Friday, February 7, 2025

Star Trek: Stardate 1000000.0

 I had a post ready to go for today but I am moving it in favor of this dream I had last night.

Andromeda Galaxy

My wife and I are HUGE Star Trek fans. One of the very first things we did as "just friends" was to watch the premier of the first episode of Star Trek the Next Generation together. When the episode "All Good Things" aired, we were taking our first vacation together as a couple. When Voyager began we were dating. When it ended we were married, had a house and a kid. Throughout our relationship Trek has been there.

Right now, we are in the process of re-watching all the Trek series. We didn't go in order, but we have watched Enterprise, Voyager, Discovery, and now we are on Strange New Worlds. Likely to hit The Original series next.

Where am I going with this? Well Trek has been on my mind lately. I was chatting with Steve over at Vulcan Stev's Database (a great place for Trek information) about his Beckett Mariner post that inspired my own. I have been doing TARDIS Captain's Character Challenge and one of my popular posts was about my USS Challenger and Capt. John Adnerg. AND I have been talking a bit in the FASA Star Trek Facebook groups about printing more FASA-era Starships on my 3D-Printer.  So yeah. The fact that I am dreaming about Star Trek is no shock or surprise; save for what I was dreaming about.

Stardate 1000000.0

One idea I keep coming back to is extra-galactic travel in Trek. During the Next-Gen eras travel was still confined with the Alpha and Beta quadrants of our galaxy. The Gamma (Deep Space Nine) and Delta (Voyager) quadrants had been stepped into, but only a little bit. Even in the post-Burn, post-reformation of Starfleet and the Federation of the 32nd Century (Discovery, 3190) have not ventured outside the Galactic Barrier

I must have had the DC Comics "DC One Million" on my mind as well. This takes place in a future where DC comics, from their then current numbering system would hit issue 1,000,000 of Action Comics. That would be  853rd Century CE.

For my Stardate 1000000.0 I figured it would be 200 or so years after the end of Discovery. Trekguide.com tells me that Stardate 1000000.0 is Thu Jul 23 3407 08:33:20 GMT-0500 (Central Daylight Time). So, the start of the 35th Century CE. Memory Alpha has nothing for this time period.

So what is this all about?

The mission for this Trek game (and I have NO idea what system yet) is a newly constructed ship made mostly of programable matter and holotech, leaving our galaxy to explore the Andromeda Galaxy. This obviously goes way beyond warp drive. It is 2.5 million light-years from Earth.

Extra-galactic travel is not really a thing in Star Trek. Though there have been some run-ins with refugees from the Andromeda Galaxy in Trek (some androids, the Iconians) there has been enough to explore in our own Galaxy. Extra-galactic travel is a thing in many other franchises like Dune and Doctor Who, and very recently Star Wars. 

I don't know what system to use yet (13 Parsecs maybe), nor what the general adventure hooks are save for "explore strange new worlds." I am not planning on a huge horror element, but given that this is me talking horror is going to be there somewhere. I don't even know what sort of drive will get them there or even what ship. At Warp 9.0 it would take 2000 years to get there and I have no idea how fast the new (3191) Pathway Drive is. 

In any case, this is not something I am going to take on soon. But I'll keep thinking about it and see where I end up.

Wednesday, February 5, 2025

New Release: Dungeons & Dragons 5.5 Monster Manual

 I went to my FLGS yesterday and picked up the last of the new Dungeons & Dragons 5.5 core books, the new Monster Manual.

Dungeons & Dragons Monster Manual

It was the original AD&D Monster Manual that got me into D&D originally, so any new Monster Manual has a long climb to impress me.

Yes, it is true. There are no orcs in this book, nor humans, halflings, elves, dwarves, duergar, dragonborn, or gnomes.

There are goblins, bugbears, and hobgoblins. Also, monsters still have alignments. So the oft repeated rumor that WotC/Hasbro was getting rid of alignments is not true. There are still plenty of purely evil creatures to kill. Note: Goblins are now chaotic neutral. I actually like this, more akin to how I have been playing them.

The art is gorgeous, as expected, and there is art for every monster and then some.

The stat blocks are mostly the same as D&D 5.0 (2014), they are a bit clearer to read. Saving throws are all listed now, even when they are just the same as the ability modifier. 

The new book sits at 384 pages. The 2014 Monster Manual was 352.

Monster Manuals

Following in the footsteps of every major "Even" release (2nd ed, 4th ed, and this as 6th ed) each monster fits on 1, 2, or 4 whole pages. This makes reading the monster stat easy while in game; everything is right there. It also follows the trend established by many OSR and D20 publishers. Lots of monster books have been doing this, going back to the Creature Collection from Sword & Sorcery Studios in 2000. While it does make reading easy, sometimes narrative text and lore takes the hit to make room for stat blocks. I am mixed on that. I love the layout, and I am generally a fan of one-page monsters, but I feel like some monsters get shorted.

My biggest pet peeve, though, is the alphabetical organization. For example, Blue and Black Dragons are listed under "B" right along with Balor. Red Dragons are under "R."  This continues for all groups, including Giants, demons, devils, and everything. 

An interesting little quirk of this and a logical extension from the 2014 MM, Succubi are now an independent fiendish creature and Neutral Evil. They are also distinct from the Incubus. They are no longer separated by gender, but by role. Succubi (male and female) drain life via physical touch and Incubi (male and female) drain via dreams. I like the split in roles and it allows us to have two creatures to fill the role of the mythological succubus.

Succubus

You can see this movement away from "gendered" monsters throughout the book. The art for the dryad is androgynous, which is fine. I have had male and female Ginko Dryads ever since I learned that ginko trees can be male or female. There are female satyrs. Again, there is precedent for that in art.  Sphinxes are no longer Andro- or Gyno- but rather Sphinxes of Wonder, Secrets, Lore, and Valor. Ok, that I actually like.  But, there are no nymphs.  I came to the D&D Monster Manual by way of Greek myths, so this feels a bit odd to me.

Monster Manual 5.5e

Monster Manual 5.5e

Monster Manual 5.5e

Monster Manual 5.5e

Honestly. I have been moving away from Orcs as my big bads for a while now. Goblins have always been too much fun to make completely evil. Give me gnolls, yuan-ti, or beholders as my monsters, and I can slaughter them indiscriminately. 

Even Star Trek made allies out of the Klingons and, eventually, the Romulans, so why can't D&D grow in its nuanced takes as well.

While the book is plenty large, I am disappointed there are no named Demons and Devils here. No Demon Princes, no Lords of the Nine, no Slaad Lords.

Monster Manual

Dungeons & Dragons 5.5 core rules

This book completes the Dungeons & Dragons 5.5 aka 2024 version of the Core Rules. I am not 100% sure I'll get much more of this line. I am not playing D&D 5 in any flavor at the moment. But who knows. 

Tuesday, February 4, 2025

New Releases Tuesday: The Swan Maiden Class

 I have a new release for fans of the Old-School Essentials game (and any Basic Era game).

The Swan Maiden Class

The Swan Maiden Class

Whether you are a fan of Poul Anderson's "Three Hearts and Three Lions," or old Welsh myth and tales of the Gwragedd Annwn, or the Swanmay from AD&D, this is the class for you.

From the DriveThruRPG page.

The swan maiden has appeared in the pages of literature and tales of legend. Many of which were the foundational tales of the Fantasy RPG hobby.  In this new supplement, you can now play as a member of this shapeshifting sorority of protectors of the natural world.

Inside, you will find:

- The Swan Maiden Class for Old-School Essentials (compatible with other Basic-era games).
- New spells for the swan maiden (and for rangers and druids if you choose).
- New magic items, including their fabled Cloak of Feathers.
- Alternate swan maidens including the Gwragedd Annwn, Crane Wives, and the evil Strix.

Requires Old-School Essentials Core Rules.

One and Two-page spreads are offered.

Classic Classes

This class came about while I was going through all of the material I was bequeathed from my late friend and former DM R. Michael Grenda. He had so much unfinished work here that it reminded me of my own oft-mentioned unfinished classes I have. So, I resolved to finish them up this year. This is the first.

I am calling this series "Classic Classes," though some are not "classic" per se, save for how long they have been languishing on my "to be completed" lists. I do not have a projected timeline for them all yet, but I plan on completing the Healer, the Sun-Priest (I just need to give it a new name), and a few more. For now, the plan is only to complete my own unfinished work. Grenda had his reasons for not wanting his published, and I have to respect that. However, some, like the Swan Maiden here, will get pushed up the line because of material of his I have read. 

Though there is a "Classic" in another sense. I have been going through and rereading all the Appendix N works and many of the "Further Reading" mentioned in the D&D Basic book from Tom Moldvay. So, my opinions on what those classes will do will be informed by those readings.

I am most likely to publish these for the Old-School Essentials RPG. I like the rule set, and the levels 1-14 are a nice sweet spot. But I leave myself open to whatever system works the best. 

Most of these classes will be classes I was working on at the same time I first developed my witch class. Some might even have some cross-over, but for the most part they will be non-witch classes.

I could not find the option to list this when I set up the title, so I'll state it here. 

This product has no AI art, and no AI/LLM was used to generate text. 

Why would I need AI to generate more text? I have hundreds of notebooks and files filled with notes. The last thing I need is a new way to generate MORE.

Monday, February 3, 2025

Monstrous Mondays: Mini Monsters

 I love HeroForge minis. I have made hundreds, but I can't afford to buy all the ones I want. Thankfully, I spent my Christmas break getting our resin 3D printer working. Once I got going, I went nuts.

mini devils and demons

That may not look like a lot, but it takes a while for them to print, and there are many casualties along the way. But I wanted to get all the Archdevils and Demon Lords from the AD&D Monster Manuals.

All of these demons and devils were made with HeroForge, and then I downloaded the STL files.

Geryon, Asmodeus, and Titivillus
Geryon, Asmodeus, and Titivillus


Moloch, Mephistopheles,
Moloch, Mephistopheles, and Beelzebub 

Belial and Fierna
Belial and Glasya (Fierna broke)

Lilith and a succubus
Lilith and a succubus.

Lilith is from the cover of Eldritch Witchery and the Succubus is my version of the Sutherland Succubus

Kelek on a Warg
Kelek on a Warg

Camazotz and Akelarre
Camazotz and Akelarre

Camazotz and Akelarre are two demons from my own games.


Archdevil Zariel
Archdevil Zariel. The only "newer" devil I use.

And I had to do a witch!

Larina

I bought this STL (3d printer file) online from Torrida Minis because I thought it looked like Larina. It is Tasha, from D&D, but she has been looking more and more like Larina over the last few years anyway. I still prefer her 3.x look. I kinda want his BloodRayne one too. My wife painted it for me. She also painted Belial and Akelarre above.  

I am going to try my hand at painting some of the demons and devils here but that is WAY outside my comfort zone. I am not very good at all. I still need to prime them all first. That at least I can do.

These are all resin prints, but Akelarre is from our FDM printer (which I still need to get fixed) and is a lot heavier than the others. 

Still have a few more to print out, but I am having a blast with this.

Friday, January 31, 2025

Character Creation Challenge: Rhiannon

Rhiannon the Witch
Well, here we are at the end of another Character Creation Challenge, and I found a little treat. And I just counted and this will be my 40th character this month. Not too bad really.

Grenda and I shared a love of computers, bad horror and fantasy movies, Dungeons & Dragons, and music. ALL my D&D games had a lot of music associated with them, something my oldest has also picked up. Now, I don't play a lot of music while gaming these days (I get distracted) I used to. So it is no surprise really that we all had characters based on songs or bands (looking at you, "Molley Hachit").  Today's character is no exception.

I have one rule for witch characters in my games. If you play a witch, you are allowed one "Rhiannon." I did mine, this one is Grenda's. 

I know very little about this character. I think she was pre-gen for some game. There are a dozen characters just like her on notebook paper. 

She is AD&D 1st Ee. I do not recognize her god or land, but others I do as his big "rebuild" of all of his lands and gods to divorce them from Greyhawk, Greek and Norse gods. She has "Spell Points" so I am going to say this puts her between the time of 1988 and 1994 or so. Another character in this group is a Dwarven Wayfinder, which was an AD&D 2nd Ed kit, but the character is also an AD&D 1st ed character.

Rhiannon the Witch
Rhiannon

Class: Witch
Level: 8
Species: Human
Alignment: Evil Twilight
Background: Scholar

Abilities
Strength: 11 (+0) 
Agility: 16 (+2) 
Toughness: 15 (+1) 
Intelligence: 17 (+2) A
Wits: 17 (+2) N
Persona: 14 (+1) N

Fate Points: 1d10
Defense Value: 1
Vitality: 36
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Saves: +5 vs spells and magical effects (witch and scholar)

Arcane Abilities
Beguile, Precognition, Shadow Walking

Heroic (Divine) Archetype: Magic

Spells
First Level (4): Black Flames, Chill Ray, Mystical Senses, Read Languages
Second Level (3): Eternal Flame, Invisibility, See Invisible
Third Level (3): Clairvoyance, Dark Lightning, Globe of Darkness
Fourth Level (2): Black Tentacles, Kiss of the Succubus

Gear
Bracers of defense, dagger of venom

If my Rhiannon is based on Stevie Nicks (and maybe then Arnell is my Lindsey Buckingham), then this Rhiannon is someone different. 

I have to admit, I kinda want her as a rival to Larina. They had the same spiritual mentor, my original Rhiannon. When she died, this Rhiannon took her mentor's name. 

I like it and unlike my other characters, Larina never really had a proper antagonist, and Grenda LOVED creating antagonists for my characters. I still can't say the name "Kirkroy" without saying "Fucking Kirkroy!" all the time. 

Wow. That is it. 

I still have another 100 or so more characters in his stack here. I might pull some out for a special occasion or if I need a quick NPC.  I also think I am going to come back to Rhiannon here more often. I think it is a good thing to do more with her. It would have been fun to have had some input on her from Grenda himself.


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Thursday, January 30, 2025

Character Creation Challenge: KRONA the Caped Killer

KRONA the Caped Killer
Ok. There is no good reason to do this character. He isn't part of the current Forgotten Realms characters. He isn't odd in sort of way. He doesn't help test my Dungeons & Dragons translations to Wasted Lands.

He is just kinda cool really.

So, I know nothing about this character at all. He predates the time I was gaming with Grenda and he looks really old. The date on the sheet is 4/4/82. Again, nothing special about him, but I do dig the art. He has a solid Grey Mouser look about him.

In Wasted Lands species and races are largely just flavor. But our classic ones do get some benefits. Dwarves are one of those.

Oh. And it is important (to me) that his name is in all caps. 

KRONA (the Caped Killer)

Class: Renegade (from Wasted Lands)
Level: 12
Species: Dwarf
Alignment: Twilight Neutral
Background: Dwarf (Wasted Lands) 

Abilities
Strength: 17 (+2) N
Agility: 18 (+3) A
Toughness: 18 (+3) N
Intelligence: 18 (+3) 
Wits: 17 (+2) 
Persona: 16 (+2) 

Fate Points: 1d10
Defense Value: 2
Vitality: 67 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +4 vs Death effects

Dwarf Abilities
Night Shighted, detect construction

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-4 d6), Perception, Vital Strike x4, Read Languages, Stealth Skills

Divine Touchstones
First Level: Psychic Power, Bio-feedback
Third Level: Supernatural Power, Mesmerize

Heroic (Divine) Archetype: Thief/Thug

Gear
Rapier, hand axe, battle axe, arrows, darts, hammer

These have been a lot of fun really. I am going to miss doing them and remembering my friend. I hostly have another 100 or so characters to go. I am going to have to hand pick something special for the last one.


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 29, 2025

Character Creation Challenge: Voyages of the USS Challenger

 I have mentioned a few times this Character Creation Challenge that there are a few characters in Grenda's stack here that are homages to or inspired by my own characters. That was a two-way street. I already talked about how I used his Yoln as the Big Bad in my Buffy games. Today, I wanted to talk about a character that wasn't lifted but was certainly inspired. That would be John Adnerg, Captain of the USS Challenger. 

These are the Voyages of the Starship Challenger

I figured then that today, the anniversary of the loss of the Space Shuttle Challenger, would make for a good time to talk about it. And of course a nod to the Character Creation Challenge's founder, Carl Stark the TARDIS Captain himself. 

My original USS Challenger was a Galaxy-class starship for FASA's Star Trek game using the Next Generation Officer's Manual. I gave it the registry NCC-62901, placing it a couple of years after the launch of the USS Galaxy and USS Enterprise-D.  The registry comes from the zip code of the city where I went to university.

In these games, John Adnerg had been promoted from Captain to Admiral and was handing the ship over to his former first officer, Johan Werner. That is until disaster struck and sent the ship to the Andromeda Galaxy (2.5 mly away). Yeah, a little like Voyager, but I had this idea in 1989.  Of these games, I only ran "The Ship on the Edge of Forever" and "Ghost Ship." These games obviously informed me of what I wanted out of Thirteen Parsecs

USS Challenger

I don't know if the USS Challenger ever got home. I might need to revisit that someday. 

Adm. John "The Wizard" Adnerg

Class: Diplomat
Level: 14
Species: Human
Alignment: Light Good
Background: Scholar 

Abilities
Strength: 14 (+1) 
Agility: 15 (+1) N
Toughness: 16 (+2) 
Intelligence: 14 (+1) N
Wits: 15 (+0)
Persona: 17 (+2) A

Fate Points: 1d
Defense Value: 1
Vitality: 7
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +4 (base) 
Ranged Bonus: +4 (base)
Saves: +9 to Mental (Diplomat and Scholar background)

Diplomat Abilities
Contacts, Languages, Lore, Mesmerize Others, Suggestion, Slicer Skills (Sneak, Open Locks, Bypass Traps, Sleight of Hand, Fast Talk, Disguise), Read Languages.

John Adnerg was the Captain of the Galaxy Class Starship Challenger until he was promoted to Admiral. Nick named "The Wizard" for his ability to find ways out of nearly impossible situations and come out on top.

Yeah. I like this version of him.

NX-03 ChallengerNX-03 Challenger

This is not the only USS Challenger I have in my collection. I also finished building an NX refit from the 2150s that I am calling NX-03 Challenger. Though when the Federation formed in 2161, the NX-refit was renamed the Explorer Class, and the Challenger became NCC-099, the retroactive "first" of the class of Explorer class scientific research ships with the USS Beagle NCC-100, USS Endurance NCC-101, USS Roebuck NCC-102, and the USS Victoria NCC 103, all named for ships of exploration in Earth's past. 

My other Challenger, NCC 2032, is an Excelsior-class ship I am working on. That one was in service from 2278 on.


You can get the Thirteen Parsecs RPG, the  Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge