Wednesday, September 2, 2020

Review: Path of Horror Cards

I am a sucker for anything to add to my games. Cards. Stange dice to use only special occasions (not required to use like a d7), board games, props.  I know I don't *need* any of those things, but I like them and they are fun.  I'm going to spend some time talking about some of these items and how I am using them in the next couple of months.  

Up first is something I grabbed at the recent Free RPG Day.  

Path of Horror is a Story Path Card collection From Nocturnal Media.  

They retail for $11.99. DriveThruRPG also has them as PDFs you can print or POD for $3.99 and $11.99 respectively.

These cards in particular have a horror theme. 

The Game Master keeps the "Theme" cards and then deals out 2-3 cards to each player. The play can then play their cards at appropriate times.   In the end the Game Master can play the Climax cards.

The theme cards include things like "Lost Cause" or "Hint of Madness."  Other cards are "Remembered Dream" or "Found Item" or "Lurker."  The cards are all numbered, so lower number cards are played before higher ones.   They add a bit of color to your game and a bit more roleplaying and input from the players.  They also require the Game Master to think a little more on their feet than usual since not everything can be planned out.


Currently, my son is using them in his "Curse of Strahd" D&D 5 game and I am planning on using them in my "Ordinary World" for Night Shift and "War of the Witch Queens" for Basic-era D&D. 

There is quite a lot that can be done with these cards and since they rely on player input they can also be reused a lot. 

What attracted me to them originally was the cover of course.  The art reminded me of this card deck I had as a kid.  

Certainly worth giving them a try in your games.

Tuesday, September 1, 2020

Welcome September! Night Shift and Mages

It's September.  The start of Meteorological Fall; the actual Autumnal Equinox is still three weeks away. But change is in the air and there is a change at the Other Side as well.

I have a new banner up. I am planning to do a lot more with Night Shift in the coming months.  

Night Shift was designed to replace many games in my library, but that doesn't mean I am ready to stop playing or talking about those games yet. 

In fact last night I was reminded about a game I really love and I really should do more with.  

Satyros Phil Brucato had posted about a book he had done and it really reminded me how much I love Mage.  Both Mage: The Ascension and Mage: The Awakening.  Though I lean more towards Mage: The Ascension.   But the post was about his book, Mage Made Easy: Advice from That Damn Mage Guy.

Part of the Storytellers Vault (a bit like DMSGuild, but for White Wolf/Onyx Path games) this book is about...well...Mage, made easy.

Now. Anyone who has ever played any version of Mage is likely to be incredulous about now.  I mean, Mage is many, many, many things. Sometimes too many.  But easy?  No. Easy is never a word used with Mage.  But Phil is the Mage expert.  Mage: The Ascension 20th is close to 700 pages and he wrote the bulk of that.  So if he is telling me that MME is something I can read in 60 pages, well I am going to pay attention.

And I am glad I did.  

While I am conversant in most Mage matters, I do not by any stretch consider myself an expert, or even an advanced player.  I am quite enthusiastic though.  I found Mage Made Easy to be a nice breeze guide of solid advice that did two things right away for me.  First, it made me want to play Mage: The Ascension again and secondly it gave me solid advice that is good for many modern supernatural games. 

The book is very heavily focused on Mage and Mage: The Ascension 20th Anniversary in particular.  

It shows you how to use the vast Mage meta-plot OR discard it altogether (that's me!).  It gives you some fantastic archetypes to try out and even solid advice on Mage's biggest issue, Paradox.

Plus the art, as expected, is fantastic.

While I do say there is good advice for any modern supernatural game, the advice is also very Mage specific.  This means to use this book it helps to have a basic working knowledge of the Mage RPG.  Once you have that then translating this advice to your own game, be it Mage or something else, is pretty easy.  BUT that is going beyond the scope of the book and not the fault of this book if it doesn't work out.  But advice like "start small" or "start with the characters" is ALWAYS good advice.

While the focus is on Mage: The Ascension 20th Anniversary Ed. (Mage20), I found there was good advice here to apply to my particular favorite flavor of the game in Mage The Sorcerers Crusade

Makes me wish I had a Mage game going, to be honest!

Monday, August 31, 2020

Monstrous Monday: Apple Tree Man

It might still be August, but tomorrow is September and for my family, that means trips to the apple orchards. 

Apple Tree Man

Apple Tree Man © Andy Paciorek

Large Fae

Frequency: Very Rare (Unique per orchard)
Number Appearing: 0 (1)
Alignment: Neutral (Neutral Good)
Movement: 60' (20') [6"]
Armor Class: 3 [16] (should always sum to 19)
Hit Dice: 10d8+10* (55 hp)
Attacks: 2 limbs (bash)
Damage: 1d8+1, 1d8+1
Special: Double damage from fire and cold iron, immune to charm, hold and sleep spells. Awaken trees.
Size: Large 
Save: Monster 11
Morale: 11
Treasure Hoard Class: See Below
XP: 2,400

Similar to treants, the Apple Tree Man is an ancient fae that lives in orchards. They are often the oldest apple tree in the orchard. It is not completely clear if these creatures are fae that have become tree-like or a tree that has awakened.  It could even be that the spirit of the apple tree man is present in the oldest tree in the orchard and he passes from orchard to orchard making him effectively immortal and unique.

The Apple Tree Man will not attack unless provoked or if his orchard is in peril. 

The EpimÄ“lides (q.v), dryads of apple trees, are considered to be his daughters and granddaughters.  He can summon 2 to 8 (2d4) EpimÄ“lides to aid him in protecting the orchards.  Additionally, he can "awaken" 1-4 (1d4) normal apple trees to fight as 6HD Treants to fight.

If a party though respects the orchard, does not harm any trees, and only eats the apples they need, the Apple Tree Man will be obliged to show them the quickest path out of the orchard.   

If they offer him hard apple cider, especially cider made for Apple Wassailing, then the Apple Tree Man will tell the party where they can find buried gold in the orchard. Usually 1d6x100 gp worth.

If a witch is present then the Apple Tree Man will hide their tracks and make the party undetectable by foes.  A witch may also be gifted a special apple wand that will cast one 1st level spell just once. The wand can be used later for other magics if desired. 

The Apple Tree Man will appear as a treant with apples growing from his hair, an old man or some combination of the two.

#RPGaDAY 2020: Day 31 Experience

And here we are at the end of another #RPGaDAY for August.   What new Expeiences has this given me?

From the start, this month has been about my reflection of a Summer with the BECMI rules and Basic-era rules in general.  I spent a lot of time here thinking about what these rules do that is different than what I have been used too over the last few years (read: Modern D&D) and what I was used too back in the 80s (read: Advanced D&D).

My lens for this #RPGaDAY was these experiences. Because of that reading what others had posted gave me a very different viewpoint.  It was not 2-3 blog posts and 5-7 tweets that were all identical and everyone talking about the same thing.  This was nice.  While I was not as responsive as I would have liked to have been to others on this, reading them all was fun.

Since I also spent a lot of time talking about my BECMI/BX campaign, War of the Witch Queens, maybe I'll use that map as a simple dungeon crawl.  Maybe using ideas from my various posts here and when those don't work, well, I am sure I'll think of something. 

Hopefully, next year when this starts I'll be at Gen con again with my kids. That would be really great.

Sunday, August 30, 2020

#RPGaDAY 2020: Day 30 Portal

 There are all sorts of portals to be found in RPGs and D&D in particular, but one was the most important to me.


In these 16 pages, I got a glimpse of something more.  More worlds than I knew existed out there and they could be mine...all I needed was more paper-route money.


Here I first learned the differences between D&D and AD&D, though it would be a longer before I really knew.  Other games I have heard about but had not seen. Games like Dungeon! and Vampyre.   I learned of Gen Con and I wanted one of those T-Shirts.


I am a little sad we don't have these anymore, but there are far too many products these days to make it practical. 

I see Archive.org has a copy archived if you want to take a look.

Saturday, August 29, 2020

Zatannurday: New DC Movies & TV

DC FanDome was last weekend and there is more to come, but here is what was released for the future of DC on your screens.




Let's start on the big screen and with the one I am looking forward to the most. Wonder Woman 84!


It has Maxwell Lord, Cheetah (Barbara Ann Minerva version), and...Steve Trevor? No idea how they are going to do that, but I am betting it was Maxwell Lord's doing.  In any case, the movie looks great and I bet soundtrack is going to be awesome. 

For the next one, let me say I am cautiously optimistic. 


Look, I am a Batman fan as much as the next DC fan, but there are other characters out there and we have had several Batman movies. 

Speaking of other characters, there is one that not a lot of people know about so it will be interesting to see how it works out on screen.  A sequel/prequel to the successful Shazam movie we are introduced to Shazam's main enemy, Black Adam.



On the smaller screen, we are going to get the "Snyder Cut" of "Justice League".  I am also looking forward to this one as well. 


If you recall a few ago Warner/DC released the "Richard Donner" cut of "Superman II." 
Personally, I prefer the Donner cut over the Lester/Theatrical original.  Given what I know of what was going on on the set of Justice League I am also hopeful that this one will be good too.  Though I am now hearing it will be four hours long!

You are going to need HBO Max for it, but that is fine if you already have HBO.

We are also hearing more about one of the refected Justice League Dark ideas.  This one was from Joseph Kahn.  I am not sure how far along this one ever got, but there was some cool concept art.


Dan Stevens was cast as John Constantine.  But the best is a punk-looking Zatanna played by Natalie Dormer.  I miss the fishnets, but this is cool too.

There is another FanDome coming up in a couple of weeks. I bet they will cover more of the TV shows then.

#RPGaDAY 2020: Day 29 Ride

Lost our Internet yesterday do to a neighborhood outage.

When it came back on finally I had day job stuff to finish.  So I am "phoning it in" today with my Ride post.  Though I am still doing the topic I wanted.

Today's post is "Why Do Witches Ride Brooms?"


Here a couple of videos to answer that question.

First up one that talks about in terms of the practice of witches and witchcraft.


Second, we have Greg Owens from the Department of Chemistry at the University of Utah, College of Science.


Maybe one day I'll work up an in-game reason for witches and brooms. 

Here is a bit of an episode of Charmed to help explain why the Warren Witches are depicted on brooms.  It is a little silly, but fun.