Monday, May 10, 2010

BloodRayne. Post 200

"Stop whimpering... it's unattractive." - Bloodrayne.

I love my Wii. Not only does it have awesome games, it allows me to play old Game Cube games. So recently I picked up Bloodrayne (the first one) for the Game Cube and have been playing it. A Lot.

I had it for the PC and would stay up till very late playing, much to my wife's annoyance.   So, here is something old.  My conversion of Ms. Rayne to WitchCraft / Buffy for Unisystem.  And since this is my 200th post, then it seems fitting to use one of my favorite characters.

Might have to kick off a vampire week here!

Ok. So I am totally addicted to this game! Is it because she is a hot red-head with a tendency to kill people and things that piss her off? Or maybe this is what a vampire slayer should really be like? In any case, BloodRayne rocks!

Since I do a lot of RPGing as well, here is my attempt to represent her in the WitchCraft/Armageddon/Buffy RPG game universe. Exactly how does Rayne end up in your game? Well, I figure she gained enough essence over the years to slow her aging, but of course no one has done Dhampires in Unisystem (that I know of) so maybe they age slowly anyway. Either way, she makes a great NPC! Added: New information from Bloodrayne II tells us that Dhampirs can live to 200 years. Bloodrayne II takes place in modern times (so Rayne is still hot at 87!)

Rayne's Background
   In 1932 an American teenage girl was apprehended in Europe after carving a path of destruction trying to track down and kill her biological father. The girl's name was Rayne and she claimed the people she killed, and her father who was still at large, were vampires.
Before more information was attained, the girl disappeared.
   That girl is a Dhampir; a product of her human mother's rape by her vampire father. Born with powers of a vampire without all of the weaknesses. She was taken in by an underground organization calling themselves the Brimstone Society--a top-secret fraternity that hunts down and destroys supernatural threats. Agent BloodRayne, as she is now known, protects humanity from things that ordinary people shouldn't have to deal with.


   In the years between the World Wars, Agent BloodRayne works as a killing machine for a top secret fraternity, The Brimstone Society, that hunts down and destroys supernatural threats. Two missions, five years apart, turn out to be connected by one man. For years, this man has been searching the world for powerful occult relics to bring Germany into a new age of domination. Agent BloodRayne must face this man's elite Nazi army to prevent them from releasing creatures of unfathomable terror onto the world in their unwavering quest for the relics. Agent BloodRayne will brave the darkest backwater bayous of Louisiana, a formidable German Sub-bay and mysterious temple in Argentina, and an immense vampire-infested cathedral-like castle in Germany. She finds more than an isolated outbreak of mutated humans and Swamp creatures. She catches a glimpse of a much larger plot - a plot perpetrated by her soon-to-be nemesis, Jurgen Wulf, to find powerful relics that will enable the Germans to rule the world.

Unisystem/Buffy RPG Stats

"Buffy is just a cheerleader, Rayne is a killer!" - one review of the Bloodrayne game.

Unisystem Character Type: Lesser Supernatural
 Buffy Character Type: (Very) Experienced Hero

Attributes Secondary Attributes
Strength: 8 Life Points: 105
Dexterity: 9 Endurance Points: 71
Constitution: 8 Speed: 34
Intelligence: 3 Essence Pool: 40
Perception: 6 (Current:) 40
Willpower: 6 Channeling Level: 0

Hair: Red

Eyes: Green (red when Rayne is in Bloodrage)

Born: 1917

Nationality: American

Height: 5'11" (6'4" in heels)

Weight: 115lbs

Relatives: Mother: dead, Father: Kagan a vampire, hunted by Rayne (killed after WWII, but not by Rayne), Siblings: Half-sister (Svetlana Lupescu?[conjecture]).

Allies: Mynce, Mentor and friend. Brimstone Society.

Supernatural Qualities and Drawbacks

 The Dhampir quality (15 points) can be applied only to the Lesser Supernatural (or Hero) character type. At the start the
character gains the following modifiers. +3 to STR, DEX, & CON and +1 to PER.
They may regenerate 1 life point per CON per hour. They can also drain essence to refill life points on a one to one basis.

Dhampirs are considered Gifted and have access to Gifted and Vampyric powers. They appear human but it costs essence to use
their unique powers. A dhampir does not need to spend essence to maintain a human appearance. Unlike mundane humans Dhampirs cannot self-replenish their essence, they must feed like a vampyre to do
so. Humans only release 1D6(3) Essence points due to fear around a dhampir.

Dhampirs do not gain extra essence due to being a dhampir.
 In addition Dhampirs have the following powers and drawbacks.

BloodLust A Dhampir can absorb Essence to power her BloodRage. This acts like a 2 point Bloodthirst drawback.

BloodRage A Dhampir can enter Bloodlust and for the duration gain +2 to STR, CON, a +1 DEX and PER, and a penalty of -1 to WILL. They also gain 2 extra levels of Hard to Kill. This costs an initial 3 essence points for the first minute and 2 more
essence point for each additional minute. Typically a Dhampir will only use this power when their essence is "full"
or they have the means (i.e. victims) to replenish it.

Enhanced Vison A Dhampir can also see in the dark as if it were normal daylight. They also can see the aura of Essence. Individuals with higher Essence look brighter than people with lower Essences.

Vulnerability to Sunlight Like vampires, Dhampirs are harmed by the sun's rays. Rayne loses 5 life points each turn in full sunlight.

Qualities Mod
Attractiveness +4
Fast Reaction Time +1
Hard to Kill +9
Nerves of Steel +1

Drawbacks Mod
Adversary (Lots) 8
Honorable 2
Obligation (Brimstone Society) 1
Obsession (kill all vampires); 2

Skills ('Buffy' RPG skill equivalent
in parentheses)
Acrobatics +9
Martial Arts (Kung Fu) +7
Hand Weapon, sword (Getting Medieval) +9
Hand Weapon, harpoon knife (Getting Medieval) +9
Guns, hand gun (Gun Fu) +9
Guns, submachine gun (Gun Fu) +9
Guns, rifle (Gun Fu) +8
Guns, grenade launcher (Gun Fu) +8
Knowledge, General (Knowledge) +3
Languages, English, German +3
(Mr. Fix-It) +1
Notice +6
Influence +2
Occult Knowledge (Occultism) +2
Seduction +4

Combat (Buffy RPG format)
Bonus  Base

Dodge 18 None Defensive Move
Punch 16 16
Kick 15 18
- (Groin Shot) 12 18 Ouch!
Spin Kick 14 20
Jump Kick 13 27
Sweep Kick 15 8 Knockdown move.
Grapple 18 None
Toss 12 8
Sword (2, mounted on each arm, silver) 18 32 Stabbing/Slashing damage. Can attack with either hand.
- (Decapitation) 13 32 x 5 vs vamps.
Gun, Handgun (Light) 18 15 Covers all light handguns. Can use either hand for multiple targets
Gun, Machine gun (Heavy) 18 20 Covers all heavy guns such as machine guns.
Gun, Special (Special) 17 25 Covers Shotguns, Rifles, Grenade Launchers, usually require both hands
Stake 18 18 Stabbing/Slashing damage.
- (to the Heart) 15 18 x 5 vs vamps.
Thrown Stake 17 18 Stabbing/Slashing damage
- (to the Heart) 14 18 x 5 vs vamps.

1 comment:

Pun Isaac said...

Other than seeing the game covers (and the Playboy pics), my only experience with Rayne has been watching the first Uwe Bohl flick. I love dhampirs and thought she'd be a cool addition to the unisystem universe though.