This room is identical to Room 15 across the hall.
This includes a similar specter with the same warning. Though this ghost seems angrier. If the ghost is touched or attacked, it will become a bloody specter and attack. This is a true undead.
Bloody Spectre. AC 7. HD 3 (13 hp). Att# 1. Chilling touch 1d6. Special: Silver or magic is required to hit. Turned as a Ghoul (3 HD). No treasure.
Note: If the PCs encounter Room 16 before Room 15, then swap the contents so that this is always encountered after the first specter.