Monday, August 7, 2023

Monstrous Monday: Gargantua Demons, Basic-era

 We live in an unprecedented time of access to media. For example, when I was a kid if I wanted to watch a Godzilla movie I had to wait for the various "creature feature" shows that would be on my local Channel 8, 11, or 12 on the weekends and then hope that one of them would be showing Godzilla.  As I got older my options progressively grew to cable channels, VHS, DVD, and then BluRay. Now I have streaming choices. Tubi was (and is) always good for horror, but now Pluto has stepped into the ring with their 24-hour Godzilla channel and Godzilla movies on demand. Subtitled, not dubbed, for the most part.

As expected, I have been watching it all the time. I am reminded there are some really, really bad ones here (Son of Godzilla comes to mind) but also some I really enjoy.  One of those was 1995's Godzilla vs. Destoroyah. Yeah, I have it on DVD, but catching it one night was a nice treat.

It also made me want to come back to my idea of giant, Kaiju-like demons for my games.

A group of D&D Demons
A collection of DIY Demons

Destroyah is about the same size as the official D&D (4th Edition) Orcus, though Destroyah was only about 10 bucks. Given the 1" = 5' scale, a 6½" Destroyah comes out to about 32.5'.  With horn, 35'.

It makes for a very scary demon to be honest.

DIY D&D demons
D&D Demons with your humble 5'9" blogger to scale.

I have done these Gargantua demons before for both Spellcraft & Swordplay and D&D 5.  I should also do them for my hybrid Basic/Advanced "Basic Bestiary" stat block.

Gargantua
Gargantuan Fiend (Demon, Calabim)

Frequency: Very Rare
Number Appearing: 1 (1-4)
Alignment: Chaotic [Chaotic Evil]
Movement: 240' (80') [24"]
   Fly: 300' (100') [30']
   Swim: 300' (100') [30']

Armor Class: -7 [26]
Hit Dice: 30d8+180******** (315 hp)
 Gargantuan: 22d20+44******** (495 hp)
To Hit AC 0: 4 (+15)
Attacks: 2 claws, 1 bite, 1 tail, 1 breath weapon (typical)
Damage: 4d8 x2, 4d12, 2d12, as per dragons
Special: Alternate forms, breath weapon, fear aura 120', immune to mind-affecting magics, magic resistance 75%, vulnerable to holy weapons.
Save: Monster 30
Morale: 12 (12)
Treasure Hoard Class: None
XP: 38,750 (OSE) 38,750 (LL)

Str: 25 (+6) Dex: 10 (+0) Con: 25 (+6) Int: 6 (-1) Wis: 7 (-1) Cha: 2 (-4)

These horrors are destruction incarnate. These demons stand 40 to 50 feet tall.  Each one is unique, but all have characteristics in common.  They are typically humanoid in shape but could be covered in scales, leathery skin, fur, chitin, or any combination of these. Some gargantuas even have alternate forms they can transform into. This includes the sprouting of wings or even juvenile or ultimate forms. In one recorded case, a gargantua was able to divide into dozens of smaller forms of 1 HD each and then reform later as the larger, composite creature. 

Their intellect is far below that of animals, and they exist only to destroy.  Powerful Balor or even Arch Fiends can control them, but it is challenging for them to do.  Mostly they are sent somewhere where everything must be destroyed or eaten.  Gargantua will even fight and kill other demons.  

All gargantua have massive claw and bite attacks.  Any critical hit roll on a bite indicates the victim has been swallowed whole.  Every gargantuan also has a breath weapon attack like that of a dragon. Typically fire, but lighting and wind are also typical. They do damage equal to the number of hp they have remaining, save vs. Breath Weapon for half.

Human wizards have been known to try to summon these creatures, but the destruction they cause usually outweighs any perceived benefits they may offer.  The spells to do so are carefully guarded.

Some scholars theorize these creatures are the remains of the ancient Titans like the Jötunar or even Die Hüne. But most believe these creatures began as normal animals infused with the evil essences of demons and their homes in the vast Abyss. 


#RPGaDay2023 SMARTEST RPG you've played

 Oh, now that is an interesting question.

It is a tossup, really.

Victoria and Baker Street

Victoria and Baker Street are two very historically accurate Victorian-era RPGs. No steampunk, no gothic horror, no supernatural. Straight-up exploration of one of the more fascinating ages (in my mind) in history.  I love my Steampunk. I LOVE my Gothic Horror and Supernatural. But that loves comes from a solid grounding in the age, and these game both managed to give me what I love and be very clever about it.

Likewise, I love the tales of King Arthur and an age of a Mythic Britan.

Pendragon and Chivalry & Sorcery

While less grounded in actual history, these books both capture their subject matter well. Pendragon and Chivalry & Sorcery are great fun, and I just don't get to play them enough. 

It is great to do a historically accurate RPG as Victoria and Baker Street show, but Pendragon and C&S also demonstrate why historical accuracy sometimes needs to take a backseat (or passenger seat) to a good game.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 7

Moving on in this area, the party comes to a wider chamber. 

Room 7

Lurking in the shadows is a true horror.  A skeletal horror, covered in blood with glowing red eyes.

It appears undead, but it is a Babu Demon. 

Babau Demon

These 7’ tall demons have ebony flesh that clings closely to their skeleton, appearing almost like a leathery corpse. They have a single curving horn that emerges from the back of their heads. 

Armor Class: -3 [22]
Hit Dice: 7+7 (45 hp)
Attacks:  2 claws (1d4+3 x2), 1 horn (1d6+3) or 1 weapon +3
THAC0: 12 [+7]
Movement: 150’ (50’)
Saving Throws: D8 W9 P10 B10 S12 (7)
Morale: 8
Alignment: Chaotic
XP: 2,050
Number Appearing: 1d3 
Treasure Type: C

Babau demons prefer to attack with weapons from a distance when possible and have STR 19 which grants bonuses to attacks and damage with some weapons.

  • Glowing Eyes: Any creature within 20’ that looks into a babau’s glowing red eyes must succeed in a saving throw versus spells or be affected as if from a ray of enfeeblement. 
  • Slimy Skin: A slimy red jelly coats the babe’s skin when in combat, reducing damage by 50% from cutting and stabbing weapons.
  • Thief Skills: These demons have the abilities of a thief of 9th level. 
  • Weapon Damage: Babau suffers damage from ordinary weapons and +2 damage from weapons of iron.
  • Spell-Like Abilities: The babau can use the following at will.
    • darkness 10’ radius
    • dispel magic
    • fear (as the wand of fear, by touch)
    • fly
    • levitate
    • polymorph self
    • heat metal.
  • Gate Demon: a babau may gate (25% probability of success) another babau demon.

Sunday, August 6, 2023

#RPGaDay2023 Favourite game you NEVER get to play

 My favorite game I never get to play? Easy.

C. J. Carella's WitchCraft.

CJ Carrella's WitchCraft

I love everything about this game and I never ever get to play it.  I think the last time was at Gen con maybe 10-12 years ago.

It was my inspiration behind Ghosts of Albion and NIGHT SHIFT. Neither of those games would have been made if it had not been for WitchCraft.

I can't even adequately put into words what this game means to me. Only the AD&D Monster Manual comes close.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 6

 Going back to Room #2 the next passage looks similar to the passageway for Room #3.

Room 6

 The tunnel is largely empty.  

Saturday, August 5, 2023

#RPGaDay2023 OLDEST game you've played

 Not sure if this means "This Year" or "Ever." Let's go with Ever.

The Oldest game I have played is Original Dungeons and Dragons.

Original D&D


Original D&D Reprint from 2013

Original D&D Reprint from 2013

Original D&D Reprint from 2013

Original D&D Reprint from 2013

I spent a summer after my freshman year at college playing in an OD&D campaign. It was an eye-opening experience to say the least!


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 5

 Passageway 4 ends in a locked door. The lock can be picked or forced open with a combined strength of 24.

Inside this small oval shape room, the party finds a collection of treasure.

Room 5

The lamps (six total) glow with an arcane light (via a continual light spell).

There are all sorts of small chests here (10+1d6) each containing gems (5d8 x 100 gp worth), a decanter of endless water, a spell book with random spells (1d10 1st level, 1d8 2nd level, 1d6 3rd level, 1d4 4th level, and 1 5th level). Despite it's obvious age it appears to be magically preserved.*

*If a player reads a spell from this spell book as if it were a scroll, it will destroy the whole book.

There is a dagger +2, +3 to lycanthropes.

A shield +2, +3 vs. missile fire. 

A scroll of teleportation (with detailed descriptions of the 1st level). 

As well as 1d4+3 random other magic items. 

Three of the small chests act as large bags of holding. A person could carry one each.

There is a jeweled crown (cursed, after possessing it for one year the wearer thinks they are a king and demand to be treated as such). 

And a gilded, jeweled dagger. It is sharp but not magical. It is worth 1,000 gp.


Otherwise the room is a dead end.

--

Game Masters should reward XP value equal to 1/2 of the GP value of treasure found.