You can never have too many monster books in my mind. Even I use one or two per book and my players are surprised or go "what in the hell is that!?" then it is money well spent. Monsters have taught me so much over the years. Monsters lead me to Greek Mythology. Monsters helped me learn how to write code to create databases and then later helped land a DBA job while I was still in school. One day I'll update my old Access95 Monster Database, but that will have to be later.
Until then here are some of the monster books I am enjoying a lot right now.
Blood & Treasure 2nd Edition Monsters
For the Blood & Treasure 2nd edition game, but can be used with any Old-school game. The system is a mix of Swords & Wizardry and AD&D 1st Ed/OSRIC so reading the stats is really easy.
215 pages, over 600 monsters. Color cover, black & white interiors.
This one has all the usual suspects from the various SRDs and that is fine for me really. There are some new descriptions and there are new monsters.
There are things in this book that make it more worthwhile than just monster stat blocks. There are a number of conditions and definitions ported over from 3.x OGC that are very welcome additions to the "OSR Ruleset". There are guidelines for Monsters as a Character Race which are quite nice.
Another import from 3.x are Monster Templates. Now you can a Celestial Gnome or a Draconic Goblin among other things. Really expands your creature database.
There are even four mini-adventures included.
Not at all bad for just under $10. Highly recommend!
Blood & Treasure 2nd Edition Monsters II
The second book for the Blood & Treasure 2nd edition game. This one has 197 pages, over 500 monsters. Color cover with black & white art. No this is what we buy monster books for! New Monsters! At 500 some odd monsters there are some here that can be recognized from the records of myth and fairy tales, (lots and lots of dragons!) but there a plenty of more that are completely new to me to edge it out over Monsters I. There is similar material from the Monsters I book; conditions, attack descriptions and the like. But the bulk is dedicated to new creatures for your game. This book also has a Chimerical Monster table for making your own chimeras. Tables on mutant dinosaurs and vermin. Also a combined monster listing of both books.
If you have Blood & Treasure Monsters then you will want this one. If you just like new monsters then get this one too.
Malevolent and Benign
Malevolent and Benign has long been a staple on my game table. 128 pages with 150 monsters, all in OSRIC format. The monsters are all new (to me), with some converted from other OGC sources. The art is quite good and the feel of the book is something like a Monster Manual 3 or a Fiend Folio 2 really. It sits on my shelf right next to my monsters books, or in theory, it does. It is actually out on my game table more often than not. The softcover is very nice to have and the PDF is fully bookmarked.
The book also has a small section on new magic items associated with these monsters.
For $10 it is a good deal.
Malevolent & Benign II
In many ways I actually like M&B2 more than M&B1. This book is 110 pages with 150+ monsters. Again we have a color cover (which is fantastic by the way) and black & white interior. In fact all the art is a step up.
If M&B 1 was akin to a MM3 or FF2 then this one is the next in line, but with no loss of quality. The monsters are new and quite deadly or at least the ones that are not deadly are interesting.
I have not picked up the softcover yet, but the PDF is fantastic.
10 bucks for the pdf or 20 for the pdf + softcover book is a pretty good deal. Especially for a bunch of new monsters.
Found Folio Volume One
A collection of creatures from various 3.x sources converted back over to "Advanced era" stats. What it lacks in art it makes up for in the number of monsters (typically two per page). Lots of 3.x faves here, ready for your OSR games!
130 monsters in 70 or so pages.
Honorable Mentions. Almost AD&D1 stats.
Adventures Dark and Deep Bestiary
If you ever only buy ONE product from BRW and the Adventures Dark & Deep line then make sure it is this one.
Let be honest up front. We have seen most if not all the monsters somewhere else before. Most are in the SRD or from other Open sources. The new ones are great, but they are ideas we have seen.
And none of that matters. This is still a great book. At 457 pages (pdf) it is a beast. Monsters are alphabetically listed by areas you would find them in. So Wilderness and Dungeon is by far the bulk of them, but there are also Waterborne (fitting in with the rules) and "Outsiders" or monsters from the other planes. But I am getting ahead of myself.
The book begins with two monster spellcasters, the Shaman and the Witch Doctor. Shades of similar classes from the BECMI RC to be sure. But they work here great and frankly I know someone will want to use these rules to play a Shaman one day. Heck, I once tried a Wemic Shaman in early 2e days myself. Maybe I'll see if I can do that here. The classes are not detailed and they don't need to be. The do what they need to do.
The Monster descriptions are a bit like those found in OSRIC though there are some interesting additions. Each Monster has a Morale, like that found in Basic and 2nd ed, though it is not a score but an adjustment. Attacks are listed in the stat block, though they are the attack types. This is most similar to "Special Attacks" in other rules. Also wholly new are "Weaknesses" which is an interesting idea and one I think other OSR publishers should adopt. Each monster then gets a couple of paragraphs of text. Many are illustrated thanks to the highly successful Kickstarter for this (more on that later). The illustrations are great too as you can see here and here.
All the monsters have General, Combat and Appearance sections in their write-ups.
Unlike 2e (and 4e) monsters are not confined to one-page entries. Some have paragraphs, others just a few lines. This is good since I think we would have something like 1000+ pages. I think I read there are 1100 monsters in this book. Maybe 900. Anyway, it's a lot. I spot checked a few monsters I thought might not be there, but sure enough, they were. Ok so the ones that are Closed via the OGL are not here, but I was not expecting those. There are some alternates and stand-ins if you really, really need them though.
The book sections are: Wilderness and Dungeon, aka Most of the Monsters Underwater and Waterborne, larger than expected, but not surprised given the material in the core books. Prehistoric Monsters, always nice to have; Dinosaurs and Ice Age mammals. Extra-Planar Monsters, your Outsiders.
Appendix A details creating your own monsters. Appendix B has something I didn't even realize was missing till I started reading the stats; a basic psionic system for psychic strikes. Appendix C covers random creatures from the Lower Planes. This is the first "Gygaxian" touch I have noticed in this book. Reminds me of a really old Dragon magazine article from years ago. Appendix D is the magic resistance table and Appendix E covers the abilities of Gods.
All of this in a PDF for just under $15.
I have mentioned before that Joe gets his work done and gets it done fast. Well, this is not only no exception but it is the new benchmark. Joe ended his Kickstarter and then got printed books out to people 6 months early. Let that sink in for a moment. In a hobby where we tolerate (although not quietly) Kickstarters with delays of 18 months or longer, Joe and BRW are out there, turning out product and getting it to people early. You should buy a copy of this book on that principle alone.
So should you get this book?
If you like monsters then yes. If you need monsters for your old-school game then yes. If you want to support Joe and the Adventures Dark & Deep system then yes. If you want to reward good Kickstarter behavior then absolutely yes.
Lots of good reasons to get in my book. It is also the best book in his line.
Swords and Wizardry Monstrosities
The first of two HUGE monster books for the Swords & Wizardry game. This one is also my favorite of the two by just a tiny bit.
This has mostly new monsters but some of the monsters we have seen before either in the SRD or other books. That though does not detract from its value as this is a 560+ page book since in addition to that there are some new monsters. The cover is very evocative of the old-school (pre 1980) covers. I love this cover. There is much in common between this book and The Tome of Horrors. Each monster is given a page of stats, description and a plot hook. While ToH used some recycled art, this all seems to be new art. Even Orcus (which we now have 3 listings for) is new. Actually, the art is pretty darn good and I don't mind the occasional repeat of a monster to see some new art. Honestly, there is so much great stuff in this book that even with the occasional repeat monster this is still a top-notch collection. If you play S&W then this is a great monster book to have. I am even going as far as to say it is a must have for any serious S&W GM.
Tome of Horrors Complete - Swords and Wizardry Edition
What can be said about this product? The original Tomes of Horrors were all great products that featured a number of "old school" monsters from previous editions of the game all under the OGL. It even had a brief "tutorial" on how to add these beasties to your own products. Now those very same monsters are back in one huge book "updated" to Swords & Wizardry stats. Nearly 700 monsters, all ready for your game. In addition to art and stat blocks for every monster there is also an adventure hook for each one. The monsters have been "scaled down" to fit the S&W rules better.
Color covers, black & white interior art. 688 pages (that's right!)
Converting these to AD&D1/OSRIC/Advanced Labyrinth Lord should not be an issue.
Eight monster books and somewhere over 3,300 monsters (lots of duplicates sure, but all unique presentations).