Tuesday, June 13, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 13

 While within the Necropolis, the party moves near an open temple. As the party approaches, they are surrounded by Shadows moving in. Though before they can attack, a haunting music can be heard. The Shadows move back and surround two elves, a male and a female. The woman is playing a long double flute that looks like it is made of bone.  The man is holding a skull with eyes of balefire.  

The shadows move back into the ground.

Runu and Urnu

When the last of the Shadows have gone, the woman stops playing.

They are dressed similarly and even look the same, obviously related.  They look like the shadow elves you have seen, but their skin is darker, and their hair is lighter.  The woman greets you first.

"Greetings. I am Runu, and this is my younger brother Urnu," she says.

There is a snort from the male, and a "younger by mere seconds." escapes his lips just loud enough to be heard by all.

Runu points to a rune on the ground that one of your shoes has kicked dirt onto. 

"The Rune of Ake keeps the shadows confined to the temple. When you walked over it broke the magic. But no matter." She brushes the dirt away, and the great circle of runes glows briefly and then fades.

They tell you they are Shadow Elves, but they are also Drow/Dark Elves and therefore despised by all elves. More importantly, they tell you they are not under the sway of the Vampire Queen.  

They mention they need a particular jewel from an idol in the central temple.  The idol is that of the Demon Lord Orcus and the temple is his.They causally mention they know they are searching for the tomb of the Vampire Queen. ("Why else are you here? It's not the scenery!")  They also add that the large temple is the access to the lower levels. There is a secret door under the idol.

If asked why they are helping, they will say that the Shadow Elves will kill them on the spot, but the adventurers are a curiosity to them and they have a chance to reach the temple.

If asked why they need it, they will claim it was stolen by the Vampire Queen, and they want to return to their home temple. 

If the party tries to attack them, they use their Rings of Invisibility and sneak away. They do want the adventurers alive to face the monsters in the Temple.

The double flute are "Pipes of the Susurrus" and they require training to use.

There is nothing of note in this local temple.

--

Note: Runu is a Profane Necromancer, Urnu is a Gothic Witch. Most of what they tell you is true. Save for a few details.

- The Shadow Elves will kill Runu and Urnu true, but they will also kill the adventurers. Runu is playing up how many Shadow Elves are here.

- Runu summoned the shadows herself to scare the adventurers. 

- They do need the gem, the Eye of Orcus, but it is far more dangerous than they let on.

- They want the adventures to face the monsters of the main temple. 

- They have no love for the Vampire Queen

Monday, June 12, 2023

Monstrous Mondays: Shadow Elves for Old-School Essentials

I have a couple of things going on this month. First off I am still doing the #Dungeon23 challenge. The level for June is the dead city of the Shadow Elves. Also,  I am waiting for the print proof of Monster Mash II to arrive. So I figure I can do a little for both today and detail the Shadow Elf from Monster Mash I as an OSE Monster listing. 

Old School Essentials Monster Mash

I have done Shadow Elves before, but not as a proper Old-School Essentials monster. 

shadow elf
Shadow Elf

Tall, thin elves with pale gray to dark gray skin. They have jet-black hair and long, pointed ears. Also known as Umbral Elves. They live in dark cave systems and places where shadows are the strongest.

Armor Class: 6 [13]
Hit Dice: 1* (4hp)
Attacks: 1 × weapon (1d6 or by weapon)
THAC0: 18 [+1]
Movement: 120’ (40’)
Saving Throws: D12 W13 P13 B15 S15 (Elf 1)
Morale: 8 (10 with leader)
Alignment: Neutral (Chaotic Neutral)
XP: 19
Number Appearing: 1d4 (2d12)
Treasure Type: C

  • Infravision 90'
  • Immune to the touch of Ghouls and Ghasts
  • Necromancer spells. A Shadow Elf can cast one 1st level Necromancer spell.
  • Leader: Groups of 15+ are led by an elf of level 1d6 + 1. The leader may have magical items: 5% chance per level for each magic item table.

Shadow Elves are often confused with Dark Elves. 

Most Shadow Elves follow the Faerie Lord Scáthaithe, The Umbral Lord.  Others have fallen under the sway of Darlessa the Vampire Queen.

Shadow Elves as an OSE-Advanced Race

Shadow elves have the following requirements and can take the following classes.

Requirements: 15 or greater on DEX
Ability Modifiers: +1 to DEX

  • Acrobat: 10th
  • Assassin: 10th
  • Barbarian: NA
  • Bard: 10th
  • Cleric: 5th
  • Druid: 5th
  • Fighter: 10th
  • Illusionist: 9th
  • Knight: 10th
  • Magic-User: 8th
  • Paladin: NA
  • Ranger: NA
  • Thief: 10th
  • Gothic Witch: 10th
  • Profane Necromancer: 10th

I need to update my twins, Runu and Urnu, to these rules. With Runu as a Profane Necromancer and Urnu as a Gothic Witch. 

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 12

To the side of this city is a large burial area.

Room 12

In this shadow elf necropolis, the party will encounter 1d4+3 Spectres and 1d6+4 Wraiths.


Sunday, June 11, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 11

 There are many, many empty buildings here. Most are empty and look like they have not been occupied in centuries or more. There are no monsters or traps, and only small lizards and rodents.

Room 11

Empty homes (marked as "11") do have the following:

Roll 2d6

2: Small pouch, 2d6 x10 GP
3-4: Small pouch, 1d4 x6 SP
5-6: Small pouch, 1d4 x2 CP
7: Nothing
8-9: 1 Gem, 1d6 x4 GP
10-11: 1d4 Gems 1d4 x5 SP
12: 1 Gem 50 GP

--

There are at least 20-40 dwellings that are empty like this. 

Saturday, June 10, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 10

 The passageway opens into a huge open cavern extending for thousands of feet.

Room 10

There are plenty of what appear to be empty dwellings.  There is a globe floating near top of this cavern that glows with an eerie, eldritch light. It appears to be a large moon. 

Small animals and large insects run here and there, but they avoid the party.

--

This is the former city of the Shadow Elves.

Friday, June 9, 2023

Kickstart Your Weekend: The Wasted Lands

This one has not launched yet, but the sign-up page is ready. 

Wasted Lands: The Dreaming Age Role Playing Game

A tabletop RPG of cosmic horror, swords, and sorcery in a savage lost epoch, 1000 years after the Old Ones fell to their eternal sleep.

Wasted Lands: The Dreaming Age Core RulesWasted Lands: The Dreaming Age Campaign Guide

I am very, very excited about this one. Although I am not really part of the development, I get the joy of seeing it in development and enjoy it as a fan. Plus this has been Jason's baby for years, my typical nonsense can be added at my table. 

From the Kickstarter:

The Old Ones are gone...

Stories tell of the day when the skies fell in showers of fiery rock, when the world groaned and shifted, the great beasts of the Old Ones died in an instant, and the stars themselves changed, sending the Old Ones into a deep, eternal slumber. Humankind, now free from the cruel grasp of our former masters, now rules the world from the shining kingdoms the Other Gods left behind.

We now strive against the remaining minions of the Other Gods, their remaining cults, and a world ravaged by the energies of the Deeper Dark. Some with names like Isis, Odin, Quetzalcouatl, Bel, Hecate, Minerva, Marduk, and others will forge legends that remain through the ages.

This is the birth of gods.

Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. You play the all-too-human origins of the gods of classic mythology, whose stories will form our own ancestral memories and civilizations. As you engage with mythology, you gain special powers that will lead you on the path of apotheosis. 

The game is offered as a two-volume set: the Wasted Lands: The Dreaming Age Role Playing Game, which contains all the rules of play, and The Gazetteer of the Dreaming Age and Campaign Guide, which contains the setting, bestiary, and game master information. Grab one or both!

How can you not be excited about this? 

I hope to post more about this game all month long. I still have some characters I want to make and some adventures to talk about.

This game uses the same RPG system as does NIGHT SHIFT (The O.G.R.E.S.) but it will include conversion guides for Spellcraft & Swordplay (O.R.C.S.) AND Castles & Crusades (SIEGE Engine).

This could also be the non-OGL D&D replacement you have been looking for. 

More to come!

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 9

 Continuing down the passageway down from Rooms 3 and 8, there is a turn to the right.

room 9

This room has water pooling in the center. Stopping on it will trigger a sinkhole causing the entire floor to collapse.

Everyone standing 15 ft from the center will fall 10ft and take 1d6+2 hp of damage. Climbing out is not difficult due to the uneven nature of the hole. 

This is not a trap, just a natural sinkhole.