Friday, October 2, 2026

Urban Fantasy Fridays: The Unexplained (2009)

The Unexplained
 AH! It is October again. My favorite time of the year. Last year, on my Fantasy Fridays, I spent some time with urban fantasy games and, in particular, with the idea of using games as a sort of life-path development for my various characters. I actually did a few characters, but I only posted one, my witch, Larina. 

Something very interesting happened while I was doing that. I grabbed a couple of Pathfinder characters and was doing the same experiment on them. I remember sitting in my car one night, waiting for my oldest to get off work, and I began writing a bit on what those two characters would have been like as teens. Then I took it a step (ok, a big step) further and thought: what would they have been like as teens in high school, not in a fantasy world, but in an American high school, specifically in the Midwest.

Those two Pathfinder characters became Stephanie and Faye. I resurrected a bunch of other ideas, and by December of 2025, I had a very good idea about what my town of Jackson, IL, was starting to look like. It has been my obsession ever since, and here I am nearly a year and several thousand words later. If you go through those posts, you can see the ideas that eventually took shape as the Jackson I am talking about now. 

With this collection of Urban Fantasy Fridays, I want to explore other games in my collection that do similar, but not quite the same, things as NIGHT SHIFT does for my Jackson setting/Night World. I am committed to Jackson as a NIGHT SHIFT Night World, no other game fits it quite so well. But, I do want to see what these other experiences give me. I want to make sure I am capturing not only what makes NIGHT SHIFT special, but what makes Jackson so special to me.  For the Fridays in October I am going to pull some Urban Fantasy/Horror RPGs from my shelves and see how they work for me. Some are older games, others are newer but obscure, but all approach the "modern magical world" from different points of view, and all can teach me something.

Urban Fantasy Horror RPGs

Last year I went in order, more or less, of life span development. This year I am generally going in order of involvement with the supernatural. From least to most. For example, today's game, The Unexplained, largely deals with normal people dealing with abnormal things. In the last game, Night Life, the characters are the "abnormal things."

So lets get to it!

The Unexplained

by Bradford Younie, 
2009 Carnivore Games, 298 pages.

I talked about the FUDGE game, The Unexplained, way back in 2010. Or, more to the point, I talked about its sister game, Now Playing. Back then, I described it like this: if The Unexplained is the reality, then Now Playing is the TV series based on it. Both are FUDGE games and use FUDGE dice. They are 100% compatible with each other and both top my list as my favorite FUDGE games to date.

While I am looking at this game for possible ideas, I do want to point out that it is, by itself, a perfectly wonderful game. I have not looked at it in detail for over 15 years, and I am surprised at how playable it still is. 

Character creation is easy using a simple point-buy system. I was able to generate NINE characters in under an hour. Likely, I would have been faster, but I was trying to maximize the differences in my characters. 

The Unexplained posits that the characters are part of an organization dedicated to hunting supernatural monsters. Now, the nature of my Jackson kids kinda precludes this. That is fine; it is not a requirement of this game, merely a feature they are adding. 

The Foundation for Paranormal Investigation

The FPI is an in-game conceit that allows the players to get their characters together. It is part "You characters meet in a tavern" and part "You have been recruited by S.A.V.E. or A.R.T.E.M.I.S. or the FBI or SCP or whatever alphabet organization the characters need to join. 

That said, there are some really good ideas for putting together an organization like this and using it in a game. Maybe I'll revisit them someday, but right now I don't need them. My characters meet because they are all in the same school. 

But if this is your thing, then The Unexplained is worth picking up for these ideas. The underlying system is FUDGE, but really, as I showed already, replace the words with numbers, and you can play this almost as if it were Unisystem.

My Jackson Kids

Character creation was so fast and easy that, instead of doing one or two of my Jackson kids. I stated them all. Well. Most of them.  Plus the Character Concept Questionnaire I used from Now Playing was also a huge help. 

The Unexplained Characters

I won't add all of them here, but I will give two examples. My witch, Larina, and the reluctant ally, Vera. Why? Vera Rook is becoming a LOT of fun over here. She is just a great frenemy who adds some tension to the group. Plus, she irritates Stephanie and Larina, and that is always fun.

Larina Stephanie Nichols
Larina Stephanie Nichols

Profession: The Scholar* (I am using the Professions more like archetypes)
Paranormal Society: Jackson Public High School
RankAge: 16 
Income: Good
Luck: 3
Size: Medium/0

Attributes
Brawn: Mediocre
Agility: Fair
Stamina: Fair
Reasoning: Superb
Perception: Good
Will: Fair

Gifts
Attractive
Single Minded (Magic)

Faults
Curious
Obsession: Magic
Quick-Tempered

Psychic Abilities
Mental Psi: Psychometry (Fair), Telepathy (Fair)
Physical Psi: Telekinesis (Fair)

Skills
Astrology (Fair), Athletics (Mediocre), Concentrate (Good), Computers (Fair), Decipher Script (Fair), Drive (Mediocre), Gather Information (Good), Language, Greek (Poor), Language, Latin (Poor), Mythology (Good), Occult (Great), Parapsychology (Fair), Research (Good), Ritual, Wicca (Fair), Search (Good)


Vera Diane Rook
Vera Diane Rook

Profession: The Reluctant Ally* (I am using the Professions more like archetypes)
Paranormal Society: Jackson Public High School
RankAge: 16 
Income: Great
Luck: 3
Size: Medium/0

Attributes
Brawn: Fair
Agility: Fair
Stamina: Fair
Reasoning: Good
Perception: Great
Will: Fair

Gifts
Attractive
Increased Income
Patron: Rook Family

Faults
Blunt and Tactless

Psychic Abilities
Mental Psi: Psychometry (Good)

Skills
Astrology (Good), Bluff (Fair), Cryptozoology (Fair), Drive (Good), Gather Information (Fair), Ghost Hunting (Fair), Intimidate (Good), Occult (Fair), Persuade (Good), Religions (Good), Research (Fair), Ritual, Wicca (Fair), Sense Motive (Good)

This run is where we learn that Vera's family is Jewish. She is a witch yes, but her religion is Jewish. Much like Larina's religion is Wicca. Vera is a bit of a lapsed Jew, but I think I want to work more of it into her character later on. 

The images, as it turns out, are from the day after Larina's 16th birthday. Her birthday was on a Friday, and this would have been the next Saturday. 

Remember, with all these "Poors" and "Fairs," they are still just kids.

Though looking at the art of these two, they seem to be less Larina "Nix" and Vera "Raven" of Jackson and more Larina "Creepy" and Vera "Shadow" of Carbon Vale. 

-- 

The Unexplained is a lot of fun. I have never really connected with FUDGE, but this game makes me want to try it again.

Links

Thursday, October 1, 2026

October Movie Challenge: Slaughter High (1986)

Slaughter High (1985)
Let's get into this properly now.

I am going to spend this year's October Horror Movie Challenge with a couple of themes in mind. The first is movies from 1985 to 1986 and movies featuring high schools and small towns.  There is some overlap between these two themes, so I am going to start with those. I am actually a little surprised by how many I haven't seen.

Slaughter High (1985)

Pretty much in the center of my Venn diagram is 1985's Slaughter High. Now I was sure I saw this back then; I mean, it has Caroline Munro in it, and I tried to catch anything she was in.  But I have no memory of this one. I mean, there is nothing special about it, to be honest; it is a fairly predictable flick but that doesn't not make it fun. Plus, there are some good ideas here. Though I wonder, are they predictable or did I see this and just forgot it? It does have an old abandoned high school, like my Jackson setting, but in my defense, I actually stole that idea from my own hometown.

The film starts in 1976, but the bulk takes place later on in 1986 during the high school class reunion. 

The idea of a class reunion to bring all the school bullies is a fun one. Too bad the acting is fairly terrible. 

Marty is the local geeky kid who gets picked on. So ten years after the accident on April Fools' Day that disfigures him, he gets all his former bullies to a fake high school reunion where he kills them off one by one. 

Sadly, Simon Scuddamore, who played Marty the slasher, died of a drug overdose shortly after filming.

One note. I am watching this on Tubi, where I am planning to watch a lot of these movies, and it is so dark it is hard to see anything at all in some scenes. Not sure if it is Tubi, the copy they have, or if that is how the movie was. I know it is not my TV, at least.

Jackson, IL Connections

I am also going to try, where possible, to talk about what I can use from these movies for my Jackson, IL Night World for NIGHT SHIFT. Failing that, NIGHT SHIFT, Thirteen Parsecs, and/or Advanced Witches & Warlocks. For AW&W in particular, it will be more of a tonal thing; these are the things in the media around 1985-86 that might have influenced me. 

Slaughter High at least gives me some ideas for class reunions, not necessarily for the current group of characters (and my much-talked-about NPCs), but maybe for the Class of 1976 back for their 10th reunion. This shows that the horrors of this town keep happening over and over again. In truth I kind of like that idea. 

October Horror Movie Challenge 2026
Viewed: 2
First Time Views: 2


October Horror Movie Marathon 2026

October Movie Challenge: Dracula (2025)

Dracula 2025
 I have a theme this year, but I need to get this one out of the way first. I had heard a lot about it, both good and bad, but a quote from Director Luc Besson filled me with dread. And not the good kind.

Besson had described the project as the "ultimate love story" and even going as far as to say (and I am trying to remember his exact quote) "if you read the novel it is a love story."

NO.

Dracula has NEVER been a love story unless you count Stoker's dedication in the novel to Hall Caine, aka "Hommy-Beg."  It was only a love story in Francis Ford Coppola's 1992 Dracula. Well...yes other movies worked that bit of plot, but Christopher Lee's Dracula was never in love with his "brides." Bela Lugosi's Dracula was never in love. Frank Langella's...well, his Dracula was just lust-filled all the time. That is fine. 

I am ranting, and I have not even clicked play yet. And it is after midnight now.

Dracula (2025)

Ok. So right away, some liberties are being taken with the story. Not a big deal. Again, many characters are gone, and a few new ones are added. Set in France. Gods, this is going to be a pain.

I am a few more minutes in. One thing is 100% clear to me. This movie would have never exsisted without the FFC 1992 Dracula. Remove any Dracula movie in existence, and the others still survive, albeit with some minor changes. The 1979 shots would look different if the 1931 movie were removed. The shadows would be different in the 1992 movies if Nosferatu were removed. Remove the 1992 movie, and this one falls apart.

Matilda De Angelis appears as "Maria" our "Lucy" stand-in. Though Lucy represented the old world of Europe, the damsel in distress, the "weak-blooded woman." Maria is part of the old French aristocracy. Now. I do like this character, plus I adore Matilda De Angelis. If she were in this movie more I *might* enjoy it better. 

Christoph Waltz plays Van Helsing. Is he a priest here or just pretending to be one? No idea; they are not very clear on that. BUT as always, Christoph Waltz is fantastic and really great casting here. Too bad the rest of the movie is shit. 

Ok, on to our other actors. Caleb Landry Jones as Dracula. Maybe the worst Dracula casting since Jack Palance (although his movie was better). Maybe he was told to play Dracula like Lestat and ended up doing neither character justice. Zoë Bleu was okay as Mina and less so as "Elisabeta" (a character who never appeared in the book and only gained prominence in the 1992 movie). Ewens Abid played Jonathan Harker and was utterly forgettable. He didn't really do anything.

The movie is a mess, really. We are also supposed to believe that Dracula's ability to charm comes from a perfume he had manufactured in Paris? Did the French Film Board give them some kickback for this?

I like Luc Besson. I love The Fifth Element, Léon: The Professional, and even Lucy was fun. This? Fuck this was bad.

I own nearly every Dracula movie there is. Between VHS, DVD, and Blu-Ray, you would be hard-pressed to find one I don't have. I am not buying this one. I did get a new Blu-Ray of Frank Langella's 1979 Dracula for my birthday last summer. I might need to pop that one in as a palate cleanser.

Jackson, IL Connections

So. For this challenge, I am going to try to make connections between the movie I watch and one or more of my current settings.  

This one is not going to make the cut. 

There is the question of whether Jackson should have a vampire, aside from the one or two I have in "Better Off Undead." But besides that, this one is not good enough to emulate. Maybe, MAYBE, an argument could be made that this is a better "Strahd von Zarovich" movie, since it features an obsessive love story. Maybe I could bring in Maria to that world. Christoph Waltz would make for a better Van Richten, to be honest.

October Horror Movie Challenge 2026
Viewed: 1
First Time Views: 1


October Horror Movie Marathon 2026

Wednesday, September 30, 2026

Witchcraft Wednesday: Advanced Mystics & Mentalists

 I have been sitting on this one for a little bit. But when you see why, you will understand.

So it is my pleasure to announce another upcoming book: Advanced Mystics & Mentalists.

Advanced Mystic

Advanced Mystics & Mentalists - Occult Adventures

The art is by Eugene Jaworski. The same artist as my upcoming Witch book.

Advanced books

As you can see this new book will be a companion to my Advanced Witches & Warlocks. 

I have been sitting on this image for a bit. The subject is "Morgan Highstar," but he is really my old DM, R. Michael Grenda.  I want him on the cover because while I was obsessed with witches, he was obsessed with psychics and psionics. I didn't want to post it until I had had a chance to give this painting to his widow. I was able to get to her this past weekend, and now I can show it off to all of you. Grenda's widow and I both think Eugene captured his look extremely well.

Advanced Mystics & Mentalists covers mystics, psychics, and mentalists. Grenda loved psychics, and I have so much of his material. I have a lot of my own material, and material from Advanced Witches & Warlocks, that fits this book much better. As I mentioned, you can't write about witches for decades and not have some opinions about psychics. 

Psychic Material

There is a ton of material of here. Some is mine, some we worked on together, and a lot of it is his. So, in a sense, I'll be working as the editor on this.

This project still has a very, very long way to go. I am thinking the book won't see the light of day until at least 2028. I have WAY too much on my plate now.

Plus, I want to do this one justice. It behooves me to do a proper book on psychic powers for Old School Games. I am just disappointed it has taken me 40 years to get it done.

I hope this new book can live up to the hype I am putting into it. But more importantly, I hope it lives up to my expectations for what this book should be. 


Tuesday, September 29, 2026

Mail Call Tuesday: Red Sonja Unconquered

 Another Holy Grail item acquired this past week. My own copy of the AD&D 1st Edition Module, RS1: Red Sonja Unconquered.  I am a big Red Sonja and Clyde Caldwell fan, so this is perfect.

RS 1: Red Sonja Unconquered

You won't find this one (or the Conan ones) on DriveThruRPG, so having a real copy is something I have wanted for a while.

I got it, and it is in really good shape. It's not every day that I can say I bought a new AD&D 1st edition book.

RS 1: Red Sonja Unconquered map

RS 1: Red Sonja Unconquered

RS 1: Red Sonja Unconquered

Red Sonja

Succubus
We just don't get enough Clyde Caldwell succubi.


RS 1: Red Sonja Unconquered

The Hyborian Collection

I don't have CB1, but I'm not actively looking for it either.

It also dawns on me that I have not stated Red Sonja for the Wasted Lands game. I am implying no ownership here of Sonja, Wasted Lands, or them to each other. Just a fun exercise. 

Wasted Lands Red Sonja

Red Sonja of Hyrkania
Red Sonja of Hyrkania

Class: Warrior
Level: 11
Species: Human
Alignment: Light Good
Background: Barbarian
Homeland: Hyrkania

Abilities
Strength: 14 (+1) A
Agility: 17 (+2)
Toughness: 11 (0)
Intelligence: 17 (+2) 
Wits: 10 (+0) 
Persona: 18 (+3) 

Fate Points: 1d10
Defense Value: 4 (Improved Defense, Gift of Scáthach)
Vitality: 75
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
+1 to melee attacks and damage
+2 to ranged attacks

Saves: +4 to all Saves

Warrior Abilities
Combat expertise, Improved Defense (-3), Extra attacks (3), Extra damage die, Master of Battle, Master of Weapons, Magic Resistance 40%, Supernatural Attacks, Tracking

Divine/Heroic Touchstones

First Level: Gift of Scáthach, -2 to DV*

I could give her more, but she is already pretty powerful. This Sonja is quite capable. 

The model for Red Sonja was Jeanne Stanley, who had also been his model for the ranger Alerelean on the cover of Dragon #94, among other modeling for Caldwell. 

Monday, September 28, 2026

Mirror Monday: Local Legends Make Better Monsters

The Crimson Cougar returns
Sometimes the real world hands you a story at exactly the right time.

A little over a week ago, ABC7 Chicago reported multiple mountain lion sightings in southern Illinois. The Illinois Department of Natural Resources received reports from both Union and Jackson counties and believes they are likely sightings of the same animal.

Mountain lions are rare in Illinois. According to the report, this is only the twelfth confirmed mountain lion sighting in the state since 2002. But we (Illinoisans) have always known about cougars, mountain lions, and even panthers in Illinois. 

Naturally, one particular detail caught my attention.

Jackson County.

Sometimes the universe really isn't particularly subtle.

There is another connection here too. Carbondale, Illinois, the real-world inspiration for my fictional Carbon Vale, is in Jackson County. Official Jackson County sources identify Carbondale as one of the county's two largest cities. But I don't need the news to tell me this. I lived in Carbondale and Jackson County for seven years.

So we have Jackson County, Carbon Vale, and my fictional Jackson, Illinois, all suddenly connected by a mountain lion wandering into an area where mountain lions are not particularly common.

That immediately got me thinking about monsters. Especially with October on the very near horizon and my desire to get back to Monstrous Mondays.

More specifically, it got me thinking about why local legends make better monsters.

There's Something Out There

There is something wonderfully useful about a monster that occupies the space between "that doesn't live here" and "except sometimes it actually does."

That is where stories grow. There aren't mountain lions around here. Except my uncle saw one. Or my cousin's friend said his dad did.

There aren't supposed to be any. Then what did he see?

And now we have a local legend, or at the very least a fun rumor.

For Jackson, this gets even better because I am increasingly trying to look at the setting through the eyes of 1986. 

Today, when someone sees an unusual animal, everybody immediately reaches for their phone. There are photographs. Video. Social media. Trail cameras. GPS locations. Within hours, people are arguing online over whether the thing in the picture is a cougar, a bobcat, somebody's dog, or three blurry pixels and wishful thinking.

In 1986?

Your friend tells you that her older brother saw something behind the school.

That's it.

That's your evidence.

And tomorrow? The story will be even better.

The Crimson Cougar

The mascot of Jackson Public High School is the Crimson Cougar.

When I first came up with that, it was mostly because it sounded right. Plenty of high schools use big cats for mascots. Plus, there are the whole courgar/moutain lion/panther rumors I grew up hearing.

But once I started developing Jackson's local folklore, the Crimson Cougar became something else.

In Jackson, stories of the animal go back long before the high school adopted the name. Farmers and hunters told stories about a great red cat seen near fence lines, creeks, and fields. Some claimed it appeared before disasters. There were stories connecting it to a train wreck, a cholera outbreak, and the burning of Holmwood Hall at MacAlister College.

Eventually the town did what towns sometimes do. It took something people once feared and made it a mascot. Now it is painted on the gym walls. It is on football and marching band uniforms. It's on the cover of the yearbook.

Crimson Cougars logo

That history was already part of my Crimson Cougar write-up earlier this year. The actual mountain lion sightings this month make me like the idea even more.

  • Was the thing somebody saw outside Jackson really the Crimson Cougar?
  • Was it just a mountain lion passing through?
  • Was it a big bobcat seen under bad lighting?
  • Was it something else? 
  • It was seen when the old High School bell rang.

Excellent. I don't want to answer that question too quickly. Uncertainty is doing most of the work for me.

This Is Where 1986 Becomes My Mirror

One of the things I keep coming back to with Jackson is that 1986 can't simply be decoration. It can't just mean cassette tapes, Members Only jackets, malls, Reagan on TV, Duran Duran, and cars with terrible gas mileage.

The year has to affect how the characters experience the world. 

Information moved differently.

If someone tells Larina there is a cougar behind the football field, she can't pull up the Illinois Department of Natural Resources website. Stephanie can't check Facebook to see if anyone else reported it. Faye can't search Reddit. Vera can't ask whether somebody's Ring camera caught it.

They have to talk to people.

  • Who saw it?
  • Who told you?
  • Do you trust them?
  • Who did *they* hear it from?
  • Why is their version different from the version we heard yesterday?

Rumors have geography. They have social groups. The cheerleaders know one version. The football team knows another. The teachers have heard something else. The police aren't saying anything. Some old guy at Jones' Diner on Morgan remembers somebody seeing the same thing in 1956. The college kids hanging out at Big John's say it was just some bad LSD going around.

And Larina is suddenly asking questions. That is how I want mysteries in Jackson to develop.

Before there is a monster, there is a story.

The Monster Before the Monster

If I were running a Crimson Cougar adventure, I would resist showing the creature for as long as possible. First there are stories. Somebody sees eyes reflecting in their headlights. A dog refuses to go outside. Someone finds scratches on a tree. A freshman swears something followed him home. A mutilated deer or cow carcass turns up. Then someone says his grandfather saw the Crimson Cougar forty years ago.

Now we've moved beyond zoology.

Maybe there really is a mountain lion around Jackson. In fact, I think that makes the whole thing better. Every piece of evidence now has two explanations.

  • Those look like cougar tracks. Probably.
  • That sound could have been a cougar. Sure.
  • Something killed that deer. Cougars do that.
  • But why did it leave the heart behind? ...

Ah, now we have something. That little mystery that pushes Jackson out of the pages of National Geographic and into the pages of the National Inquirer. Or Weirdly World News, to be more specific. 

Jackson Has Its Own Monsters

The Crimson Cougar also helped me understand something about Jackson itself.  Jackson already has monsters. More importantly, they are Jackson's monsters.

That does not mean every one of them comes from documented Jacksonville folklore. They don't. What they have in common is that they grow out of the place. The Crimson Cougar begins with real Illinois wildlife and the uncertainty surrounding big-cat sightings.

Then there is MoChem.

MoChem goes back much farther for me.

I created the original version when I was ten years old, after reading Daniel Cohen's monster books and deciding that my hometown needed a monster of its own. The Jackson version connects childhood campfire stories from my time in the Boy Scouts to the real chemical plant outside of town. That became the fictional Morgan Chemical. Yes, the same Morgan Chemical where Candy's mom worked, and the same Morgan as Roderick Morgan.

Nobody agrees on what MoChem is.

  • Maybe it was created by chemical waste.
  • Maybe it was once a worker.
  • Maybe it was a deformed child.
  • Maybe it was a reporter who came to investigate Morgan Chemical and discovered something he wasn't supposed to know.

Those contradictory stories are important. In fact, they are vital. 

MoChem isn't just a monster living in an abandoned chemical plant.  MoChem is what happens when generations of kids are told not to go near the abandoned chemical plant.

Then there is Old Annie.

Old Annie is entirely my invention. I created her whole cloth, but she is built out of things that belong to Jackson and things I remember from Jacksonville.

Part of the inspiration comes from Jacksonville's inordinately large homeless population. Part comes from the old state hospital. Part comes from the waterways and low ground around the Mauvaisterre, the "bad land" that has become increasingly important to my fictional Jackson.

So everyone knows an Old Annie story.

  • She was a homeless woman.
  • She escaped from the state hospital.
  • She drowned her children.
  • She drowned herself.
  • College kids made her up as a prank.
  • There never was an "Annie."

Everybody knows somebody who knows somebody who saw her.

The truth, at least in my game, is stranger. Old Annie is the Mauvaisterre Hag, an ancient corrupted spirit associated with the land and water around Jackson.

Three monsters. Three different origins.

One begins with real wildlife.

One begins with childhood campfire stories and industrial anxiety.

One I invented completely.

But all three belong to Jackson. That distinction is becoming increasingly important to me.  A local monster does not have to be an authentic piece of documented folklore. It needs **roots**.  It should feel like something people in this particular place would tell stories about.

No Sasquatches in Jackson

This brings me to something else. I would love to put Sasquatches in the woods outside Jackson. Seriously.

Small Illinois town. Wooded roads. Cornfields. Creeks. Something large moving between the trees. Honestly, it practically writes itself. 

But there is only one problem. They don't seem to belong there.  I went looking.

The North American Wood Ape Conservancy maintains a searchable database of reported Bigfoot, Sasquatch, or "wood ape" encounters. It even classifies reports based on factors such as corroboration, physical evidence, and witness reliability.

I checked the years that matter most to my Jackson. 1980 through 1987. I could not find anything in that database that gives me an Illinois Bigfoot tradition during those Jackson years. In fact, it is not until the 2000s that there is even one sighting in Peoria. 

That doesn't mean nobody in Illinois ever told a Bigfoot story, and it certainly doesn't prove anything one way or another about Bigfoot.  

It just means I went looking for a local tradition I could use, and I didn't find one where I needed it.

So, there are no Sasquatches in Jackson.

In fact, that has become something of a running joke among the kids who know about the supernatural.

Val: "My dad used to be a big-time Bigfoot hunter in the 1970s."
Larina: "There has never been a credible Bigfoot sighting in Illinois."
Val, smiling: "Yeah. My dad did a great job."
Candy: "Gods, Val, you are an idiot."

Honestly, I like the joke much better than simply putting Bigfoot in the woods. It tells me something important about Val. That he is not just the dumb jock of the group, despite Candy's assurances. It tells me something alittle about his dad. Does the senior Moreno know about the supernatural or was he just amused by the bigfoot craze of the late 1970? It tells me something about Larina. Because of course she already looked it up in newspaper archives. It definitely tells me something about Candy. 

But most of all, it tells me something about Jackson.  Jackson has its own monsters.

Not Every Monster Belongs Everywhere

That might be the larger lesson. If local legends make better monsters, then the monsters a place doesn't have are important too.

It would be very easy to turn Jackson into Cryptid Disneyland. Bigfoot in the woods. Mothman on the bridge. Chupacabra eating livestock. UFOs overhead. Jersey Devil flying over the football field.

Eventually the setting stops feeling like Illinois and starts feeling like somebody dumped a cryptozoology encyclopedia onto the map. I know. I guilty of that exact problem.

I don't want that again.

That doesn't mean I can't invent monsters. Old Annie proves that. MoChem proves it too. The difference is that when I invent something, I want it to grow out of the setting. Why is this monster here?

  • What does it have to do with this road, this river, this factory, this cemetery, this school, or this town?
  • Who has been telling stories about it?
  • Who doesn't believe those stories?
  • Who remembers an older version?

If I can't answer those questions, maybe the monster belongs somewhere else. And maybe I should go there instead.

Go to Where the Monsters Are

I think I finally have an axiom for this.

Go to where the monsters are. Don't bring them to you.

Jackson already has enough problems. I don't need to import any. If I want a different sort of monster, I can go to Carbon Vale or Sunny Valley. For example, I have also decided that while there are not a lot of vampires in Jackson, both Carbon Vale and Sunny Valley are sick with them. I actually can't wait to show my new Sunny Valley vampires, but they will need to wait for another post.

This lesson has also been following me through another project.

When I started working seriously on my new Advanced Witches & Warlocks, I naturally began adding monsters. It made sense. A book about witches and warlocks is going to have creatures associated with witchcraft and the occult.  Familiars. Spirits. Demons. Hags. Things summoned in rituals. Things witches bargain with. Things witches fight. Things witches accidentally wake up. 

So I added monsters. Then I added more monsters. And then some more.

Eventually something became obvious. The monsters didn't belong in Advanced Witches & Warlocks.

Not because they were bad material. Quite the opposite. There were enough of them, with enough ideas attached to them, that treating them as supporting material for the Witch and Warlock classes was making them smaller than they should be.

They needed their own place. That realization eventually helped push those ideas toward Codex Qliphothica and my other monster work.

The monsters stopped being accessories for witches. They became inhabitants of their world. 

That feels like the same lesson I am learning from Jackson.

A Witch book should tell me how witches work. A monster book should tell me about the monsters. And a setting should tell me **where those monsters belong**.

Then the characters can go find them.

Let the Place Tell You What Lives There

Maybe that is the real trick. Start with the place. Look at its history.  Look at its geography. Look at its animals. Look at its abandoned buildings. Look at its industries. Look at the stories people actually tell. Look at the stories they *could* have told.

Then listen.

Maybe you find a real local legend. Great.

Maybe you find a mountain lion wandering through a part of Illinois where mountain lions are rare. Even better.

Maybe you remember an old Boy Scout campfire story and realize it belongs beside an abandoned chemical plant.

Maybe you look at a river, an old hospital, and people living at the margins of town, and eventually Old Annie crawls out of the mud.

The monster doesn't need to be real. The folklore doesn't even need to be real. But the connection to the place should feel real.

That is what makes the monster feel like it was there before the player characters arrived.

And that matters. Because the Crimson Cougar isn't waiting around for Larina Nichols to have an adventure. People were seeing it before Larina was born. MoChem doesn't exist because the kids need something to fight. People were warning children away from Morgan Chemical before they started asking questions.  Old Annie doesn't haunt the Mauvaisterre because I needed a hag encounter. People have been telling each other not to go down by the water after dark for longer than anyone remembers.

The characters didn't bring the monsters with them. The monsters were already there.They just made the mistake of going looking.

And really, isn't that how the best horror stories begin?

It is 1986. Someone saw something in the woods. There aren't supposed to be cougars in Illinois. There definitely aren't any Sasquatches around Jackson. And somewhere, Larina Nichols just heard a story she absolutely should leave alone.

So naturally, she is going to investigate. So will the PCs.

Now, get out there and go where the monsters are.

Thursday, September 24, 2026

Manly Wade Wellman, Jackson, Sunny Valley and Appalachian Gothic

 What started as an exercise for my Witches of Appendix N project has become a rather thorough immersion in the works of Manly Wade Wellman. I have spent more than a couple of months reading his works and listening to his books.  

I went in looking for witches and any number of useful ideas about magic, and to add another piece to the puzzle: the literary landscape behind Dungeons & Dragons.

I did not expect Wellman to start reaching backward into things I had already written.

But here we are.

Appalachians

The more I read Wellman, the more I could see bits of him reflected in two of my own settings, Jackson and Sunny Valley. Some of those similarities are pure coincidence. Others are the result of the same folklore and traditions influencing us from very different directions.

And in at least one case, Wellman handed me an idea that was simply too good not to use.

On the Matter of "Thorne"

Those who have been reading here for a while know Faye Thorne. You might also be aware that this is not, in fact, her real name. She is really "Fiona Voss."

As a child, she was stolen by the Blackthorne Hags and renamed Faye Thorne, to be remade into what I have been calling the "Thorn Child." The Blackthorn Hags took a witch child and tried to turn into a hag.

When I first put together Faye’s character sheet, "Thorne" was just part of the package. But then I came across some Manly Wade Wellman and made the acquaintance of his Rowley Thorne. It was too hard to ignore.

Now, I am inclined to write such things off as happenstance; after all, I had no intention of lifting from Wellman, and there were decades between us when it came to creating these characters. More to the point, when I created Faye Thorne, I had not yet read Wellman. But Faye has a history. The Blackthorne Hags were in the habit of taking children from two families in particular: the Vosses and the Thornes. The Blackthornes were related to the Thornes.

That gave the coincidence some weight. What if the two human families were related?

It led me to do some speculative genealogy. Let us say that Rowley Thorne at some point became involved with a Teutonic witch named Elsa Voss, and they had a son, Arthur Voss. Arthur would have his mother’s name but Rowley’s blood. Fast forward a few years and you have Fiona Voss, who is in every way a Thorne as well as a Voss. 

All of a sudden, the Hags’ fixation on both families is less random. They have been tracking a single bloodline. And the moniker they put on Fiona takes on a different meaning. "Faye Thorne" was never a legal formality. One might say the hags were not giving her a new surname so much as putting an old one back where it belonged. Knowing who she was, they made sure of it. There is something wonderfully unsettling about that.

It gives the whole Thorn Child concept more weight. The hags were not content to simply abduct; they were tending a bloodline like a gardener tends generations of roses, waiting for the right traits to show before they made their claim.

As for whether Rowley Thorne is truly in Fiona’s past, I would rather she (and us) remain in the dark.

There may be a scrawled note from John Thunstone who once looked into the matter of Elsa Voss and Rowley, or an entry in an occult journal, or a family Bible in poor repair. Plausible, certainly. Proof, no. It is very Wellman of it, and suits Fiona.

For Fiona has spent her life spurning the notion that your blood writes your future. The Hags did their worst; gave her a name, taught her the art, ripped out bits of her soul to make her the Thorn Child. She put up with it and lived to tell of it. So even if she were to find Rowley Thorne in her family tree, it would not alter who she is.

Blood will tell you why the monsters want you. It does not account for the person you are. I can see Faye in the mid-90s seeking out an elderly John Thunstone and handling, and not being burned by, his famous silver sword blessed by St. Dunstan. Equally, I can hear Thunstone saying: "The silver knows nothing of surnames."

There is merit in that. Faye is not the sum of her biology. 

There feels something very Wellman about all this. All I needed was a book covered in human flesh and written in blood-red ink telling the Blackthorns what to do and how to do it.

Jackson, IL
Jackson and Wellman

Jackson is not Appalachia. That needs to be made clear first.

Jackson is a Midwestern town, and the particular flavor of its supernatural landscape developed out of very different sources.

But Jackson and Wellman's fiction share something important: the supernatural has been there all along.

The characters do not discover that magic has suddenly entered their world. They discover that the world they thought they knew was never quite the whole world.

Old stories turn out to have some truth behind them. Things dismissed as superstition prove to have practical value. The person who was considered eccentric because she hung something strange above her door may have had an excellent reason for doing so.

Where Jackson differs is in the reaction.

When the kids in Jackson find out there is something horrible living in the abandoned building, their first instinct is usually to find a flashlight, grab their friends, and go see what it is.

There is an almost heroic recklessness to Jackson. They run toward the darkness.

That is not how Sunny Valley works.

John Thunstone Comes to Jackson

The case can be made that Jackson is precisely the kind of town John Thunstone or Judge Pursuivant would put on their itinerary. I have no trouble imagining an invitation from Illinois Beecher College for John Thunstone to deliver a lecture. On paper it is all very respectable and academic, with a title like “Survivals of European Folk Belief in the American Midwest” or perhaps “Ceremonial Magic and the Persistence of Folklore in Modern America.” To the faculty he is a well-heeled independent scholar with a command of religion and the occult, spending his retirement years on a speaking tour.

But anyone who has read Wellman will know there is more to it than that. Thunstone does not concern himself with these matters as quaint holdovers from a less enlightened time; he studies them because some of them are true. Some of those truths need to be confronted. And that is what makes Jackson such a good fit. 

John Thunstone at Illinois Beecher College
John Thunstone at Illinois Beecher College

Put him at a lectern in Beecher and he will be talking of witches and old gods and ritual objects and the like. The majority of his audience will think they are in for an entertaining bit of folklore. A few will understand he is being quite literal. Young Larina Nichols will be among them.

I can see her sitting there, this large and urbane man with an air of intimidation describing things she already knows to be fact. She will be listening intently and put in a word here and there. Not your run-of-the-mill questions on symbolism or history. Hers will be a little too precise for comfort.

Thunstone will pick up on it. He may well pause after one of her remarks and fix his gaze on the red-haired girl in the crowd to see that her curiosity is not of the academic sort.

This is Jackson. It is where the supernatural can be put under a microscope. There are the college archives and the libraries, the hospital records and the old newspapers with their forgotten scandals and family histories, and enough people around to spot the impossible when it happens. Judge Pursuivant or Thunstone could come to town and have no end of work.

Of course the local kids would tend to complicate matters. Thunstone might want to spend three days doing his homework on an abandoned house before he so much as steps on the property. By then Candy has already picked the lock, and Larina and her group will have been inside for some time. 

Wellman and Sunny Valley

I can’t help but wonder what bits of synchronicity led me to be listening to Wellman on audiobook while driving through the Appalachian Mountains recently. But even if I hadn’t, the connections abound. Indeed, I found myself driving through some of the very mountains Wellman had talked about and driving to the area of the county Wellman called home.

Sunny Valley has several attributes that are very much in the Wellman Universe.  There is an isolation to this Appalachian community, old mountains all around it, and its own brand of local lore with a tinge of the cosmic at the edges. It leaves you with the sense that those who have put down roots here know things an outsider never will.

The kind of horror one encounters is not some import from a gothic chateau; it is of the land itself.

In that respect, Wellman’s touch is what sets Sunny Valley apart from Jackson. With Jackson, you have a propensity to head straight for trouble. In Sunny Valley, there is an awareness of the things in the hills that are not to be trifled with, and a need to abide by traditions that may seem irrational until they do not, if one is to survive.

Silver John Comes to Sunny Valley

 Silver John would arrive in Sunny Valley very differently.

Nobody invites him. He just comes walking down the road.

Maybe he is looking for a meal and somewhere to sleep. Maybe he plays his guitar at a church social or on somebody's porch. Maybe someone offers him supper because that is what you do when a traveler comes through.

He is there to listen, which is the point of it. Someone will bring up the lights on the ridge, or the cow that has gone dry, or the sound of knocking from under the old bridge once the clock strikes twelve. John does not scoff when an old woman says nobody is foolish enough to take the northern trail after dark. He makes no assumptions that a rule is without meaning just because no one can say why it was made. He asks about it.

Perhaps the old woman can recite the words to a song her grandmother put in her head but has long since lost the melody for. John has the melody. This is how things would work for Sunny Valley.

He is not like Thunstone, who brings his scholarship to bear. John is armed with memory. He does not come with some answer from the outside world; the answer has been here all along, living on in a bit of custom or a rhyme that has eluded everyone else. John is the one to recognize it.

What he does with that knowledge varies. He may fight, or make use of silver, or sing the right song. At times he is wise enough to keep off the mountain.

In time, the folk of Sunny Valley will have only a hazy notion of him. "That fellow with the silver strings," they will say. "Nice enough man. Put up with the Carters for three nights." They might note he was gone the morning the lights on Buckhorn Ridge went out. But then they will be on to other things. The valley has had its share of oddities.

Sunny Valley becomes one more tale in John the Balladeer's story. John is one more strange visitor in Sunny Valley's strange history.

Wellman has given me cause to think again on how music keeps folklore alive. I have come to like this idea from Silver John. Explanations get lost and books burn, but a song endures. A hymn in a hollow will have a verse you won’t find elsewhere; an old fiddle tune can chart a safe way through where one ought not to go at night. The ones singing them don’t know they are holding onto occult knowledge, nor do they need to. The song has preserved it.

People forget. The song remembers.

The Shonokins

Take Wellman's own Shonokins. These "near-human" people are described as descended from another prehistoric hominid lineage, not Homo sapiens. They were in America before the native Americans, likely before homo sapien left Africa. Maybe something that explains the "Uncanny Valley" phenomenon. 

I don’t need to transplant the Shonokins into Sunny Valley, but I do want their effect. It is a world of difference between "there is a monster in that cave" and "something has been living in that cave since before we came along." The first is an encounter. The second is history. And for Sunny Valley, that is a vital distinction. 

Not just a "monster," something that thinks, reasons, and maybe even feels like we do. But they are not a part of the "we." Even a hillbilly with generations of inbreeding is still human. There should be things in the Appalachians that are not even that.

Maybe something like a human-troglodyte, or a grimlock or aglæca. Something really old, living up in those mountains. It looks human, mostly, but isn't.  

Maybe I can dip into that other Appendix N mainstay, the near-human. Not an "ape-man" or even a "sub-human," but an "other-human" or "ur-human." Something that would serve the same ecological niche as the Shonokin or even "the old man of the mountains." But make him less Hillbilly, and more Woodwose or Lovecraftian. Like the fishmen of Innsmouth.

Appalachian Gothic

It brings me back to the notion of Appalachian Gothic. These are geologically old mountains, having seen worlds unrecognizable to us, seas come and go, continents collide. Life has come and gone while they have stood there. A decaying manor or ruined abbey might preserve the sins of the past in traditional Gothic, but here the landscape does the job. The mountain and the woods remember. The creek by your house has likely been on its course since before any human walked the Earth.

That lends the supernatural a quality that is at once folkloric and cosmic. An old woman will tell you not to cross a stream after dark. She may not be able to put a cosmological significance to it, but her grandmother told her and her grandmother’s grandmother knew better. Someone in the line learned the reason. That suffices.

I have taken much from Wellman in this regard. Local horror need not be small. One can be tied to a single valley or family and still be made aware of forces that predate us. Grounding the cosmic in the local only makes it more potent. You cannot leave it behind by heading somewhere far off. This is home.

The Old Rules

There is a particular relationship with tradition in Sunny Valley because of it. You follow rules without question. Don’t whistle in the woods when it is dark. Don’t answer a call from the ridge. Leave the stone. Don’t take the left fork after sunset. An outsider may hear superstition, but a local hears instruction.

Not every one of them is true, and that is more interesting. Some are nonsense, some have been warped by time. But enough of them hold up.

You don’t require an occult order or a secret Vatican library to make sense of it all. No global conspiracy or team of hunters with ledgers on every species is necessary. The fact that the folks in a valley have been doing something odd for two centuries is record enough. Perhaps they had their reasons.

They likely have very good reasons.

Sunday Morning and the Old Ways

There is another Wellman quality I want Sunny Valley to retain: nobody feels obligated to sort every supernatural belief into a neat theological system.

Take the old woman in the front pew come Sunday morning at church. She is as likely to be there as she is to be the one cautioning you against answering if your name is called from the ridge.

She has her faith in Christ and wears a silver cross. You will find iron over the door, and she can rattle off three or four of the charms her grandmother put in her head. At the same time, she harbors no conflict in believing there are things under the mountain that predate man.

An outsider may have a go at putting labels on it: Christian, pagan, superstition, folk magic, Pow-wow. But she would consider such an exercise a waste of time. She knows what is needed for the safety of her family, and that is sufficient.

Jackson Runs Toward It. Sunny Valley Knows Better.

I have said it before.  If I were to put a fine point on the difference between the two settings, it is this: in Jackson the supernatural is a challenge to be met. In Sunny Valley it is simply part of the environment.

The kids in Jackson see an abandoned house and are curious as to what is within. The people in Sunny Valley already know something is in there. They may not be precise about it, but they know enough.

One setting breeds monster hunters, the other survivors. Both have their witches and their old secrets and things that ought not to be. But the approach is fundamentally different. After spending time with Manly Wade Wellman, I am in no doubt as to the nature of that difference. The trip through Appendix N was well worth it for that alone.

The Land Remembers

Wellman has put a finer point on the difference between Jackson and Sunny Valley for me.

In Jackson, it is the events that tend to haunt you. A crime was done, or a bargain struck. Someone died or went missing. The past has a way of intruding on the present when there is unfinished business.

Sunny Valley is haunted in another way, by its very places. No one can tell you what transpired at the old hollow; for all anyone knows, nothing did. Or perhaps it was just always wrong. There are stones left by the creek and an unspoken rule not to climb the western face of the mountain after dark, yet nobody can say who first made that decision or why. The origin is gone, but the custom endures. It is what lends Sunny Valley a particular kind of age. One might say Jackson has history while Sunny Valley has memory, and memory is older than history.

Bringing Wellman Back Around

It would be wrong to think I came up with Jackson or Sunny Valley because I had been reading Manly Wade Wellman. The oddity of it is that both were already in existence before I was even acquainted with his work. What he provided was a vocabulary for my own endeavors.

Plus, I have been talking about both settings for a long time now.

Consider the questions. In Jackson, one wants to know: who did this? What is it, and how do we put a stop to it? Sunny Valley poses entirely different ones: what rules have been left for us here? What will come of it if we are forgetful?

That distinction was there to begin with. Wellman merely helped me to see it. Which is as good an influence as any. Not the kind of writer one sets out to imitate, but the sort who causes you to examine your own work and come to an understanding of why it is the way it is.

And if nothing else? He gave me plenty of good ideas to make these two "80s teen horror" settings more distinct from each other.