Tuesday, January 14, 2025

Character Creation Challenge: Aura the Elf Healer

Aura the Elf Healer
 One of the things I have been looking forward to seeing in this group of characters are the various classes Grenda and I created. You have already seen the various Riddlemasters, but we have not seen a witch at all or one of my classes. Well, today, I change that. Not a witch, but almost as good. Meet Aura, the Elf Healer.

Aura is interesting for a few reasons. First off, her class is "Healer," not a cleric. More on that in a bit. She has no creation date on her sheet, something we always did and I still often do. There is, in fact, very little writing on her sheet at all. This leads me to the conclusion that she was an NPC. 

She is also an elf. Not a half-elf, but a full elf, something Grenda rarely played. He was all about playing humans and maybe the occasional half-elf.  No shock, really, all his characters were part of a large extended family. He later added Cheysuli and Deryni. 

So Aura here is a healer. 

There is not enough detail on this sheet to determine which healer she was. I had made a couple of different attempts at this class. The big clue here is Undead Turning. I went back and forth a lot on whether or not healers could turn undead like a cleric. While I argued that healers could see undead as something like a disease, it is also a key feature of the cleric class. This one is from the time when they could still turn undead. 

OR

Grenda didn't have all my healer class notes (which is possible) and he rolled her up as a cleric and played her like a healer. In any case she also has some of the early weapons choices. I was inspired by the early Dragon magazine article about healers and had healers use only non-damage causing weapons. It made for a difficult class to play in combat.

In any case, it is nice to see one of "my" character classes here. I am still holding out for a proper witch, though.  

How do I know she is one of my healers and not another one? Well, she is from "Glantri," that is the biggest clue. And she is a Lawful Good character who worships Apollo. Most of my healers from this era were followers of Apollo.

Aura

Class: Necromancer (Light)
Level: 15
Species: Elf
Alignment: Light Good
Background: Elf

Abilities
Strength: 13 (0)
Agility: 16 (+2) N
Toughness: 16 (+2) 
Intelligence: 18 (+3) N
Wits: 19 (+3) A
Persona: 15 (+1) 

Fate Points: 1d12
Defense Value: 6
Vitality: 110
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +5 to Persona

Necromancer Abilities
Channel the Dead, See Dead people, Turn Undead, Protection from Dead x4, Summon the Dead, Vampiric Augmentation*, Suggestion x4, Command, Vampiric Touch*, Beguile Spirit x2, Call the Reaper.

Heroic Touchstones

1st Level: Psychic Power: Bio-feedback
3rd Level: Light
5th Level: Cure Light Wounds
7th Level:  Psychic Power: Domination
9th Level: Psychic Power: Supernatural Senses
11th Level: Conjure Flame
13th Level: Immunity to disease
15th Level: Cure Disease

Heroic (Divine) Archetype: Healer

Gear
Holy symbol, healer's kit

There is not much to Aura's character on her sheets, but this version of her for the Wasted Lands has a lot of potential. What would an elf, with psychic powers, be doing as a healer trained in the temple of Apollo? In my combined mythos she would likely be a follower of Jäger and most likely a wood elf of some type.

OH. And many people have mentioned I should preserve these sheets, I zoomed out when taking a picture of Aura's sheet here so you all can see that she is in a protective sheet for a three-ring binder. All the characters are going into sheets like this.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Monday, January 13, 2025

Character Creation Challenge: Morgan Highstar

Morgan Highstar
Ah. Now, here was a character. Mogan Highstar was more than Grenda's favorite character, he was in a sense his self-insert. His way of experiencing the world of Dungeons & Dragons as himself. He was more than his version of my Johan. He was Johan, Larina, and "Retsam" all rolled into one for him. 

Finn Danis may have been the first "Starmaster" and eventual head of the school of Riddle Masters, but everything Finn learned, he learned first from Morgan.

Morgan Highstar was born CY 637. He was the first Riddlemaster. His first student, Finn, did not join his school until 659 when finn was only 8. 

Morgan was an accomplished card player and a firm supporter of the Cosmic Balance (in the Michael Moorcock sense). Going over the sheets I have here, he had been a worshiper of  Uller (more examples of our blending of Greek and Norse myths), but when he began his Riddlemaster training, he converted to the worship Xan Yae

Riddlemasters, as I have mentioned off and on, were psychic characters who masked their psychic powers by disguising them as magic. They were influenced by "The Chronicles of the Deryni" by Katherine Kurtz and a lot of B-Grade movies about psychic phenomena. They were a cloistered sect that (retconned) had existed for centuries. Morgan was the first Riddlemaster.

Like Finn, I am happy to make Morgan a Psychic, though I will eventually need to post more about Riddlemasters. 

Morgan Highstar 

Class: Psychic
Level: 14
Species: Human
Alignment: Neutral
Background: Scholar

Abilities
Strength: 18 (+3) N
Agility: 17 (+2) 
Toughness: 16 (+2) 
Intelligence: 18 (+3) N
Wits: 16 (+2) 
Persona: 18 (+3) A

Fate Points: 1d10
Defense Value: 1
Vitality: 95
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base) 
Ranged Bonus: +4 (base)
Saves: +5 vs Persona (Psychic)

Background
Additional languages.

Psychic Abilities
Psychic powers: 5, Supernatural attacks, Supernatural power: Astral Projection

Psychic Powers
Bio-feedback
Body Control
Empathy
Telepathy
Temporal Sense

Heroic/Divine Touchstones 
1st Level: +1 to melee attacks
3rd Level: Psychic power: Pyrokinesis
5th Level: Level 1 of Renegade (use of stealth skills)
7th Level: Level 2 of Renegade (increased stealth skills)
9th Level: +1/+5% to all attacks, saves, checks and skills
11th Level: Spell resistance 20%
13th Level: Character ceases to age

Heroic (Divine) Archetype: Balance

Gear
Sword ("Balancer")

Again, while I am very happy replicating any D&D class in Wasted Lands, Riddlemasters, by their very nature, are a little more difficult. Should I do a "Riddlemaster" class for Wasted Lands/NIGHT SHIFT/13 Parsecs? Well...there is a desire, but I am not sure how practical it would be.  The classes were not very practical for D&D to be honest! I would need to distill them to their essence and build them up from that.

Something other than "how crazy can we get with this?"

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Sunday, January 12, 2025

Character Creation Challenge: Vale Warmark

Vale Warmark
 Here is another character I do not know. He looks like he was part of a campaign of all evil characters called The Black Sun, but that is all I know. This is from his time period of 1988 to 1990 when he made a lot of characters. 

Vale Warmark is a Cheysuli, like Finn Danis. In *D&D a different species is harder to detail since bonuses and penalties need to be considered. Wasted Lands, NIGHT SHIFT, and Thirteen Parsecs new species are all baked into the rules and covered by our "Supernatural" type (from NIGHT SHIFT). Also, like many of Grenda's characters, he has psionics.

His class is listed as "Fighter (Special)." I wonder if this was some sort of play-test character. He has fighter abilities as well as cleric spells and undead turning, but he is not a Paladin.

When I originally pulled this sheet I was going to make him a point-buy character using the Night Companion rules for NIGHT SHIFT. But the results were not satisfactory. Especially since the Divine Warrior seems to do the trick very well. But, given his Lawful bent and the fact that he worships Xan Yae from the World of Greyhawk, he has led me down a different path. I think he works best as a Mystic Martial Artist.

While the Mystic Martial Artist is great for monks (AD&D) or say ninjas, or wuxia like warriors, it is also great for any sort of character that makes combat a way of life. 

Vale Warmark
Vale Warmark

Class: Mystic Martial Artist
Level: 1
Species: Cheysuli (using the Supernatural type from NIGHT SHIFT and other species rules from Wasted Lands)
Alignment: Dark Evil
Background: Warrior

Abilities
Strength: 17 (+2) N
Agility: 18 (+) A 
Toughness: 17 (+2) N
Intelligence: 16 (+2)  
Wits: 17 (+2) 
Persona: 15 (+1) 

Fate Points: 1d6
Defense Value: 0
Vitality: 5 (d6)
Degeneracy: 0
Corruption: 3

Check Bonus (A/N/D): +2/+1/+0
Melee Bonus: +1 (base) +3 (MMA)
Ranged Bonus: +1 (base) +3 (MMA)
Saves: +1 vs AGL and TOU saves.

Mystic Martial Arts Abilities
+3 to Agility, Add AGL bonus to attacks, Martial Arts: Sword (like Kendo)

Heroic Touchstones
Level 1: Psychic Ability: Bio-feedback

Heroic (Divine) Archetype: Order

Gear
Sword (Mailbite), Dagger, Mace, splint mail armor

Ok. He is only first level here, but looking over his AD&D sheet and the abilities that Mystic Martial Artists get as they level up, I see that this is a great fit.  I am not sure how important the cleric abilities were to this character, so I may add them later on as a Heroic Touchstone or not. 

I do wonder what class Vale was supposed to have been.

You can get the Wasted Lands RPG, the NIGHT SHIFT RPG, and Thirteen Parsecs RPG at Elf Lair Games.


Character Creation Challenge

Saturday, January 11, 2025

Character Creation Challenge: Rogar Addingdale

Rogar Addingdale
 Rogar is not the first character Grenda ever created. The earliest one I can find is still Torvak, but he was a very important one. Rogar is the progenitor and patriarch of the Addingdale line.

According to my notes Rogar was born in CY 613. He is Chaotic Neutral (as a lot of Grenda's characters were), he worships Loki (makes sense), he is the son of Zeus...come again??

Ok. I have no issues at all with the "son of Zeus" bit. Zeus notoriously could not keep it in his pants. The Son of Zeus worshipping Loki though? Well...it was the 1980s, and I remember Gods, Demi-gods & Heroes making the rounds at my school back then, and yes, everyone was doing exactly what Gary and Tim Kask had explicitly told us not to do; fight gods as monsters. So, really...my groups were doing something else with gods, and it also started with an F. Mixing the Greek and Norse myths was not uncommon. I did it with my own Black Forest Mythos not that long ago. So, sure, I'll let this one slide.

Now depending on which sheet I look at Rogar is either a Cleric or a Fighter/Magic-user. Unlke others of the Addingdale line he has no psionics. I think I am going to stick with the cleric. Mostly because I want to give him a better tie-in with his offspring and try to work out his whole Zeus and Loki thing. BUT since this is for the Wasted Lands, I'll do him as a Necromancer instead. It's not a perfect fit, but I think it will be a fun one.

Rogar Addingdale
Rogar Addingdale

Class: Necromancer
Level: 1
Species: Human
Alignment: Twilight Neutral
Background: Warrior

Abilities
Strength: 18 (+3) N
Agility: 16 (+2) 
Toughness: 17 (0) 
Intelligence: 18 (+) 
Wits: 17 (+2) A
Persona: 18 (+2) N

Fate Points: 1d6
Defense Value: 1
Vitality: 5 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +2/+1/+0
Melee Bonus: +0 (base), +3 (STR)
Ranged Bonus: +0 (base)
Saves: +3 to all Persona Saves, +2 to Toughness (Warrior background)

Necromancer Abilities
Channel the Dead, See Dead People, Summon the Dead, Command Spirits, Protection from Undead, Turn Undead

Heroic/Divine Touchstones
1st Level: Cure Light Wounds Spell

Heroic (Divine) Archetype: Vengence

Gear
War hammer, Scale armor, Holy symbol

Not bad at all. In this case, he is a necromancer due to his hatred of the undead. So, he uses those powers to fight them.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge



Friday, January 10, 2025

Character Creation Challenge: Yoln Serpeus

Yoln Serpeus
 Every so often, there is a character who jumps off of the pages of their character sheet, and they take on a life of their own. They go beyond mere numbers, and listings and references to page numbers. They become a real character. Yoln Serpeus was one such character.

He began life as one of the main antagonists in our Great War/War of the Dragons. He was the head of Hell's Armies and a vassal to Mephistopheles. This was the campaign we were running then ended our worlds and a new combined world (which I would later equate with Mystoerth) was formed in the ashes. 

Honestly, I can still see it now. Yoln, clad in all jet back plate, riding his giant ware chariot being drawn by three dragons.  He had already killed many characters, including Morgan "Raven" Ebonflame and Johan Werper III. Though one of the survivors was Larina. (CY 813-818).

Yoln was defeated and he was pulled into the Hells, with Raven in tow it was believed. My other character, Nigel Blade, seeing his daughter pulled into Hell, vowed to follow him and kill him himself. 

I would not resolve that arc until 2001-2003 when Yoln became the primary big bad for my Buffy campaign, The Dragon and the Phoenix, as the "Hand of Leviathan." Nigel did not kill him, but Buffy did in "No Other Troy." Though I will admit, I forgot his last name and misremembered it as "Shadowreaper." But Yoln would use Worluk's nom de guerre.

Back in 1988, Grenda and I revisited Yoln in his earliest days as a human Paladin just prior to his fall in an adventure, "Where Evil Seeks," we were writing to submit to Dungeon Magazine. I have three different versions of that adventure here now. I might dust it off some day.  Anyway, in that "human" Yoln is only 13th level. That seems more reasonable.

It is not an exaggeration that Yoln and the hunt for Yoln from 1987 to 2003 had a HUGE impact on what would become NIGHT SHIFT. So it only makes sense that I should do his stats for Wasted Lands, the "D&D of NIGHT SHIFT."

I am going to cheat here and give Yoln a heroic touchstone at every level instead of every other level. It's a bit much (every other level is a bit much), but he has earned them.

This Yoln is only slight human now. He is becoming an infernal creature and will soon lead Hell's armies. 

Yoln from City of Heroes
Yes. That is Yoln in 'City of Heroes.'
Yoln Serpeus

Class: Divine Infernal Warrior (from NIGHT SHIFT)
Level: 13
Species: Human (Infernal)
Alignment: Dark Evil
Background: Cult

Abilities
Strength: 18 (+3) A
Agility: 18 (+3) 
Toughness: 17 (0) N
Intelligence: 19 (+3)  
Wits: 17 (+2) N
Persona: 17 (+2) 

Fate Points: 1d10
Defense Value: -1
Vitality: 64
Degeneracy: 33
Corruption: 7

Corruption Effects: His eyes glow, his body is decayed, and he must live inside his armor. Can't enter holy lands or buildings. 

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base), +3 (STR)
Ranged Bonus: +5 (base)
Saves: +5 to all Wits and Persona Saves

Infernal Warrior Abilities
Sixth Sense, Cause Injury and Illness, Supernatural Attacks, Protection from Good, Command Undead (level 8), Spot Hidden (1-3 on d4).

Infernal Abilities
Takes x2 damage from Chosen Ones and Celestials. 
Arcane Powers: Beguile, Domination, Enhanced Senses, Incubus, Shadow Walking, 

Heroic/Divine Touchstones
1st Level: Psychic Ability: ESP
2nd Level:+1 to melee attacks
3rd Level: Psychic Ability: Bio-feedback
4th Level: Unique Mode of Attack: Soul Sever (Persona)
5th Level: Favored Weapon, Sword
4th Level: +1 to hit with Soul Sever attack
7th Level: Extra Attack
8th Level: Favored Enemy: Chosen Ones
9th Level: Special Attack
10th Level: Smite
11th Level: Great Attack (Toughness added to Soul Sever)
12th Level: Great Smite
13th Level: Spell Resistance 20%

Heroic (Divine) Archetype: Death

Gear
Longsword ("Pillager"), Full plate armor.

He is a monster. I mean, yeah, all these characters are charmingly Munchkin, but Yoln here is just plain scary. 

Yoln in the Wasted Lands

This is the starting point for Yoln, my D&D stand-in. This is the Yoln I stated above and one that Grenda and I created. Yoln belongs in the Wasted Lands, but he won't stay there for long.

Yoln in NIGHT SHIFT

In truth, Yoln is my first-ever NIGHT SHIFT Big Bad. Yeah, I ran him under the Buffy/Unisystem rules, but that game informed and shaped me to a point where NIGHT SHIFT became an inevitability.  Maybe one day I'll rerun "The Dragon and the Phoenix" as a NIGHT SHIFT adventure, but it has been 20+ years now.

Yoln in Thirteen Parsecs

Yoln was killed once by Morgan. He was killed again by Buffy. Could he still be around somewhere out near the Solar Frontier? Never say never I guess! Could his lifeless appearing armor be out there, floating in space, waiting on some happless ship passing by to bring it into their cargo hold? What happens when an ancient hell knight awakens and attack a crew armed with plasma rifles? I don't know.

Interestingly enough. While digging through my archives on this guy I found his Buffy/The Dragon and the Phoenix stats!

Yoln, The Pillager, The Pit Fiend, The Hand of Leviathan, The Shadowreaper

Yoln: So Slayer. You brought an army to defeat me? (another swing)
Buffy: No. (a parry. Then, wielding the spear with both hands, she swings and knocks Yoln back.) I brought two.
The army of demons continues running while a legion of angels flies up and over them to join in the attack.

Character Type: Human/Demon Big Bad

Attributes
Strength 9
Dexterity 8
Constitution 10
Intelligence 4
Perception 4
Willpower 12 

Ability Scores: Muscle 14, Combat 17, Brains 13
Life Points: 64
Drama Points: 10

Qualities: Fast Reaction Time, Hard to Kill 6, Honorable (Rigid), Nerves of Steel
Drawbacks: Adversary (just about everyone) 6, 

Combat Maneuvers

Name Score    Damage   Notes
Dodge 17 - Defense action
Grapple 19 - Resisted by Dodge
Kick 16 14 Bash
Punch 17 13 Bash
Big Ass Sword   19 31 Stab/slash; two-handed

Damn. He was even a beast here.

Thank you, Grenda, for developing such a memorable character with me. Gods, this was a lot of fun to do this one. I'm listening to RUSH, Krokus, BÖC, and Ronnie James Dio in your memory tonight.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Thursday, January 9, 2025

Character Creation Challenge: Tali Earlingstar II and Tyl Addigndale III

 Two more characters from the same campaign as Pathon and Torr Addingdale III, I am doing two again because I want to show off the flexibility of the classes in Wasted Lands / NIGHT SHIFT. How can I use the same class to achieve different results. 

Tyl Addigndale III and Tali Earlingstar II

I don't know much about Tyl III, but I know Tali. Tali was a Ranger in my games back in the late 1980s, she was Grenda's character when I ran him through the Ravenloft elements of our Great War / The Dragon War. She became trapped in Ravenloft with a bunch of other characters and had to find a way out. Tali, like her daughter Tali II, was a ranger, but more than that she was a Swanmay; a Swan Maiden. Kind of nice to see her again. A bit like running into an old friend from College and discovering she is happy and has a grown daughter now going to the same school you both went too. Swan Maidens have been a lot on my mind recently too, having just reread "Three Hearts and Three Lions" for the first time in decades.

Tyl II died as a child, so this Tyl III is not his son. I'll have to dig up a family tree somewhere to figure out where he fits. 

Tali is a Ranger with some magic. Tyl is a Theif-Acrobat/Illusionist. Both are going to be Renegades. Also, we are dealing with another New Human in Tyl, but I am going to ignore that for now.

Tali Earlingstar II

Class: Renegade/Warrior
Level: 8/8
Species: Human
Alignment: Light
Background: Cult

Abilities
Strength: 17 (+2) N
Agility: 16 (+2) A
Toughness: 15 (+1) 
Intelligence: 14 (+1) 
Wits: 17 (+2) N 
Persona: 17 (+2) 

Fate Points: 1d10
Defense Value: 1
Vitality: 80 (d4/d8)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +3 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3 d6), Perception, Vital Strike x3, Read Languages, Stealth Skills

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x2), Extra Damage

Heroic Touchstones
Level 1: Favored Weapon: Sword (+1 to hit, +2 Damage)
Level 3: Luck Benefit
Level 5: Level 1 of Sorcerer
Level 7: Favored Enemy: Undead
Level 9: Level 2 of Sorcerer
Level 11: +1 to all checks, attacks, and saves
Level 13: Level 3 of Sorcerer
Level 15: Bestow Blessing

Heroic (Divine) Archetype: Protection

Gear
Sword ("Shadowbane"), leather armor


Tyl Addingdale III

Class: Renegade/Sorcerer
Level: 10/10
Species: New Human
Alignment: Twilight (Evil)
Background: Sorcerous

Abilities
Strength: 17 (+2) 
Agility: 18 (+3) A
Toughness: 16 (+2) 
Intelligence: 18 (+1) N
Wits: 16 (+2) 
Persona: 17 (+2) N

Fate Points: 1d12
Defense Value: 2
Vitality: 60 (d4/d4)
Degeneracy: 4
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +3 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3 d6), Perception, Vital Strike x3, Read Languages, Stealth Skills

Arcane Powers
Detect Thoughts, Enhanced Senses, Psychic Power Suggestion, Subtle Influence

Sorcerer Spells
First Level: Chill Ray, Night Vision, Command, Extinguish Light, Summon Familiar
Second Level: Invoke Fear, Invisibility, See Invisible, ESP, Beguile Person
Third Level: Blinding Speed, Clairvoyance, Dispel Magic, Oily Cloud of the Deeper Dark
Fourth Level: Black Tentacles, Improved Invisibility, Protection Against Death, Serpent Arrow
Fifth Level: Shadow Armor, Injure, Commune with Deeper Dark

Familiar: Bald Parrot "Jubilex"

Heroic Touchstones
Level 1: Psychic Ability: Psychokinesis
Level 3: Luck Benefit
Level 5: Favored Weapon: Short sword (+1 to hit, +2 Damage)
Level 7: Psychic Ability: Bio-feedback
Level 9: +1 to all checks, attacks, and saves
Level 11: Additional 1st level spell
Level 13: Additional 2nd level spell
Level 15: Additional 3rd level spell
Level 17: Additional 4th level spell
Level 19: Additional 5th level spell

Heroic (Divine) Archetype: Trickster

Gear
Short sword ("Shadewalk"), leather armor

All the characters from this campaign appear to be cousins, some twice or more removed, and all descended from the Addingdale lines.

It appears, reading over the notes with the characters that Tali and Tyl were once close but are growing apart as Tali becaomes more good and following in her mother's footsteps to become a Swanmay (maybe she has been gifted her mother's cloak?) and Tyl went from trickster rogue to more evil in his intent. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Wednesday, January 8, 2025

Character Creation Challenge: Pathon Addingdale III and Torr Addingdale III

 Two for one today, mostly because I know so little about these two. Their creation dates are 2/18/1988 and 10/16/1988, respectively. This was a time when Grenda had left the Air Force and before he came down to Carbondale. We were not gaming together at this point; I was in the back half of my Freshman year and moving into my Sophomore year. But looking over the characters he has here, it was a prolific time of gaming for him. 

Pathon Addingdale IIITorr Addingdale III

He had also settled on a format for his character sheets: a standard "golden rod" AD&D first edition sheet with notebook paper for proficiencies, spells, and then named magic items. He was mass-producing characters at this point. 

Here is what I do know about these two characters. They were cousins, descended from the original Pathon Addingdale and Torrin "Worluk" Addingdale, respectively. The original Torr Addingdale (who I have not found yet) was the father of the first Pathon and Worluk. Given what I know about Grenda, these two likely emulated their namesakes to a degree and allowed him to play out their adventures again. 

From what I can find out in my own campaign notes (sparse for this time) is that Pathon II was born in CY 744. For those of you at home, the current CY for the World of Greyhawk is 591. So, a little over 150 years into the future, as it were, and a little over 100 years from Pathon and Worluk's birth.

Again, we see these characters are part of his "Rivendell" era, and Torr is a "New Human." Honestly, I had no idea he was still using our "New Humans" this late in his gaming. They are also repeating a common trope he liked to use, two characters related by blood on opposite ends of the alignment chart. Pathon was Lawful Neutral and Torr Chaotic Neutral. I do admit I am a little surprised Torr is not a Shadowmaster.

The only other bit I remember about Pathon III is that he married a girl named "Brandy." Maybe an ode to the Looking Glass song "Brandy" but more likely a nod to Brandi Brandt, Playboy's Miss October 1987.

Pathon Addingdale III

Class: Theosophist
Level: 19
Species: Human
Alignment: Light
Background: Warrior

Abilities
Strength: 22 (+5) N
Agility: 18 (+3) 
Toughness: 16 (+1) 
Intelligence: 16 (+2) 
Wits: 20 (+4) A 
Persona: 19 (+3) N

Fate Points: 1d12
Defense Value: -1
Vitality: 110 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+5/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +6 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion, Command the Dead, Life Drain, Slay the Unliving, Call the Reaper

Heroic Touchstones
Level 1: Psychic Ability: ESP
Level 3: Psychic Ability: Bio-feedback 
Level 5: Level 1 of Witch/Sorcerer
Level 7: Speak with Animals
Level 9: Level 2 of Witch/Sorcerer
Level 11: Smite
Level 13: Level 3 of Witch/Sorcerer
Level 15: Great Smite
Level 17: Immunity to Poison
Level 19: Aura of Power

Spells
1st Level: 

Heroic (Divine) Archetype: Divine Warrior

Gear
Mace (Stormshadow), Plate Armor, Holy symbol (crossed lightning bolts)


Torr Addingdale III

Class: Renegade
Level: 19
Species: New Human
Alignment: Twilight
Background: Warrior

Abilities
Strength: 21 (+4) N
Agility: 23 (+5) A
Toughness: 20 (+4) 
Intelligence: 16 (+2) 
Wits: 19 (+3) 
Persona: 20 (+4) N

Fate Points: 1d12
Defense Value: -1
Vitality: 120 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+5/+3
Melee Bonus: +5 (base)
Ranged Bonus: +5 (base)
Saves: +7 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-7 d8), Perception, Vital Strike x7, Read Languages, Stealth Skills

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x2), Extra Damage

Stealth Skills
Open Locks: 95%
Bypass Traps: 95%
Sleight of Hand: 95%
Sneak: 95%
Climbing: 95%
Perception: 95%

Heroic Touchstones
Level 1: Bonus Melee Attack +1
Level 3:  Favored Weapon: Sword (+1 to hit, +2 Damage)
Level 5: Level 1 of Warrior
Level 7: +1 to all checks, attacks, and saves
Level 9: Level 2 of Warrior
Level 11: evel 3 of Warrior
Level 13: Down but not Out
Level 15: Level 4 of Warrior
Level 17: Level 5 of Warrior
Level 19: Aura of Power

Heroic (Divine) Archetype: War

Gear
Sword ("Soulshadow"), leather armor

Again not bad.

I am not sure how these compare to the characters in play, but comparing them to the AD&D sheets they are pretty good. Obviously not as "muchnkiny" but still good.


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge