Continuing my series here on using my OSR Witch books with NIGHT SHIFT I am providing more detail and background to a character that only got a paragraph in the NIGHT SHIFT core rules.
The Green Witch
I will admit, the Green Witch is one of my favorites. It has a witch concept I really love and introduces both the Huntsman and Green Knight classes to use.
While it works fantastic for Swords & Wizardry, it really gets to shine as part of NIGHT SHIFT.
I have discussed the idea of a Ban Drui or druid-witch in the past. The Green Witch comes closest to that idea. In NIGHT SHIFT this can get even closer to my concept.
Again, you can use all the spells from the Green Witch in NIGHT SHIFT. Some might need to be altered to fit your game or gaming style, but the idea is to give the Green Witch something more special about here above and beyond that of the average witch.
Here is how I would redo her occult powers into arcane powers.
Level 1: Familiar. The Green Witch gets a familiar. This is a spirit in the form of a naturally occurring animal. Use the familiar rules in the Green Witch book for the bonuses to the witch.
Level 4: Herbal Healing. Just like the Herbal Healing power in the Green Witch book.
Level 7: Speak to Plants and Animals. Again, just like the Occult Power the Green Witch gets at level 7.
Level 10: Green Walking. Just like the Shadow Walking power in NIGHT SHIFT, but the witch uses her natural surroundings to move.
Level 13: Pass Without A Trace. Same as the level 13 Occult Power for the Green Witch.
I have to admit, this works rather well.
Katia Crane
8th Level Green Witch
Strength: 12 (0)
Dexterity: 13 (+1)
Constitution: 14 (+1) S
Intelligence: 13 (+1) S
Wisdom: 14 (+1)
Charisma: 17 (+2) P
HP: 30
Alignment: Light (for now), Neutrality
AC: 9
Attack: +1
Fate Points: 1d8
Check Bonus (P/S/T): +4/+3/+1
Melee bonus: 0 Ranged bonus: +1
Saves: +3 against spells and magical effects
Witch Abilities
Arcana, Supernatural Senses, Spells, Arcane Powers
Arcane (Occult) Powers
Familiar, Herbal Healing, Speak to Plants and Animals
Skills
Knowledge (botany and plants), Knowledge (chemistry), Insight
Spells
First Level(4): Bless Growth, Detect Magic, Sanctuary, Sleep
Second Level(3): Bewitch II, Binding Earth, Command
Third Level(3): Bestow Curse, Fear (Greater), Remove Disease
Fourth Level(2): Call Lightning, Confusion
Katia Crane is an attractive witch in her early 30s. She has a young son, Henry, who she dotes over. She runs the local apothecary and herbal shop in the town of West Haven. By all accounts, she is a pleasant person and no one, witch, supernatural, or mortal, seems to have a bad thing to say about her. This is largely due to the fact that she plays her cards very close to her chest.
Katia is of the belief that witches should rule the world. She has no idea exactly how to make that happen, but she keeps tabs on all the witches in the area, particularly the Montblanc and Winters clans. If she had a preference, she would side with the Winters; odd given her focus on plants and their focus on the cold, but she feels they are an older family more in touch with the "old ways." She thinks the Montblancs are too used to their modern comforts.
She never speaks about Henry's father, not even to say if they were married or not. This has led to some gossip that she had poisoned him. She did not, but she did have him killed.
You can get NIGHT SHIFT in print and pdf. You can get my Green Witch book in print and pdf here.
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