Gamma World. Set in a post apocalyptic world, Gamma World has it roots in the dawn of the RPG age and D&D in particular. Filled with mutant animals, plants and humans of all sorts.
Gamma World was fun but it was not a game I played. One of the reasons was it was close enough to D&D but far enough removed that my teenage self dismissed it as a lesser product. Stupid I know.
Mutant Future not only doesn't have that issue (it is the exact same rules as Labyrinth Lord) but *I* don't have the same issues. So Mutant Future then is a new game that feels like an old game that never really existed.
Mutant Future does have some differences from LL. The game is set in a post apocalyptic Earth like Gamma World. Characters can be an Android, synthetic, mutant animals, mutant plant, mutant human or the rare pure human, also like Gamma World. Abilities can go as high as 21 and there are a different set of saving throws, but the basic rules are the same.
So think Mad Max or better yet Adventure Time!
As I mentioned yesterday Labyrinth Lord + Mutant Future = Adventure Time!
Finn is a Pure Human, but everyone else is a mutant of some sort. Including his magical shape sifting dog Jake.
Jake (for Mutant Future)
|STR: 15||Energy Attacks: 9|
|DEX: 16||Poison or Death: 8|
|CON: 15||Stun: 10|
|INT: 12||Radiation: 9|
|WIS: 13||*Saves are very similar to LL|
Mutations: Stretchy, Growth, Body Adjustment
Increased Intelligence (all dogs have this)
To Hit AC
Equipment: Viol, picture of his girlfriend Lady Rainicorn
Well the game looks like it is a lot of fun, gotta try it with the boys now!