You have followed the exploits of the Werper family, so you might be asking who this is. Celene Werper was/is a very interesting character for me. During play, Johan III got trapped in Ravenloft. Celene was his little sister. She was adopted by the group to come along in their search for Johann III (they did not know he was in Ravenloft). Celene was my first AD&D 2nd Edition character. She was also a test character for a number of things I was trying out. She was one of my tests for a Healer Class, this time as a Priest of specific mythoi. She was also a pacifist, so I also tried to have her do non-lethal damage whenever I could. She was a healer, an exorcist of sorts later on, and to top everything off, I made her afraid of the dark. So she always had a light source on her, and yes, my DM rolled for extra wandering monsters. But it was part of who she was.
From very, very humble beginnings game-wise, she would become a very important character. So important that the line of the Wepers now goes through her and not her brother.
Celene Werper
Class: Necromancer (Light)
Level: 10
Species: Human
Alignment: Light
Background: Scholar
Abilities
Strength: 16 (+1)
Agility: 12 (0)
Toughness: 16 (+2)
Intelligence: 14 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A
Fate Points: 1d10
Defense Value: 3
Vitality: 76
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2 (base) +1
Ranged Bonus: +2 (base)
Saves: +5 to Persona, +2 to Intelligence (Scholar background).
Necromancer Abilities
Channel the Dead, See Dead people, Turn Undead, Protection from Dead x4, Summon the Dead, Vampiric Augmentation*, Suggestion x3, Command, Vampiric Touch*, Beguile Spirit, Call the Reaper.
Heroic Touchstones
1st Level: Cure Light Wounds
2nd Level: Light
3rd Level: Eternal Flame
4th Level: Conjure Flame
5th Level: Cure Disease
Heroic (Divine) Archetype: Occult Scholar, Hunter of the Undead
Gear
Full plate armor, Holy symbol
Wasted Lands as AD&D 2nd Ed
AD&D Second Edition introduced some power creep in terms of some of the classes and kits. For that reason I am adding more DivineHeroic Touchstones. Also, I wanted to replicate her healer abilities a bit more. This also begs the question, Why isn't she a Theosophist? In truth I wanted to try her out as a Light Necromancer. Some one who naturally sees dead people and spirits and wants to help move them on. Her "vampiric" powers work in reverse; she saps her own life strength to heal others. Much like the Star Trek Original Series episode, The Empath.
In AD&D, we did this with our Spell Points system. But in truth it was way overpowered. I would not come up with a good "spell point" system until Ghosts of Albion came along. Wasted Lands already does a much better job of this, but these powers give her a neat set of role-playing hooks as well.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.