Saturday, April 3, 2021

Sword & Sorcery & Cinema: Dragonslayer (1981)

Dragonslayer (1981)
Since April is Monster Month here I thought it might be fun to check some monster-themed Sword & Sorcery & Cinema movies.  Up first is a classic and premiered at the height of the 80s fantasy craze. Here is 1981's Dragonslayer from both Paramount and Disney.

We are introduced to one of the most famous dragons outside of Westeros or Erebor, Vermithrax Pejorative.  Though he is mentioned among the dragons in Game of Throne's first season.  

The movie is a little slow, but on par with what was normal at the time.  Peter MacNicol is fine as the apprentice turned dragonslayer Galen, but I can't help but think if someone else would have been better in the role.  Caitlin Clarke was great as the girl pretending to be a boy Valerian.  She returned to theatre work after this and this was her only major role.  She sadly passed of ovarian cancer in 2004.

Sadly the movie under-performed in the box office and some of the reviews were not great, but the movie was fun then and to be honest the effects have held up well enough.  It has achieved "cult movie" status and that is not a bad thing.  It certainly is a great one to have on a Dragon-themed movie night.

The effects are good and the director gets away with a lot of "showing less is more."  We only see bits and pieces of the dragon until the very end when it is most effective. Sure some of the stop motion looks very stop motion-y, but Vermithrax still looks like he could go toe to toe with Smaug or Drogon.  I really can't help but think that this dragon wasn't at least some of the inspiration for the DragonRaid game

The musical queues in this are pure Disney so they are also very effective. 

Gaming Content

Now THAT is a Dragonlance! The Sicarius Dracorum really shows that a spear, or a lance, is the best weapon for fighting a dragon.  The forging scene where Galen heats the metal with magic is really one of the best.  If you are not forging your magic weapons like this then you are missing out!

Caitlin's dragon scale shield, while less theatric, is just as magical. 

I am sure there are those that will nitpick that the "dragon" only has two legs and not four, but I can't get worked up over that. He is still a fantastic dragon.

#AtoZChallenge2021: C is for Cat-sìth

Another creature in the guise of an animal and we do not go too far astray from the homes of the barghest. This time the animal is a cat and creature is a Cat-sìth.   

Cat-sìth
Cat-sìth
aka Cait Sídhe
Medium Fey

Frequency: Rare
Number Appearing: 1 (1d8)
Alignment: Neutral [Chaotic Neutral]
Movement: 180' (60') [18"]
Armor Class: 3 [16]
Hit Dice: 4d8+4* (22 hp)
THAC0: 15 (+4)
Attacks: 2 claws, 1 bite, + special
Damage: 1d4+1 x2, 1d6+1
Special: Bad luck, fear, low-light vision (120’), scent, speech
Save: Monster 4
Morale: 6 (6)
Treasure Hoard Class: None
XP: 200 (OSE) 215 (LL)

Cait Sídhe or Cat Sìth (Caught SHEE) are magical cat-like creatures that populate the same lands of faeries and other woodland creatures. They appear to be large cats with black fur and a spot of white on their chest. Sometimes they have white paws or even white faces.  All cat-sìth have eyes that glow yellow, orange, or green. In the lands they call home the cat-sìth are often feared to be demons or a witch in the form of a cat. In any case, the appearance of a cat sìth is a sure sign that a witch is nearby.

Cat-sìth makes sudden sprints to bring down prey. It prefers to attack small mammals and birds and rarely physically attack humanoids, though it has been recorded of a Cat-sìth adding a pixie or brownie to their diet once in a while. When dealing with humanoids a cat-sìth can defend themselves physically but prefer to use their spell-like abilities.

Bad Luck: The cat-sìth can target one victim as a recipient of a Bad Luck curse.  This cast as a Bestow Curse spell by a 4th level witch.  The victim is at a -2 on all rolls till sunrise the next day. The cat-sìth may do this up to 3/day but multiple uses on the same target are not cumulative.

Fear: The sight of a cat-sìth is so disturbing to most that it emanates a Fear Aura that acts like a fear spell cast by a 5th level caster. The difference is that the aura is limited to 5’ and the victim must be able to see the cat sìth.

The cat-sìth has low-light vision to 120’. A cat-sìth is capable of speech and can speak any language its intelligence allows. They can speak Common, Sylvan, any local language, and the language of Cats.  

The cat-sìth makes an excellent familiar. Their association with witches is long and not without cause.  Most cat-sìth avoid humanoids, with the exceptions of the fey, so the only ones likely to be encountered by humanoids are the ones in the charge of a witch. They are all believed to be in the service of the King of Cats (Cat Lord).

--

A fun little beastie.  This one adds an "AKA" line under the name, many monsters are known by other names as well. 

While this one looks like a cat it is actually a faerie creature.  Now I could have listed it as Beast (Fey) like the Barghest is Beast (Demonic), but I felt that it fit better as a proper creature of the fey.   


April 2021 A to Z


Friday, April 2, 2021

#AtoZChallenge2021: B is for Barghest

Here is an old favorite of mine that I have done a couple of different versions of in various postings and books.  Is this the final version? No idea! But it is getting close.

This one is a nasty little beastie from English lore.

Barghest
Large Beast (Demonic)

Frequency: Very Rare
Number Appearing: 1d6 (1 or 1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 180' (60') [18"]
  Humanoid: 120' (40') [12"]
  Hybrid: 150' (50') [15"]
Armor Class: 3 [16]
Hit Dice: 6d8+12** (39 hp)
   Large 6d10+12** (45 hp)
THAC0: 13 (+6)
Attacks: 2 claws (humanoid/hybrid) or 1 bite (dog/hybrid)
Damage: 1d6 x2 claw or 2d4 bite
Special: Stare, hit by silver or magical weapons.
Save: Monster 6
Morale: 10 (10)
Treasure Hoard Class: None
XP: 950 (OSE) 980 (LL)

Barghest

A Barghest is an evil shape-changing fiend that hungers for the souls of mortals. A barghest may appear as a huge demonic black dog the size of a bear, or in a humanoid form nearly seven feet tall, resembling a goblin or wingless gargoyle, or a combination of both forms. A barghest never uses weapons, even in its humanoid form, preferring to feel the blood of its enemies run down its claws. It is tenacious; if a barghest fails its morale check and flees, it will return in 1d6 turns to attack again.

Anyone who meets the gaze of a barghest will feel the heat of the monster's stare; such characters must save vs. Paralysis or be paralyzed in terror for 1d6+1 turns (or until the barghest is slain). A character is deemed to have met the gaze of the barghest if he or she faces it in combat, or if the character is surprised by the monster. Fighting a barghest with gaze averted results in a penalty of -4 on all attack rolls. Those who succeed at the saving throw are immune to the monster's gaze for the remainder of the combat (at least one full turn at the minimum).

Although it is not undead, a barghest is inherently unholy and can be Turned by Clerics (as a spectre). They can only be harmed by silver or magical weapons. A barghest generally speaks Common as well as the languages of infernals, goblins, hobgoblins, and bugbears, and can communicate with wolves. One can sometimes be found ruling over goblins or hobgoblins, but most commonly a barghest haunts a lonely stretch of road, preying on travelers.

Barghest lairs will only have a single creature or a creature and up to three whelps.  A barghest whelm is weaned at one year and kicked out of the lair.  If encountered by a parent or siblings it will be attacked. Barghests have no sense of family and hate all creatures except for themselves.

Their coats are of the darkest of blacks and often matted with blood. Their eyes burn red and it is said the fires of hell can be seen in them. 

--

What's new today?

This creature has a few more things going on.

First, it is a Large Beast (Demonic). Let's break that down.   
In my Basic Bestiary, I am going to give different HD for different sized creatures.  A Large creature will use a d10.  Medium creatures will still use a standard d8, Small a d6, and Tiny a d4.  On the other side of things, a Huge creature will use a d12 and a Gargantuan creature will use a d20.  This is much the same as D&D 5e uses

For the purists, you can continue to use the d8 but I will include both numbers as I am doing above.  AD&D First Edition only used Small, Medium, and Large creatures.  The vast majority will be these three sizes. 

It is a beast, but also Demonic.  So it's intelligence is higher and has some demonic traits.  In this case, it can change shape, can only be hit by magic or silver, and has a special gaze attack.

I am also including a THAC0 line with a BAB in parentheses. 

Things are shaping up.


April 2021 A to Z


Thursday, April 1, 2021

#AtoZChallenge2021: A is for Allip

“El sueño de la razon produce monstruos”  Francisco Goya, 1799
“El sueño de la razon produce monstruos”
The sleep of reason produces monsters.
Francisco Goya, 1799

It is April and that means it is time for the AtoZ Challenge for 2021. I didn't do this for a few years, but this year I wanted to give it a go again to see how it has changed, see what is new, and mostly to motivate me to get all my monsters done!

My monster book idea grew from my love of monster books in general.  I have spoken about my love for the original Monster Manual here a few times. I have talked about other monster books too.  For me it was monsters that were my gateway to D&D. I still love them.

This year is the A to Z of Monsters. I am working on completing a couple of different monster books. One focused on monsters of fairy tales, myths, and legends and in particular monsters related to witchcraft. The other is a massive tome of demons and fiends of all sorts.  The first book will feature all sorts of creatures, right now there are a large number of undead monsters.  Makes sense when you consider that I spend a lot of time writing and playing horror games.   

Some creatures have appeared in my witch books.  Some are completely new.  Many have come from challenges like this and my Monstrous Mondays posts.  Some are even like today's beastie.  A d20 conversion of a 3.5 monster to OSR-like stats.

As I have been discussing here I am working on my "universal stat-block."  Today though I am going to start with the one I have been using in my Monstrous Mondays and tweak it from here.

Allip
Medium Undead (Incorporeal)

Frequency: Very Rare
Number Appearing: 0 (1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 60' (20') [6"]
  Fly: 60' (20') [6"]
Armor Class: 5 [14]
Hit Dice: 4d8+2** (20 hp)
Attacks: Special
Damage: NA See below
Special: Suprise, touch deals 1 point of Wisdom drain, only hit by silver or magical weapons.
Save: Monster 4
Morale: 12 (12)
Treasure Hoard Class: None
XP: 275 (OSE) 290 (LL)

Allips are shadowy, incorporeal undead that mutter and speak with the voice of madness from beyond the grave. The voice acts as a Suggestion spell upon anyone hearing the quiet mutterings: the suggestions of an allip are usually senseless but sinister.

An allip is usually only seen out of the corners of the eye.  Thus they can surprise on a roll of 1-4 on a d6. Elves are surprised only on a roll of 1-3.  Once it attacks it is visible to all. 

The allip’s touch does not deal damage but causes the victim to lose 1 point of wisdom. If a victim’s wisdom falls to 0, it dies and will become a shadow within 2d6 days. Allips can only be hit with magical or silver weapons.

It is believed that allips are caused by people who have died in a state of profound despair.  Now they seek revenge on the living for their current state. They are always found where they died.  They are turned as a 4 HD undead.

--

So here is a start! 

You can find all the other participating blogs and their social media links on this Google Sheet.

I also have a growing Twitter List here of everyone participating on Twitter.

**Please Note. I have 'Comment Moderation' turn on. I have been getting hit with a ton of spam.**

April 2021 A to Z


Wednesday, March 31, 2021

Character Creation Challenge: BX RPG

BX RPG
I am posting this at the end of the month instead of the first (new month, new character) since April will be full of monsters.  But in a way, today's character is a monster in his own right.

Last month I posted the stats for Twill Topknot and before that Sarana, the first main NPCs of my War of the Witch Queens campaign.   While I have plenty more NPCs to figure out and stat up, there is one that I do need to do and figure out how he did it.  That NPC is Kelek the Cruel.

I have talked about good (evil) old Kelek in the past and I think stating him out is a good idea. He has his origins in Basic/Expert D&D, Quest for the Heartstone and The Shady Dragon Inn, so Basic-era is the obvious choice.  More so since he is my Big Bad for War of the Witch Queens.

One of the things I want to do with this is pick and choose from various RPG/OSR systems.  I did Old School Essentials with Twill.  While that doesn't mean I can't reuse it, but I would like to see what is out there. I also need to figure out what sort of "magic-user" old Kelek is since I also have that choice.

Much like what I have done with Skylla (with whom he has a history with) I took her Magic-user and tried her out as a witch in various OSR style games. If she is a witch, then what is Kelek?  

Kelek the Cruel from Quest of the Heartstone

He is a type of wizard to be sure.  He learned his magic, so a warlock or a sorcerer (as defined by D&D 3 to 5) is fun, but not really who he is. I need some class that also has the ability to cast gates, maybe even a way to summon a minor demon or two. But not someone interested in controlling undead. Most importantly I need someone that would be able to kill a Witch Queen.  

We know from Kelek's history that he wants some form of immortality or mastery over life and death.  To me that says Necromancer.  But I am kinda bored with necromancers.  I mean I have done necromancers so many times.  BUT this group has never gone up against one of my necromancers before.  Eric over at Swords & Stitchery also talks about Kelek and even has him becoming a lich. Eric usually has very good ideas, so I am inclined to take this as a vote towards Necromancer. 

So if it is a necromancer, then which one?

The Basic Fantasy one is nice, but not really powerful enough for what I need.  The necromancer from Adventures Dark & Deep is good. Has a lot of potential but still not exactly what I want. Astonishing Swordsmen & Sorcerers of Hyperborea also has a great necromancer, but the spell list is not 100% where I want it. Magical Theorems & Dark Pacts are getting much closer, as is Gavin's Theorems and Thaumaturgy. The one that feels the closest is the one from the BX RPG.

I reviewed the BX RPG a while back and have been wanting to do something more with it. 

If he is my big bad for War of the Witch Queens then I am going to take advantage of BX RPGs 1-20 level spread and make him 15th level.

Kelek the Cruel from HeroForge
Get your own Kelek the Crue from HeroForge

Kelek the Cruel
Male Human (mostly) Necromancer, 15th level, Chaotic Evil

Kelek

Strength: 15
Intelligence: 15
Wisdom: 13
Dexterity: 11
Constitution: 14
Charisma: 7

HD: 9d4 +6 (+9)
hp: 40

AC: 0 (Bracers AC 1, Ring of Protection +!)
Base THAC0: 14

Saving Throws (+1 for magic, +1 ring)
Paralyzation: 8
Petrification: 8
Wands: 9
Breath Weapon: 11
Spells: 8

Weapons
Dagger +1
Staff of Striking
Wand of Cold

Spells
First level: Read Magic, Sleep, Necrotic Shield, Fear, Hold Portal, Read Languages
Second level: Hold Person, Knock, Mirror Image, Wizard Lock, Necrotic Touch, Blight
Third level: Fly, Haste, Death Purge, Clairvoyance, Necrotic Blast, Dispel Magic
Fourth level: Dimension Door, Polymorph Other, Necrotic Strike, Wizard Eye, Confusion
Fifth level: Plane of Death, Magic Jar, Teleport, Life Drain
Sixth level: Abyssal Flame, Anti-Magic Shell, Death Spell
Seventh level: Astral Spell, Instant Summons
Eighth level: Clone, Gate

Scrolls*
First level: Chill Touch
Second level: Choke, Speak with the Dead
Third level: Skull Sight, Unhallow
Fourth level: Charm Monster
Fifth level: Death Spell
Sixth level: Knowledge of Life
Seventh level: Summon Demon
Eighth level: Symbol (Pain)

Height: 5'11"
Weight: 156 lbs
Age: 55

*The spells from scrolls are Necromancer spells from Theorems and Thaumaturgy. I am likely to give him other necromancer scrolls from the other necromancers out there. 

I also say mostly human since I consider Kelek to have a bit of orc in his line somewhere.  This explains his high strength and constitution, his low charisma, his pointed ears, oddly shaped head in some depictions of him.  He can also speak orc and hangs out with Zarak all the time. 

Kelek also has a large warg he rides like a horse.  In typical D&D cartoon fashion, his name is just Warg.

Kelek on Warg from HeroForge
Kelek on Warg from HeroForge


The many faces of Kelek the Cruel

Yeah, I have a lot of plans for this guy. 

Now I need to figure out how he killed the Queen of Witches to get us all in the current problems we are in.

Monday, March 29, 2021

Monstrous Mondays: Monster Collections

So no monster today.  I am getting ready for my big April A to Z of Monsters later this week. 

I was on vacation last week and getting these "new" AD&D 2nd Edition setting books made me think a bit about what I might do with them.  But since monsters are also on my mind I decided it was high time to pull out my old Monstrous Compendiums for AD&D 2nd Ed, and finally get them organized.

AD&D Monstrous Compendiums

I don't recall exactly when, but I misplaced, lost, or sold my original Monstrous Compendiums.  I kinda regret it really, I got them on the days they were released.  I loved the idea of them.  A monster per page full of information.  Even some bits on the ecology of each.  I had ideas of cutting out the various "Ecology of" articles from Dragon and putting them in each one for a full encyclopedic entry of every monster.

While the idea sounds great, in practice the Monstrous Compendiums were a bit of a hassle.  They were large and unwieldy and yes the pages kept getting torn.  The big thing for me was the fact I could note "really" put the monsters in true alphabetical order since they were printed back to back.  I know, gamer problems.

So I pulled everything I had, everything I have managed to round up at actions, used book stores and even a few others, and got both folders finally put together.

Forgotten Realms

Dragonlance

Outer Planes

Ravenloft

In addition to the first two sets (all in the first binder) I got the sets for the Forgotten Realms, Dragonlance, the Outer Planes, and my beloved Ravenloft all in the second binder.

I just need to replace my Greyhawk and Mystara ones now. 

I know I have some more in boxes somewhere, so I'll get those added as well.  Since I am not longer a transient college student with all my D&D books in a couple of milk crates they can live nicely on my bookshelves. Here they would likely to get more use and less wear and tear.

Binders of monsters

They live nicely next to my Castles & Crusades Monsters & Treasure Compendium,  Next to them is something I am working on printing out; the contents of the Swords & Wizardry versions of Monstrosities and Tome of Horrors Complete.  It is going to be about 1200 or more pages of monsters.  This time I am not printing them back to back, but a true one page per monster.  Yeah, that means a lot more paper, but also a lot more ease of use and lots of room for me to include notes. IT will also be hard on my printer.

While there is a core of about 400-500 monsters that are shared across all editions of D&D and clones, there are something like 6,000+ monsters that have been stated up in official products.  Once upon a time, I would have wanted all of them.  Today I am a bit more reasonable.  

OR at least that is what I tell myself.

Saturday, March 27, 2021

Sword & Sorcery & Cinema: The Sword and the Sorcerer (1982)

Another fairly notorious one.  I can recall gamers in my Jr. High talking about how to stat up the sword from this.  The start of this one is fun, love the wall of screaming faces.

Among others, this features Richard Lynch as Titus Cromwell the evil king (naturally) and Richard Moll as Xusia the evil sorcerer.  On the side of good, we get Lee Horsley as Prince Talon just before he became Matt Houston and Kathleen Beller, the future Mrs. Thomas Dolby*, as Princess Alana.

I only mention her as the "future Mrs. Thomas Dolby" because that was my first real knowledge of her, on the cover of his "Aliens Ate My Buick" album.  

So let's get to this!

The Sword and the Sorcerer (1982)

So Richard Lynch summons Richard Moll to help him fight King Richard (Christopher Cary).  Of course, no sooner had he got help from the sorcerer Xusia, Cromwell kills him. 

We also get our first look at the ridiculous three-bladed sword. It can cut, slice, and fire blades! 

Eleven years later Talon (now looking like Lee Horsley) comes back home to avenge his father and mother. 

There is a bit with Manimal I mean Prince Mikah played by Simon MacCorkindale and George Maharis, a long way from Route 66, as Machelli.  We also get another showing of S&S&C MVP Anthony De Longis appears as Rodrigo.  

I have never watched it all the way through.  I honestly could never get past the sword firing blades.  Watching it now I remember why.

The prince is rescued but they fight their way out. There seems to be a bit of Raiders of the Lost Ark envy here; Talon's escape could be taking place in Cario, Egypt. 

Talon fights Cromwell only to have Xusia come back.  I have to admit Xusia's return is kind of fun, it would have been better if they hadn't telegraphed it. Xusia and Talon fight over who gets to kill Cromwell.  Talon kills the sorcerer and then he and Cromwell fight.

Not a great movie but a cult film all the same. I know a lot of people love it, but I could not get into it in the 80s and didn't do much better now.

Gaming Content

Seems fitting seeing how they call out D&D on the poster and there is not a dragon to be found in this.

The Triple-Sword.  This sword is +3 to hit and damage.  On striking it does 3d6+3 points of damage. 
The sword can launch one of two of its outside blades doing 1d6+3 damage.  Its range is 30/60/120 feet.  Reattaching a blade requires one round in which the wielder cannot attack.