Here is one that I have wanted to try for a while.
It is Robin Sena, the titular character of the awesome anime series Witch Hunter Robin for the Witch Girls Adventures RPG.
Robin Sena
Witch Sorceress
Body: d4
Mind: d6
Senses: d4
Will: d10
Social: d4
Magic: d12
Life Points: 8
Reflex: 10
Resist Magic: 15
Zap Points: 24
Skills (Rank)
Basics d6 +2
Computers d6 +1
Drive d4 +2 (Vespa, bike)
Science d6 +2
Streetwise d6 +1
Casting d12 + 4
Focus d10 +5
Magical Etiquette d4 +3
Mysticism d6 +3
Spellbreaker d12 +3
Talents
Mysterious
Urban
Heritage
Prodigy
Magic
Elementalism 2
Mentalism 2
Offense 5 (all fire based)
Protection 3
Signature Spell: Zap (manifests as fire)
Equipment
Glasses, Vespa Scooter, Messenger Bike
Occupation: Witch Hunter / Witch
Age: 15 (in 2002)
Gender: F
Height: 5'1"
Weight: 105#
Eyes: Green
Hair: Auburn
Mother: Maria, dead
Father: Toudou, dead.
Grandfather(maternal): Juliano Collegrie, priest and high ranking officer of Solomon HQ.
Allies: Amon, Nagira, hunters from STN-J
Enemies: Rogue witches, rival hunters
Ethnicity: European/Japanese
Languages: Japanese, Italian, English
All in all, I like it. I think what WGA now needs are more elemental based powers/spells that manipulate the elements to do different things. That way we can get at something closer to Avatar or W.I.T.C.H. Yes there is an elemental section, but it is not quite what I need at the moment. I'd do a new Elemental magic and rename the old elemental to "Nature Magic" or something.
Here are the stats I did for Cinematic Unisystem (Buffy, Angel and Ghosts of Albion): http://edenstudiosdiscussionboards.yuku.com/sreply/43111/t/Witches-.html
2 comments:
Great job.
Elemental magic can cover nature and the base elements.
Or you can do offense as your elemental attacks and Elemental as your element control.
and again...wow....
This was a quick one while waiting at the airport to come home last night.
But it was fun!
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