Monday, October 10, 2022

October Horror Movie Challenge: The Witchmaker (1969)

The Witchmaker (1969)
Also known as "The Legend of Witch Hollow" this one is surprisingly risque for 1969. 

Someone is killing young women, draining all their blood, and leaving a "hex mark" on their bodies.  Into this "swampy nowhere" we get Alvy Moore (Mr. Kimball from Green Acres) as Dr. Ralph Hayes a psychic investigator along with him is a  crew of experts including "sensitive" Anastasia aka Tasha (played by German/Norwegian/American/Canadian bombshell Thordis Brandt) and reporter Victor Gordon (Anthony Eisley).  Here they are investigating the story that these murders may have something to do with a witch.

Our killer from the first scene, Luther the Berserk (John Lodge), cast some sort of "Spell of the Stones" on Tasha, but it only makes her scream. He is apparently a "Sabbat Master" so he summons Old Jessie (wow, that sounds SO familiar) played by Helene Winston to help he convert Tasha to their coven, which they pronounce like "k-OH-ven."  They make a deal together. Luther gets Tasha and Jessie gets to be young again (she is 200 now).

Back at the swamp cabin, they try to get a fix on the location of the psychic emanations. Tasha reaches out and Jessie takes control of the vision and makes Tasha scream.     

Later Jessie makes Tasha lure poor student Sharon (Robyn Millan) out to the swamp where Luther kills her.  Her virgin blood now drained Jessie begins the spell to transform her back to youth (becoming Warrene Ott in the process). 

Warrene Ott

We get a lot of semi-academic exposition from Dr. Hayes that is not too bad really...if this was a documentary and not a horror movie. The acting here is not great though so it all comes off as a bad lecture. 

Luther and Jessie get Tasha to lure out Owen where they kill him and Tasha gets initiated as a witch. When later confronted about Owen's death she spontaneously casts a spell. Something that is ignored almost as fast.

The summoning of the witches and warlocks is really fun. The Luther stuff feels like a different movie to be honest. The cabin folk are so dull and all the witches are wonderfully animated and evil.  

The plan is subistiute wild pig blood for Maggie's blood so when the witches go to drink it, it is poison to them.  This way they take out all the witches except Luther. They manage to get him out into the swamp where the quicksand gets him.  

In the end Tasha turns the tables and kills Victor. She is a full witch now!

--

I am going to forego the usual game application notes here because...I think I already have. I think I have seen this movie. It had to be a long time ago but there is too much here that I vaguely recall.  For example, I always have used ogres and trolls as lackeys for Makava hags like Luther and Jessie. Speaking of Jessie, I used the same name with a slightly different spelling as the witch that introduces Larina to witchcraft in one of my earliest books. She also can change to a younger version of herself, much like the Jessie in this movie. 

Luther the Beserk would be called a Beserker in most D&D games. His good-alinged cousin appears as a Warden or even a Witch Knight in my books. 

There is also the "Tasha" connection, but that is pretty flimsy to be honest.

The posters for this are just too familiar to me.  I am sure I have seen it, but I am going to count it as a First Time View.

Witchmaker

Witchmaker


October Horror Movie Challenge 2022
Viewed: 14
First Time Views: 11

October Horror Movie Challenge 2022

 

Monstrous Mondays: Books of Vile Darkness

It is the spooky season out there and we need spooky material to work with. So today I am going to cover the two different Books of Vile Darkness for the D&D 3.0 and D&D 4.0 games.  But first a bit of an explanatory note.

Books of Vile Darkness

History

The Book of Vile Darkness was a magic item / semi-artifact found in the original Dungeon Master's Guide. It was a book of power for evil clerics. It raised your wisdom by 1 point and gave you enough XP to move up one level. Its counterpart for good was the Book of Exalted Deeds. 

For both reviews, I am using my physical copies and the PDFs from DriveThruRPG

Book of Vile Darkness (3e)
Book of Vile Darkness (3e)

PDF and Hardcover. 192 pages. Color covers and interior art.

This one caused a bit of a stir when it was first released. For starters, there was a warning label on the cover "WARNING! Content is intended for mature audiences only." There were discussions online about it before it was released, many thinking there was nothing but shock value here. It even took some hits from Dragonlance co-creator Tracy Hickman. The book does cover more than a few topics people might find distasteful and there is more nudity in this book than ever seen in an official D&D book.

The book however was less shocking than expected and it even received praise for the author Monte Cook.

The book is filled with all sorts of ideas and if you are planning to send your players to any of the lower planes then this is a book you should consider. 

The first six chapters are, briefly:

Chapter 1: The Nature of Evil. This covers evil as a very real force in the multiverse of Dungeons & Dragons. There are a few new evil gods, some purely evil races, and notes on creating evil villains and some examples. There is a very cool demon-possessed blue dragon, Enesstrere.

Chapter 2: Variant Rules. This short chapter has rules for possession, sacrifice, disease, curses, and aspects of evil. 

Chapter 3: Evil Equipment gives us torture devices, execution equipment, drug, magic, and quasi-magical alchemical items. 

Chapter 4: Feats and Chapter 5: Prestige Classes have our D&D 3.0-specific materials.  Some of the Prestige Classes are rather fun like Demonologist and the Diabolist. Many Devils also get a "Disciple of ..." prestige class.  Demons likewise get a "Thrall of ..." class.  I will note that the Thrall of Graz'zt on page 69 features art very reminiscent of the witch on the cover of Dragon #114. Not the pose mind you, but it could be the same character.

Chapter 6: Magic is exactly that. Spells and magic items of an evil nature. There are lot of spells here and quite a few evil magic items all the way up to evil major artifacts including the Ruby Rod of Asmodeus. 

Chapter 7: Lords of Evil and Chapter 8: Evil Monsters are the chapters that bring this book to my attention today.

Lords of Evil gives us a brief description of the lower planes and a bit of background on the Blood War. then it gets to the good stuff. Up first are all our Demon Lords. Most of the big names are here too, Demogorgon (before his Netflix fame, though I am not a fan of the art), Graz'zt, Juiblex, Orcus, and Yeenoghu. Arch-devils are also covered. Bel is lord of the First layer here, latest (well for 2003) in a line of lords of the First. Dispater, Mammon (looking like Geryon), the incestuous Belial/Fierna (if you look closely you can see she it flipping the bird in the art on page 152), Levistus, the Hag Countess as Lord of the Sixth (a new one for me back then), Baalzebul, Mephistopheles (now a master of Hellfire), and Asmodeus. Each one is listed with major servants, lieutenants, and followers.

Evil Monsters gives us a bunch of old favorites and some new ones. In particular, we got the new Eye of Fear and Flame and the reptile-insect monsters, the Kython.

While I would not buy this for the monsters alone, it is worthwhile for the Lords and the magic chapters.

Book of Vile Darkness (4e)
Book of Vile Darkness (4e)

PDF 128 pages. Two soft-cover books 96 and 32 pages. Color covers and interior art.

This one is a bit different. The physical edition comes in two softcover books in a cardstock slipcase/sleeve.

The 32-page book is a replica of the Book of Vile Darkness on outside (great to show players) and on the inside has character options (in line with the original BoVD). This includes character themes, of the Cultist, the Disgraced Nobel, Infernal Slave, Reaver, and my favorite the Vile Scholar. Paragon Paths include the Blood-Crazed Berserker, Contract Killer, Demonlogist, Idol of Darkness, and the Vermin Lord. We get one Epic Destiny, the Exemplar of Evil. 

The 96-page book covers many of the same topics from the 3e version. This includes the nature of evil and running evil games. But does not go into the detail that the 3.0 version did.

There are some monsters here, but not a lot. There are Fallen Angels, something new to this book. A demon, a devil, and a new type of hag.  So not as dark as its predecessor. 

Still, it is one of the 4e books I have held on to because there are some good ideas here. 

100 Days of Halloween: The Witch of Wydfield

Witch of Wydfield
A while back I downloaded the adventure The Witch of Wydfield by Brave Halfling Publishing.  It is a fun adventure and is designed for 0-level characters for Dungeon Crawl Classics. I used it as a "Session 0" with new B/X characters for the War of the Witch Queens.

I'd love to put up a review of the adventure itself, but it is no longer available from DriveThruRPG. It is however still available if you download the Map Bundle.

The Witch of Wydfield (Adventure)

PDF. 10 pages, color cover, black & white interior. 

By John Adams & Colin Chapman. Art by Steve Zieser & Mark Allen.

This is a Level 0 Adventure for the Dungeon Crawl Classics RPG, something they call "the funnel" it is a great idea but I used it for B/X, handing out copies of the Moldvay Basic red book to all the players.

The adventure is pretty strait forward. It is a classic Hammer Horror-style Witch Hunt. Honestly, put on Rush's Witch Hunt or The Necromancer and you have the vibe perfectly.

There is one location, the witch's cabin. The monsters are her minions. We ran it all on cold winter's afternoon and evening.  Kill the witch, save the girl, and collect the treasure.

The adventure is gritty DCC RPG which is a great start for me and this campaign.

The Witch of Wydfield (Map)

My family loves terrain, minis, and maps. So the map for this was a big incentive for them to play. I spent a Christmas afternoon printing out the maps and gluing them to cardboard. I did the outside on one side  (with flaps for secret areas) and the witch's lair on the other. Worked so fantastic that I really want to use it for something else now.

We augmented it all with some terrain my youngest 3D printed and some trees and other materials we bought from Michael's craft store. 

Witch of Woodfield

Note: If you buy the Map and Adventure bundle you do not need to buy the map alone. But the Map and Adventure bundle is the only way to get the adventure now. 


War of the Witch Queens

This was the first adventure I used for my War of the Witch Queens campaign. I knew the campaign was going to use some flavor of Basic D&D rules. 

Since this is a DCC adventure for 0-level characters I had everyone roll up three characters.  All very simple. I used the classic Moldvay Basic rules and had everyone choose Cleric, Fighter, Magic-User, or Thief at 0 level.  Once everyone got to 1st level I had them specialize into an OSE Advanced Class. My goal was to say "yes" first and then direct them to something that works.

I had everyone roll 2d6+3 for stats. Yes, that made them all rather low on their abilities, but they are also just starting. I then had them roll another 1d6 per ability (arrange as wanted) when they got to the 1st level.  This did make their abilities a touch higher than average.  I am ok with that. 

Since they were super low-level and below-average at that point I said they are all refugees from another village destroyed by terrible weather. This was of course the first "attack" of the evil witches with the Witch Queen now dead.  No queen means the more evil elements of the witchcraft world are running free.  The witch of this adventure is another such witch.

Also, I had Yulina's dying words be "the Queen is dead."  Dela the girl they saved also said this as they gave her back to her parents in the village. The phrase has come up a few more times since this adventure. 

I had plenty of copies of Moldvay Basic so everyone had one.  I used my Old-School Essentials book and my GM1a Game Master's Screen from New Big Dragon Games Unlimited.  Since one of my goals is to use as many different kinds of OSR products as I can, I think I am off to a good start. Everyone had so much fun.

The Other Side - 100 Days of Halloween

Sunday, October 9, 2022

October Horror Movie Challenge: Werewolf Night

Werewolf by Night (2022)
I always try to get in a few werewolf movies during my October Challenge. My wife, who hates horror movies, does enjoy werewolf movies. Since tonight is the full moon it's a good time to do it. So let's go!

Werewolf by Night (2022)

A special one to start with. A Marvel Studios adaptation of the Werewolf by Night comic. Marvel's horror comics were always my thing, but I never read much of this one. This was a one-shot featuring Jack Russell/Werewolf by Night, Man-Thing, and Elsa Bloodstone. The always fantastic Laura Donnelly stars as Elsa Bloodstone. She has been wonderful in everything I have seen her in, especially Outlander, so I am really hoping that we are going to more of her in this.

Mexican actor Gael García Bernal stars as Jack Russell. I have not seen him in anything before this but he was rather great.

The movie was shot in all black and white with only the Bloodstone in vibrant red. The feel is that of the Universal Monster movies. It would be great if the promise of the Monsterverse was fulfilled by the Marvel Monster comics, that is Horror of Dracula, Blade, and Werewolf by Night (along with Dr. Strange and Ghost Rider).

It was good and I now want more.

Wolves (2014)
Wolves (2014)

This one was promising on paper. New werewolf movie, featuring Jason Momoa as a badass werewolf alpha. Melanie Scrofano as the boozy comic relief. I mean that is enough for me. Turns out it is not really enough. Oh the story is not bad, but the acting is a bit sub-par from everyone else. I liked a lot about it really. The town, Lupine Ridge, as a sort of werewolf sanctuary, and even the characters, are kind of interesting.  It just did live up to my wants really.

Again, Momoa and Scrofano are great. Stephen McHattie also is good as the as older werewolf that tells new kid Lucas Till about his history.  I have seen Till in other things and he is generally good, better than he was in this. 

The version I saw was heavily edited, even the swearing was dubbed out. 

Among the Shadows (2019)

This one interestingly enough takes place in 2022, though they get the date of the full moon wrong.  

And that is not all. I was looking forward to the return of Lindsey Lohan, but the rest of this movie was pretty horrible. There are rival gangs of werewolves fighting for control of the "United States of Europe." These seem to be hereditary sorts of werewolves.  

I could give you all a run down of the plot, but really, this one is rather terrible.

Among the Shadows


October Horror Movie Challenge 2022
Viewed: 13
First Time Views: 10

October Horror Movie Challenge 2022

 

100 Days of Halloween: DL15 Mists of Krynn

DL15 Mists of Krynn
When I talk about witches and D&D one of the last places that usually comes to mind is Krynn and Dragonlance. BUT believe it or not, there are some strong connections between my witches and the first Dragonlance Trilogy.  Usually this can be summarized with me thinking that "this could use some more witches" where the "this" is the trilogy.  Witches are mentioned in the first book but that was only a tease.

So. How does DL15 Mists of Krynn fit into all of this? Glad you asked.

DL15 Mists of Krynn

PDF. 128 pages. Color covers and maps. Black & white interior. 

This book contains 12 mini-adventures (pages 2 to 100), nine discussions on various creatures and races unique to Krynn with adventure hooks or lairs, and eight NPCs. I printed the monster section out and stuck it into my Dragonlance Monstrous Compendium binder.

I am going to be upfront here and say this is not a review of the entire book, but rather just of the mini adventure The Tanglewood Keep, and I'll briefly touch on one of the NPCs, Ladonna.

The Tanglewood Keep

This adventure is a basic MacGuffin hunt, but it has some nice features about it. First off it was written by a friend of the Other Side Vince Garcia. I have featured his Quest of the Ancients RPG many times here.  Secondly, while the adventure is simple, that is its greatest strength. It is not really about the quest to find a stone, it is about getting the PCs from their home world (Greyhawk or now the Realms) to Krynn via the magic mirror in the adventure.

The characters are introduced to kender, tinker gnomes, and draconians in short order. They get the full Dragonlance introduction before the mud on their boots from their home world is even dry.  

I ran this one for my family at home and at Gen Con 2021 and in no short order they all wanted to kill poor Twil Topknot! It was a fun adventure and I am glad I got to do it.

Twil Topknot

The book itself does have an "Adventure Path" feel about it with adventures to take the characters from the 1st to 15th level. Tanglewood Keep is for adventurers of 1st to 3rd level. If you want to play in Krynn and don't want to do the War of the Lance, or do what I did and have it as a "background noise," then this is a good choice.

This adventure also introduces us to the magic-user cough*witch*cough Stevie. I'll get to her later.

Ladonna

I admire the layout of this book. Everything is rather modular with the monster/race bits fitting on a front and back page (reading the PDF) and the NPCs fitting one per page. It makes printing this out rather convenient.

Ladonna is another entry from Vince. She is a 17th-level black robe (aka evil) wizardess. But you would be forgiven if you read her entry and didn't think she was a witch. I mention her here since, well she is witchy and from Vince Carcia.

Stevie aka Sarana

In the adventure, we meet Stevie. She is a 12th-level white-robed Grey Elf wizard. Given the adventure is for characters levels 1 to 3 there is no way the PCs are going to mess with her. Her description is pretty much Krynn's Stevie Nicks. I mean she is better qualified to go get her rock than the characters are. So is Twill for that matter. But none of that is important really. What is important is the fact she is here. 

Stevie also has a not-too-coincidental resemblance to another Garcia character, this time it is Sarana from his Quest of the Ancients.  

For my run of this, I combined Stevie (grey-elf) and Sarana (human) into one character, Sarana (half-elf). Seriously if I had pulled out a witch-like character named Stevie in front of my family they never would have taken her seriously. They know who I am.  Much like the PCs, Sarana is trapped here from her own world. Unlike the PCs she has decided to remain.

War of the Witch Queens hook

At the end of the adventure Sarana/Stevie tells the group she fears the Queen is dead.

Sarana aka Stevie

Honestly. If I never get to the other adventures these NPCs, the little adventure, and the monster pages has all made this a great choice for me. 

The Other Side - 100 Days of Halloween

Saturday, October 8, 2022

October Horror Movie Challenge: Warlock Trilogy

Warlock (1989)
The first movie is a fun one I won't deny it. It is not exactly horror, but it has all the tropes. The others, well let's see how it goes. Its the weekend, so let's go on a Warlock bender.

Warlock (1989)

This is the movie that introduced most of the world to the hammy overacting of Julian Sands.  Ok, my not all that over the top, but he does chew up the scenery with gleeful abandon.  It also features a young Richard E. Grant and Lori Singer who was at the time the biggest star on the cast. 

The plot is thin but fun. Julian Sands plays the Warlock, the one true son of Satan. Grant plays Redfern the witch hunter.  The Warlock escapes judgment from Redfern by traveling in time from 1691 to 1991 (presumably) Los Angeles. He runs into Lori singer who has a part of The Grand Grimoire. He curses her to cause her to age 20 years. If she doesn't find a way to stop him (with Redfern in tow) she will die of old age in a matter of days.  There are some nice witchcraft hijinks like the warlock needing the fat of an unbaptized boy to make his flying potion, nails in the witch's footprints will hurt the witch, using salt to keep the warlock away, and using the witch's blood in a compass.  You know. Fun stuff.

The Warlock travels from LA to Boston putting together the Grand Grimoire so he can summon Satan to Earth, but he stopped at the end. 

Warlock II The Armageddon (1993)

A sequel was inevitable. Julian Sands is back as The Warlock, but that is it. This one is kind of a mess. There is a bit about a group of Druids in modern-day being charged by God (yeah...I don't know either) who are supposed to protect the world from the forces of Satan.  Anyway, our two leads, Kenny and Samantha, learn they are the last two Druid warriors. Though they have to die first before they can fight the warlock.  

So there is this bit with these elemental stones that can only be used during a lunar eclipse. Again the goal here is bring Satan to Earth. But he is defeated finally by, no joke, the lights of a truck.

So I saw this one when it was new and completely forgot most it. Now I remember why.

Warlock III The End of Innocence (1999)

Ok. So this one is completely different. Bruce Payne is in for Julian Sands, but I am not sure if he is supposed to be the same character or not.  Ok in this case back in the past the Warlock needs to sacrifice a particular girl to well...not entirely clear on that. More power I think. Anyway, a young woman named Kris Miller (Ashley Laurence) learns she is the heir to an old house that is about to be torn down. Since she doesn't know anything about her family she opts to go. She goes to the house, alone, and surprise she gets some scares. Actually, some of the scares are pretty good ones. This one already ups the scare content. 

Eventually, her friends show up and stay the night. The next day the Warlock shows up pretending to be an art historian. One by one he turns her friends against her by magically granting them what they want most.  Only Robin, played by the always wonderful Botti Bliss, sees the warlock for what he is. She is a witch and has a magic battle with him. She is no match of course and is killed.   One by one her friends fall leaving only Kris.  We learn that Kris was the girl from the past and her mother, a powerful witch, sent her to the present and gave her the means to kill the warlock, a knife hidden inside her old doll. 

 So this one, while off from the formula of the first two, might actually be a better movie. 

Warlock II The Armageddon (1993)Warlock III The End of Innocence (1999)

Use for War of the Witch Queens

I know that real murderer of the High Witch Queen is a wizard, so I plan to use some ideas about warlocks to inform this particular character though I don't think I want him to be a warlock per see as defined by D&D.

Use for NIGHT SHIFT

There is a lot here. Warlocks in NIGHT SHIFT are broadly defined, so I can do with them as I need. A warlock like this would work great for my Ordinary World setting. The careful balance of the witches, vampires and other monsters in hiding is disrupted by a new Warlock coming to town to, I don't know, raise up the Devil. He the warlock thought dealing with witchhunters was bad wait till he deals with a family full powerful witches that don't want their nice lives disrupted by this nonsense. 

October Horror Movie Challenge 2022
Viewed: 10
First Time Views: 7

October Horror Movie Challenge 2022


100 Days of Halloween: Reign of Winter

Reign of Winter: Snows of Summer
When Pathfinder wanted to introduce us to their witch class they did so with a lot of pomp, circumstance, and many great adventures. The Magnum Opus of this has to be their Adventure Path: Reign of Winter.

Once again we are taken to Irrisen and to the court of Witch Queen Elvanna. Only now her reign is at an end and she won't go quietly.  The PCs have to intervene.

Reign of Winter Adventure Path

Six adventure books, print (oop), and PDF. Full-color covers and interior art. Each book 100 pages.

First a bit about the adventure paths. Paizo created their adventure path idea largely as a means to to support  D&D 3.5 and then their Pathfinder Core RPGs. They were a direct competition the D&D Adventure League (in format anyway).  While D&D has moved on to larger hardcover adventures for 5e now, Pathfinder was still doing the Adventure paths in six or so various softcover adventures for characters 1 to 20.  

Land of Ice and Snow

Reign of Winter dealt with the Witch Queen Elvanna, daughter of Baba Yaga, and her machinations to keep control of Irrisen now that her reign of 100 years is over. There is involvement with Baba Yaga, her dancing hut, the Demon Lord Kostchtchie, The Mad Monk Rasputin, AND none other than THE Anastasia Nikolaevna Romanova.  Now I have been a fan of Baba Yaga for decades, but I also am a huge fan of the whole mystery of Anastasia Romanova and whether she could have still been alive.  So all of this and add world hopping on top of it all?  Yeah! Sign me up!

While I have all of the adventures and supplementary materials in PDF, I am missing a couple of the physical books.  I did grab as many of the minis as I could.

Each adventure has an overview outline of the major events to help explain what will happen. Lots of new monsters, NPCs, great-looking maps, and more. I will say this, Paizo goes all out on these.

Each Adventure path module is released every month, so a half of a year from start to finish.

Adventure 1 (of 6): Snows of Summer

The PCs start at 1st level and should end the adventure at or around 4th level. This is the adventure that introduces them to Irrisen.  The hook is winter is moving southwards and encompassing more lands.  It is here that we learn that the Great Witch Baba Yaga has been captured and imprisoned. 

Adventure 2 (of 6): The Shackled Hut

Here the PCs must find Baba Yaga's famous hut and use it to find her. But there is an entire city filled with monsters between them and the hut. And then they have to deal with the Winter Witches. This adventure is for PCs 4th to 7th level.

Adventure 3 (of 6): Maiden, Mother, Crone

The PCs are transported around the world. They end up in another frozen wasteland of Iobaria on the far-off continent of Casmaron. Here they find three magically linked dungeons and the secrets of the Demon Lord Kostchtchie the Deathless.  
A note about Kostchtchie. Back in the late days of TSR the notion came about that Orcus was once a human. I always hated that notion. Now we get the same thing here with Kostchtchie and I like it. It works so much better for him than for Orcus.

This adventure is for PCs levels 7 to 10.

Adventure 4 (of 6): The Frozen Stars

In a true world-hopping adventure the PCs will take the Hut to Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter (of course!). Here the gain useful information on the whereabouts of Baba Yaga.

This adventure is for PCs levels 10 to 13.

Adventure 5 (of 6): Rasputin Must Die!

Now THIS is an adventure! You have to go to Baba Yaga's home world of Earth in 1918 to retrieve her and stop her captor the Mad Monk Grigori Rasputin himself. The PCs have to face him, his minions and 20th-century tech of WWI. 

I have to admit for a lot of reasons this one might be my favorite out of all six. 

This adventure is for PCs levels 13 to 15.

Adventure 6 (of 6): The Witch Queen’s Revenge

The PCs have found Baba Yaga but she is trapped in a matryoshka doll. They have to free her AND still defeat Queen Elvanna and put a new Witch Queen on the throne.

This adventure is for PCs levels 15 to 17. Leaving the last three levels for something else I guess. 

Adventure 7? Witchwar Legacy

Interestingly enough the adventure I reviewed a couple of nights ago, The Witchwar Legacy, is for characters level 17 and up. It also features contact with the Witch Queen Elvanna of Irrisen.  In fact it reads like a rough draft to this adventure. It was written by Greg A. Vaughn who wrote the Witch Queen's Revenge.  If I used this then it would need to be the new Queen of Irrisen or Baba Yaga that sends them on their way.  I am safe in saying "new Queen" because if the PCs don't defeat Elvanna in Adventure 6 they will surely be dead.

Personally, I like this plan. Given that I have an overabundance of Winter Witches I could run this independently of my War of the Witch Queens.

The Witch Queen’s Revenge

Maybe I'll convert the whole thing to Pathfinder 2 or D&D 5/One D&D someday and run that. There is just too much fun stuff here NOT to use.


The Other Side - 100 Days of Halloween