Thursday, October 13, 2022

100 Days of Halloween: Dungeon Crawl Classics Witch Queen Adventures

Dungeon Crawl Classics: Saga of the Witch Queen
Up first is an update and an important one at that. It was while I was reviewing this adventure in 2015 that I thought that the War of the Witch Queens came to me. I figure I should revisit it now.

Dungeon Crawl Classics: Saga of the Witch Queen

PDF from DriveThruRPG. 84 pages. Monochrome cover and black & white interior art.

This is a meaty module.  84 pages, covers, maps, and OGL still leave a lot of pages for content.

First off, if you are not familiar with Dungeon Crawl Classics modules they are meant to emulate a certain feel of early 80s play.  They went on to create the game Dungeon Crawl Classics, but the adventures are still largely OSR compatible. Actually, I didn't see a single thing in this adventure that screamed ts should be used for one system or the other, though on the cover they claim "1e." That is good enough.

This adventure is actually 3 adventures in one.  Legacy of the Savage Kings, The Lost Passage of the Drow, and War of the Witch Queen (which I will discuss later).  Each one is a different part of the Witch Queen's plan.

Reading through this adventure is one part excitement for the new and one part excitement for the nostalgia.  For the new, I wanted to learn more about Kyleth (the eponymous Witch Queen and not to be confused with Keyleth) and the tome Ars Maleficus.  The nostalgia comes from many little easter eggs throughout the pages that call back to adventures of the TSR days.  I am convinced the Mad Hermit here is the same as the one in the Keep on the Borderland for example.  There are also hints of influences from Vault of the Drow, Ravenloft, and even the rest of the GDQ series.  In fact, the second adventure, "The Lost Passage of the Drow" could be slotted into the D series and no one would be the wiser.   Replace Baba Yazoth with the proper Baba Yaga and have one of the many adventures she features in as a side trek.

There are a number of named characters that would work well as witches, Maeve, Baba Yazoth, and of course Kyleth herself.   While using the title of "Witch Queen" Kyleth is only an 8th-level Magic-user.  Make her a 9th or 10th-level witch and then you have something really scary.

Does it work with The Witch? Yes, absolutely.  There is a number of great items and story points in this adventure for any witch character.  In fact, I would say that any good witch would want to see Kyleth taken out on general principle.  Plus there are a number of encounters and NPCs that would benefit from the rules in the Witch.  Night Hags get more spell-casting powers for example and the medusa can also have some levels of the witch class.

Of course, there is the issue of Kyleth being one of The Thirteen. The Thirteen most evil wizards, witches, and necromancers in the world.  She was the newest member, who are the other 12, and what are their plans?  Is anyone up for an adventure against the Legion of Doom?  I might have to come back to this idea. I can see witches, vivamancers, blood mages, evil wizards, and necromancers as part of this evil cabal. Each provides something different.


About the physical book. The book is 80 pages and printed on very heavy paper.  It is softcover, but the binding looks good. With the heavy paper and glossy cover, I expect this to hold up to wear and tear.  The cover is bound on, so no taking it off to use as a GM screen with maps.  I am glad I have this as a PDF too to print out the maps and the handouts.  I am really, really happy with this module.

UPDATE: Of course, I took this idea and ran with it making Kyleth one of the many Witch Queens that is gathering at the Tredecim. Kyleth was my first choice as the murderess of the Witch Queen, but I quickly dropped that idea. If Kyleth had kill the High Queen then her ambitions would be greater. No Kyleth is an opportunist. She sees the tide turning and decides now is her time to strike. 

Dungeon Crawl Classics #17.5: War of the Witch Queen
Dungeon Crawl Classics #17.5: War of the Witch Queen

PDF. 28 pages. Color cover, black & white interior art. 

This is the precursor to the larger Saga of the Witch Queen. I grabbed it to have a complete collection and to see if there were any differences between this and the newer version. I would still love to get my hands on a printed copy.

This adventure is designed for D&D 3.5/d20 OGC.  This means converting it to Pathfinder is really a non-issue. More to the point we can convert Kyleth from an 8th-level Sorcer to an 8th-level witch.

The main differences here between this adventure and the counterpart Saga adventure, War of the Witch Queen is that this is for D&D 3.5e and Saga is for AD&D 1e. They are the same adventures with very minor tweaks.  

Both send the PCs on a quest to stop and kill Kyleth the self-styled Witch Queen. It is a straightforward dungeon crawl. This is not a weakness, but rather its strength. 

The obvious question is do you need this one if you have Saga of the Witch Queen? I say yes since the systems are different (but can be converted). 

Lady Kyleth the Witch Queen


Use in War of the Witch Queens

Well...yeah. In fact, many of the reasons I wanted to do a War of the Witch Queens can be found here. The other obviously was my love for all these witches.

Kyleth is fun because she can be so unapologetically evil. Even if I was not doing this campaign she would be a great reoccurring antagonist.

Lady Kyleth Witch Queen



The Other Side - 100 Days of Halloween



Wednesday, October 12, 2022

October Horror Movie Challenge: Witchcraft (1964)

Witchcraft (1964)
Not expecting much from this one, but it was such a late turn for Lon Chaney Jr. I just had to. Glad I did, I was treated to some nice British Folk Horror. 

The movie deals with the centuries-old rivalry between two British families, the Laniers and the Whitlocks.  The Laniers wanted the Whitlock's land so in the 17th century they accused Vanessa Whitlock (Yvette Rees) of witchcraft.

Fast forward to the 1960s Amy Whitlock (Diane Clare) and Todd Lanier (David Weston) fall in love. Much to the chagrin of Amy's stern (and oddly American) uncle Morgan Whitlock (Lon Chaney Jr.).

The Lanier's are developing parts of their land (modernizing) and accidentally stray onto what is left of the Whitlock's land. In the process uncovering the grave of Vanessa Whitlock.  Later that night Vanessa rises from the grave to exact her revenge! She really was a witch!

It drags a little but turns out the Whitlocks have been pagans since, well, forever and they and some of the locals participate in their rituals to seek revenge against the Laniers.

This all ends in a ritual to bring Vanessa back to true life, but instead the all get trapped in the mausoleum as it, the Whitlock estate, and all the Whitlocks (yes including poor Amy) die in the fire. 

Honestly, it was a great movie and had to be pretty scary for 1964. The practical special effects were quite good. Sure they can't compare to the one we have now 60 years later, but they were still great for the time. The actors all were great in their roles and everything had a great Folk Horror feel about it. The tale itself could be adapted to today without missing a beat really.

If there was any piece of this I felt it was off it was Lon Chaney Jr., he seemed so oddly mis-cast for this. He is just so...American...it is hard to believe his character would have ever not fought the Laniers more. I can't say it was because of lack of work before or after (aka a pity casting that happens to so many older horror icons) because Chaney worked solidly with a movie coming out every year from 1931 to 1971. Sure a year might be skipped, but for many years he had multiple movies in a single year. Plus he was, by all accounts, a great guy and easy to work with.

Regardless, this was a fun little movie and a treat.

Use for NIGHT SHIFT

I have spent a lot of time this month (and the summer) talking about witches and how they will all fit into my War of the Witch Queens.  In doing all of this I have also been thinking of an adventure that I am currently calling "Coda𝄌." The idea here is that one of the Witch Queens (or just witches) defeated by the PCs will come back to challenge the PCs of the modern era using NIGHT SHIFT.  This works best if the Players are all the same.

The premise is simple. One of the witches from back then is back and wants to claim her vengeance.  My witch would come back as something akin to a Zugarramurdi Bruja, and be the dark reflection of my Dark Druid adventure.  Who the witch will be is unknown right now. I want to choose the one the players have the most interaction. If she can be a witch from our world, all the better.


October Horror Movie Challenge 2022
Viewed: 16
First Time Views: 13

October Horror Movie Challenge 2022


Cauldron: Bubble and Boil - Deluxe Edition (2017)

Cauldron: Bubble and Boil - Deluxe Edition (2017)

Ah, now this one has a special place in my heart. I backed this on Kickstarter years ago and went in for the deluxe edition. This allowed me to add a character design to one of the cards.

I'll get to that in a bit.

Cauldron: Bubble and Boil - Deluxe Edition (2017)

Cauldron is part of the "new wave" (or at least to me) of board games that have a lot of resource management and various goals.

In this game you take the role of witches and warlocks in a potion-brewing contest. Play involves planting gardens, harvesting ingredients, and hexing your opponents.  There are points you collect and the goal is to win the potion-brewing contest and win the coveted Witches Eye.

There are game pieces that represent ingredients and all players get a little cauldron to put all their materials in. There are four Cauldrons and four player mats, so the max is four players. 

Players start the game with five resource cards. These cards tell you what you can do each turn. They all have a hex, ingredient and recipe. Each player on their turn can choose what to do with the card. They can hex an opponent which could take their ingredients or steal their victory points. They can add an ingredient to their cauldron or get a recipe. They discard and draw another. Then we move to the next player.

The strategy comes from knowing when to complete your own potions or stop another player from theirs.  Hexing another player costs victory points

Once your ingredient is in your cauldron you need to keep track of them.  You are never allowed to look into your cauldron or into other players!  There are also black "Corruption" tokens that can ruin your potions by destroying an ingredient. The player with the most corruption earns 5 points. The player with the least earns 10 points.

Once you have the ingredients in your cauldron (colored cubes) then you can make the potion listed on your card.  BUT be careful! if your ingredients are wrong your potion fails. The goal is to get the most of seven potions.

There are expansions to this as well. Like the Moon Deck which will add or subtract effects from other cards. Like removing corruption or adding extra ingredient colors.  There are other expansions like the Cove pack (which I am a fan of).

It took a bit to get into it but once we did it moved pretty quickly. Our first game took a little bit longer than an hour, and the next one was fast at just under an hour.

The biggest issue were people (who will be nameless) remembering what was in their cauldron.  This was a combination of one not paying attention and another not actually caring what they had in their cauldrons. 


Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Bubble and Boil - Deluxe Edition (2017)

Yes! That is Larina!Yes! That is Larina!

Bubble and Boil - Deluxe Edition (2017)

The art for this game is amazing. I really love it.  The characters are interesting as well. 

For Use in War of the Witch Queens

Feeding deep into my Traveller envy today. My idea was that this Potion Making contest is something they have at the Tredecim. Which has grown from just a meeting of high-level witches to something akin to a carnival of seven days where the high witches hold their conferences and meetings, but all witches gather to discuss plans, trade secrets, and generally enjoy themselves. 

I still might do this, but in this round I do not have enough magic using characters to make it work.  Ah well.

100 Days of Halloween: The Witch Queen of Cair Urnahc

The Witch Queen of Cair Urnahc

Another witch Queen tonight and this time she comes in Pathfinder 1e and D&D 5e versions.  So let's jump right in.

The Witch Queen of Cair Urnahc

For Pathfinder 1st Edition and D&D 5th Edition.

This adventure series was Kickstarted back in 2020.  I am grabbing the versions found on DriveThruRPG. It looks like the PDFs were sent out as soon as the Kickstarter finished from what I can tell.

I will be reviewing both versions and pointing out where the differences lie.

PDF. 84 pages. Color covers and interior art. Levels 3 to 6.

Before I get into the adventure itself I do want to say something about Page 3 which covers the basics of how "Zan's Adventures" work and the layout.  I know there is no reason at all that people need to conform to a "book" layout, especially since many people will read this on some sort of device. The adventures do not follow a book layout per se, but they do add a few things. For starters, color is used more to denote different sorts of outcomes or text. This is great, unless you have some sort of Red-Green color blindness. Rare yes, but these are the things I look for.

But there are some very strong benefits here as well. For example, the NPCs, including the Witch Queen herself, are well-defined in easy-to-read blocks to aid the DM/GM while running the adventure.  Same with the locations. 

The areas are defined as our three main antagonists. It is possible that one or more are freed from their tombs to enact their evil plans. Well we have character sheets in the back for those. Also, there are other NPCs and a ton of monsters to interact with.  Now given that one of the encounters is not 1 but 2 Death Knights, I think this one should be scaled up a bit. When I run it I might use just one Death Knight with skeletal minions.

There is a whole section of possible outcomes and endings. The adventure is not quite a free-form sandbox, your locations are limited, but how the players investigate them are up to them.

The biggest differences in these two come from the NPC and Monster statblocks and how the various skill checks work. All in line with the rules of Pathfinder and D&D.

The end has maps you can print out. There is also an additional product, Map Pack for the Witch Queen of Cair Urnahc for VTTs and Roll20 in particular.  I also find these are good to print. For an extra $2.00 it is worth it to me.

There is an OGL at the end, but the author might want to swap out "DM" in their text for "GM" for OGL compliance.

All in all not a bad adventure. Pretty straight forward to be honest. There are some new monsters so that is fun. I would have liked to see some unique treasure if nothing else the Spellbook of Witch Queen Morfa.

Use in War of the Witch Queens

Evil witch queen coming back from the dead? I wonder how that could happen in my world?  Hmm...

Yes, this is a good candidate for a War of the Witch Queen adventure.It practically is begging me to use it. Since there is no POD version (yet) I can print this out and then do the 5e material on one side and the Pathfinder on the other. But that is also moot since I am going to convert the whole thing over to Old School Essentials anyway.

A note about that.  Whether by design or by happenstance (I am going with design) the game-specific material is usually confined to a single page. So doing a conversion is largely a matter of writing up (or copying) a stat block or converting a DC for a skill check into an ability check. THIS also makes the layout and design more useful to me. 

So yeah, I am rather pleased with this.


The Other Side - 100 Days of Halloween


Tuesday, October 11, 2022

October Horror Movie Challenge: Dark Spell (2021)

Dark Spell (2021)
Tonight a Russian horror film/cautionary tale.

Evgenia (played by Yana Yenzhayeva) is in a loveless relationship with her partner Kira (Konstantin Beloshapka). Well, she loves him, but he doesn't love her the same way.

She goes to see a mystic who gives her a spell to make him fall in love with her. But love cannot be created so during her friends wedding she "steals" their love (causing the wedding to end) and bring Kira back to her. 

It works too well. Suddent Kira is obsessed with her, he can only focus on her and jealous of anyone, including their baby, that comes between them.

Even when Kira is killed he keeps coming back.

Ok, this one is was fun and the horror is obviously in the obsession part and with Zombie/Revenant Kira still pursuing Evgenia.

My version on Tubi was dubbed, I guess there is a subtitled version as well with slight name changes. It was hard for me to judge the acting. Konstantin Beloshapka playedboth self-obessed and later Evgenia-obessed Kira well. I could not tell if Yana Yenzhayeva's acting was wooden or it was the dubbing. I am going with the dubbing. Later on when the true meaning of what she had done hits her she at least emotes well even if her English can't keep up.

For various reasons I have wanted to check out more Russian horror movies. This one was beautifully shot and the effects are not bad. So this has encouraged me to find some more.

October Horror Movie Challenge 2022
Viewed: 15
First Time Views: 12

October Horror Movie Challenge 2022


Old-School Essentials Class Compendium

Ok, this is not a product you can buy, but one made out of necessity.

Old-School Essentials

My War of the Witch Queens is moving along rather nicely, to be honest. I would like to get more games in but that is the way things go when you kids are older and have lives of their own.  My oldest, for example, has his own games going. For his annual all-weekend-long Halloween horror game-athon he is going to be running his first Old-School Essentials game.

That, plus War of the Witch Queens, has prompted me to collect all the various classes and class information from all the OSE (and related) products I have.

So I gathered up all my OSE books, all my copies of Carcaa Crawler, some Complete Vivimancer, Wormskin, Octhorrorfest, my witch and warlock, and more and printed them all out.

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

OSE Classes

I also added all the spells and some equipment. Everything the player needs to start their characters. 

It is a nice addition to my growing collection of OSE material.  It will be a "table" copy along with my spiral-bound classic rules.

OSE Collection


100 Days of Halloween: Curse of the Web Witch & Return of the Warlock

Two adventures tonight for me to consider for my War of the Witch Queens and both are from Creation's Edge Games.

Return of the Warlock
Return of the Warlock

PDF. 10 (14 with maps) pages. Color cover. Black & White interior art.
For 4-6 adventurers of levels 2nd to 4th.

A skull taken as a trophy has the trapped spirit of our warlock here, one Kalis Magefire. He has escaped and has taken hostages demanding to fight the heroes that killed him. Too bad those heroes have been dead for years.

The adventure sounds simple enough. The warlock's spirit has taken control over the hall built dedicated to the heroes that defeated him. He know wants to fight those heroes. Failing that you all will do.

Sneak in, defeat the warlock, save the hostages. 

The strength in this adventure will be how easy it can be adapted to nearly any setting or set-up. 

I would recommend that the "heroes" used here be from your own campaign. If you (like most of my fellow graybeards) are now playing with a different group the name drops might not have the same resonance, but it will still be fun.


Curse of the Web Witch
Curse of the Web Witch

PDF. 10 (14 with maps) pages. Color cover. Black & White interior art.
For 4-6 adventurers of levels 2nd to 4th.

Another mini-adventure that could be run in the afternoon. A cursed artifact from a forgotten god has transformed a priestess into a horrible monster, a web witch!

The PCs have to track her down (not too hard) and destroy the artifact.

This one has a few new monsters including the Web Witch.  All in all quite a fun little romp.

The web witch here is fun and I like the stats, but I think I would rather use the web witches I made a few years before this one.

Again, like the Return of the Warlock this one can be easily adapted to any world. In fact, it is recommended you do so. 

About Dungeons of Dazegoneby

Both of these adventures are part of their "Dungeons of Dazegoneby" line of adventures. Here is what the author Matt Kline has to say about that:

I can remember a time in my distant past when I could head to the local mall walk into one of the two bookstores they had at the time, plunk down around five dollars, and walk out with a brand new Dungeons & Dragons module. Our Dungeons of Dazegoneby line is a tribute to old-school gaming, paying homage to a time filled with graph paper maps, wandering monster tables, hand-drawn character sheets, and lazy afternoons filled with adventure and wonder. We hope you enjoy playing these products as much as we enjoyed making them.

Damn. I could have written that myself! So yeah I get what they are doing here and I am happy they are doing it.  The maps from Dyson Logos really help.

Use in my War of the Witch Queens

Return of the Warlock is an easy one to fit in. The Witch Queen dies and the Warlock breaks free.  The Curse of the Web Witch will need a bit more work, but just a little. With the obvious spider theme here it might a fun one to do with a bunch of new characters, but the same players, after they do the GDQ series. Have this as an artifact of Lolth.

The Other Side - 100 Days of Halloween