Wednesday, January 25, 2017

Retro Revival Blog Challenge Week 3: Toys

Today I am joining the Retro Revival Blog Challenge.  Seem like a good fit, they talk about a lot of 80s and so do I.  This is Week 3 and the first one I wanted to chat about.

This week's topic is on Toys.  Now the original post was about favorite toys. But instead, I want to talk about the Advanced Dungeons & Dragons toy line from LJN.

I was never a big collector of these, to be honest.  I had a few figures that I thought were cool, Kalek for example, but that was about it.  My brother had collected some and I bought some myself, but always said they were part of his collection.  I was 13-15 at the time and was not into buying toys anymore.


So a few years back I got the whole collection given back to me by my brother with bits my youngest brother added to it.  I remember buying the Ogre and the Umber Hulk.  The others were new to me.


You can see all I have left of Kalek is his spellbook.  Maybe I'll put that in my witch figure display in my game room.  I really like the ogre and the hook horror.  That hook horror looks like he walked out of my Fiend Folio and I still prefer this look to the "revised" one we get today.


Of course what my son was most psyched about is the Tiamat figure.  She does not have her wings anymore, but he quickly said "she is the god of dragons, she can fly without wings if she wanted to".  Plus he has been coveting my aspect of Tiamat D&D mini for a very long time.  So this is a nice little prize for him.


When I first got these from my brother I thought I would not use them in my games, but recently I have used the Ogre as a proto-Orcus demon and the Troll as Vaprak the Destroyer.

In the adventure, the boys were transported back to the Dawn War where He Who Was was killed by The Destroyer (who will become Demogorgon) and Dis, the god that dies and then becomes the demon Orcus.


I am not sure if finding the other toys in this line is something I want to pursue.  It would not be easy and it would not be cheap.  I hit plenty of swap meets, flea markets, and second-hand-stores though that when I find one, I pick one up.

Of course, no discussion of these toys is complete without mentioning Skylla.
I have taken my obsession with this character to, well, my typical levels of obsession.

She is the evil magic-user/with from the LJN Advanced Dungeons & Dragons toyline and Basic/Expert modules. So there is a lot of reason for me to like her.  So I made witch stats for her for every game I currently play.

I even made a Hero Forge mini of her to use in my games now (more on that tomorrow).





There you have it!  There is a great listing and discussion of all these toys at The Toy Archive.


Check out the other posting this week at Retro Revival.

http://retroramblings.com/retro-revival-blog-challenge-week-3-toys/
http://retroramblings.com/retro-revival-blog-challenge/

Tuesday, January 24, 2017

New Releases Tuesday: Black Box BECMI Supplements

The mid 90s were an odd time of gaming for me. I started out very excited about the new AD&D 2nd Edition game, moved completely over to Ravenloft and in the end had left D&D completely in favor of games like WitchCraft and Mage.   Consequently, I started the 90s as a college kid and ended the 90s a house, a wife, a kid and ABD on my first Ph.D. so I saw a lot of change.

What that all adds up to is that there were a ton of D&D-related releases that I not only didn't experience or play but also never even heard of till much later.   "Black-box BECMI" was one of those.  Again, as I mentioned, I was into AD&D2 pretty hard and then left D&D, so BECMI was not something I paid attention too.  Fast forward to the mid-late 2000s I started to discover these boxed sets.  In some ways they seem so retro; a boxed set with board-game like pieces in a world edging towards glossy (and thick) hardcovers.

At a +Games Plus auction I was able to pick up these,



They are a ridiculous amount of nostalgia and I REALLY want to use them some time as the start of a pure BECMI campaign.

Well today we got two new releases in this line on DriveThruRPG, The Dragon's Den and The Goblin's Lair.

I have no idea how the scans are. The box interiors have quite a lot of pieces.


So it will be interesting to see how they scanned all of this.  At $5 a piece, that is not too bad of a deal really.   The "Black Box" is not available on DriveThru yet, so you will need to use the Rules Cyclopedia for these.

I don't have a campaign in mind for this at all, outside of knowing I want to use Quest for the Silver Sword as the next adventure after these.  I am always a sucker for a haunted house adventure.

Monday, January 23, 2017

Witch & Witchcraft Reading Challenge: Witch: A Tale of Terror

Sam Harris is an author and neuroscientist most often known for his views on atheism and skepticism. Last year I read his book "The End of Faith" and rather enjoyed it. I was very pleased to see this year he had done a reading of selected sections of Charles Mackay's 1841 book Extraordinary Popular Delusions and the Madness of Crowds. I should add that book next to my reading list.

Harris has a breezy style to his reading, this book is an audio-book only release. I found that there was som much the resonated with today that I had to keep reminding myself that this book was actually published at the dawn of the Victorian-era and not our own.

Listening to this tale is a horror story, no doubts about it. I was trying to mentally keep track of all the people murdered as witches in the name of God or fear that I lost count close to a million. These are not "alternate facts" counts, but court records poured over by Mackay. As they say though, the murder of one is a tragedy the murder of millions is a statistic. So to make sure you don't loose sight of this horror Mackay, through Harris, reminds us that children some as young as 5, 9 and 10 were also burned at the stake because, someone, somewhere thought they might be a witch.

Thankfully, I had spent my summer reading the history of England, so the main players in the "Witch Craze" were well known to me.

I will not lie, the whole delusion has always sickened me and paid no small to my anti-theistic attitudes.

Harris does a great job of narration and in not letting his own point of view override the narrative. If you have ever read or heard his books in the past then his point of view is obvious. He mentions things in the Introduction and that is really it. Personally, I would have liked an Afterward too, but the Introduction covers it all.

2017 Witches & Witchcraft Reading Challenge

2017 Witch & Witchcraft Reading Challenge
Books Read so far: 3
Level: Initiate
Witches in this book: Millions or None
Are they Good Witches or Bad Witches: Too many innocents to count
Best RPG to Emulate it: Not really a good choice here. But I'd love to try some of this under WitchCraft.
Use in WotWQ: I got so many ideas on who the "Big Bad" really is going to be in this.
https://www.samharris.org/books/witch

Sunday, January 22, 2017

Lazy Sunday: S&W Witch Edition

This morning I am sitting here, drinking my coffee, reflecting on the amazing women's marches around the world.

I am also working on my next "OSR" project, the Swords & Wizardry Witch.  I have loads of text, I just need to make sure it all works with the feel of S&W.

Today, I got my first bit of official art in the mail.  Here is my iconic witch, Larina, and her winged cat familiar.


This art is from +Mona Dowie.  We found each other after she did some work on Petty Gods.
She did the art for my characters Nox and Syla.

I love this. I like that she is sitting there watching the moon while her cat is asleep on her cloak. Her familiar is sleeping because according to Mona, "Supernatural or not, they're all lazy little fuzzballs sometimes."

This is going to be a lot of fun.

Friday, January 20, 2017

Review: Army of Darkness RPG

I don't know...something about today reminded me that there is fun to be had is fighting mindless hordes of things that are dead inside.  Wait, I think I mean Deadites.  Deadites. Zombies. Alt-Right Douchebags. Same things really.

This is an older review but never posted here.

Army of Darkness RPG

Disclaimer: I have been a freelancer for Eden studios for years and have worked on a lot of their books. I have been an author or co-author on some and a playtester on many. But in this case, I had nothing to do with “Army of Darkness” other than purchase the book like everyone else.

Time to kick some Ash.

If nothing else the Army of Darkness RPG from Eden Studios (AoD RPG) will give your game group hours of puns like these or spontaneously shooting off quotes from the movie, if they don’t already do that now.

The AoD RPG is the latest offering from Eden using the Cinematic Unisystem rules. Cinematic Unisystem is a stripped down to basics rule set to foster fast play in a cinematic style game. That is not to say the rules are non-existent, just non-obtrusive. Cinematic Unisystem plays similar to its big brother Classic Unisystem, which powers such games as All Flesh Must Be Eaten, WitchCraft and Armageddon. If you want to use this game with those, no problem, not only is it very easy, but there is a great Appendix in the back to handle the details. AoD shares Cinematic Unisystem with Eden’s Origin’s winning Angel RPG, Buffy the Vampire Slayer RPG and Ghosts of Albion RPG. Here taking characters from one game to next is easy and no conversions are needed. In fact one could conceivably play one game consisting of all four game books in one big, really bad world.

Rough parallels can be drawn between Cinematic games and Classic one. Buffy is built like a cinematic version of WitchCraft, Angel invokes the same feel as Armageddon, and likewise AoD takes on a lot of it’s feel from it’s older brother All Flesh Must Be Eaten.

If you like the movie Army of Darkness (or any of the Evil Dead movies) or any of Eden’s other games then you should pick this up. If you are not sure if the AoD RPG is for you then let’s get into the details.

Chapter 1 is the introduction with some Army of Darkness style fiction added in. It’s nice, but you will only read it once in your life. The rest of the chapter is pretty straight forward and reads exactly like every other Chapter 1 in any Eden book. This is both good and bad. Bad in the fact I have now bought this chapter at least 10 times now. It’s good because it also means that I can pick up any of those books and know immediately what to expect. There is a new part here though, one on the cosmology of the game. It’s not bad, but I am not sure if I will use it or not. Like most roleplayers I have a varied and complex mythos surrounding my games where the machinations of powerful beings 5,000 years ago shape my world today. Then again this is supposed to fast and loose and for crying out loud the movie depicted England with a desert, so heck with all that, what I really want to do is stomp on some deadites. I don’t care if they were sent by “The Old Ones”, Satan or Santa.

Chapter 2 is the meat for the normal gamer; how to create characters and give them some cool stuff. Again, some of this is ported right over from “Angel”, but that is not really that bad since it is really the best stuff with more added. Plus I want my games to be compatible, so I do want my “white hats” and my “mundanes” to be able to hang with the “primitive screw heads” and not bicker over which version of “Hard to Kill” to buy. There are some new qualities and a lot of new drawbacks to choose from. Plus the focus shifts from the magically empowered supernaturals of Buffy/Angel to the regular guys and gals doing what’s right of Army of Darkness. If you enjoy playing “normal” characters then this is the book for you. The skills are unchanged from Angel/Buffy in keeping with the Cinematic scope, but they are a little more defined. Let’s face it, Ash did more with his car in two hours than Buffy/Angel did in 12 collective seasons, so a little more attention is paid to what you can do. The archetypes are great and if you are familiar with the archetypes from Buffy or Angel you will recognize the style and art here. In general the archetypes reflect the focus of the game, normal guy or gal, way weird circumstances. I found them a tad hard to read with the colored background, but that could be my PDF. Loved the archaeolbogist (though her portrait has Appearance of at least +2 even if she doesn’t in the sheet) loved the Zorro guy, gunslinger, night stalker dude, and the roller baller. Adding the game designer might have been a little too cheesy, but hey I don’t blame them one bit and for this game it works. It also includes the original cast, but Ash is the main guy. For anyone that has ever wanted to know “who would win in a fight, Ash or ____?” well here is where you can find the answers.

Chapter 3 is also the same as many of Eden’s chapter 3s. It has the rules. Since the rules are not significantly modified from other games, some can skip this all together. But if you do you will be missing some good bits. First off Eden has learned from Buffy and Angel and this chapter is laid out a lot clearer. There is also the whole new set of rules covering land vehicles; a really nice addition to the Cinematic game universe.

Chapter 4 is really nice. Every Eden book has it’s true gem, the one thing that makes that book worthwhile. WitchCraft has it’s magic system, Angel has it’s demon creation rules, and Army of Darkness has it’s Battle System. This is mass combat system for Cinematic Unisystem but on reading it, it would certainly work for any Unisystem game. It keeping with the cinematic tone the rules are fast and free flowing, but like all of Cinematic Unisystem they are designed to maximize the fun and playability.

Chapter 5 is the information for the Directors out there. Not too different, and in this case that is not the best thing. I was reading it over and the whole time I keep feeling I was reading a chapter out of Buffy or Angel, with the talk of “episodes” and “Seasons”. Yes, "episode" is still a fine name and great workable game mechanic. But “Army of Darkness” is not a TV show, it is a movie. I would have liked to see how to set up a big epic battle or mimic the feel of a movie with some plot elements compressed. Like Ash said to Shelia “first you want to kill me now you want to kiss me”, things like love have to happen pretty fast, faster than TV. So what I would have liked then is to see the sidebar on “Other Ways to Do It” expanded into a full chapter with “The TV Show” set up as just one option. Granted, for those Directors planning huge AoD/Buffy/AFMBE/WitchCraft epic crossover campaigns, this chapter works to your advantage.

Chapter 6 sets up the who, what and where elements. All needed for this game where being sucked into a portal and waking up in England in the Middle Ages is normal. It is nice the see that one other movie is Eden’s most watched list outside of Army of Darkness and that is The Holy Grail. Or at least that is how I felt after reading this chapter because I sure as hell can run that Holy Grail RPG now with this book. It is a bit odd that some characters, Arthur in particular, got a full character sheet in Chapter 2 and a quick sheet here as well. Reason? Don’t know, see the disclaimer above. But I do know that it was spaced used that could have been dedicated to something else. No big. Moving on. I have to admit the title “Graveyard…of the Dead” made me laugh. The creatures are neat and there are a lot of ideas here for an AoD game or even adding them to your Buffy/Angel game. OR better yet expand these little nasties with the Angel demon creation rules.

Chapter 7, coughWorlds of Darknesscough is actually really cool. It is your typical “here's how you set up adventures”, but the examples given are more fleshed out that some other entire game worlds. There is an ancient Sumerian style adventure where you need to prevent the writing of the Necronomicon (you have to love any game that refers to Ereshkigal as a Goth Chick); a pulp-era stop the Nazi’s from getting occult artifacts adventure and future setting hinted at in the Director’s Cut of Army of Darkness. All are complete with more really cool monsters and vehicle rules.

Chapter 8 is a full blown adventure, I won’t talk about it too much here so as not to ruin it for potential players.

There is an Appendix of Unisystem conversion notes if you want to switch between this and Classic Unisystem. I nice detailed list on Character Creation, all the tables from the text including a comprehensive list of qualities and drawbacks from the book. Tables and charts for combat and weapons. The book ends with a solid index (the weakest part of ‘Angel’, not repeated here) and a nice character sheet. Sure you can use your “Buffy” sheet or even the Buffy or Angel character Journals, but this is a nice clean sheet. Since I have the PDF I printed one out on a B&W laser printer and it looked great.

What's Good: Overall the book is fantastic, a completely playable game based on Eden’s Origins award winning Cinematic Unisystem rules (Angel, Best New RPG 2003). Plus it captures the feel and the fun of the original movie quite well.

What's Bad: I have to admit I got tired of the informal tone of the book, but that could be just me. And let’s be honest, it is a perfect choice to go with the movie.

What's Missing: No magic rules. But they do acknowledge this and there wasn’t really any magic in movie that wasn’t used “off stage” or by the minions of evil. Want magic in your AoD game? Buy a copy “The Magic Box Sourcebook” for the Buffy RPG or get a copy of Ghosts of Albion.

UPDATED: Since I have written this review I have used AoD in a lot of my Cinematic Unisystem games. In particular for an army of undead fighting the Protectors of Éire in Ghosts of Albion: Blight.

Thursday, January 19, 2017

New Adventure, Character and Resources

Kinda buried at work this week.
So I'll share some resources and new adventure I am reading.

First up is the adventure.
The Witch of Monte Rosa is from Bill Barsh over at Pacesetter Games.
For 12 bucks you get an old-school like adventure and PDF.  This adventure is for low-level characters using OSRIC or your favorite OSR rule-set.
It is a sanbox adventure designed to be dropped into any campaign and is adaptable to higher levels.  The main focus though is the titular witch and the damage she is causing to nearby life.
There are some new monsters and some new magic items that look like a lot of fun.
The main antagonist is Helena, a "Cauldron Witch".
It would not take much at all to retune this to work with my Witch class.  "Cauldron Witch" becomes a tradition with some alchemy based powers.  Instead of Magic-User spells, give her witch spells.

Here is my take on her.

Helena
9th level Witch, Cauldron Tradition
Chaotic Evil

Strength: 15
Dexterity: 10
Constitution: 13
Intelligence: 18
Wisdom: 10
Charisma: 17

Saves
Death Ray or Poison:  11
Magic wand or devices: 12
Paralysis, Polymorph or Turn to Stone: 11
Dragon Breath: 14
Rods, Staffs, and Spells: 13

Hit Points: 50
AC: 7 (Leather Armor)
To hit AC 0: 16
Weapon: Staff (1d6+2)

Occult Powers
Familiar:  Cauldron*  (her connection to her cauldron is explained in the adventure)
Lesser: Immune to the Affects of Undead

Spells
Cantrips (6): Black Flame, Ghost Sound, Inflict Minor Wounds, Quick Sleeping, Spark, Summon Vermin
First (3+2): Bewitch, Black Fire, Burning Hands, Cause Fear, Charm Person
Second (3+2): Agony, Biting Blade, Blast Shield, Hold Person, Spell Missile
Third (2+2): Bestow Curse, Danse Macabre, Ghost Ward, Scry
Fourth (2+1):  Arcane Eye, Elemental Armor, Spiritual Dagger
Fifth (1): Death Curse

Certainly a worthy opponent!

What sold me on this adventure was that she was described as a "Witch Queen, long forgotten."
Kinda makes it perfect for my War of the Witch Queens adventures. So perfect in fact I am going to use this as the introduction to the series.


Going to be a blast really!

Here are free resources on witches and witchcraft.



Though if you are like me these are all very familiar sites.

Wednesday, January 18, 2017

It's Swords & Wizardry Wednesday!

Was in the middle of a meeting today and my bell rang.  This was waiting for me on my front porch.



My Swords & Wizardry hardcover!

I mentioned in the past I wasn't keen on the cover art, but that has changed since then.  Now that I have it in my hands I can really appreciate it.

The interior art though is so freaking good.



There is more. A lot more.

The book compares favorably to its predecessors.



Both versions of the character sheets have their own unique charm.  I'll use both.


I have been thinking alot about S&W lately. How I am planning to do something with it for the Witch.

Expect to see more that in the future.

Whatever I do I want it to be worth your time and money to buy and worth my time to write.  Well...I know it is worth my time to write.  I enjoy writing about these things.