter.com/projects/tonyatplusoneexp/wandering-blades?ref=theotherside

Daniel Kwan , of the Asians Represent! podcast and many RPG books, is doing something I have been wanting him to do for a while now: make a Wuxia action RPG. This one also combines that with Japanese Animation action, so yeah, I am looking forward to it. 

Just three weeks left on this one and I am looking forward to seeing it hit more stretch goals.


The Necromancer's Game: A Complete Boxed Set

The Necromancer's Game: A Complete Boxed Set

https://www.kickstarter.com/projects/necromancergames/the-necromancers-game?ref=theotherside

I certainly don't *need* this game, but I rather like the looks of it. I am sure it will be fun.


Heroes of Might and Magic TTRPG

Heroes of Might and Magic TTRPG

https://www.kickstarter.com/projects/lmpublishing/heroes-of-might-and-magic-ttrpg?ref=theotherside

From Mōdiphiüs and based on Heroes of Might and Magic video games. This one should also be fun. And they have a native Witch class, so you know that has my attention!


OSRIC 3

OSRIC 3

https://www.backerkit.com/c/projects/mythmere-games/osric-3?ref=theotherside

Ah. The big one. This game caused quite a stir on the old Open Gaming Foundation lists back in the day. It would go on to be one of the biggest names in the OSR scene.

All three aim to give you a similar experience. All three are currently killing it in their respective crowdfunding campaigns. 

I am sure there is something here for you all. 

Thursday, May 8, 2025

The Witches of Appendix N: J. R. R. Tolkien

Witches and Appendix N
This one is partly a "Witchcraft Wednesday" post and partly "In Search Of..." and a whole lot its own thing.

For the last couple of years, I have been rereading all almost all the books listed in Gary Gygax's Appendix N

In case you don't have your DMG handy, here is the list.

Anderson, Poul. Three Hearts and Three Lions; The High Crusade; The Broken Sword
Bellairs, John. The Face in the Frost
Brackett, Leigh.
Brown, Fredric.
Burroughs, Edgar Rice, Pellucidar series; Mars series; Venus series
Carter, Lin. "World's End" series
de Camp, L. Sprague. Lest Darkness Fall; Fallible Fiend; et al.
de Camp & Pratt. "Harold Shea" series; Carnelian Cube
Derleth, August.
Dunsany, Lord.
Farmer, P. J. "The World of the Tiers" series; et al.
Fox, Gardner. "Kothar" series; "Kyrik" series; et al.
Howard, R. E. "Conan" series
Lanier, Sterling. Hiero’s Journey
Leiber, Fritz. "Fafhrd & Gray Mouser" series; et al.
Lovecraft, H. P.
Merritt, A. Creep, Shadow, Creep; Moon Pool; Dwellers in the Mirage; et al.
Moorcock, Michael. Stormbringer; Stealer of Souls; "Hawkmoon" series (esp. the first three books)
Norton, Andre.
Offutt, Andrew J., editor. Swords Against Darkness III.
Pratt, Fletcher. Blue Star; et al.
St. Clair, Margaret. The Shadow People; Sign of the Labrys
Tolkien, J. R. R. The Hobbit; "Ring Trilogy"
Vance, Jack. The Eyes of the Overworld; The Dying Earth; et al.
Weinbaum, Stanley.
Wellman, Manly Wade.
Williamson, Jack.
Zelazny, Roger. Jack of Shadows; "Amber" series; et al.

This is not the first time I have talked about this list, but this series is likely going to be the most in-depth.

I talked about "Reading Appendix N" and what books I have added to it. My own "Appendix O" of occult and other supernatural-type books that have influenced my own games. I have that page linked under the banner for this blog. And last year, I mentioned I was getting started on this project.

With this new feature I want to go back to these books and talk about the witches who have appeared in them.  I am not going to talk about every book. I am not going to talk about every witch, even. Just the ones that spoke to me. 

There are many ways to do this, but I'll just jump in and go with the ones I remember the best and work around that.

The Lord of the Rings and the DMG
Tolkien, J. R. R. 

Let's start with the heaviest hitter on the list. I should not have to explain the level of influence Tolkien had on D&D to anyone reading here. So let go past that and on to the topic at hand.

Where are Tolkien's witches?

Well, they are there, if you don't mind squinting a little. 

The Necromancer. This guy shows up in The Hobbit and is the reason the Dwarves have to go through Mirkwood instead of around it. Now we know that this guy was later retconned to be Sauron in The Lord of the Rings Lore. But for a moment, for me, before reading The Lord of the Rings, I had *ideas* about who or what The Necromancer was. So much so that "the Necromancer" has become a consistent villain in many of my games, D&D and others. 

But he is not really a witch is he? Reading The Silmarillion, Sauron certainly has aspects of a witch or a necromancer, including the ability to turn into a large vampire bat. 

Witch-king of Angmar. Now this guy has "witch" in his name. He is introduced in the Lord of the Rings and he is the captain of the Nazgûl. We is set up to be the counterparts to Gandalf in many respects (but not "overmatched") and Aragorn, but he is not a Wizard. Are there differences between Wizards (immortal) and Witches (mortal)? Maybe. He could be called "witch" because of the parallels with his fate and what Shakespeare writes in Hamlet; "No Man may slay me." "Not of Woman born." 

He is interesting, for certain. But is he a witch? Reading some of Tolkien's letters it would also seem that the Witch King was associated with necromancy.

Galadriel. Sometimes referred to as a "witch" of the Elven woods, Galadriel is not exactly a witch, but she isn't not not exactly one either. What do we know about her that is witch-like? She has magic. She has her pool where she can see things beyond time and space. She acts as a guide to Frodo, a role similar to that of Circe or Calypso. She is one of the wise. Or even one of Wise. If you can catch my meaning of the difference there. She gave out magical gifts as well. The Phial of Galadriel, the dirt she gave to Sam, the "cloaks of elvenkind," and even her hair had magic. Just ask Fëanor.

Suck it Fëanor

In Peter Jackson's movies, ok not a perfect source, but bear with me, her witch-like qualities are even more pronounced. 

Is she a witch? Not really...her powers are due to being a really old, really powerful elf. Though we don't see anyone else doing this.

Melian and Lúthien. On the topic of elves, I have to mention Lúthien (elf) and her mother Melian (Maia). Melian was a Maia, so the same as Gandalf, Saruman, and Radagast. Pretty much every power she has screams "witch." She could cast enchantments, magic "circles" of protection ("Girdle of Melian"), and while she was of the Light, she loved the Shadows. 

Lúthien Tinúviel was by every account a complete bas ass. I mean she was not out there defeating armies or slaying ancient evils. But she was powerful. When Morgoth had stolen the Silmaril her lover Beren (a human man) went to go get them to prove his love. He got captured. Not taking this lying down, Lúthien rides Huan, the Hound of Valinor. Confronts Sauron while he is in the form a great vampire bat, breaks into Morgoth's stronghold, sings everyone to sleep, saves Beren and gets a Silmaril from his iron cown. She later dies, comes back to life, and then goes off to the West.

She might not explicitly be a witch, but I think she should get honorable mention.

Hobbits. Wait, what? Ok, hear me out on this one. How does Tolkien describe hobbits?

Hobbits are an unobtrusive but very ancient people, more numerous formerly than they are today; for they love peace and quiet and good tilled earth: a well-ordered and well-farmed countryside was their favourite haunt. They do not and did not understand or like machines more complicated than a forge-bellows, a water-mill, or a hand-loom, though they were skilful with tools. Even in ancient days they were, as a rule, shy of ‘the Big Folk’, as they call us, and now they avoid us with dismay and are becoming hard to find.

- Concerning Hobbits, The Hobbit

Sounds rather Pagan to me, and their magic sounds very much like Hedge Witchcraft. Hobbits are supposed to be the "everyman," the sensible Englishman/Englishwoman, the everyday folk. The same people were talked about by Gerald Gardner when he was creating Wicca. I am NOT trying to draw a connection between Tolkien and Gardner. Tolkien was one of the greatest authors ever to draw from his Christian upbringing, and you can find evidence of it in all his works. But their heroes are the same people.  In my games, halflings are completely pagan in their lifestyle and practices. I even say in my The Witch that every halfling village has a witch, and she is seen as a source of wisdom. 

I am currently reading "The Fall of Gondolin," which was one of the reasons I picked Tolkien for today. It is interesting on how much closer to Old English faerie lore Tolkien's work started out as. The Noldor were originally gnomes, and their name comes from gnomes and gnōsis. Though he later abandoned this idea. This also happened with his idea of "Fairy." Though there is still a reference to that in The Hobbit with one of Bilbo's ancestors described as a fairy, and the rather frivolous elves in Rivendell.  

Letters and Other Details

We know from Tolkien's letters that he envisioned two types of magic in Middle-earth, using the Greek words μαγεία (mageia "ordinary magic") and γοητεία (goeteia, "witchcraft"). While there are some good-evil connotations, Tolkien points out that Elves use "witchcraft." Hmm. Maybe Galadriel is a witch.

I think one thing is overly clear and that is magic has a price. Abusing it leads to evil and corruption.  It would have been interesting to see this difference in magic played out a little more in his works, I think.

There are more examples, but these are good enough for me for now. 

While I could dive more into his letters, other books and even other RPGs about Middle Earth, I think a rule I should establish for myself is to limit these posts just to the books mentioned. With the occasional step outside. For example I can't imagine talking about Fritz Leiber and not mentioning "The Conjure Wife."

Maybe Leiber will be my next post.

Tuesday, May 6, 2025

Witchcraft Wednesday: The Ecneics Wand

 I am sure if you have spent any time on the internet, you have seen a meme that has had you scratching your head in utter confusion. This is one of those times. 

Ecneics

Now, to be fair. This looks like someone was having a bit of a laugh. "Satin," "Syantasts," yeah you should read this and naturally think that no one is going to believe that.

Well. You would be wrong.

I have seen people sharing this unironically and even posting stuff like "I have read about ecneics..." or my favorite "I have done my research into ecneics..." The fuck you have.

So if they can have their laugh, so can I.

Mother Shipton

The Ecneics Wand

Wondrous Item

In the hands of a Left-Hand Path, Mara, or a Pagan witch, this wand can be used to focus their spell casting, granting a +2 penalty to saving throws against that witch's spells. If the target of the spell is a Lawful (good) Cleric, then the penalty is +3.

Additionally, any magic circles created by the Ecneics Wand also grants an appropriate ± 2 or ± 10% bonus where appropriate to the witch or ±2/10% penalty to anyone needing to save vs spells due to the witch's magic. This is particularly helpful when used to summon demons, devils or other spirits.

There is a Greater Ecneics Wand that in addition to above powers can also summon a Lithobolia once per day. 

Witch Finders can recognize the Ecneics Wand on sight and will act accordingly.


The Left Hand Path Witch Finder

  Craft of the Wise Daughters of Darkness


Mail Call: Nightshift Board Game

 A while back, there were three games called Night Shift. There was ours, NIGHT SHIFT Veterans of the Supernatural Wars. Another RPG, which became Nightbound when they discovered our trademarked name. And another, a board game about exotic dancers.  I already had Nightbound, and last week Nightshift came in the mail.

Nightshift Board game

Nightshift Board game box

Nightshift Board game contents

Nightshift pieces and dice

Nightshift board

The box and contents are great. High-quality material with a really sturdy game board. Rules are fun and easy to learn. Exotic Cancer also lets you have the rules for free.  There is even a "How to Play" video.

Nightshift dancers

The game pieces are your characters in the game. Each has their own personality, advantages, and goals.  You can meet them all here: Ruby, Topaz, Emerald, Sapphire, and Amethyst.

Nightshift minis with your humble author

The minis are a bit taller than your average D&D mini. Reminds me of that couch meme. Just don't spill my coffee, ladies.

I can't help but think this would be a perfect representation of my own Mayfair's Gentlemen's Club from our NIGHT SHIFT.

Nightshift and NIGHT SHIFT

It would work more or less exactly the same way. Only my version the dancers are all demons, vampires, and fae creatures. Amethyst is certainly a vampire. Topaz is fae. Sapphire is some sort of daimon or spirit of gnosis. Emerald is a demon. And Ruby? Ruby is human. The fact she can hold her own may make her the most mysterious of all!

But the game is great and the creator, Exotic Cancer, knows her stuff. This is another example of Kickstarter working out fantastically. 

Yes. There will be a Plays Well With Others post for all the Night Shifts! Maybe I can grab Exotic Cancer's Tarot set for it. 

Night Shifts

You can find this game and the designer here:

Monday, May 5, 2025

Monstrous Mondays: Chupacabras

 Today is Cino de Mayo! Which is ... well, nothing really. It is a made-up holiday (ok, all holidays are made up). It is not Mexican Independence Day; that is September 16th. Celebrates the Mexican victory over the 2nd French Empire at the Battle of Puebla in 1862 (see below). Also around here in Chicagoland it is a great excuse for some Mexican food (and we have some great choices here) and have people drive around with Mexican flags on their cars and trucks. It's a lot of fun really. 

It is also a good day to feature one of my favorite Latin American Cryptids, the Chupacabras or Chupacabra. 

Chupacabra
Chupacabra

Small Beast, Very Rare

Armor Class: 8 [11]
Hit Dice: 3d8 (16 )
Move:  90’ (30’)
  fly*: 120’ (40’)
Attacks: 2 claws, 1 bite + drain
Damage: 1d4 x2, 1d3
Special: Blood drain, darkvision, enhanced senses (smell)
To Hit AC 0: 16
No. Appearing: 1d2 (1d6)
Save As: Monster 3?
Morale: 6 (8)
Treasure Type: None
Alignment: Neutral (True Neutral)
XP Value: 75

Languages: None

S: 11 I: 10 W: 10 D: 15 C: 15 Ch: 8 

Chupacabras are small reptilian creatures with large yellow eyes, long claws, and long teeth.  They remind one of a large, upright lizard about the size and weight of a gnome.  They have spines running down the length of their back.  Some chupacabras have wings and are capable of flight.

Chupacabras are nocturnal creatures found on the fringes of society where they feed on the blood of livestock, typically goats and sheep.  They are not above attacking large prey and will even attack a humanoid if they can get the surprise.  Their attacks are often thought at first to be wolves or wild dogs until it is discovered that all victims have been drained of blood.  Then, usually, vampires are blamed.

If the chupacabra makes two successful claw attacks and a bite attack, it is attached to its victim and begins to drain blood at the rate of 1d3 Constitution points per round, starting on the round it is attached.  The victim will need to make a strength check (roll under their strength score) to free themselves.  If the chupacabra takes more than 10 points of damage in a round, it will let go.  If the victim is drained to 0 Constitution, they will die.  Constitution can be regained at a rate of 1 point per week of complete bed rest or via a Clerical Restoration spell.

Chupacabras take no treasure and have no interest in weapons or magic.  A nest of chupacabras will have two adults, 2 juveniles and 1d6 unhatched eggs.  Unhatched chupacabra eggs will sell for 100 gp each or up to 500 gp in some areas (100 gp + 1d8 x50gp).

--

Given the successes (so far!) of my recent Myths & Monsters Vol. 3 - Lilith & Lilim (1st Ed) and Monstrous Maleficarum #4 - Lilith & the Lilim (5th Ed) I am thinking a volume on cryptids might work out well.

Friday, May 2, 2025

Fantasy Fridays: The Dark Eye

The Dark Eye
I am concluding Walpurgis Week with the perfect game for both Walpurgis Week and Fantasy Fridays, Germany's own The Dark Eye.

I have known about this game for a while, both The Dark Eye and the original German Das Schwarze Auge. I always wanted to own the original German, having taken German in both high school and college, but not using a language for, well, longer than I care to admit, you lose it. Das tut mir leid.

The Dark Eye always attracted me as a sort of darker fantasy RPG.  A game where Mirkwood is replaced by the Black Forest.  

I picked the 2nd Printing of the English edition at my local game auction.  I grabbed the core rules and a bunch of add-ons that I suspect came from Kickstarter. There is a lot, and it all looks so good. There is even a basic QuickStart.

The Dark Eye - Core Rules

Hardcover & PDF. 414 pages. Full-color cover and interior art (and all of it is gorgeous).

For the purposes of this review, I am considering both my hardcover version and the PDF from DriveThruRPG.

There is so much about this book and game that I love. Before I go into my deep dive I want to say that this game is wonderfully crunchy; this is not a rules-light game. BUT, and I can't stress this enough, it works so well here.  This easily could have come across as an artifact of the mid-80s with some early 2000s notions added on, but it doesn't. It actually all holds together rather well. I can well imagine that this is what D&D would have been like if instead of the wilds of Wisconsin it grew up in the wilds of Germany.  In both cases, the beer and brats would have been good. The adventuring world, Aventuria (and I will be discussing that more), is a dark place but the characters seem lighter for it. It is a nice antidote for the "Grimdark" worlds where the characters are equally grim. 

Chapter 1: Introduction 

This chapter gives us the basics of the game including what an RPGs are. We also get some background on the adventuring land of Aventuria including the lands of Middenrealm and surrounding lands. There is a nice map too. We get a brief on all the gods and demigods and even the five major dragons of the world. 

Chapter 2: Basic Rules

Covers what it says, basic rules. The game mostly uses d6s and d20s. There are eight attributes; Courage (Cou), Sagacity (Sag), Intuition (Int), Charisma (Cha), Dexterity (Dex), Agility (Agl), Constitution (Con), and Strength (Con). Remember I said it was wonderfully crunchy. Attribute checks are rolled on a 1d20, rolling under their score. Pretty easy. There are modifiers to these rolls, as expected. A roll of "1" is a success, and "20" is a botch.  If a modifier ever brings an attribute below "1" then it can't be attempted. This chapter also covers the basics of Skill checks and combat. 

There are also various Conditions, like confusion, pain, paralysis and so on that also modify various rolls and even combat and movement. 

I think this great to have all of this up front since it helps with the Character Creation section next.

Chapter 3: Hero Creation

This chapter details character creation. There are 15 steps outlined. Sounds like a lot, but character creation is quite detailed. It is a 4-page character sheet after all. There are many human cultures that provide some roleplaying differences and some mechanical ones. Additionally, there are Elven and Dwarven cultures too. By Step 5 we are getting to allocating points to our Attributes. Going pretty fast so far. This is a point-buy system and like many modern RPGs you can set caps on attributes and the total number of points.  You can choose a Profession (detailed in Chapter 6), as well as choosing Advantages and Disadvantages. You can then modify abilities, calculate combat techniques, choose any special abilities, calculate your derived characteristics, buy equipment, choose your starting age and name. 

There are some sample characters given and some details of how they were made. With all these cultures, professions, advantages, and disadvantages you can make a wide variety of characters. 

I created one for a Character Creation Challenge. The process was long but really fun. I was reminded of both factors while working on Larina below.

Make no mistake here. Character creation takes a long time. There is a lot going on here. While there are no classes, even with the aid of professions character creation will take up a good part of Session 0. 

Chapter 4: Races

This gets into detail on the races available to us. In addition to the Humans, Elves, and Dwarves we have met there are also Half-Elves (who use elf or human culture). They seem to conform to pretty much what you would expect them to. The attraction of this game though is again, the deep lore and connection to the setting. These are not Tolkien elves and dwarves, nor are they Forgotten Realms, Skyrim, or Pathfinder ones. They are, on the surface, familiar and also very much their own thing.

Chapter 5: Cultures

Cultures are the more important aspect of your character's background. So there is more on culture than on race. The cultures are highly detailed and have some Earth analogues, but not exact copies which is nice. There is a good overview on Wikipedia.

Toad Witch
Chapter 6: Professions

These are the "not classes" of The Dark Eye. And there are a lot of them here. They are divided into three types: Mundane, Magical, and Blessed.

Mundanes include Bard, Courtier, Gladiator, Guard, Healer, Hunter, Knight, Mercenary, Merchant, Performer, Rogue, Sailor, Spy, Tribal Warrior, and Warrior. 

Magical professions are: Spellweaver, Wyldrunner, Cat Witch, Raven Witch, Toad Witch (three witches!), Black Mage, Gray Mage, Guildless Mage, and White Mage.

Blessed professions are your cleric and religious types. They are: Blessed One of Boron, Blessed One of Hesinde, Blessed One of Peraine, Blessed One of Phex, Blessed One of Praios, and Blessed One of Rondra. Or, the various gods of the land, but not all of them.

Chapter 7: Advantages and Disadvantages

This covers the same lists found in character creation, but much more detail.

I am a huge fan of Advantages and Disadvantages. We used them all the time in Unisystem and became a great mechanic. I would love to see them ported over to D&D in someway.  But I guess modern D&D has feats, so there is that. These are great here and hit all the ones I expect to see.

Chapter 8: Skills and Chapter 9: Combat

Both chapters deal with how to run skills, non-combat, and combat, respectively.  Chapter 8, like Chapter 7, provides more detail than what was presented in Character Creation, Chapter 3.

Chapter 10: Magic

My favorite part of any fantasy RPG is Magic. This one is no exception. In the Dark Eye we have two basic methods of controlling arcane power, Spellcasting and Rituals. 

Now various spell-casting checks rely on different combinations of attributes, so no one mage is going to be great at everything unless all their attribute are high. Point-buy mostly assures this won't happen. Magic is a highly detailed affair, as to be expected. So one magic-using class is certainly not like the other. 

There are rules for traditions, artifacts, illusions. Just tons of details here. It is certainly one of the most robust magic systems I have seen in a while. Even elves have a complete different set of magics. 

And of course, there are spell listings. 

Chapter 11: Works of the Gods

This is similar to the Magic chapter, but for the Blessed Ones.  The magic here has different mechanics as to be expected really. While the "Spells" are largely similar format (for ease of reading) they feel very different.

Chapter 12: Detailed Rules

Covers all sorts of other rules. Healing, disease, poisons, heat and cold, and gaining experience. Also how Arcane Energy and Karma are replenished. 

Chapter 13: Bestiary

My next favorite chapter after Magic is usually this one, and it's great. We get all sorts of demons, elementals, animals, and familiars listed here. There is obviously room for much more. The monsters are built like characters, so they have similar stat blocks.

Chapter 14: Equipment

All the gear your characters will need.

Chapter 15: Game Tips

Both tips for the Players and the GMs. Kudos to them showing apples as the game snack.

Appendix

This includes a checklist for optional rules (with page numbers), common abbreviations, and tables.

There is just SO MUCH with this game.

The Dark Eye RPG

I am overjoyed AND overwhelmed with all the options.  I can easily see why this game is so popular here and in Germany.  It is a game I would love to do more with. There is just so much material to be had, both to buy and for free. There is even a Community Content section for fan-produced works.

I could spend another year with it and still be finding something new. My only regret is not having anyone I can play this one with.  Well. I suppose I will mine it for ideas.

Larina Nix for the Dark Eye

A fantasy RPG with a dedicated witch class? Of course, I am going to try to build Larina here. I am opting to go with an older and more powerful version of her here with the Legendary experience level. It gives me a good idea of what progression is like in this game. 

Larina Nix by Agregor
Larina Nix
Female Human Middenrealmer Cat Witch

COU 14
SGC 15
INT 16
CHA 18
DEX 10
AGI 12
CON 13
STR 9

Life Points 34
Arcane Energy 45
Karma -
Spirit 2
Toughness 1
Dodge 6
Initiative 13+1d6

Fate Points 3
Social Standing 2 (Free)

Experience Level: Legendary (2,100 AP)

Advantages
Spellcaster, Good Looks (II), Increased Arcane Energy (VII), Increased Life Points (III), Socially Adaptable, Rich (VI)

Disadvantages
Bad Habit (Bites Nails), Annoyed by Minor Spirits, Afraid of Fire (I), Negative Trait (Obsessed with Magic)

Special Abilities
Tradition (Witch), Language & Literacy, Flying Balm, Connection to Familiar, Forbidden Portals

Languages
Cyclopean, Alaani, Alaani Script, Middenrealmer (native)

Skills
Physical: Body Control 4, Climbing 4, Dancing 12, Flying 12, Perception 12, Singing 14, Stealth
Social: Disguise 3, Empathy 12, Etiquette 5, Fast-Talk 4, Intimidate 6, Seduction 14
Nature: Animal Lore 6, Plant Lore 12, Survival 4
Knowledge: Astronomy 15, Magical Lore 20, Math 14, Myths & Legends 12, Religions 12
Craft: Alchemy 12, Artistic Ability 12, Clothworking 1, Metalworking 1, Music 12, Prepare Food 6, Treat Disease 6, Treat Soul 6, Treat Wounds 6, Woodworking 1

Not Larina, but really close
Not Larina, but really close. p 345
Combat Techniques
Brawling 7, Daggers 7 (melee) 6 (ranged)

Familiar
"Wattebausch" (Cat)
SA: First Among Equals

Spells
Cat Eyes 6
Harmless Shape 5
Fighting Stick 4
Odem 4
Gaze into the Mind 6
Satvarian's Splendor 5
Witch's Bile 4
Witch's Claws 4
Analyze Arcane 6
Corpofesso 4
Motoricus 4
Transversalis 6

Rituals
Call Djinn

Cantrips
Lucky Fingers
Rainbow Eyes

Age: 37
Birthday: Travia 25
Social Status: Free
Hair: Red
Eyes: Blue
Height: 5'4"

The Dark Eye character sheets for Larina

The Dark Eye character sheets for Larina

I like this version quite a lot. For role-playing ideas, I based this one largely on the version of her I ran over last summer in Blue Rose. 

Character creation is best done with the people you are going to game with. Not because the characters are mechanically tied to each other, but rather it is all too easy to make a character that is great at one thing and terrible at all others. Larina here is a great magic character and a very good (maybe even great) social character. When it comes to combat, though, she is rather terrible. She is going to have to rely on her charms to get through. But that is fine really, The Dark Eye is not a combat-focused game. Oh, you can, no doubt, but there is so much more here. 

I spent about 500 AP on skills alone and about that on Spells and Rituals. I have a handful left, but I rounded down to keep my math in check. I didn't buy any equipment or weapons other than a dagger and a broom. 

Who Should Play This Game?

This game may not be everyone's cup of tea, but it is perfect for some groups. 

For me, I love it. The game is amazing, really, and it looks great. Production-wise, it can go toe-to-toe with D&D 5e. It is deep, gorgeous, and there is history here. I am so disappointed that more people don't play it, and I am more disappointed that *I* don't get to play it more.

So, who should play this game? Everyone. Everyone should try this game. Under the caveat that you should try it with a Game Master who knows the game well and can help speed you along some of the crunchier bits.

Could this Game Replace D&D?

That depends. It has everything to play the same sorts of games that people playing D&D want. In fact while going through it all I can't help but think that Strixhaven would fare better under the rules for The Dark Eye. I have also already taken the adventure Witch's Dance and ported it over to D&D/OSR. While power levels are different, with characters in The Dark Eye scaled down from their D&D counterparts.

In it's home country of Germany, Das Schwarze Auge has already replaced D&D for many and is the "generic" for Fantasy RPGs, much like saying D&D is here. 

The setting is deep and rich. The art is gorgeous. The customization options for characters is outstanding. The only thing holding it back is how crunchy it is. Figuring out skills was like dealing with AD&D 1st Ed proficiency bonuses. Yes, it got a lot easier as you went on. Same with spells. But that initial learning curve will be more than many will want to do. 

In any case, it is still an excellent game. I wish it got more love here in the States.

Links

Thursday, May 1, 2025

New Release: Myths & Monsters Vol. 3 - Lilith & Lilim

 Walpurgis Night has given way to Beltane. But Walpurgis Week continues. Today I return to my roots in AD&D and bring the next in my Myths & Monsters series. This series grew out of my desire to cover more myths, legends, and monsters than the AD&D 1st Edition Deities & Demigods and my posting series here, One Man's God.

Today I cover some favorite and familiar ground.

Myths & Monsters Vol. 3 - Lilith & Lilim

Myths & Monsters Vol. 3 - Lilith & Lilim

“Of Adam’s first wife, Lilith, it is told.

The witch he loved before the gift of Eve...”

— Dante Gabriel Rossetti, “Lilith”

This is the next of a series of myths and legends that began as a thought experiment about gods, monsters, and syncretism of beliefs. 

These aim to provide your Advanced-era game with new gods and goddesses, as well as new monsters, demons, and other adversaries. 

Myths & Monsters Vol. 3 - Lilith & Lilim covers some familiar and favorite ground. Lilith and the Lilim. I have taken creatures that all have similar features and mythologies and combined them into a demonic family, the Lilim the Daughters of Lilith. I present creatures from around the ancient world who appear to be related and combine them into a single collective.

This is the third in my series of Myths & Monsters, where I take myths and legends from around the world and give them a new spin for the First Edition of the world’s greatest fantasy adventure game.

--

And don't forget all my new releases this week to celebrate Walpurgis Night!

The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions (Basic Era)

The Witch Finder Class (Old-School Essentials)

Monstrous Maleficarum #4 - Lilith & the Lilim (5th Ed Era)

Wednesday, April 30, 2025

Witchcraft Wednesday: The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions

 Tonight is Walpurgis Night. Witches fly to their sabbats on the Brocken to drink, dance, and make pacts with the devils and demons. It is a night of evil revelries and will not end until the cock crows at the first light of dawn. 

Sounds like a party! 

Sounds like the perfect day to release my long-awaited The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions.

The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions

The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions

Evil!

“Live ... Deliciously.”

There are creatures out there, beyond reality, beyond understanding. 

Mortal kind fear them. Clerics of law and light preach against them. Holy warriors fight against them.

Witches and warlocks seek them out for power over all!

Inside, you will find the witches and warlocks of the Left Hand Path.

  • Four witchcraft Traditions
  • Three warlock Lodges.
  • Evil options for other classes.
  • 400 witch and warlock spells. Including 40 witchcraft Rituals.
  • 55+ warlock invocations.
  • 130 demonic monsters, including Dæmons, Demons, Devils, Eodemons, Lilim, and Yaoguai.
  • New magic Items.

Fully compatible with other witch books from The Other Side.

--

At 188 pages, this is my largest witch tradition book. 

It is also, as far as I can tell, the most complete collection of demons, devils, and other creatures from the lower planes for any "Basic-era" book.

There is a print version on the way. I have no end of troubles with Affinity Pro. Basically if I could have done something wrong in my set up, I did. Hope to get it sorted out today.

Until then, Happy Walpurgis Night and Joyous Beltane! 

Tuesday, April 29, 2025

New Releases Tuesday: The Witch Finder Class

 Walpurgis Week continues.  I have a new release for fans of the Old-School Essentials game (and any Basic Era game).

I mean, someone has to keep all these witches in line.

The Witch Finder Class

The Witch Finder Class

I have been tinkering with this one for a while now. Finally came together for me while working on my most recent witch book (spoiler, out tomorrow).

From the DriveThruRPG page:

“We are the fire. We are the silence. We are the last prayer between damnation and the soul.”

- Creed of the Order of Saint Ossian.

In a world where magic and witches are real and pose a threat to law, light, and good, there will be Witch Finders.

Inside, you will find:

- The Witch Finder Half-Class for Old-School Essentials (compatible with other Basic-era games).
- New spells for witch finders (and for clerics if you choose).
- New magic items, including the infamous Malleus Maleficarum.
- Two Witch Finder Orders, The Orders of St. Ossian and St. Werper. United in purpose but divided by methods. 

Requires Old-School Essentials Core Rules.

--

Classic Classes

I am calling this series "Classic Classes," though some are not "classic" per se, save for how long they have been languishing on my "to be completed" lists. I do not have a projected timeline for them all yet, but I plan on completing the Healer, the Sun-Priest (I just need to give it a new name), and a few more. For now, the plan is only to complete my own unfinished work. 

What is a Half-Class?

The Witch Finder is a "Half-Class" that is it is designed to be used along with another class that is the character's primary class. A quick look at the various Witch Finders and Witch Hunters shows they began as something else and continued that.  Cotton Mather (Salem Witch Trials) was a "cleric" first and foremost. Mathew Hopkins (England) was mostly a charlatan ("thief") and even in modern times Robin Sena, aka Witch Hunter Robin, was also a witch herself. 

So by this logic, I created a "Half-Class" for the Witch Finder. This also helps me preserve some of the flavor of my old 3.x era Witch Finder Prestige Class. 

Will future Classic Classes be Half-Classes? No idea yet, but it will be fun to find out.

Monday, April 28, 2025

Monstrous Mondays: Monstrous Maleficarum #4 - Lilith & the Lilim

 Walpurgis Week begins with a preview of sorts of my soon-to-be-released Left Hand Path Witch book. This one began while my oldest was reading through an early draft of the LHP book and decided he wanted some of my demons for his 5th edition game. I had the stats, I had the art. I had material that I had to cut from the final draft of the LHP book. So this one came together rather nicely.

Monstrous Maleficarum #4 - Lilith & the Lilim

Monstrous Maleficarum #4 - Lilith & the Lilim

Since the dawn of humankind, there have been monsters, demons, out there in the dark waiting to steal our most vital resources: our lives, our will, our children.

Monstrous Maleficarum #4 brings these demons, the Lilim, together; a shared story from all over the ancient world, and their dark Mistress Lilith herself.

Herein, you will find nine types of Lilim demons to challenge and terrify your players. The terrifying Mormo and Empusa would live for combat and the flesh of humans. The forsaken Mazziqin. The powerful Lamashtu. The Batibat invader of dreams and her far more powerful cousin, the Mara. The seductive Succubus, and the most powerful of all, the Lilitu.

Also presented is Lilith. Neither god nor demon nor witch nor mortal, but something akin to all four and something unique at the same time.

What is Monstrous Maleficarum?

Monstrous Maleficarum is a series of smaller publications to feature new monsters for the 5th Edition of the World's Greatest Role-Playing game. Sometimes these monsters are from previous editions, brought into the new era via the Open Gaming License. Sometimes they are new takes on classic creatures of myth and legend. And other times they will be brand new creatures.

Each “issue” will feature a theme of related monsters. Every issue will feature 100% Open Gaming Content text.

--

Enjoy!

Sunday, April 27, 2025

Walpurgis *Week*

 Wednesday is Walpurgisnacht, or Walpurgis Night (technically Walpurgis Eve), and I have some treats for you all this week starting tomorrow.

By way of toady's fashion statement, a spoiler for the week.

Y'all need Lilith


Wednesday, April 23, 2025

Witchcraft Wednesday: Deborah "Elf Star" and Mistress Frost for the Left Hand Path Witch

 Last week I re-introduced two NPC Witches from my Left Hand Path Witch & Warlock book; Rhiannon and Briana Highstar.  Today I want to feature two more. Warlocks I think many of you already know. Deborah "Elf Star" and Mistress Frost.

Deborah “Elf Star”
Deborah “Elf Star”

"I used the Mind Bondage spell on my father!"

Warlock Level 8
Patron: Akelarre
Alignment: Chaos (Chaotic Evil)

STR: 10 +0
INT: 13 +1
WIS: 14 +1
DEX: 15 +2
CON: 15 +2
CHA: 16 +2 (+10% XP)

Death/Poison: 11
Petrification/Polymorph: 11
Rod, Staff, Wands, or Device: 12
Breath Weapon: 14
Spells: 13
Single Save: 13

AC: 7
HP: 30
To Hit AC 0: 18 (Descending AC)
To Hit Bonus: +2 (Ascending AC)

Weapon: Dagger
Armor: None

Invocations

Arcane Blast, Beast Speech, Bewitching Whispers, Eldritch Sight, Sign of Ill Omen

Spells

First Level: Allure, Charm Person, Hypnotism
Second Level: Blur, Dark Whispers, Mind Obscure
Third Level: Dark Omen, Fly
Fourth Level: Mind Bondage

Deborah was a young student of Mistress Frost’s school. Frost saw potential in Deborah above and beyond her classmates. She introduced Deborah, now renamed Elf Star, to her Warlock lodge, where they honored the Demon Lord Akelarre.

Akelarre has rewarded Elf Star with power, particularly power over others in the form of charms and mind control. 

Elf Star plans to grow in power and control all the people who wronged her in her young life.

Mistress Frost
Mistress Frost

"Don't be stupid, Debbie!"

Warlock Level 18
Patron: Akelarre
Alignment: Chaos (Chaotic Evil)

STR: 11 +0
INT: 16 +2
WIS: 14 +2
DEX: 15 +2
CON: 15 +2
CHA: 18 +3 (+10% XP)

Death/Poison: 11
Petrification/Polymorph: 11
Rod, Staff, Wands, or Device: 12
Breath Weapon: 14
Spells: 13
Single Save: 13

AC: 7
HP: 30
To Hit AC 0: 18 (Descending AC)
To Hit Bonus: +2 (Ascending AC)

Weapon: Dagger
Armor: None

Invocations

Arcane Blast, Beast Speech, Bewitching Whispers, Eldritch Sight, Eye of Algol, Minion of Chaos, Sign of Ill Omen, Threefold Curse, Unholy Regeneration

Spells

First Level: Allure, Charm Person, Command, Hypnotism, Make Poppet, Vigor
Second Level: Agony, Cackle, Cause Light Wounds, Dark Whispers, Mind Obscure
Third Level: Aura Sight, Cauldron of Rage, Chaotic Mind, Dark Omen, Undetectable Lie
Fourth Level: Abjure, Cause Serious Wounds, Mind Bondage, Witch's Cradle
Fifth Level: Break Enchantment, Enslave, Mind Fog, Steal Youth

Mistress Frost is in charge of recruiting new members to the worship of the Demon Lord Akelarre. To secure Deborah's involvement and attachment to the cult she had already sacrificed her friend Black Leaf to ensure Deborah had no other attachments. 

Mistress Frost's ultimate plan is to give Elf Star to Akelarre as a bride to secure even more power for herself. 

--

I am not sure old Jack would approve, but I like them!

Coming next week, Walpurgis Night.

The Left Hand Path Witch


*OGL Section 15: COPYRIGHT NOTICE

Character Clip Art & Color Customizing Studio Copyright 2002, Elmore Productions, Inc.; Authors Larry Elmore and Ken Whitman, Art and illustrations by Larry Elmore.

Tuesday, April 22, 2025

New Releases Tuesday: SRD 5.2

 For what it is worth, Wizards of the Coast has released version 5.2 of the D&D SRD

SRD 5.2

Right now it only comes in Creative Commons versions.

I don't know much about Creative Commons, but I've been using the Open Game License (OGL) since the beginning.  

While I am not going to be doing a lot with D&D 5.5 (or are we calling it 5.2 to match the SRD?) on the sales front, I am very interested in trying my hand at doing some Creative Commons releases.

Many interesting games have been released under Creative Commons, which will soon be joined by the new OSRIC 3rd edition.

The 5.1 SRD under the Creative Commons and Open Gaming Licenses are all still available. 

These are not the only choices. The TTRPG Resources List keeps a massive list of all sorts of things, including SRDs for your games.

This is a good step forward, but WotC has a lot of ground to make up for what they pissed away in the last few years.

Monday, April 21, 2025

Monstrous Monday: Left Hand Path Monsters

 Still at it...

Layout continues on The Left Hand Path. Working on the monsters.


Hope to be done here soon and get it out to you all.

Wednesday, April 16, 2025

Witchcraft Wednesday: The "Return" of Rhiannon and Briana Highstar

 A special Witchcraft Wednesday today. But really, aren't they all special in their own way?

Working on the final layout of my Left Hand Path book AND prepping my Weekly Forgotten Realms games with my oldest; I figure I'd do them both in one posting today.

Briana and Rhiannon character sheets

All my Basic-era witch books have similar features. The Witch and/or Warlock classes, new Traditions, new spells, new monsters, new magic items, and new NPCs to drop into your games. I was thinking about the NPCs I have now ready to go; Babylon, Debbie "Elf Star", and her coven leader, Ms. Frost. 

But I needed one or two more. While playing last week, I figured I would start to introduce some of Grenda's NPCs to my Forgotten Realms game. That thought led right to Briana, and then that lead right to including her in the Left Hand Path book since she was already a witch of Mephistopheles. She just didn't fit, she belongs in this book. If I am going to include Briana, I might as well include Rhiannon as well.

I am using AD&D 1st Ed stats for them in my games, but will include their Diabolic Witch Basic-era Stats in my book.

So, here they are. Briana Highstar and Rhiannon. I am not sure how they interact with each other (even if they will) but I am going to have a good time finding out. 

Briana Highstar
Briana Highstar
Human Female

Witch Level 4
Diabolic Tradition
Patron: Mephistopheles
Alignment: Chaos (Lawful Evil)

STR: 12 +0
INT: 15 +1
WIS: 17 +2
DEX: 16 +2
CON: 13 +1
CHA: 17 +2 (+10% XP)

Death/Poison: 13
Petrification/Polymorph: 13
Rod, Staff, Wands, or Device: 14
Breath Weapon: 16
Spells: 15
Single Save: 15

AC: 7
HP: 19
To Hit AC 0: 20 (Descending AC)
To Hit Bonus: +0 (Ascending AC)

Weapon: Dagger
Armor: None

Occult Powers
Familiar: Cat 

Spells
First Level: Charm Person, Spirit Dart
Second Level: Burning Gaze, Grasp of the Endless War

Hair: Black
Eyes: Grey
Height: 5'9"
Weight: 136 lbs



Rhiannon
Rhiannon
Human Female

Witch Level 8
Malefic Tradition
Patron: Ereshkigal
Alignment: Chaos (Neutral Evil)

STR: 11 +0
INT: 17 +2
WIS: 17 +2
DEX: 16 +2
CON: 15 +2
CHA: 16 +2 (+10% XP)

Death/Poison: 11
Petrification/Polymorph: 11
Rod, Staff, Wands, or Device: 12
Breath Weapon: 14
Spells: 13
Single Save: 13

AC: 5
HP: 36
To Hit AC 0: 18 (Descending AC)
To Hit Bonus: +2 (Ascending AC)

Weapon: Dagger of Venom
Armor: Leather

Occult Powers
Familiar: Mourning Dove
Minor: Impure Touch

Spells
First Level: Charm Person, Chill of Death, Touch of Suggestion
Second Level: Beastform, Disfiguring Touch, Protective Penumbra
Third Level: Bestow Curse, Bleed for Your Master
Fourth Level: Fangs of the Strix

Hair: Blonde
Eyes: Brown
Height: 5'1"
Weight: 114 lbs

--

I am happy with these two. I am looking forward to seeing how they progress in the adventures and their life in my Left Hand Path Book.

I don't know yet if these two know each other. But I do know that Rhiannon knows Larina. They began in the same coven, but they went their separate ways. Rhiannon will be my excuse to do an "evil Larina" which will be kinda fun, really.


OGL Section 15: COPYRIGHT NOTICE

Character Clip Art & Color Customizing Studio Copyright 2002, Elmore Productions, Inc.; Authors Larry Elmore and Ken Whitman, Art and illustrations by Larry Elmore.

Monday, April 14, 2025

Monstrous Mondays: Monsters of the Left Hand Path

Monsters of the Left Hand Path
"It is an oft spoken truth that were you find witches you will also find demons."

 Late post today. Doing taxes. Yeah last minute, the Government will get my money when I am ready, not before.

Still doing the layout for The Left Hand Path Witch. I love how it is all coming together. I thought I would share the list of all the demons, devils, and other creatures you will find in this book. My goal here was to have the demons and other creatures I enjoyed from my Advanced books, but play them in Basic games.

While I want to cleave close to the classic roots of the game, I also want to make my own changes. These are changes based on the readings I have done and the way my own games have evolved over the years.

I have used OGC creatures to smooth out the translations, even if the execution ends up a little different (look at you, one-headed Demogorgon).

So here are the creatures to look forward to.

"The Usual Suspects" Demon Line-up JE Shields art
"The Usual Suspects" Demon Line-up JE Shields art

Dæmon

Apollyon, the Oinodæmon
Cacodæmon
Derghodæmon
Guardian Dæmon
Hydrodæmon
Messodæmon
Nyctodæmon
Piscodæmon
Tarwani (Malzeth, etc.)

Demon

Abraxas
Achaierai
Akelarre

Babau
Balor
Baphomet
Camazotz
Cambion
Demogorgon
Dretch
Fly Demon
Fraz-Urb'luu
Gargantua
Glabrezu
Gog and Magog
Hellephant
Herzrou
Incubus
Juiblex
Kostchtchie
Manes
Marilith
Mezzalorn (Wasp Demon)
Nabassu
Nabassu, Mature
Nalfeshnee
Orcus
Ördög
Quasit
Rekhet A'at Khetepu
Reshkanu
Shadow Demon
Shaniezak
Spider, Demonic
Trickster (Imposter Demon)
Vanth
Vrock
Zsusr

Devil

Aamon
Aeshma (Pit Fiend)
Asmodeus
Astaroth
Baalzebul
Barbed
Bartzabel
Belial
Bone
Buer
Cimeris
Dīs Pater
Erinyes
Geryon
Hellcat
Hellhound
Horned
Ice Devil
Imp
Kôkabîêl
Lemure
Malarea
Mammpn
Mephistopheles
Nupperibo
Paimon
Titivilus

Eodemon

Ammit
Apep
Dagon
Drauga
Gallû
Girtablullû
Leviathan
Pazuzu
Tiâmat
Tsathogga
Umu
Utukku

Independent Fiends

Ahriman (Angra Mainyu)
Sons of Ahriman
Iblīs
Nightmare
Rakshasa

Lilim

Batibat
Empusa
Lamashtu
Lamiae (Lamia)
Lilith
Lilitu
Mara (Night Hag)
Mazziqin
Mormo
Succubus

Mephit

Brimstone
Fire
Lava
Smoke
Steam
Water

Tarterian (Demodand)

Shaggy
Slime
Tarry

Yaoguai

Hóu Yaoguai (Monkey)
Hǔ Yaoguai (Tiger)
Niú Yaoguai (Ox)
Shé Yaoguai (Serpent)
Shǔ Yaoguai (Rat)



The Left Hand Path Witch