Monday, March 27, 2017

Con Weekend!

Great weekend to start my Spring Break.

Frist up, met up with a friend at AdeptiCon on Friday for some Chicago style pizza.
On my way I picked up a copy of Tales from the Yawning Portal and Paternoster Investigations.  Just not sure if it needs to go on my Doctor Who shelf or my Victorian Age shelf!


Saturday we I got up early and drove up to Gary Con.
I ran into so many people I knew. It was so great to see +Erik Tenkar+Jeff Talanian, +R.J. Thompson, +Frank Mentzer+Bruce Heard, +Tim Kask, +Tim Burns, +Venger Satanis, +Satine Phoenix, Stephen Chenault (+Ends Meet Productions), +Mike Mearls, +Bill Barsh, and Danny O'Neill of Hammerdog Games.

Ran into Erik and picked up the AWESOME S&W Light. Helluva job on that!



Bill Barsh of Pacesetter was there too selling also sorts of great stuff.  I picked up his new 5e adventure Beyond the Caves of Chaos and some great minis; a "demon witch" which looks exactly like the Pacesetter Witch of Monte Rosa and Demogorgon.




Speaking of Caves of Chaos...
The word is out that Goodman Games will be producing reprint/updates to classic modules.
First up are B1 and B2. The new books will include the original versions, a new version for 5e and a bunch of additional material.

Ran into Bruce Heard and got "our favorite book" signed.


He says expect some more Calidar material soon!

Also ran into Frank Mentzer again.  He signed my British Basic book print.


It says: "To Tim (and Family) best 'Witches' from Frank"!
Hoping the see something really great coming up from Frank here soon.

Stopped by the Troll Lords booth and picked up the C&C and 5th edition versions of "Mystical Companions".  Both look fantastic. Can't wait to review them.  Also grabbed a copy of Bluffside.




Spent the rest of the time playing 5th edition Against the Giants.
The party entered The Hall of the Fire Giant King!



Right before I left I was sitting at the table playing running G3 when Danny O'Neill comes by a sees my GM screen, which he notices is one of his World's Greatest Screens from Hammerdog Games. He takes some pictures and notices my screen has a manufacturing defect in it. I was going to fix it with some duct tape (of course) but he goes downstairs to his booth and brings back a brand new screen for me! How is that for customer service! I mean seriously. I am glad I own two of these (one for D&D and another for Ghosts of Albion). THAT is dedication to customers.

Sunday it was back to Adepticon to pick up some more minis!






Everyone had a great time. Especially my wife who has now taken up painting minis!
She has no idea how much I am going to throw her way. ;)


Friday, March 24, 2017

Tales from the Yawning Portal

Grabbed the Tales from the Yawning Portal today.


It's a lot of fun. A lot of great adventures updated for 5e.

It has another version of the Tomb of Horrors.  Noticed that there wasn't the slightest complaint like there was when the 4e version came out.

I am looking forward to running G3 here soon using these conversions vs. my own.
There are also a few Forgotten Realms adventures I am looking forward to trying out.

I will be at Gary Con tomorrow.
Look for me, I'll be the middle-aged gamer with glasses and a goatee.
Er...wait. I'll also be wearing a Games Plus 35th Anniversary shirt.

Thursday, March 23, 2017

This Old Dragon: Issue #68

Going back just a touch further in time to an issue I do remember fondly and one I still have the cover for!  I always liked this cover and to me it represents a "border" issue. That is I know all of the issues after it very, very well, but many of the ones before it I only read much later.  This one is not my original. I got this one in a different set of Dragons than most of the ones I am reviewing.

Having the cover also means having the full-color ads.  In particular is the one on the back inside cover for the MPC Advanced Dungeons & Dragons Action Scenes.  Swords & Dorkery has a write-up on them and the ad that featured in this issue and in issue #67.  Worth checking out!  I built a lot of MPC models back then. Lots of corvettes, space-ships and at least two R2-D2s. I was never very good but I loved doing it.

This issue takes us to December 1982.  I would have been in 8th grade at this point and Basic/Expert D&D ruled my world.

This issue also has more "punch per page count" than many of the other issue I have looked over recently.  Lots of material I used or will use later. Even material I can still use today.

What do we have in this one...
Well if you like weird monsters (who doesn't really!) we have a collection of fungus monster in this month's Featured Creatures by Gary Gygax.  These monsters later would appear in the Monster Manual II.

There is a set of improved rules on two-weapon fighting by Roger Moore.  Great artifact of its time, but have even better rules now.

Arthur Collins gives a really interesting article on playing during the Ice Age. I like the idea and there are some great bits of advice here too.  I think there should have been much more restrictions on the classes to be honest.  Humans are still unlimited in every class. I don't have a huge issue with that, but there should be far less choice.  I don't think there should be magic-users, illusionists, or really bards and assassins.  The article does suggest using shamans, witch-doctors, and witches but no indication on which ones.   Great ideas for a start.

Sorceror's Scroll gives us a second Gygax article. This one covers a bunch of new spells that will later show up in both S4 and Unearthed Arcana.  The wording is a little different than what appears in the UA, but all are here.

Len Lakofa also makes an appearance with a Leomund's Tiny Hut article on the Cloistered Cleric. This is a non-adventuring cleric class. It has some interesting ideas of what to do with other clerics. In addition to this there are a lot of new Cleric spells.  I had a couple Cloistered Clerics as part of the religious order I was building in my world back then. Nice to see this again.

I always loved this ad.


We get to the "center fold" of this magazine, the huge article on Weather in the World of Greyhawk. It is very interesting and helpful, but maybe a little overkill.  There is a lot helpful tables; wind chill, temperature variations, wind speed. But 9 times out of 10 the weather that is happening is the weather I want to happen.  If it is raining, it is becuase I want it to rain for plot reasons.  Sure if I were doing a pure hex crawl then there is a lot of use to this.  In any case the cardboard "DM's Screen" is still intact so that is nice.

In the THIRD Gygax article we get more Deities & Demigods of the World of Greyhawk.
Included are Celestian, Fharlanghn, Ehlonna, Pholtus, and Trithereon.

Katherine Kerr also has an article on using ability scores as percentage system.  Reminds me of what we all used to do after playing CoC and then coming back to D&D.  Times your ability score by 5% to get a percentage chance of success on something.

Article on a module design contest.  The entry form has been removed. Guess I can't send my idea in.



All in all, this is a good issue. Lots of great material and lots of useful material. I know it was a big hit for me back in 82.

Want to know what I was saying about White Dwarf for the same month? Check out my White Dwarf Wednesday for issue #36.

Wednesday, March 22, 2017

Reviews: Battleaxes & Beasties and the Witches of Hagswallow

I have been wanting to get some more reviews in and I am woefully behind schedule. So along with my deep dive into the Forgotten Realms, I am also investigating more games and products built around Swords & Wizardry.

First up is Battleaxes & Beasties by +Anthony Hunter.


Battleaxes & Beasties is a core rule book from Sleeping Griffon Productions. It is based on Swords & Wizardry, but has some interesting quirks of it's own.   The book is 175 pages, black & white interior with color covers.   There are hardcover and softcover options, I am reviewing the PDF.
We spend a couple of pages going over the basic "what is roleplaying" and "what are these funny dice".  We have all seen this a 1000 times, but it does make it work well for a new player.  Indeed the whole book is great for anyone that has never played before.
Since this is based on S&W we have the same basic six Attributes and modifiers.
It is not till we get to the classes that we some changes.  Now B&B can act as a standalone game, there are enough classes here, but it can also act as a supplement to and other S&W-based game.  I could not help but feel there was a certain level of, well, camaraderie between this game and The Hero's Journey.  Both fall closer together on the "Heroic vs Muder Hobo" scale than say Dungeon Crawl Classics.  The classes include a Beguiler (which is like a Bard, but instead of songs he masters lies), the Faithful (like the cleric), Hunter (something like a Ranger), Scout ( Ranger-y Rogues), Totemist (Druid-Shaman cross),  Warrior and the Wizard.  All the classes advance to 10th level, so this is solid White Box territory.  After the human classes, we get race-specific classes.  Now, these are a lot of fun really. There is the Dwarven Guardian, Dwarven Paladin, Elf Ranger, and the Halfling Outcast.  Seriously fun stuff. We are 20 pages in and the book has paid for itself in my eyes.
There is a section on careers, which other games might call backgrounds.
Spells come next and are sorted by class and level.  There are some new ones here too, not just a rehash of the same old spells.  Additionally, magic is divided into Arcane, Miracles and Fey magics. An interesting touch if you ask me. It doesn't have a lot of game play effects, save on how Rangers learn spells, but it does provide a nice bit of flavor.
Next, we get to the default setting for this game, the Borderlands of Zarteth.  It starts with a "Z" so you know it is going to be a dangerous or at least strange place!
The setting is very D&D; that is neither good or bad, just what it is.  I got the feel reading it that was Clark Ashton Smith plus Robert E. Howard, without the extra helping of doom and despair. It's not 4e Points of Light, nor is it Hero's Journey's "Let's go on an adventure" nor is it the Grimdark of DCC.  It is in between.
The rest of the book is the Referee's Section. I say "rest" but it is really half the book. Everything you expect is here.
The gem here is the Monster section. The monsters are divided up by type first then alphabetically.  There are some nice new monsters here too, again making the book rather worthwhile.
To go with those monsters are some great magical treasures.
There is also an included adventure, reference sheets and a nice character sheet.
Battleaxes & Beasties does not break any new ground, but covers the same ground in interesting ways. Interesting enough to make it easily worth 10 bucks for the PDF.
I am caught between 4 or 5 stars out of 5 here. I'll give it a 5 to adjust the review average.

Witches of Hagswallow Adventure is an adventure for Battleaxes & Beasties.
It is 47 pages, color covers, Black & White interior. Designed fro 3-6 characters of 2-3 level. It can be run directly after the included adventure in the corebook and gives more background on the setting of the Borderlands of Zarteth.
It is a great example on how even the simpleist monsters can be used to great effect.  The "witches" are not witches of course, they are harpies.  But for all practical purposes, the might as well be.  After all these are 2nd level characters; most have just learned which end of the sword is the dangerous one!
There are a lot of great maps, a bunch of new monsters and it expands the world a little bit more for the players.
The adventure also comes with pre-generated characters.
Everything comes in the PDF, but separate files are also included.

All in all this is a very fun system.  Familar, but with a enough new materials to make it completely worthwhile.

Tuesday, March 21, 2017

Gary Con 2017

In a last minute change of plans it looks like I will be going to Gary Con this year!
But I will only be there on Saturday.



If anyone wants to look me up while I am there that would be great.
I  am bringing my family and we hope to get a game or two in while we are there.



We don't have any games scheduled at all, nor do we have tickets. But that is fine really we can wing it.  I will not have copies of any books to sell though.  Waiting on the printer still for the Hedgewitch.

Hope to see you there!

Monday, March 20, 2017

New Releases: Hedge Witches and Prestige Witches

Today is the Spring Equinox in the Northern Hemisphere, also known as Ostara.
To celebrate this time I have not just one, but two new releases today.

First up:

The Witch: Hedgewitch for the Hero's Journey RPG


Presenting the Hedgewitch for The Hero's Journey Fantasy Roleplaying game. Can be used with HJ or Swords & Wizardry Whitebox or Complete.

Included in these 66 pages are:

  • New Race: The Gnome
  • New Professions
  • The Witch class and Hedge Witch tradition
  • 80 spells new to The Hero's Journey
  • 15 new monsters

Fully compatible with The Witch, Eldritch WitcheryThe Witch for Swords & Wizardry Light and The Witch: Aiséiligh Tradition for Swords & Wizardry.  In fact, all are designed to work together as a complete whole.  Getting these various witches to work together in your is another matter entirely.

A softcover print version is in the process of heading to the printer.  I am just waiting on OneBookShelf on this, they are taking longer than expected.

Also released is the next book in the Strange Brew series for Pathfinder.

Strange Brew: Mystical Paths & Prestige Classes


From the book:

Witches and warlocks come in all shapes, sizes, genders, philosophies, alignments, and focuses. Many of these concepts are expressed through archetypes, but some concepts require a bit ... more ... to fully be expressed.

Here are 23 Prestige Classes for your witch or warlock, allowing them to focus on specific aspects of being a witch or warlock, or a specific type of witch or warlock with more control than an archetype gives you. With them, your witch isn’t "just" a witch, she’s a Tempestarii Storm Raiser, or he isn’t "merely" a witch, but an Occult Scholar.

Help find the true destiny of your witch or warlock!

Also included are some of my favorites, the Imbolc Mage and the Queen of Witches.

Regardless of what game you prefer, I have a class for you.  Time to make some magic!

Sunday, March 19, 2017

It's a Liminal Time, A Time of Hedgewitches

Tomorrow is the Vernal Equinox also known as Ostara.
Tomorrow we will have equal amounts of light and dark.
Half-way between the start of winter and the start of summer.

It is a time for in-betweens, for liminals, for things not one thing or another.
A time for Hedgewitches.

Tomorrow you can join them.