Saturday, July 30, 2022

100 Days of Halloween: Strange Magic

Strange Magic
I am always hesitant when I review someone else's witch classes. For starters I don't expect anyone else has put the time and frankly the ink (digital and otherwise) that I have done. I know there are others that have obsessed over their own things just a much, but I am not sure there are many that have talked about witches as much as I have.  Vince Garcia comes to mind. Malcolm Harris is another. 

This is the reason I try to follow my own rules for these reviews.  I want to be fair and I want judge on the product in front of me, not what I think should be in front of me.

This is harder when the witch class in question is designed for my favorite system B/X D&D.  But I also always hope to find something new and exciting.

Strange Magic: Character Classes

Written and art by Stuart Robertson, PDF. 6 pages, $1.  This does not included a front a cover and a back cover so it is 6 pages of content or 8 pages total.

Designed explicitly for B/X D&D and not a clone this book is designed to be printed at home.  The six classes include, Bard, Monk/Assassin, Order of Stellar Reason, Paladin/Anti-Paladin, Reverend Sisterhood, and the Witch.

Each class gets one page. The classes presented here are called "sub-classes" so the Witch is a Cleric sub-class. She would use all the same tables as the cleric does in B/X. She adds her Charisma mod to to her armor class and saving throws (so I would say an aura of protection) and can brew potions.  The other classes are similar and could be fun.

For a buck I was not expecting a lot and that is fine. There are certainly some fun ideas here and I am sure I could use them somewhere.  It certainly fits into the feel of B/X's simplicity and is similar enough to how BECMI handles "sub-classes."

No OGL, but the execution is simple enough to adapt ideas.


The Other Side - 100 Days of Halloween

Friday, July 29, 2022

100 Days of Halloween: 10 Witch Magic Items (PFRPG)

Moving on from the indie scene and into one of the big players in the RPG world. Pathfinder gave us a great witch class for their 1st Edition game (and 2nd Edition too) and there was plenty of 3rd party support for it. Here is one of many of those products.

As always I will be following my rules for these reviews.

10 Witch Magic Items

What it says on the label. 

PDF. 11 pages, $0.99. Color art throughout.

This PDF is 11 pages, but one is for the cover, one for the title, one for the OGL, and two for ads. This gives us five pages of content.  

Inside are 10 items of various levels of power.

  • Opportunistic Hex weapon special ability (inflicts an offensive hex as part of an attack of opportunity, and reminds folks why they fear witches!)
  • Amulet of the Witch (Use a hex as a swift action and take your foes by surprise without wasting an action.)
  • Boots of the Beldam (When someone looks away you disappear, maintaining your air of the mysterious mistress of the dark arts)
  • Circlet of the Crone (Gain or enhance three of the witch's most vile hexes and maintain that sinister reputation that witches possess.)
  • Familiar Figurine (Your familiar can become a figurine of wondrous power and become an animal companion for a short time, and show why a familiar is so important to a witch.)
  • Habiliment of the Harridan (Inflict a curse upon a creature that fails a save against your spells, adding an additional effect without losing an action.)
  • Patron’s Sark (Make it easier to enhance your patron spells with metamagic feats, and show off the value of your patron over other forms of spellcasting)
  • Ring of the Virago (Use your spirit to take control of any other creature with the help of your familiar, and remind folks why you have such a sinister reputation.)
  • Talon Gloves (Your nails become dangerous weapons, more so if you already possess that hex, giving you a weapon on par with the warrior’s mightiest sword).
  • "The Fragment of Witchery" Legacy Item (Let your magic item level up with you, and provide you with a reason why the world around you will suffer a witch to live!)

So it kind of packs a punch really and really keyed to the Pathfinder witch class. I would certainly try to convert any or all of these for use with other witches I have made and I think I can find a place for them in my War of the Witch Queens campaign.

I have to admit I do love seeing Waterhouse's "The Magic Circle" as the cover. I used the same one for the cover of The Witch

The Other Side - 100 Days of Halloween

Thursday, July 28, 2022

Introducing the Demon Lord Akelarre!

I was going to wait until this was painted or until I worked up some more stats for him, but the truth is I am just too excited. So here is the newest 3d print fresh off our resin printer!

Demon Lord Akelarre

When painted he will look like this: 

Demon Lord Akelarre

I made him on Hero Forge, downloaded the STL, my youngest printed him out, and with a bit of luck, I'll get my wife to paint him! 

He is based on the various Demon-Goat creatures, mostly featured in the witch sabbat paintings of Francisco Goya.

Goya

Goya

Akelarre is the Basque word (where Goya is from) for a Witches' Sabbath.  The name of both of these paintings from Goya is "Akelarre."

I wanted a new demon lord, one associated with evil witches. The role in my games in the past has largely been filled by Graz'zt. But I wanted someone I had more creative control over. I also wanted someone that was also like Éliphas Lévi's Baphomet.  He will serve as the witches' "Dark Man" as mentioned in many witchcraft trials. In Europe that was always considered to be the Devil or a at the very least a high-level demon.  Well...here he is!

Before I get too deep into his history and background I want to share this print. 

AkelarreAkelarre

Akelarre

The mini is depicted as 20 ft tall, so the Akelarre himself would be 15 ft tall. So smaller than say Demogorgon in AD&D 1st ed and about the size of Orcus.

Given the work my wife did on Gog and Magog, I am really looking forward to seeing what she does with this guy.

Now...what will be done first? My wife painting him or me getting his stats done!

100 Days of Halloween: Class Expansions: Witch Hexes [PFRPG]

Class Expansions: Witch Major Hexes

Pathfinder gave us a really fun witch class. I was very pleased with a lot of the material that came out to support it.

Hexes are to Pathfinder witches as Occult Powers are to my witches and invocations are to D&D warlocks.

As always I will be following my rules for these reviews.

Class Expansions: Witch Hexes [PFRPG]

This PDF is four pages, 1 for cover, 1 for OGL statement, 2 for content. Price is $1.00. So 25 cents per page, or 50 cents per page of content.  Still, one buck is still cheap.

Ther are 12 witch Hexes presented here. 

There are some really nice thematic hexes here like Broom-a-mancy (which is not a thing but really works well here) to "Suffer the Slings and Arrows."

They are all quite fun.

Class Expansions: Witch Major Hexes

This PDF is four pages, 1 for cover, 1 for OGL statement, 2 for content. Price is $1.00. So 25 cents per page, or 50 cents per page of content. 

Aside. When judging these prices I should include a minmum and then adjust from there. I could be $1 is the minimum.  

This file includes an appropriate 13 Major Hexes for Pathfinder 1st Edition Witches. They are of a good varieity and many very useful ones.  The various "Vision" Hexes are quite nice in fact.

--

I would add these to my arsenal of Pathfinder releated Witch materials.


The Other Side - 100 Days of Halloween


Wednesday, July 27, 2022

Mail Call: Dungeons & Dragons The Lost Wave Figures (2022 SDCC Exclusives)

Nice little treat in the mail today.  A while back I had arranged to get some of the new "Lost Wave" Dungeons & Dragons figures produced by NECA and sold exclusively at the 2022 SDCC.  The set included a full version of Skylla and a "new" version of Kelek.  So you know I could not say no.

Well, today they came!

Skylla and Kelek

Full unboxing.

Unboxing

Unboxing D&D The Lost Wave

D&D The Lost Wave all 4 figures

D&D The Lost Wave all 4 figures descriptions

D&D The Lost Wave all 4 figures descriptions

No real desire to keep Pulvereye or Valkeer, but I'll put them in with the other D&D toys for my kids to sell to pay for my medical bills in 30 years. 

I am pleased with the Skylla and Kelek figures. 

Skylla collection

Skylla new figure vs. old

Skylla new figure vs. old

Kelek also looks good. Wish I had kept my original one from the 80s.

Kelek

Right now my youngest is 3D printing my Kelek on Warg. But it was not ready at the time of this posting so maybe next time.

100 Days of Halloween: Dice Witchery

Dice Witchery
And now for something completely different!

A while back I decided I wanted a set of "premium dice."  I have, well, an embarrassing amount of dice. But in my defense, I have collected them from various sets over the last 42+ years, plus getting a set when I go to Gen Con and other cons.  Everyone here in my house has a set of special or premium dice.  Everyone that is but me. Until now.

So I sought some of the dice makers online. There is a whole cottage market of RPG-adjacent makers out there and I think it is all great. One, for obvious, reason caught my eye. I clicked on them for their name but bought the dice for how they looked.

Dice Witchery

I found Dice Witchery on Twitter back in June and saw they had a lot of great designs.  I figured this was a perfect place to get some "witch" dice. I had been looking for something special for my War of the Witch Queens and this looked perfect.  But which set should I get?

Check out all the choices I ended up with a  full set of the Fey Masquerade dice. This includes a d2 (coin), d4, d6, d8, d10, d%, d12, and d20.

Well. They came in the mail just the other day!

Dice Witchery Box

Dice Witchery Box
Fancy!

Dice WitcheryDice Witchery

Dice WitcheryDice Witchery

Dice Witchery
The cauldron is a bit larger than the one I had.

Sending along the candy was nice! Lemon IS my favorite flavor.


On to the Dice!

Dice Witchery Dice!

Dice Witchery Dice!Dice Witchery Dice!


I wanted something blue and purple with gold numbering. These turned out perfect.

The dice are resin and roll nice. They seem pretty sturdy too, but I am not going to test that on a hard floor.  I just love how they came out.

A while back I bought a Tarot Card box to hold various cards in, but it was never quite the right size.  But it is perfect for this.

Witchy dice boxWitchy dice box

Yeah. I am pretty happy with these dice and the dice box. 

I can't wait to roll these in my next War of the Witch Queens game!

You can find Dice Witchery here:


The Other Side - 100 Days of Halloween

Tuesday, July 26, 2022

In Search of the Unknown / Keep on the Borderlands as the 1979 Campaign

I have been going over old notes for the past few months, re-reading some monsters I created back in the day, and wondering which ones might be good for the Basic Bestiary.  One, in particular, jumped back out at me, the Schreckengeist, which lead down a rabbit hole of notes I had collected on the adventure B1 In Search of the Unknown

The 1979 Campaign

This got me thinking about an entire campaign, or even mini-campaign, that includes B1 but also B2 Keep on the Borderlands.  These two adventures are designed to work with each other.  To do a campaign though I would need a slightly larger (but not much larger) sandbox/hex crawl.

A while back Eric Fabiaschi posted an idea on using Judges Guild 'Wilderlands of High Fantasy' & Gary Gygax's B2 'Keep on the Borderlands' As Old School Campaign.  There are links to a discussion on the Piazza and a map for "The Borderlands" for the Wilderlands of High Fantasy. Additionally, Zenopus Archives (home to all things Holmes) talked about the Warlocks & Warriors wilderness map as a hex crawl.

These have a lot of merits, to be honest, and that along with my ideas of a "1979 Campaign" have morphed into something "new" and interesting. 

Looking back over my post The Enduring Appeal of Holmes Basic & B1 I can't help but think there is something here worth exploring.  

The 1979 Campaign

The idea behind this is a campaign, likely only using Holmes Basic (so levels 1 to 3), the AD&D Monster Manual, and B1 In Search of the Unknown to create a hex crawl style adventure campaign.  At least that is the start. Over time the characters (strictly Holmes Basic ones) would move on and out to the Keep and the Caves of Chaos.

D&D 1979

The idea is to be 100% old school, though I am free to grab newer materials that expand on these areas the core will be D&D circa '79.

I suppose I could be accused of trying to chase some sort of high or feeling from my youth. And that would...not be entirely wrong. But in truth, there is no way I can recapture the feeling of 1979 any easier than I can recapture the feeling of yesterday's lunch. What I can do is try to set up something that helps me recall how it all was.

This would obviously be some sort of limited-run experiment. Holmes tops out at 3rd level.  

My current debate with myself is whether or not to include module T1 The Village of Hommlet.

There are plenty of good reasons to add it.

  1. It was released in 1979 (August 16–19, 1979 at Gen Con XII)
  2. It is a great introductory module for first-level characters.
  3. It was written by Gary so there is a certain veneer of authenticity about it.

The only reason I would not use it is because it is so deeply tied to the Temple of Elemental Evil notion. It is the starting point of the TAGDQ series for AD&D.  All the other adventures I am considering are pure Basic D&D.  While I am considering other adventures, they all tie into the B1/B2 areas of exploration.  T1 is a little different.

The Adventures

Supplemental Adventure Material

I could take all of this and put into my three-ring binder format. Hell. There is even enough room for Holmes basic in this!

If, and that is a big IF, it goes well I would even consider moving on and up. Either via Blueholme rules or take the B/X - OSE route.  In truth though I would rather keep this one light and tight as it were. Levels 1 to 3 with the goal of exploring the local wilderness (hex crawl style) and clearing out the local caves.

I also can't help but think of my Traveller Envy and the three board games I have covered here also released in 1979; Wizard's QuestMagic Realm, and Demons.  While my original goal was to mine these for ideas for my War of the Witch Queens, there is no reason why I can't also use them here.  

Wizard Quest has the players explore a wilderness area until they have collected enough treasure. In Demons the players are searching for treasure with the aid of various demons while avoiding local authorities. In Magic Realm...well I have not been able to play that one.  BUT I could incorporate the background as the past for this area. A bunch of wizards had a mighty battle here and the land is full of strange creatures and even stranger treasure.  All these wizards bringing in their bound creatures would also explain why the Caves are so full of them and so much magical treasure around. Maybe even Zelligar is the last of these great wizards.  It would also allow me to bring in weaker demons and devils from the monster manual. Though not too strong, these are only 1st to 3rd level characters.

It certainly would get me into the mood for all things 1979. Plus what is more 1979/early 80s for me than Traveller Envy? 

If I was really clever I'd collect the names of characters from people playing in 1979 and have them be some of the "named NPCs" for the background.

How about it? Were you playing in 1979? If so drop your character's name and class below!

Notes / References