One more magical character. This time, I want to do Skylla's partner in crime, Kelek the Cruel.
Kelek is a fun character. He was the only Dungeons & Dragons action figure I ever purchased when they were new, except for special edition ones that came out later/recently. And I have used him in a few games. In particular, he is the main bad guy in my War of the Witch Queens.
Now Kelek, in my games, has a bit of orc somewhere in his bloodline. So he gets better than expected Constitution/Toughness scores and has slightly pointed ears. In Baldur's Gate 3 I managed this with carefully editing the half-orc facial features.
In BG3 and D&D 5 he is a Sorcerer. So he gets magic on the fly. I am able to do this in Wasted Lands by having him take the Street Mage or Hedge Mage arcane power. Like Skylla he is a Persona (Charisma) based caster but his sorcery is different than her witchcraft. He is also one level higher at 7.
Old hands at D&D B/X or BECMI will note that a 6th-level Magic user has the level title of "Warlock," and a 7th-level Magic user has the title of Sorcerer. Works out here as well.
Kelek
Class: Sorcerer
Level: 7
Species: Human* (Orc-men)
Alignment: Dark
Background: Sorcerous
Abilities
Strength: 15 (+1)
Agility: 10 (0)
Toughness: 14 (+1)
Intelligence: 15 (+1) N
Wits: 13 (+1) N
Persona: 17 (+2) A
Fate Points: 1d8
Defense Value: 5
Vitality: 32
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +1 (base)
Ranged Bonus: +1 (base)
Spell Attack: +4
Saves: +3 to Spells and Magical effects (Sorcerer) +1 to Toughness saves (Orc-men).
Sorcerer Abilities
Arcana, Arcane Powers (3): Street Mage, Enhanced Senses (magic), Detect Thoughts
Sorceress Spells
First Level: Arcane Dart, Command, Read Languages, Sleep
Second Level: Beguile Person, ESP, Unlock
Third Level: Concussive Blast, Fly
Heroic/Divine Touchstones
1st Level: First Level Spell: Chill Ray
2nd Level:
Heroic (Divine) Archetype: Magic
Gear
Robe of Protection, Staff of Sorceries
Wasted Lands Magic-users
Class-wise, Skylla and Kelek are the same class. At least that is how they are in the Wasted Lands. Consequently, this is also how they were in D&D Basic. Both were Magic-users. It has just been the last few years where they have been different things, warlock and sorcerer respectively.
Just like Basic (and OD&D and AD&D) you make them feel different by how you play them.
Wasted Lands adds an additional level of arcane powers; this is the first split. By given Kelek Streer or Hedge Mage we free him from the need of spell books. Though it also means that his big desire of stealing Ringlerun's spell book is sort of lost. For Skylla I give her the arcane power of innate magic to allow her to use Arcane Darts more, a she would an Eldritch Blast.
I can further separate them with a few choice Divine Touchstones. Simplicity is the key to flexibility here.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.