Thursday, October 5, 2017

October Horror Movie Challenge: Dark City (1998)

This must be my Alex Proyas tape.  Dark City was one of those movies that came up a lot on the old Kult RPG list I was on.

Connor thought it was cool, but had a lot of his own theories and questions.

As much as I talk about the Occult Revival 70s, there is also the Paranoid 90s.  Everything is a conspiracy and THEY are always out to get you or keep you from the truth.  You can see this in the X-files and movies like The Matrix and They Live.

Games like Kult (1991), Conspiracy X (1996), Beyond the Supernatural (1987), Chill 2nd Edition (1990), even to a degree Alternity's Dark Matter, all captured different aspects of this feeling.

I was involved in many online debates on what system would do Dark City justice.  I had always put my chips in a Conspiracy X/WitchCraft hybrid.








This Old Dragon: Issue #90

Ok. I will admit this. I am totally cheating.  Normally I grab an issue off the top and review it as is.  But this is October and that's a big deal here at The Other Side.  So I went through my stacks and pulled out the remaining October issues I had and put them on top.  So let's go back to the scary 80s.  Reagan is in office. We have two Germanys. And the USSR is still biggest big bad on the planet. Nukes will fly at any moment, especially if there is some "glitch" in a computer (or a kid with a modem wanting to play a game). It's October 1984 and this is issue #90 of This Old Dragon!

The cover. I always liked this cover a lot.  I always felt that harpies were an under-used monster and they needed to be scarier. When I first saw this though I thought the harpy and human were on a DESK not a deck and that for some reason they were shrunk down to a smaller size.  It was such profound first impression that I have to look hard at it NOT to see that.  Strange how memory works.

Ok for an October issue there is not much in the way of a horror theme here.  There are some horror elements to be certain, but nothing that explicitly ties them all together.

Out on a Limb covers the seemingly impossible relationship between chaotic to the core Norebo and hard-line lawful Wee Jas.  Kim Mohan makes two suggestions. First, opposites attract and Norebo has a big mouth.  Second, they goofed.   I like the idea of them being together, to be honest.  Gods need to be complicated.   There are some letters of praise of Baba Yaga's Hut adventure but pointing out how Baba Yaga does not match earlier versions in Dragon or the Hut matching up with the one in the DMG.  In these cases that was all done on purpose; which I get.

The Forum begins (or continues) the long debate on physics and falling damage.

Our first proper article is from Ed Greenwood.  We are introduced to the Incantatrix NPC class.  This is issue 90, we are still 2 years away from the witch class so, for now, this is the current AD&D attempt at a witch.  Incantatrix means a woman that makes incantations, or a female spell caster.  This class has seen a lot of love and hate online and it was a little controversial in our groups as well.  The article is six pages and has some great ideas and some really neat spells.  I have a lot of issues with this class, but I want to focus on only a couple.  First, it is much weaker than a similar level magic-user. I guess this is why it is an NPC class afterall.  Also, the class has something of a split personality. It is a spell-thief AND a class that fights other spellcasters and outsiders.  I think splitting it up into two separate concepts would fit much better.   Let's talk about the spell-thief bit for a second.  Here is a quote from the article:
But how could a mere wizard defeat the Archmage with a spell so beyond her powers? asked the sage skeptically.
Ok. First point. How did you know that the incantatrix was a "mere wizard"?  Now granted, many worlds have classifications of wizards. Look at Krynn and I know that "Archmage" is actually a big deal.  But at the same time to a casual observer, do you know how powerful someone is?
Now that is not to say that this class doesn't have a lot of potential. It does. In fact, it came back as a 3.0 Edition Prestige Class in Magic of Faerûn. This version focused on her "meta-magic" feats.
An OSR or 5th Edition Incantatrix is needed I think.

Nice big ad for Chill.

Gary is up next with Hold that person! The definitive list of charm-able humanoids.  This is the list of anything affected by Charm or Hold Person spells. I had kept this list in with my notes on what would become the Witch.  It's a good list.  Gary shares other news like the huge GenCon 17 turnout and how they sold out of the D&D Companion set.  He is also working on T2 The Temple of Elemental Evil, or rather handing it to Frank Mentzer who is also busy with the Masters Set of D&D rules.  There is no more movement on AD&D 2nd Edition at this point, but there is speculations that the Monster book will be two books.  The D&D cartoon is renewed and the D&D movie script is moving ahead.  It does make me wonder if some of the items for AD&D 2 ended up in next year's Unearthed Arcana.

Ed is back again with Bats that do more than bite: Six species from Elminster's latest lecture. Or six types of bats unique to the Realms.

The next installment of Gods of the Suel pantheon is up. Len Lakofka gives us Phyton, Xerbo, and Osprem.   Our two sea gods Xerbo and Osprem both have tridents.  I guess there is a rule that sea gods must have one.

Mike Beeman has some advice on Playing the political game: A change of pace for AD&D game adventuring.  This article covers how to play a game of political intrigue.  I nice companion piece I think to the rules from the Companion Set and the upcoming Master Set.  Also one I think that would be well received today with the popularity of Game of Thrones.

Plane facts on Gladsheim: What it's like in the land of the Norse gods covers the planes of Gladsheim by Roger E. Moore.  It is a nice companion piece to the adventure coming up. I liked this article because at this time I was really beginning to move away from Greek myth and into more Norse and eventually Celtic myths.  This is a good starting point. Most of the article is devoted to spell changes.

This is followed up with Aesirhamar, a high-level adventure taking place in Gladsheim also by Roger E. Moore.

Jerry Epperson contributes to the Halloween feel and gives us a review of the first edition of Chill.  The review, while only a page an half long, is very positive and covers all the basics of what you can do with Chill.

Lots of ads.

We get to the Ares section now.

Up first is Skills for the Super Agent: Agent skill packages in the CHAMPIONS game by Gregg Sharp.  This is for making proper "Super" Spies in a Supers game.
Steve Perrin has some more powers for the Superworld game.

The big one, and one I had cut out of my original copy and stuck in my Star Frontiers box, is The Mega-Corporations for Star Frontiers by Kim Eastland.   This article shifted my SF playing from a Star Wars/Star Trek kitbash to a proto-ShadowRun game.  Though we took a lot from Blade Runner too.   I swear I had created some mega-corps myself but for the life of me, I can't recall any.

Riddle of the Ring has a big full-page ad.  They have sold the rights to their "unique" game to Iron Crown Enterprises.



Another Gen Con 17 report, this time from Roger Moore and focusing on the sci-fi elements of the con.

Big for Bard games.
Convention Calendar.
Lots of small ads.

Wormy's trolls go fishing and Aveeare encounters magic in Snarf Quest.

Very memorable issue.  Lots of nostalgia.  I was a big fan of I.C.E.'s Middle Earth back in the day and seeing the ads for it and the "Riddle of the Ring" always make me smile.  If you want to learn more about I.C.E.'s Middle Earth in White Dwarf #58 from the same month and year as this Dragon.

Did anyone play an Incantatrix? I am curious to hear your experiences.

Wednesday, October 4, 2017

October Horror Movie Challenge: The Crow (1994)

No movie captures the "Noir of the Nineties" more than "The Crow".

It has been said that the only difference between a slasher flick and an action flick is if the "Last Girl" is a woman or a big action star.  The Crow does this in reverse.
The "Last Girl" is Brandon Lee's Eric Draven. Who is not a big hulking action star, but a man engulfed in sadness.   The plot, minus the supernatural elements, is not much different than Steven Seagal's "Hard to Kill".  The difference, of course, is that Eric Draven is an undead champion of vengeance.  He is not a zombie though and he still feels, well, everything.

This leaves us the question. Is The Crow a horror movie?
I still say yes.  The horrors visited on Eric and his fiancé Shelly are enough to merit a "Horror" tag.  Eric himself, an undead force of vengeance is akin to Freddy and Jason; he just kills bad guys.

In truth, this movie influenced a lot of what we think of as the Modern Supernatural out now.  This struck the same chords in people (and often the same people) that "Lost Boys" did.  While Lost Boys was very much a product of the late 80s, The Crow is a product of the mid 90s and it's influences reached far and wide.  Watch the scene where Eric confronts Top Dollar and his gang and then watch Heath Ledger's Joker confront the criminal underworld in The Dark Knight.

Ultimately the movie is sad.
Sad not just for the subject matter, but sad for the real-world death of Brandon Lee.



The Temples of Elemental Evil in the Multiverse

I have been thinking a lot about my interconnected D&D 5 campaigns.
  • There is the Mystara/Oerth combination on my wold of Mystoerth I have been running for The Order of the Platinum Dragon. Which cover all the classic "Greyhawk" modules.  Big bad is Lolth.
  • There is the one I have been calling The Second Campaign which I have started in the Forgotten Realms (2017 is my year to be introduced to the Realms).  I am running other classic 1st modules here too.  Big Bad here is Asmodeus.  I am including some elements of Dark Sun here too. 
  • There is a third campaign I have not started completely just yet. It is a resurrection of my old 4e game and deals with the rise of Orcus.  Originally I wanted this one to be the Realms but I am likely to set it in the Nentir Vale.  Have not decided yet. If I do then I need a better home for the Second Campaign.  I'd love to play a little with Krynn, to be honest. 
I still have some details to work out. But all of these fall under the larger umbrella of Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

But I need to know my end game. I know all three are coming together at the very end.  In the "main" Order of the Platinum Dragon game, the PCs have already been to Hommlett. They know about the Temple of Elemental Evil, so they have a pretty good idea that they are headed back there.

I know that I am planning that have the big bads, or at least their proxies, in the final battle too. But how do I get the characters of three universes together?

Then it dawned on me. There is a Temple of Elemental Evil in every game world.


Let's look at it from this point of view.  Nearly every game world (notable exception Mystara) got its genesis from First Edition AD&D.  The first level First Edition adventure was T1 The Village of Hommlett.   So if you played regularly in any game world there is a good chance that that world had a Hommlett and accordingly a Temple of Elemental Evil.

I thought at first I wanted a Tanelorn-style temple that flitted from world to world.  But that is unsatisfactory to me and I already had something like that in Halfway. I thought about having it as a place that exists on all worlds at the same time,  but I also have that in West Haven.
So instead I am thinking of something more along the lines of the Altgeld Castles here in Illinois.

On five different campuses here in Illinois there are five gothic-style castles all (except one) called Altgeld Hall. Named after Gov. Altgeld.   The rumor was that all these buildings can be combined, Voltron-style, to make one complete castle.  There is no facts to back this up, but it is much more fun than the rumors that usually surround campuses in Illinois.

So I propose the following:

Every game world has a Temple of Elemental Evil.  Some are decrepit and decayed, others are active and strong, and others still are only just starting.  The main feature of these is that all are connected.  They can be combined together across time and space to form a giant Temple and Cathedral of Elemental Evil.

For locations, I went to the experts online.
They have given me some good ideas. I didn't go to Eberron or Dark Sun since I know very little about either world other than the most basic basics.  I figure they have them as well.

For maps, it will be easy.  I can grab one from the T1-4 Supermodule for each world. I can also grab an absolute ton of material from the Princes of the Apocalypse.  Appendix C of PotA gives me plenty of ideas of different loacations and backgrounds for the Temple in various game worlds too.



Heroes of the Three Worlds will have to come together to defeat evil and face the ultimate evil in Tharizdûn.

It's gonna be epic!

Tuesday, October 3, 2017

October Horror Movie Challenge: The Shinning (1980)

This might not be the best Stephen King book made into a film, but it is certainly a great one.  This is a Stanely Kubrick masterpiece of insanity, murder, and supernatural happenings that few movies can compare too.

This is Kubrick at his best, Nicholson at his most manic, and Stephen King at his most...well, Stephen King.

Connor loved this one. He had known about the movie and many of the scenes for a long time, I mean how could you not?  So the movie lived up to the hype in his mind.

Rewatching this now, many years later, I am struck by how much I really enjoyed Kubrick's direction here.  His vision may not have been the same as King's, but it is a good vision, even a great one.

This isn't just one of my favorite horror movies it is one of my favorite movies of all time.  It's not perfect of course, but it is great.









Watched: 3

Monday, October 2, 2017

October Horror Movie Challenge: The Car (1977)

Ah. This little piece of cinematic trash made to it TV sometime in the late 70s. I am sure I recorded it back in the 80s at one point, and then transferred to another tape in the 90s.  I WISH I had kept the commercials in this, but I edited them out to make more room on the tape.   That's a lot of work to spend on this movie.

Rewatching this now, 40 years later, I am again taken with the 70s obsession with the Devil.  Plus I will never get that horn out of my mind.
The movie is lack luster really.  Killer car.  People find some really dumb ways to put themselves in the path of this thing.

I remember thinking at the time it was cool concept, but poorly executed.

Connor, predictably, was bored. So was I to be honest.

My memory of this movie is much better than the movie itself.  The final scene where the car is blown up and "the devil" is released was also much cooler in my memory than on this tape.
I remember my brothers and sisters watching this and then laughing many years later when a still of the explosion was later used in a supermarket gossip rag as the "face of the devil" in a storm.

Maybe it is time to remake this one.  Maybe now with a killer drone.







Watched: 2

Rosaleen Norton: The Witch of Kings Cross at a 100

Rosaleen Norton would have been 100 years old today.

She was an occultist, artist, nude model, bi-sexual, and self-proclaimed witch all in a time when women barely had the same civil rights as men.

I first discovered her art back, like many things with me and witches, in the 70s at my local public library.
I am not sure what book it was.  I was convinced that she had done a lot of drugs to get these images onto canvas, but I certainly underestimated her.

Recently I had read a bio about her, not a very long one, and how she seemed to have been born to create the life she really wanted. She had numerous obstacles thrown at her, but none of those kept her from being who she was.
You have to respect that.

Even if you do not know her name it is likely you know her art.  She had painted a number of images over the years including one of my favorite pictures of Lilith (below). 

She had even been charged with obscenity in Austrailia.





Does this remind anyone of Orcus?

You can find out more about her here:
http://www.nationalgeographic.com.au/history/the-witch-of-kings-cross.aspx

Fohat
One of Rosaleen Norton's most controversial images was that of a demon she called Fohat.  Representing male sexual power the demon has a goat's head, a man's upper body and a snake for a phallus.  Describing this work, she stated that "The goat is the symbol of energy and creativity: the serpent of elemental force and eternity."  Needless to say, it got her into some trouble.

In the writings of Theosophy Fohat is a force of male sexual potency. Norton obviously knew this background.  The question for us though is Fohat a unique demon or a species?  He is likely an incubus, but given the proper name, I am going with "the Lord of Incubi". 

Here is for use with my Swords & Wizardry Warlock book.

Fohat
Hit Dice: 13
Armor Class: -1 [20]
Attacks: 2 claws (1d6+3) or 1 weapon (1d10+3)
Saving Throw: 3
Special: Magic resistance (35%), immune to fire, Lilim Abilities, dual forms, Wisdom  drain, blood drain, magical abilities, +2 magic weapons to hit, charming voice
Move: 12
Alignment: Chaos
Challenge Level/XP: 24/5,300

Fohat is the Lord of Incubi. They revere him, not due to his ability in combat, but by the number of warlocks he has at his command.  There are others though that do challenge his title, but none that are willing to go to war over it.
Fohat appears as a lare man with a goat's head, a man's upper body and the lower portion of a goat. His phallus is a large snake.
While evil, Fohat is the epitome of a "Lover, not a fighter" and he would rather charm his way out of a situation than fight his way out.  His voice acts as if hee had a constant Charm Person spell cast and anyone listening to it must save vs. Charm at a -3 or be unable to physically attack him.  Even races immune to charming magic can be affected.
His numerous offspring are all Tieflings of a demonic sort.

Fohat is difficult to classify. He shows all the same abilities of one of the Lilim races, but also appears to be part of the Shedim race of demons.  He is old, but none (so far) have postulated that he is an Eodemon.

Pacts with Fohat
Fohat takes on young warlocks willingly.  Some even say enthusiastically.  While he prefers female warlocks, he will take on the odd male warlock with high charisma.  The initiate must summon Fohat into a circle. Typically other warlocks of Fohat will summon him with the initiate warlock placed in the circle.  The pact is sealed with an act of sexual intercourse with the demon.  Warlocks and Witches may form a Grand Coven dedicated to Fohat and they are expected to partake in a Bacchanal on every new moon.
The pact with Fohat is a demonic pact and has all the features of a demonic pact as described on page 7.  Additionally, Fohat's warlocks may impose a -2 penalty to anyone attempting to make a saving throw against their charm spells.   Warlocks of the Lord of Incubi may also cast the "Bewitch" spells normally available only to witches.