Friday, July 18, 2025

Fantasy Fridays: Atlantis The Second Age

Atlantis: The Second Age Khepera Publishing Edition
 Today's game is not something I am proposing as a D&D replacement, which is interesting given the game and the history of the games that led up to it. I was thinking about it after going through the Barbarians of Lemuria RPG a bit ago. These two games, though, are a good addition to your current Fantasy games. And maybe, for the right table, it is the game they need.

Atlantis: The Second Age

Morrigan Press Edition, 2005, 411 pages
Khepera Publishing Edition, 2014, 368 pages

Atlantis: The Second Age, both versions, is the spiritual successor of the classic Atlantean Trilogy and Talislanta by Bard Games, which, of course, were developed after the Complete Adventurer, Spellcaster, and Alchemist books.  Those books were written to be used with "any fantasy role-playing game," but the obvious choice was AD&D 1st Edition. 

The book is titled “Atlantis, the Second Age,” so it is Atlantis, after the Flood. A bit odd, but I’ll go with it. Plenty of information on the world, and despite the name, you could run it as a pre-flood/pre-sinking Atlantean empire. Tons of new races, spells, and magic, all pulled from the old Bard Games books and a variant of Talislanta’s rules. If you've played Talislanta before, you'll feel right at home especially since this is a spiritual descendant. 

The game uses the Omni System for the 2005 edition and the Omega System for the 2014 edition. I'll get to the Omni System after a bit, but both are very similar to each other. The systems are similar to True20, and can be used in conjunction with True20 with some adjustments. Well. Some radical adjustments, but it can be done. For a bit in 2005 I tried a short Atlantis based game using True20, it worked out well. 

The 2005 edition was originally published by Morrigan Press and is the one I was most familiar with. Though here on out I'll focus mostly on the 2005 Morrigan Press version, with bits from the Khepera Edition as they come up. Khepera Publishing, which is Jerry D. Grayson, published the revised and updated edition in 2014. Both editions are now published by Khepera Publishing. 

Atlantis

Let’s start with the world, because that’s the real star here. This is mythic prehistory, a time before the oceans swallowed everything, when man fought serpent-men and sorcerers whispered to gods that had no names.  These are set in the Atlantean Age world, which is similar to the Hyborian Age, but maybe a bit before it. It has a solid Conan-esque feel to it. Except there are a lot of non-human species here. 

Think Conan, but written by Clark Ashton Smith and Michael Moorcock and published in Heavy Metal.

What I like about this game is the Greco-Egyptian feel to this world. Obviously, this is due to the stories and tales of Atlantis. It also feels like a world out of mythology. If you never play this game, the background is something I keep coming back to time and again. I recall reading the Morrigan Press edition while holding my oldest son when he was a baby.  The Khepera edition is an improvement over the Morrigan Press edition, but both are great. There are enough differences between the games to warrant discussing them as different games, but enough similarities that I am keeping them together. The setting remains the same, and the basics of the rules are sufficiently similar.

Atlantis The Second Age by Morrigan Press, 2005
Background

The game begins with a background familiar to many who have played D&D or read any of the Appendix N books. It is a Mythic Age before recorded history in a world that looks like ours. As I mentioned above it has a solid Conan/Pulp feel to it. Ophidians are the bad guys at the start of this and can be an ongoing threat. I also can't help but get a little Edgar Rice Burroughs / Mars feel from this. Lots of different species/races all living on the same planet. It feels like a Conan game, only with more Greco-Egyptian elements.

The 2005 Morrigan Press version has more background on the geography of the world, a little more than half the book to be honest. For this reason, it makes it a good buy if you want to play in this Atlantean world. The 2014 Khepera version has more historical background and a good timeline of events. 

The games are set up in similar fashions. Choose your background, race/species, and then select either a profession with some skills (Morrigan) or a set of skills with a profession (Khepera). Both get you the same places in the end. If you are familiar with the old Arcanum books, then you know what sorts of "classes" and species you have choices of.  While there are professions/classes of sorts, it is skills that really define what your character can do. 

The species, in particular the Andaman, are particularly fun. The Ahl-At-Rab make for a very playable Lizard Man species and this might even be the origins of my Saurian-Ophidian war in my current games. Feels right even if I can't fully recall it.  An aside: This is one of the main reasons I enjoy revisiting these older games; it's the memories they stir up in me. 

Of note. The 2005 Morrigan Press edition does have Elves and Dwarves. The 2014 Khepera Publishing one drops them in favor of focusing more on the unique species of the lines and adding the "First Born" the Djinn. All of these can be ported over to your favorite D&D-like with little effort. 

The Khepera Publishing version has their "Walk Life Paths," which help define who your character is since you are already starting out as a hero among normal humans. It is quite interesting to be honest, and easily adaptable to pretty much any game. 

Magic

While there are magical professions, there are also magical traditions. Witchcraft is one, as are shamans and practitioners of the Dark Arts. Both games have you build your spells based on the different Modes of spellcraft, and some traditions are better and worse at some modes than others. It this sounds a little like Mage and their spheres then you have the right idea, though it is not as complicated as that. 

It can be a dynamic system, and there are some example spells to get you going.

Omni & Omega Systems

The system for each is similar. Close enough that broad strokes will suffice. Both are d20-based systems. Roll a d20 add modifiers from abilities and skills, look for a target number. I mentioned they are both very similar to True20 in this respect since all you need really is a single d20. 

The Omega system has characters that are slightly more powerful than a standard normal person. So more powerful than say a 1st level AD&D character, but maybe not as powerful as a 1st level D&D 5e character. The Omega system also features a lifepath system that helps to flesh out a character's background, providing them with a history and motivations from the outset. This also informs how your character moves forward, or maybe a better phrasing is how they could possibly move forward since the options are still up to the player.

Both systems, though, are easy to pick up. Morrigan Press still sells the Omni System as a separate generic system. 

Larina Nix for Atlantis: The Second Age

A dedicated witch tradition and a funky magic system? You know I am going to try that out. Though stating up Larina for an Atlantean game is really not a stretch. Back in college, in the last days of AD&D 1st ed, I ran an off-and-on "Atlantean" campaign. I would later supplement the lore with bits from the Talislanta RPG that was released later (90s). It was largely divorced from my high school game, except at two points. First, my necromancer "Big Bad" Magnus was there before he turned completely evil.  It was in a sense his big origin story. Additionally, the "very first" incarnation of Larina was also there. While her first version was my AD&D 1st ed version, I was coming up with the idea that she was reincarnated many times, and her first incarnation was a priestess or witch who died when Atlantis sank below the waves. I do not recall if I ever had Magnus and Larina meet in Atlantis. Nor even if I ever had planned them to meet. Magnus was always more an enemy of the Werpers and the occasional ally of my assassin. Magnus and Larina knew of each other in AD&D and beyond, but she avoided him. 

So yeah, I really just took a lot of late 70s Atlantic Lore about psychic powers, energy crystals, an episode of In Search Of, a cheesy documentary I had watched in the early 80s, and the Doctor Who episode The Time Monster. A heady brew to be sure.  The point is, if there was questionable scholarship about any sort of occult topic, I was going to try and add it to my games and somehow, somewhere, one of my witches was going to be there. 

Larina in Atlantis

Working through the character creation was a lot of fun and really shows where the  2014 Khepera edition grew. It also highlighted the similarities and the differences of the two systems. To be fair the differences are subtle and you could play either system and switch to the other with only a few problems. The differences are akin to Basic D&D and Advanced D&D 1st ed. My opinion that both games would work well together still stands. Each has something to offer the other. 

I don't remember everything about Atlantean Larina. I knew she was not an Atlantean native. I was using my own experience of going away to college to say she had also left her home to study magic at Atlantis. So I kept that bit and said she comes from Alba (England/Scotland). As I was generating her stats I opted to have her at age 25 for the 2014 Khepera edition and 35 for the 2005 Morrigan Press edition. I used 35 because that is how old I was when I originally created her stats for the Morrigan Press edition. I do remember she was in Atlantis when it finally sank beneath the sea, and she died with everyone else. Hey, death is a part of the life-death-rebirth cycle, and no one knows that better in my worlds than witches. 

I am taking scans of her sheets to show what they look like. I particularly like the 2014 Khepera version. It is colorful and there are page numbers on the sheet to help find where the rules for that section are. That is a rather nice touch. Click to see larger.

Khepera Publishing (2014), Larina age 25

Larina - Atlantis the Second Age (2014) Larina - Atlantis the Second Age (2014) Larina - Atlantis the Second Age (2014)

Morrigan Press (2005), Larina age 35

Larina - Atlantis the Second Age (2005) Larina - Atlantis the Second Age (2005)

I am rather happy with these. I have filled out everything, but you certainly can get the idea. She would be a good witch in this game. I am going to say in the 10 years she has been in Atlantis, she has picked up more skills and the Astrology and High Sorcery traditions of magic work. This is a subtle nod to the crazy 70s and 80s "documentaries" I watch on Atlantis, the Bermuda Triangle, and related topics. 

Given the image I created (thank you, Hero Forge!) I think that the Orichalcum pentagram she is carrying must be important. Maybe a quest for a different incarnation of Larina.

Who Should Play This Game?

There is not much here that can't be found in other games, really. Nearly every Conan game does something similar, and Wasted Lands does the best job of all. BUT that is not a reason for you not to play. Some fun things are going on in this game. The 210+ pages of geography in the Morrigan Press edition are engaging, and the history and backstory in the Khepera Publishing edition are also great. Together, they create a compelling world. 

The system is easy to learn and flexible enough for most gamers. 

Essentially, I have been using them both, along with my Bard Games Atlantis books and The Arcanum as another campaign world for D&D. This was my campaign world in the last years of the 1980s when I first went off to college. Both Larina and Magnus were prominent NPCs in that campaign. 

No one will leave D&D 5e for this system. But I can see people coming from 3e or even 1st ed to give it a try. 

Khepera Publishing has quite a few products for their version and the Morrigan Press one. I am still a fan of the Atlantis: Bestiary, even if it is full of creatures I have seen many times over. 

Both games are excellent Sword & Sorcery games of the old cloth. They were criminally underrated when they were new, and that is more true now. 

The Morrigan Press edition is largely a Fantasy Heartbreaker, albeit one with a good history and an interesting idea. The Khepera Publishing one elevates into something else above a heartbreaker.

It has been a decade since the last edition of this game came out, and from what I can tell, it is still supported. 

This one would be fun to see an update for, especially if Jerry D. Grayson continues the evolution of the game. In fact, I think we are overdue for an update.

Links

Khepera Publishing


Thursday, July 17, 2025

Occult D&D: The Coven of the Shattered Crowns

 Work continues on my ideas for occult D&D. There are a lot of ways I could crack this nut, but in true occult fashion, I just took everything I was working on and followed where it led me. It led me to a very interesting new coven. 

While trying to figure out a Grand Coven that would have Rhiannon and Briana Highstar as members, as well as Moria, Amaranth, and maybe others. All have different patrons, come from different traditions, and none share any alignments. 

They all did have one thing in common, though.  Each of their patrons had been cast down by the gods. So demons, devils, old gods, and other things, all gone from their seats of power, and "new gods" sat on them. They combed through every old text they could find, borrow, or steal. All leading them to the same conclusion.  

The Gods need to be cast down.

Photo by Ali Pazani: https://www.pexels.com/photo/woman-with-face-paint-3061821/

The Coven of the Shattered Crowns

Yesterday I talked about Rhiannon and Briana's "great works," this is it. They found the texts and gathered other witches to their cause. Right now, I am at the stage of the start of this cult, but I have some good ideas.

We were not born in shadow, nor forged in ancient fires. We were not whispered into being by crones in the wood or scribed into dusty tomes. We are new, terrifyingly new. And yet, every stone we unearth bears our mark, every sealed vault cracks open at our touch, and every false god flinches when we speak the names They tried to erase.

The divine order is a lattice of lies. The gods did not shape the world, they conquered it. They did not bring wisdom, they buried it. And those They cast down, the dragon mothers, the star-wives, the daughters of dust and light, those are our Patrons. Their crowns were broken, their thrones scattered, their names struck from prayer. We will restore them, not in temples, but in ourselves.

This is the Grand Work. Not resurrection, but replacement. Not worship, but ascent. Let them tremble on their gilded thrones, for we walk paths They cannot follow. And we walk together.

No God rules where witches walk.

- The Manifesto of the Shattered Crown,
Penned by Briana Highstar, Archwitch

That is what I have so far. 

Here are some of the occult ideas going into this. It's not everything yet, but it is what I have written so far. A lot of this should look really familiar to regular readers.

The Witch-Cult Hypothesis (Margaret Murray, Aradia Mythos)

  • Key Theme: Pre-Christian pagan religion suppressed by patriarchal churches. 
  • Parallels: Witches worship ancient goddesses and spirits that were demonized.
  • Application: The Coven of the Shattered Crowns doesn’t want to restore the old religion; they want to become the new pantheon, using what was lost to rewrite the future.

The Witch-Cult hypothesis is a perennial favorite of mine. While Margaret Murray's anthropology is in question, her ideas are highly relevant to my writing here. This new Coven takes the Witch Cult and Aradia myths to the next level. 

I'll likely add in bits of James George Frazer here as well.

The Gnostic Traditions

  • Key Theme: The Demiurge (false god) created the flawed material world, while the true divine lies beyond, or within.
  • Parallels: 
    • The ruling gods are deceivers.
    • The soul contains divine sparks trapped in flesh.
    • Salvation comes through secret knowledge (gnosis), not worship.
  • Application to the Coven of the Shattered Crowns: Each witch could view her ascension as liberating the divine within, unmasking the false gods of law, light, and judgment.

I have been dying to use more Gnostic ideas in my books, but never found the right hook.

Luciferianism (Occult/Philosophical, not Satanic)

  • Key Theme: Lucifer as a symbol of rebellion, enlightenment, and personal divinity.
  • Parallels:
    • The rebel angel is not evil, but a bringer of light, cast down by an authoritarian god.
    • Emphasis on self-initiation, wisdom, and apotheosis.
  • Application: Many of the witches' Patrons are seen in this light. Their “fall” is a misinterpreted liberation, and the Coven of the Shattered Crowns seeks to reclaim their truth.

This one is obvious, at least to me. I am focusing on the occult and philosophical aspects, rather than the satanic aspects. I did that already. I like the idea of using Luciferianism here too. More than a couple of my witches here are "diabolic." The fit is good.

The Hermetic Tradition (Hermeticism, Alchemy)

  • Key Theme: Ascent of the soul through the Great Work—uniting opposites, becoming one with the divine.
  • Parallels:
    • “As above, so below.” The microcosm (witch) reflects the macrocosm (god).
    • The world has fallen, but can be transmuted.
    • Godhood is attainable through discipline, knowledge, and inner purification.
  • Application: The Coven of the Shattered Crowns' path to godhood could be Hermetic in structure—alchemical steps, planetary correspondences, sacred geometry.

If I am going to explore occult themes, then I will incorporate the Hermetic Tradition. More than once in fact. Hermetic Wizards, brotherhoods of occult scholars, and ideas like this. 

The witches of this Coven of the Shattered Crowns are very much like members of the Hermetic Orders.

The Qliphoth (Kabbalistic, Inverted Tree of Life)

  • Key Theme: The Qliphoth are shells or husks—cast-off divine powers that became demonic or chaotic.
  • Parallels:
    • These are exiled forces outside the Tree of Life.
    • Some occult traditions seek to traverse the Qliphoth in reverse to regain hidden wisdom or godlike power.
  • Application: The witches’ Patrons could be seen as Qliphothic beings, those cast out by divine order, but still holding fragments of creative force. Traversing the “Tree of the Cast Down” could be part of their Grand Work.

I have talked about the Qliphoth before. I think they are a great idea, and I have wanted to use them more. I am not using them here, really, but the idea is similar. Plus, if you were an occultist reading about this, you would apply it to your own situation. 

Chaos Magick

  • Key Theme: Belief is a tool. Identity and metaphysics are mutable. Personal reality can be rewritten.
  • Parallels:
    • The gods are constructs. Power lies in will, not worship.
    • Ritual is a lens for self-transformation.
  • Application: The Grand Coven may not want to return to any tradition—they want to overwrite cosmic order using the same chaos the gods feared. Each witch becomes her own “god-form.”

I LOVE Chaos Magick. Back in the 90s I really got into Chaos Theory and related topics. The result is why my Tiâmat is Chaotic Evil. Some of that has been added here. 

A bit scattered, but that's typical of many occult writings. I am really thrilled with where this is going. 

Wednesday, July 16, 2025

Witchcraft Wednesday: The (Second) Return of Rhiannon and Briana Highstar

 I was doing some cleaning in my office yesterday. Partially cleaning, partially avoiding work, but also gathering up everything I had been working on for the last few years (spoiler, it has been 5 years of solid work and 12 total of "picking at it") for this new project I playing around with. I have been thinking I need some good examples of an Archwitch and a Witch Priestess. When in a stack of characters, I found my versions of Grenda's, witches Briana Highstar and Rhiannon

Advanced Witches

They are both featured in my new The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions, as "Basic-era" Witches of the Diabolic and Malefic traditions, respectively. Both are listed as 8th-level Witches. But I was thinking, what if I "advanced" them? And by that, I mean move them over to Advanced D&D and have them take my new Advanced classes. I mentioned a while back that they did not know each other, but in my AD&D game, I am thinking they met up and decided to form a coven. 

While covens are typically made up of the same traditions, they don't have to be. I have even talked about a "Grand Coven" that includes witches, warlocks, and other members. This marks the beginning of their Grand Coven, dedicated to evil. Since I have already decided that they are in my Forgotten Realms game there is no reason why they can't meet up with my other witches Moria and Amaranth. Though neither of them are exactly evil, they are different kinds of "hellspawn."

This will give me more chances to pleytest these new classes. I think one change I am making, if these Advanced Classes are taken after 7th level, the witch still gets their 6th level Occult Power.  It didn't dawn on my until last night while working up their new sheets that an Advanced class is a good way to bring a "Basic" character over to AD&D. For example, with this idea I could make a Paladin or Ranger an Advanced class, starting off as a fighter first. I'll have to play around with this idea. 

In the meantime, here are Briana Highstar and Rhiannon again, with their new classes in place.

Briana Highstar
Briana Highstar
Human Female

Archwitch 8th level
Diabolic Tradition
Patron: Mephistopheles
Alignment: Lawful Evil

STR: 12 
INT: 17 
WIS: 15
DEX: 16
CON: 13
CHA: 17

Paralyze/Poison: 11
Petrification/Polymorph: 11
Rod, Staff, or Wands: 12
Breath Weapon: 14
Spells: 13

AC: 5 (Leather +2)
HP: 24
To Hit AC 0: 18

Weapon: Whip
Armor: Leather +2

Occult Powers
Familiar: Cat 
Minor: Evil's Touch

Spells
First Level: Burning Hands, Charm Person, Far Sight, Sonic Blast, Spirit Dart
Second Level: Burning Gaze, ESP, Grasp of the Endless War, Invisibility, Suggestion
Third Level: Bestow Curse, Dispel Magic, Scry
Fourth Level: Arcane Eye, Divination, Phantom Lacerations

Hair: Black
Eyes: Grey
Height: 5'9"
Weight: 136 lbs

Languages: Common, LE, Elvish, Goblin, Diabolic, Abyssal, Giant, Orc


Rhiannon
Rhiannon
Human Female

Witch Priestess 8th Level
Malefic Tradition (Previously Craft of the Wise)
Patron: Ereshkigal
Alignment: Neutral Evil

STR: 11
INT: 17 
WIS: 17
DEX: 16
CON: 15
CHA: 16

Paralyze/Poison: 11
Petrification/Polymorph: 11
Rod, Staff, or Wands: 12
Breath Weapon: 14
Spells: 13

AC: 5
HP: 32
To Hit AC 0: 18

Weapon: Dagger of Venom
Armor: Leather

Occult Powers
Familiar: Mourning Dove
Minor: Impure Touch

Spells
First Level: Blight Growth, Charm Person, Chill of Death, Sleep, Touch of Suggestion
Second Level: Agony, Beastform, Disfiguring Touch, Evil Eye, Protective Penumbra
Third Level: Bestow Curse, Bleed for Your Master, Scry
Fourth Level: Fangs of the Strix, Spirtual Dagger 

Hair: Blonde
Eyes: Brown
Height: 5'1"
Weight: 114 lbs

--

OGL Section 15: COPYRIGHT NOTICE

Character Clip Art & Color Customizing Studio Copyright 2002, Elmore Productions, Inc.; Authors Larry Elmore and Ken Whitman, Art and illustrations by Larry Elmore.

--

So obviously Rhiannon forms this coven and become the high priestess of it. Briana provides the "great work" they all must do. What is that? No idea yet. 

I would love to include Amaranth in this, but I tend to refer to her as a "cotton candy Tiefling" that is she is light, fluffy and sweet. At least that is how I have presented her in The Witch - Book of Shadows for ShadowDark. Still, the prospect of her joining this coven is a fun one. Maybe something happens to make her choose to embrace her evil side? I wonder what it will be?

I also need to figure out what sort of Grand Coven would have both Ereshkigal and Mephistopheles (and maybe even Lilith) as patrons? The intersection of these two (three), witchcraft mythology-wise is Astaroth (by way of Sumeria to Astarte), which I do like as an option. And their coven needs a name. I have wanted to use Astaroth more. Maybe I can bring in Babylon into this too!

Tuesday, July 15, 2025

Projects Day (er...week)

 Been kinda busy today already.

Reloaded Python and a new IDE for it to refresh my skills. Plus I am entering into what I call "Secondary Research" mode for a new project. In this case I am rereading some fundamentals to make sure what I want it to do (Primary Research) does what the rules say it can do. 

So, yeah...nothing new to post on that yet. I also have a bunch of half-finished projects I'd like to finish.

If you are interested in my "day job" at all, I am starting a series of posts on LinkedIn about the Ethics of AI in the Educational space over on LinkedIn. Up first, the Ethical Failures of Grok.

Photo by Beyzanur K.: https://www.pexels.com/photo/a-person-is-using-a-laptop-with-a-broken-screen-28379996/

Hope to have something to show off soon!


Friday, July 11, 2025

Countdown to Superman: Superman (2025)

Superman (2025)
The newest Superman is now out, and I have seen it. What did I think? I loved it! It was a fantastic. I am not going to spoil anything here but I will go over the broad strokes. 

The DECU is dead, long live the DCU. 

David Corenswet is a great Clark Kent and Superman. He is bright, optimistic, and hopeful.  He carries the movie on all of this. There is a lot of "All-Star Superman" here, at least in tone and optimism, not so much in plot. 

Rachel Brosnahan is a great Lois Lane. She is smart, observant, and tough. This is a Lois who will get into trouble.

The standout has to be Nicholas Hoult as Lex Luthor. He is evil, and brilliant, and you want to hate him but he is just so good really.

I loved the "Justice Gang" of Hawkgirl, Mister Terrific, and Green Lantern Guy Gardner, played by Isabella Merced, Edi Gathegi, and Nathan Fillion, respectively.  They played their comic roles fantastically. There are good reasons why we have Guy and not Hal, John, or even Kyle. Merced is channeling the DCAU Hawkgirl more than just a little bit.

But the winner is really Krypto. 

I also loved Milly Alcock as Supergirl for the brief time we get to see her. Now I want to see Melissa Benoist as Power Girl.

My theatre was packed and all the showtimes around it were sold out. People seemed to really love it. I can't wait to talk about it more.

It was great. Go see it.

Cameos

John Cena makes a brief appearance as Peacemaker. Not a shock, given it's a James Gunn show. It was also a DCEU show (1st season), and he was in the second Suicide Squad movie. So that counts as a previous series.  Related is Frank Grillo as A.R.G.U.S. director Rick Flag Sr. from the animated DCU series Creature Commandos.

Michael Rosenbaum, Lex from Smallville and Flash from the DC Animated series voices one of Lex's Raptar guards.

Will Reeve, the son of Christopher Reeve, appears as a Metropolis TV News reporter. Looking every bit like his dad. 

The big ones, though, are the opening and closing credits. They look just like the Salkind movies, and the John Williams' score is back.

Countdown to Superman: The DCEU and the Snyderverse

 As I wrap my coverage of the Superman movies, I want to take an aside and talk about DC's first big-screen attempt at an extended universe. Called the DC Extended Universe, or more often, the Snyderverse, this era produced some fun, some good, and some terrible movies. 

DCEU

Suicide Squad (2016)

While not a great movie, it is fun one. It introduces us to Margot Robbie's Harley Quinn, one of many perfect castings in the DCEU, and featured one of my favorite characters, Enchantress. Don't go into this movie looking anything but comic book action and plot. I mean one of my favorite scenes is when Harley sees her old Harlequin costume in her box of things and gets all excited about it. Ok, the scene where El Diablo fights Incubus is also pretty cool.  

Wonder Woman (2017)

Honestly, this movie is a masterpiece and is easily in my top-5 superhero movies of all time. Patty Jenkins was great as the director, and Gal Gadot WAS Wonder Woman. She had huge boots to fill from Lynda Carter, and she did it. She gave us a Wonder Woman who is strong and powerful without loosing a gram of femininity; exactly like she should be from the comics. I know the family of William Moulton Marston, Wonder Woman's creator, was thrilled with it. This one might be the best movie in all the DCEU.

Sadly, Wonder Woman 1984 just could not live up to its predecessor's heights.

Aquaman (2018) and Aquaman and the Lost Kingdom (2023)

Both of these were fun and were excuses for Jason Momoa to give us his brand of Arthur Curry. They are also fun, but fall just short of great, really, with the 2018 movie being a bit better.

Shazam! (2019), Black Adam (2022), and Shazam! Fury of the Gods (2023)

Shazam, aka Captain Marvel, "the Big Red Cheese" is a difficult character to get right. He is a kid in the form of a god really. Zachary Levi did a great job of this in the 2019 and 2023 movies and Shazam! was a really good flick. You have to be a fan of the character though I think. Kudos for the cameo of Michael Gray from old Filmation Saturday Morning Shazam! series. The 2023 movie also has Wonder Woman in the end.

Black Adam was Dwayne "The Rock" Johnson's dream gig in the DC Universe. So much so he was a producer on all three movies. As expected it is darker than either Shazam movie. Nice post credits scene with Amanda Waller and Superman at the end. 

They are not great movies, but fun ones.

The Flash (2023)

Pity the poor Flash. It might go down as the movie that killed the DCEU. It didn't, but it certainly didn't help. 

Let's talk about what is good. LOVED seeing Michael Keaton back as Batman/Bruce Wayne. Wonderful, worth the price of the movie. As janky as it was, the Flash running through the Multiverse and seeing ALL the old Supermen, especially Christopher Reeve and Helen Slater, standing side by side as Superman and Supergirl was amazing. Even the Arrorow-verse, which the DCEU always seemed to ignore as an annoying kid brother, gets a nod. Though it does it in a way that shows they are either ignorant of the characters (most likely) or are being purposely disrespectful. NICHOLAS FREAKING CAGE as Superman with a mullet fighting a Thanagarian Snare Beast! If you are a DC fan, you know what this means, so while I would like to give them a pass on being ignorant on the CW-DCU (Arrow-verse) this shows they did know the deep lore. So maybe they were not allowed to use any Arrow-verse characters as their Arrow-verse character...DC does some strange things at times.  The end with the big "Batman twist" is fun. BUT it was also a sign that they knew the DCEU was ending. 

Now the bad. Erza Miller turned into a bit of a dumpster fire. I mean, he was kinda fun, but never really right as Barry Allen. Plus, we had a GREAT Barry Allen. Grant Justin was amazing. The script is a bit of a mess. Though the Flash having the Flash as the big bad does fit with the comics. Sasha Calle was great as Supergirl, but we never got to see enough of her, and she was gone before we could know her. 

There were other movies. Blue Beetle was fun. There was a soft-reboot, sorta-, sorta-not of The Suicide Squad. I enjoyed the Birds of Prey movie, even if most didn't.

There were some fun times here, but by and large they did not measure up to the successes or the storytelling of the Marvelverse. Trust me, as a DC fan, those are hard words to write. 

I am hopeful for the new James Gunn helmed DC Studios and the new Superman and DCU. Does this include the newer Batman movie? I don't know really. 

Thursday, July 10, 2025

Countdown to Superman: Justice League (2017, 2021)

Justice League (2021)
 Now, here we are at what should have been the crowning achievement of not just the DCEU/Snyderverse, but also of DC comic movies.  The freaking Justice League. The ultimate in superhero team-ups, the royal family, as it were. 

Sadly, real life plagued this production, and director Zack Snyder had to leave the production due to the death of his daughter. So, a replacement was brought in. I mean, on paper, it sounds fine. Bring in the guy who had a successful run of genre TV shows and who directed the Avengers movie (you know the #2 team-up), and let him wrap up filming. Well...the problem is that the guy they brought in was Whedon. Now my own personal issue with the guy aside... no, actually not. But I'm jumping ahead of myself here.

For tonight's viewing, I want to cover the 2021 Snyder Cut of this movie. I can appreciate Superman II with both the Lester and Donner cuts. Each one is a good movie on its own with strengths and weaknesses. Each one is enjoyable and cringy in equal measure. I prefer the Donner cut, but the Lester one is still good. I can't say the same for Justice League. 

I enjoyed the 2017 Justice League, but things felt off. I knew it the moment in the interaction between Steppenwolf and the Amazons. These didn't feel like the elite warriors that took out Nazis in Wonder Woman. These were bikini-clad pulp fighting women. Was it Whedon? Was it Snyder? I don't know, but the dialog was Whedon. It was also not the only thing. We know that after Snyder left Whedon reshot a lot of the movie. He also rewrote the script. There were also allegations of abuse, racism and sexism on the set from Ray Fisher (Cyborg), Gal Gadot (Wonder Woman, though she shut him down), and Kiersey Clemons (Iris West, who's skin was lightened in the Whedon cut, that is where she was left in it). This opened the door for other actors to share their tales of Whedon's long-standing misconduct on set. 

I detailed his fall from grace already, so no need to go over that again. It was reassuring to hear some of my long-time critics tell me, "Wow, you were right back then."  So yeah I really can't watch the 2017 cut anymore, all I see are his attempts to "improve" the movie.

Now, I am not a big Snyder fan boy, but I do think the 2021 cut is superior. It explains things better, the pacing is better, and the character development is much better. 

There is only ONE thing in the 2017 cut that I enjoyed that is not in (nor would it fit in) the 2021. After defeating Steppenwolf Cyborg says "Boo-ya" as a nod to the Teen Titans show. I am sure Whedon's kid watched it, he is the same age as my kids and they loved that show. So did I. 

Oh, yeah, the plot.

Ok, Superman is dead, even though it looked like he might come back to life at the end of BvS. Bruce is feeling guilty and perceives a new threat. So he is gathering up a team of super-powered people, Meta-Humans, to help. Ok, kudos to writers Chris Terrio and Zack Snyder for having Batman build the league. That is a new one and it works here with Bat-Fleck. We get the Flash, Wonder Woman, Aquaman, and Cyborg.

In the 2021 cut Cyborg is our focus hero. He is the newest and in recent versions of the comic Justice League (New 52 and beyond) he is also the newest member. This was drastically reduced in the 2017 cut.  but it makes sense to have Cyborg, Victor Stone, as our way of seeing the League.

Anyway...Parademons are attacking, Motherboxes, Darkseid, Steppenwolf. All BIG THINGS you would want the League for. Steppenwolf attacks the Amazons to get the Motherbox they are guarding. Then he heads to Atlantis to get their theirs. The third Motherbox is being studied by Victor's father. 

The new League decides they need Superman back, though Diana is reluctant. They devise a plan and bring him back. In the 2017 cut they just come out and say it, in the 2021 cut it is built up more. There is more gravitas to it. More, "is this something we should be doing?" It's not quite the same as The Return of Superman in the comics, but it...no, it really doesn't make much sense in either version. I would have done it differently. But he is back, black suited (like the Return) and they are off to battle Steppenwolf and the three Motherboxes.

The ending battle is fun no doubt. Both Cyborg and Flash prove their worth to League as the youngest members. Superman and Cyborg prevent the Unity of the Motherboxes, and Diana shows how she "takes care" of her enemies. She is a warrior with a sword after all.

Watching the two side by side again (and that's six or so hours, was up till 2:30am), I am left feeling a bit worn out, to be honest. Whedon's 2017 version comes off as creepier, a little more sexist (any scene with Wonder Woman and/or the Amazons), and honestly, like he has something against Cyborg. Is that my post hoc knowledge in the way? I don't know, but I will say this for certain: the 2017 version is weaker by any measure you care to employ. 

Though I will say this, Snyder needs to figure out how to trim down his own stories. 

In the end, the differences are best summed up for me in the scene where Steppenwolf attacks the Amazons. In the 2017 cut, he is creepily referring to the Motherbox as "Mother" and telling the Amazons they will love him.  In the 2021 cut, he is threatening them with annihilation and telling the Amazons they will fear him. To which Hippolyta asks the Amazons to show him their fear and to a woman they shout, "We have no fear."

Mera pulling the water and blood out of Steppenwolf was also pretty cool too. 

I am going to say it. If there was a scene with a woman being a complete bad-ass on her own (not counting Wonder Woman) Whedon pulled the scene from the 2017 cut.

Cameos

As I mentioned before, Marc McClure, who played Jimmy Olsen in the Salkinds/Christopher Reeve Superman film series, has a brief cameo as a police officer in the 2017 version and a different police officer in the 2021 version.

Synder himself makes a cameo appearance in his cut. He is sitting in the coffee shop Lois is leaving right before she sees the resurrected Superman. 

Another "cameo" and one very close to Zack Snyder's heart, are the billboards for the AFSP, or the American Foundation for Suicide Prevention. His daughter committed suicide while filming this movie. He dedicated it to her in the end credits.

afsp.org

I know I said I'd talk about Wonder Woman today, but it is late, and my eyes are killing me. I'll have some more to say on the the other films, Wonder Woman, and the end of the DCEU later.

Iriandor: My New Campaign World

 I was not really planning on doing this. I have enough projects on my plate to keep me busy for years. BUT I also kinda want to this. What is this? This is my new campaign world based on the ideas I began to present in "Why D&D 5.5 (2024) Needs a New Campaign World" and "Why D&D 5.5 (2024) Needs a New Campaign World, Part 2."

So what are my goals here?

Three great tastes that taste great together
The future's so bright.

I want a world that is bright, and the characters have a sense of place and purpose.

The new edition of D&D (2025) is much brighter. I want a world to match that. Plus, I have been doing dark, grimdark, and horror since 1979. I want to do something different. Very different. I am building this with "D&D" in mind, but in truth, it is going to be largely system-less, at least at the start. If I want to adapt it to Daggerheart or Blue Rose (two games I will be taking a lot of cues from), then I can.

This World is NOT OSR or Old School.

Look, I love my old-school games. I really do. I have a solid publishing history of this. But this is not that world. In fact this world is very much a "we are moving out of the ashes of the old world into a new one." If that sounds a bit like Star Trek, well then, so be it. 

I am also shedding the various "pulp" influences. Again, I do enough of this elsewhere. The Witches of Appendix N will continue. I still have old-school projects on my hard drive waiting to see the light of day. This is not replacing those. This is it's own thing.

This World is not for Publication

As much as I think this would sell (based on my post stats), I don't have the time or art budget to make it fully manifest in the way it deserves. So instead, I am just going to write stuff here for it, and people can take what they want. I am not precluding a publication, I am saying that is not my plan.

Welcome to Iriandor  - A New World for a New Age

The world is healing.

Iriandor is not another rehash of a Forgotten Realm or a Gray Past. It is something new, a bright world born from the ashes of a terrible war. Not just a war. The War. For a century, the devils of Hell marched across the land, collecting the debts of power-hungry Warlock Thanes who bargained away not just their souls, but ours. The Warlock Thanes and their Hierarchs are gone now, burned out of history, but their twisted magic still lingers in wild places, where the ground is scorched and the air hums with wrongness.

Now, at last, the world begins to breathe again.

The people of Iriandor are rebuilding, not just cities, but trust. They are rediscovering lost places, forging new bonds, and reclaiming their place in a multiverse that almost forgot them. Floating cities drift above wounded forests. Ancient dwarven forges ring again. The Tieflings, once Hell’s foot soldiers, seek peace as free people. The Forgekin, born as tools, now walk as citizens. And the Elves? They debate the very nature of sentience in their spire-libraries above the clouds. Humans, always eager to explore and expand seek new lands and old mysteries. 

--

That's my start anyway. I wrote the words "The world is healing" in a notebook when I first started coming up with this idea. I like it, I think it is a good introduction to the world. 

Here are some of the peoples I have in mind for this world.

Dwarves

Master artisans, artificers, and called "The First Born," dwarves live everywhere in the world. They are fiercely devoted to family and clan, which can number in the dozens and thousands, respectively. Each dwarf has a personal name, a family name, and their "forge name," the name given to them when they come of age. Most dwarves believe that Forgekin houses the souls of long-dead dwarves, returned to the world to help the dwarves forge a new future. For this reason, dwarves will often call Forgekin "brother" or "sister" even though Forgkin themselves recognize no specific genders. Forgekin prefer the title "Cousin" from Dwarves and consider it an honor to called such.

Elves

They are called Eldryn by humans, but their own name is Naelyar, "the people who endure." They are long-lived philosophers of life and existence. They believe they came to this world at the same time as the dwarves, and as such share a kinship with them. The Eldryn are divided into philosophical factions so deep that most other races see them as separate subspecies.

    The Sylarië

    These Eldryn believe that all living things are sentient. They fought to have the Forgekin recognized as living beings and believe that all life is a precious gift.  Humans call them "Greenhearts" because of their love of plants and all things natural. They are the most numerous. Most are vegetarians. 

    The Talarien

    These Eldryn believe that only humanoid life is sentient, but still all life is precious. Humans call them "Gray Elves," a name they find amusing. They are extremely fond of humans, though some say in the way a human is with a pet.

    The Vaelshari

    The least numerous are the isolationist Vaelshari. They believe that only Eldryn lives are sentient. They think humans are at best animals and Forgekin are abominations. They can and do work with other Eldryn happily, but feel uncomfortable with other species.

Forgekin

Created centuries ago by dwarven artificers, they began their existence as servants, aides, and domestic labor. The dwarves who created them felt there was more to them than anyone realized, thus their name of "kin." When The War broke out, the Forgekin to an individual stopped their tasks and joined the fighting. For their efforts, they were awarded the status of citizens. In the floating city of Aetherreach, the home of Eldryn and Dwarves, and where the Forgekin were created, they are the most numerous and enjoy the most rights.

Some parts of the world still refer to them by the name "Househands" but this is considered to be derogatory in polite company.

Hellspawn / Tieflings

Slaves of the devils, these poor souls were used to fight the mortals of Iriandor. When the devils were defeated and the gates of the Warlcok Thanes destroyed, they threw down their arms and refused to fight anymore. They have since been recognized not as oppressors, but fellow victims and survivors of Th War. There are many places though where they are still not trusted.

Humans

Humans make up the bulk of the world. While the Warlock Thanes were human (mostly), most of the lives lost in The War were human ones. Humans now want to reach out and see who still survives and if there is any left of the Warlock Thanes, to stamp them out. There are always a few that would like to find that power for themselves.

--

I am also planning to add Halflings and Gnomes, but I am considering lumping them together as one species, the current front-running name "Brindlekin." Dragonborn will be there, as well as various anthropomorphic animals. Orcs of course will be here as well as goblins. I do love goblins. 

Yes there will all the classes and I'll add some gods as well. 

Though, I am having my cake and eating it here, too. The time before The War, during the Rule of the Warlock Thanes, would make for a fantastic Old School style world. Gritty, war, diabolic monsters, and power-crazed spellcasters. Both sound fun.


Wednesday, July 9, 2025

Countdown to Superman: Batman v Superman (2016)

Batman v Superman (2016)
Batman v Superman, subtitled The Dawn of Justice, from 2016 gives us our first real cinematic treatment of DC's Trinity; Superman, Batman, and Wonder Woman. All while asking the question, what would it be like to put "The Death of Superman" and "The Dark Knight Rises" on the screen at the same time? I guess it also asks the question, what would Lex Luthor be like if he were modeled on Mark Zuckerberg and Jeff Bezos? 

Some of these questions didn't need to be answered.

There is a lot to enjoy here, so lets do that first.

Ben Affleck makes for a great older "Dark Knight Returns" Batman. Gal Gadot is amazing as Wonder Woman (more on that later) and Cavil is still good as Superman.

Jesse Eisenberg as Lex Luthor? Eh...well, I at least see what they are trying to do here. It fails, but I see it.

Doomsday is under-used and wasted here. It could have been any sort of monster. Bizzaro would have been good to be honest. Plus, he doesn't even look like Doomsday. They did a much better job with him on "Smallville," and even used him as a quasi-Bizarro creature in "Superman & Lois."

Watching this right on the tail of watching Man of Steel is actually pretty good. You can see how the movie ties in better. Now I am watching my Director's Cut Blu Ray and it is a much better movie than what we got in the theatres. Even Eisenberg's Luthor comes off as a lot smarter and more evil. He is purposely winding Batman and Superman up so they go after each other. His motivation here is not some land grab, but his personal hate of Superman. And maybe a little bit of Bruce as well. While he is still annoying as Luthor, his plans at least are better.

An aside about Jeremy Irons as Alfred. In recent years Alfred has gone from a mild-mannered butler to a former SAS agent who you feel could still kick Bruce's ass if he wanted too. Well, maybe not kick his ass, but he does stand up to him. Oh. He did beat the crap out of Superman once. Anyway, Iron's Alfred is a little droll, a little caustic, and still very, very clever. You do get the feeling that he has a solid history and likely knows where a body or two is buried. 

It does make me wish we had an Affleck solo Batman movie. I know he wants nothing else to do with the role, and the Snyderverse is dead, but still, it would have been fun. Likewise I would ahve liked more  Jeffrey Dean Morgan as Thomas Wayne and Lauren Cohan as Martha Wayne. Flashbacks would have been good. Maybe Matthew Goode as young Alfred too.  But we are not even getting the Batgirl movie they finished, so there goes that idea.

All said and told, I did like this movie. It wasn't well received, and it's box office dropped the second week (a bad sign), but it was still fun despite the problems. 

Wonder Woman

Let's step aside for a moment here and talk about Wonder Woman. Honestly, has there ever been a more epic entrance of a superhero than Wonder Woman's entrance to save Batman in fight against Doomsday? The answer is, of course, no*. That swelling guitar riff of her theme song? The look on her face as she just stands there and takes his energy and then fires is back at him? 

"She with you?" "I though she was with you."

"You both are with me. And my sidekicks."

Or even later in the same battle. Batman is going to get squished, Superman has had the living crap beat out of him. Wonder Woman...is laughing. This is a true warrior in her element, fighting a foe that gives her purpose. 

Wonder Woman is the best thing about the Snyderverse, hands down. I'll talk more about this tomorrow. 

*Ok, I'll throw Marvel fans a bone here and say that Thor's entrance in Wakanda in Avengers Infinity War is pretty damn good too. But we have been wanting Wonder Woman for DECADES. I'd counter that the Thor scene above has a better analog to Wonder Woman's "No Mans Land" scene.

Cameos

Just ones from the future Justice League and Wonder Woman movies. 

Witchcraft Wednesdays: The Witch-Priestess

Photo by Paola  Koenig: https://www.pexels.com/photo/woman-in-a-halloween-costume-and-makeup-holding-burning-candles-19049168/
Photo by Paola  Koenig
Continuing in my Occult D&D related threads I have another "Advanced" Class to share. This is one I have played around with many times for various editions. I like each one, and they bring something new to the table for me each time.

This is a witch dedicated to more priestess-craft and worship aspects of the witch. A true "Priestess of the Old Ways." More so than the generic cleric or shape-shifting druid. 

Like the Archwitch, a Witch-Priestess (or Witch-Priest) begins as a witch, but then transitions to more priestly and religious duties. While the Archwitch leans more into the Arcane side of witchcraft, the Witch-Priestess focuses on the divine. Again my model for this class is the Bard (PHB), Thief-Acrobat, the Archdruid (UA), and the Wizards of High Sorcery from the Dragonlance Adventures book. I am just codifying something that was already there.  (An aside. I'd love to see other "Advanced Classes" anyone else come up with these?)

In my current 1st Edition AD&D game, I have two witches, I am hoping to get each one to choose one of these other paths.  

WITCH-PRIESTESS

Advanced Class for Witches

The Witch-Priestess is the spiritual and ritual leader of the Old Faith, bridging the gap between arcane witchcraft and divine mystery. Where the ordinary witch communes privately with her Patron, the Witch-Priestess embodies that relationship in public rites, seasonal festivals, and sacred duties. She does not merely cast spells; she invokes the will of the gods and spirits of nature, channeling divine energy through her well-honed arcane focus.

Only witches who belong to a coven and who have demonstrated piety, wisdom, and leadership are called to walk this sacred path. The calling is not common, and the burden is great, but the rewards are divine.

Requirements

To become a Witch-Priestess, a character must:

  • Be a Witch of at least 7th level
  • Have a Wisdom of 16 or higher
  • Be a member of a coven
  • Have performed a significant religious service to the Old Faith, such as leading a solstice rite, sacrificing personal power for the good of the land, or invoking a successful blessing that saved a community

Restrictions

  • The character ceases to gain new Witch Occult Powers after 6th level (or if not yet acquired, forfeits future access)
  • Must maintain a leadership role within her faith. Either with respect to her tradition or coven.

Spellcasting

The Witch-Priestess continues to cast Witch spells as normal

In addition, she gains access to Divine spells drawn from the Cleric and Druid lists (Old Faith Spells list).

Occult and divine spellcasting remain separate; she prepares them independently

Divine Favor (Channeling Powers)

At 7th level and again at 9th and 11th levels, the Witch-Priestess may select a Divine Favor. Each may be used once per day unless otherwise noted.

Sample Divine Favors:

  • Blessing of the Grove: Allies within 30' gain +1 to attack rolls and saving throws for 1 turn
  • Turn Spirits and Undead: Functions as Cleric turning Undead but also affects spirits and fey as a cleric of the same level.
  • Healing Hands: Cure 1d8+level hp with a touch (one creature)
  • Nature’s Wrath: As Call Lightning or Earthquake (minor effect), save for half
  • Invoke the Ancients: Ask a yes/no question (as Augury or Commune, once per day)
  • Occult Insight: The Witch-Priestess may select one Occult Power from her tradition.

Sacred Coven

At level 9 or later, she may form her own coven. She attracts 1d6+Charisma modifier witches of 1st–5th level, with total levels equal to her own Witch-Priestess level. These followers are loyal but not fanatical, and expect guidance and regular rituals.

Charge of the Goddess

Once per day, the Witch-Priestess may enter a trance to regain spell energy lost. After 1 full round of ritual casting, she regains a number of spell levels equal to half her combined level (rounded down). She may not exceed her usual spell limits.

Drawing Down the Moon

At the 11th level, she may invoke the divine power of her Patron in full. For a number of rounds equal to her Wisdom score modifier:

  • Radiates a 15' aura of fear to enemies (as Fear)
  • Gains +2 to all saving throws and Armor Class
  • Gains +3 to all attack rolls and damage rolls
  • Usable once per day, requires a full round to activate

Experience Progression and Saving Throws

The Witch-Priestess continues to use the Witch experience table, attack matrix, and saving throws.

(unless I change my minder later on)

Multi-Class and Dual-Class Use

This path is open only to single-classed Witches. Dual-classed characters must fulfill all entry requirements. A typical dual-class would be a character who begins as a cleric but does not go past 6th level, then becomes a witch till 7th level, and then switches over to Witch-Priestess. Divine abilities from cleric do not stack with divine abilities from Witch-Priestess

Elves and other non-human multi-class witch characters must seek DM approval for entry.

Optional Rule - Ritual Dedication

To fully embrace this path, the character must undergo a Ritual Dedication during a solstice, eclipse, or conjunction. The rite must be overseen by another Witch-Priestess or a powerful druid, or by divine vision if none are present.

The Witch-Priestess is the living bridge between mortal and divine, arcane and natural. She is the last light of the Old Ways, a candle in the night when the stars fade.

The Old Faith Spell List

A Witch-Priestess may choose the following spells as if they were part of her normal, Witch (Occult) spell lists. These spells are Divine in nature and come from the witch’s patron. 

1st Level
  • Command
  • Faerie Fire
  • Portent
  • Purify Food and Drink 
  • Sanctuary
  • Speak with Animals
2nd Level
  • Augury
  • Chant
  • Charm Person or Mammal
  • Obscurement
  • Slow Poison
  • Spiritual Hammer
3rd Level
  • Call Lightning
  • Continual Light
  • Meld into Stone
  • Remove Curse
  • Prayer
  • Speak with the Dead
4th Level
  • Call Woodland Beings
  • Divination
  • Neutralize Poison
  • Protection from Evil, 10' Radius
  • Speak with Plants
  • Spell Immunity
5th Level
  • Animal Growth
  • Commune with Nature
  • Dispel Evil
  • Flame Strike
  • Insect Plague
  • Moonbeam
6th Level
  • Aerial Servant
  • Heal
  • Forbiddance
  • Part Water
  • Word of Recall
  • Weather Summoning
7th Level
  • Control Weather
  • Earthquake
  • Fire Storm
  • Gate
  • Holy Word
  • Regenerate
--
Ok. I like this. I am going to have to try it out. There will likely be some tweaks to it later on.


Tuesday, July 8, 2025

Countdown to Superman: Man of Steel (2013)

Man of Steel (2013)
While Superman Returns didn't wow audiences. The Christopher Nolan Batman/Dark Knight movies were critical and commercial successes. So much so that Nolan was a producer on a new, rebooted Superman movie. Early on Nolan and director Zack Snyder considered having this movie linked with Nolan's Dark Knight series, the title certainly suggested it. They ultimately dropped the idea. The then became the genesis of what has been called the DC Extended Universe or the DCEU, or most often, the Snyder-verse. 

Man of Steel is a reboot and introduces British actor Henry Cavill to the role of Superman/Kal-El/Clark Kent. Look, if you read this blog I am going to assume you know who he is even though I have not talked about him here before. Cavill is great as Superman. He is even a good Clark. His portrayal was needed to escape the long shadow of Christopher Reeve, while still being (mostly) true to Superman. Cavil also delivers one of my favorite Superman lines ever, "I grew up in Kansas, General. I am as American as it gets." Coming from an adopted alien played by a British actor. 

I say "mostly" because the most significant criticism of his performance and indeed the director's vision here was that this Superman was a little too dark both in tone and, frankly, color palette.  Jumping to the end here, yes, Superman kills Zod. BUT if you remember correctly, he also kills a depowered Zod in Superman II, the Donner cut, and implies he is left to die in the Lester cut.  Personally, I would have rather he find a way to get him back into the Phantom Zone, but no one is paying me to write movies.

On to other bits.

WHO do you get to play Jor-El following Marlon Brando? Well, Russell Crowe is not a bad place to start. Kevin Costner plays Jonathan Kent equally well. A lot has been made about Jonathan not letting Clark save him. And yeah, it was kind of stupid. I *get* what the director is trying to do here by "Uncle Ben"ing him. I mean Jonathan dies in every version of Superman except for the ABC series "Lois & Clark" so that show that superman can learn a lesson without it resulting in the death of someone. Oddly enough he has to kill Zod to get him to stop. So was the lesson learned? Was the lesson for him or us?  Again, I get what the director is trying to do here, I just don't think the execution is good.

Amy Adams is fantastic. I never considered a red-head Lois before, but here we are. For the record, my favorite Lois Lane is Elizabeth "Bitsie" Tulloch from "Superman & Lois." Though Erica Durance from "Smallville" is also great. The interactions between her and Cavill's Superman are great.

Michael Shannon's Zod is closer to what we might see in the comics. He feels like the ruthless General bent on a coup. Now that his world is dead, he will conquer and remake our world. 

Diane Lane is great as Martha Kent, one of the best, to be honest. She brings enough presence to the role to be the mother of an Earth-bound God. Well. Mostly Earth-bound. 

The movie is long on action, and unfortunately, it's a story we've seen before.

I liked Cavill as Superman. I liked the idea of the Snyderverse. But I am also glad we are moving on to something new. 

The Smallville scenes were filmed in Plano, IL. Not far from where my wife grew up, and not far from where the fictional Midvale would be in the Supergirl movie. Would this count as a cameo?

Cameos

Sadly, here the movie falls down. Look, it's a Superman tradition, and one that should be honored.

Marc McClure, Jimmy Olsen from the Salkind movies, does make a cameo later on as two different characters in  Justice League (2017) and  Zack Snyder's Justice League (2021). I'll mention that one later on. Marc also makes cameos in Smallville. Smallville, like Supergirl, was great for this.

Gearing up for #RPGaDAY2025 in August

 August is around the corner. Gods? Really, didn't summer just start? Anyway, August is coming up and that means #RPGaDAY2025 is near. Dave Chapman over at Autocratik, along with CastingShadowsBlog, have announced the topics for this year. 

RPGaDAY2025
Here is the text version of the topics.

1) Patron
2) Prompt
3) Tavern
4) Message
5) Ancient
6) Motive
7) Journey
8) Explore
9) Inspire
10) Origin
11) Flavor
12) Path
13) Darkness
14) Mystery
15) Deceive
16) Overcome
17) Renew
18) Sign
19) Destiny
20) Enter
21) Unexpected
22) Ally
23) Recent
24) Reveal
25) Challenge
26) Nemesis
27) Tactic
28) Suspense
29) Connect
30) Experience
31) Reward


Question Prompts (roll D6)
1) Who
2) What
3) Where
4) When
5) Why
6) How

Mood Prompts (roll D10)
1) Envious
2) Nostalgic
3) Proud
4) Enthusiastic
5) Confident
6) Optimistic
7) Lucky
8) Grateful
9) Contemplative
10) Excited

Subject Prompts (roll D8)
1) Adventure
2) Character
3) Genre
4) Rule
5) Accessory
6) Art
7) Person
8) Lesson

As always, these look fun and I hope to have something good for each one.

Monday, July 7, 2025

Countdown to Superman: Superman Returns (2006)

Superman Returns (2006)
 Twenty or so years later Legendary Pictures revives the Superman series. Complete with opening credits just like the Salkind movies and John Williams' score.  Bryan Singer is one of our producers.

Brando is back, posthumously, using some of the same lines/voice tracks we would also see/hear in the Donner Cut of Superman II (out the same year).

Also, back are Noel Neill and Jack Larson (Lois Lane and Jimmy Olsen, respectively, from the TV series of Superman), and weirdly enough, Martha Kent is back too, who was supposed to have been dead in Superman IV.

Oh, the plot. Ok, so Superman has been gone for five years, seeking out the remains of Krypton, looking for any survivors. Lex Luthor married a tycoon (played by the above mentioned Noel Neill), and Lois has a Pulitzer Prize for writing about how we don't need Superman anymore. Oh, and a five year old son. 

Lex is played, rather well, really, by Kevin Spacey. Spacey is *problematic* but damn, he is great here. While he is certainly channeling Gene Hackman, he is 

Brandon Routh is not just a good Superman, he is a good Clark Kent in the style of Christopher Reeve. He is wearing blue contact lens as Superman, which is a nice touch.

Both actors embody their predecessors fairly perfectly. It goes beyond saying the only actor who can pull off Brando as Jor-El is dead, CGI Brando.

The movie is good, better than I remembered to be honest, it just doesn't bring anything new to the table. It has "rebound relationship" energy about it, which was never fair to Brandon Routh. He really redeems himself in the Arrowverse. The movie has the problem of being slow and a little boring in places. 

Sadly, I never bought Kate Bosworth as Lois Lane. I mean, she is a good actress, just not as Lois. Parker Posey, though, is great as always. I know she can be an acquired taste, but she is great.

The special effects are good, what you would expect from the 2000s, but this look really good. The first Superman movie had the tag line "You Will Believe a Man Can Fly," and this one does exactly that, but it takes a lot more than special effects to tell a story, and this might be a good case in point. 

BTW. HOW is that Lois, who historically has a penchant for getting into trouble, lived for 5 years without Superman? I guess Lex was still in prison. 

I do like the idea of the Fortress of Kryptonite, very Lex. 

The movie's ending scene is very much the same as one of the Christopher Reeve's one. 

Cameos

I mentioned Noel Neill and Jack Larson already. Brandon Routh would later go on to play Ray Plamer "The Atom" in the Arrowverse to what I felt was his redemption arc. He also plays an older Superman in the Arrowverse. This Superman is a combination of this Superman and the Kingdom Come Superman. 

The "Gotham Knights" baseball team is a nice touch in the post Batman-movies world. And Perry White's "Great Ceaser's Ghost!" was fun as well. 

Jason, Lois and Superman's son, suffers from asthma, which I think is a nod to Christopher Reeve himself who suffered from it as a child. 

There are also plenty of scenes in this movie that feel cribbed right out of Grant Morrison's and Frank Quitely's "All Star Superman." No surprise, it was a big hit back then. 

The biggest cameo is, of course, the Salkin Superman movies look and feel. This is part love letter, part homage. 

This movie, such as it is, marks the end of the first "Cinematic Universe"that began in 1978.

Monstrous Mondays: Gnomi, The Occult Gnome

 It is Monday again. My coffee is hot, and my brain is bursting with ideas from the weekend. 

I have often discussed the occult spirits of the alchemist, lay theologian, and philosopher Paracelsus. To recap, they are undines (water), sylphs (air), gnomes (earth), and salamanders (fire). These creatures are familiar to anyone who has ever played D&D, but they are not exactly the same in D&D as they are in Paracelsus' work ("A Book on Nymphs, Sylphs, Pygmies, and Salamanders, and on the Other Spirits").

Now we can say that Salamanders, as shown in the AD&D Monster Manual, are pretty much as Paracelsus would have them, if a little more dangerous. Slyphs are not far off, and Undines, well I covered them a while back. That leaves the odd one out, Gnomes.

Men hur kommer man in i berget, frågade tomtepojken


Gnomes in all D&D are a species related to dwarves and are about the size of halflings. Over the years, they have become more fae-like, but their essential character stays the same.  I touched on this idea a little bit WAY back in the beginning of this blog. In trying to align gnomes more closely to witchcraft and alchemy, partially due to the writings of Paracelsus.

In truth, his gnome is closer to the AD&D Pech. But I think there is room in the world for one more gnome-like creature. 

Nisse d apres nature ill jnl fal
Gnomi (Earth Elemental Gnome)
Smallest of the Earth Elementals; Friends of Beasts and Burrow

FREQUENCY: Uncommon
NO. APPEARING: 2–12 (3d6)
ARMOR CLASS: 4
MOVE: 6”
HIT DICE: 1+2
% IN LAIR: 70%
TREASURE TYPE: Q (x5), U
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1–4 (by tiny weapon or touch)
SPECIAL ATTACKS: Meld into earth, burrow, beast command
SPECIAL DEFENSES: Infravision (90’), camouflage, immune to petrification
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average to High
ALIGNMENT: Neutral (Good tendencies)
SIZE: S (18–20” tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

DESCRIPTION: The Gnomi are the smallest and most elusive of all gnome-kin, standing no more than two handspans high. Their origins lie not in the mortal races, but in the ancient Paracelsian philosophies, where they were named as the Earth’s true elementals, sentient spirits of stone, root, and burrow.

They appear as squat, bearded figures with oversized hands, ruddy skin, and craggy features like worn granite. Always garbed in earthen-toned clothes and tall red or blue caps, they blend easily into the woodland underbrush or hillside burrows they call home.

COMBAT: Though not martial by nature, gnomi will defend their homes and animal companions with cunning and fierce determination.

Meld into Earth (3/day): As passwall or meld into stone. The gnomi may phase into soil or stone to escape danger or spy unseen.

Burrow (1” rate): Can tunnel through soft earth or loam without tools or collapsing walls. It is rumored that there elder gnomi who can burrow through solid stone including granite. 

Beast Command (2/day): May cast animal friendship or speak with animals to summon aid. Burrowing mammals (badgers, moles, voles) will often arrive to assist. Some gnomi even have large animals, like foxes, they can use as steeds. 

Camouflage: When motionless, Gnomi surprise on 1–4 out of 6 in natural settings.

HABITAT/SOCIETY: Gnomi dwell in hidden burrows deep in wooded hills or beneath ancient roots. Their homes are small but immaculate, filled with luminous fungi, crystals, and sleeping animals. They craft with gem dust and petrified wood, often trading tiny enchantments for fresh cream or silver buttons.

They maintain deep ties to elemental earth, druids, and witches. Some witches speak of earning a Gnomi’s trust through rituals of bread and salt, and that such a bond grants the witch access to rare earth spells or burrow magic.

ECOLOGY

Gnomi serve as caretakers of soil and seed, watching for disturbances in the root-tunnels of foxes and worms alike. They abhor undead, pollution, and unnatural mining. If slain, a Gnomi crumbles into fertile loam, often sprouting flowers the next day. 

They despise kobolds, of whom they have an ancient feud with. But they tolerate knockers, who they think are way too serious. They also hate trolls, but this has nothing to do with territory. Gnomi find trolls to be large, lumbering oafs and they can't resist pulling pranks on them. A favorite game of young gnomi is "Troll tripping."

Good-natured folk, they appear to be kin to common gnomes and speak the same languages they do. Gnomes think of them as their "country cousins." Maybe not sophisticated, but wise in the ways of earth, root, and stone. 

They are highly sought as familiars by Earth-witches and alchemists, but rarely agree to such bonds unless honored with reverence and true need.

Optional: Gnomic Magic

A witch or magic-user who befriends a Gnomi may add the following rare spells to their repertoire, with the GM’s discretion:

  • Detect Metals (as detect magic, but only for veins or ores)
  • Stone Whispers (commune with stone to learn the history of a site)
  • Salt Circle (minor warding vs. unclean spirits, undead)
  • Petrify Insect (preserve a specimen instantly)
  • Lead to Gold (illusory glamor on lead, fool’s gold unless renewed daily)

Gnomi do not keep spellbooks because the "rocks and stones teach them magic."

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Not quite sure if I captured the complete Occult feel of the Gnomi here. I got into a groove and this is what I came up with.  But I like this and will keep it.