In my post yesterday I talked about my favorite adventure, B1 In Search Of The Unknown.
One of the things that brought back memories for me was Cavern #43. It is blank in the adventure, but I added something special, a witch named "Marissia" (sic, I was 11 ok). She might not be the very first witch I ever made, but I am having a hard time figuring out who exactly was. Until some other proof comes up, it will be Marissia.
Her name comes from me mishearing the Jerry Reed version of "Pretty Mary Sunlight". I thought he was saying "Pretty Marissa mine". Hey, I was little and I certain I had heard it from The New Scooby-Doo Movies. In fact, a lot of my early ideas about witches came from Scooby-Doo. It is also very, very likely I based her and her name also on Millissa Wilcox, The Ghost Witch of Salem, from the Scooby-Doo episode "To Switch a Witch." An interesting episode since it featured a gravestone for the witch with a Leviathan Cross on it. I mean seriously, a goddamn Leviathan Cross in 1978? That was a ballsy move on the eve of the Satanic Panic.
Marissia
7th level Witch, Mara Tradition
Chaotic
Strength: 11
Intelligence: 17
Wisdom: 17
Dexterity: 12
Constitution: 15
Charisma: 18
AC: 7
HP: 36
Magic items: Dagger +1, Ring of Protection +2
Occult Powers
Familiar: Dog (looks like a Hell Hound)
Dream Invasion
Spells
First: Allure, Bewitch I, Cause Fear, Chill of Death, Ghostly Slashing
Second: Bewitch II, Death Armor, Scare, Summon Olitiau
Third: Bestow Curse, Danse Macabre, Lover’s Vengeance, Summon and Bind Imp of the Perverse (Ritual)
Fourth: Intangible Cloak of Shadows, Witch's Cradle
I made her into a Mara witch since I wanted her to be a Basic-era witch and the Mara was one of the first traditions I ever wrote. Marissia was also an early archetype of the evil, or at least chaotic, seductress type witch. Something the Mara does perfectly. Marissia was not actually all that evil, just a little evil or really mostly chaotic.
Also, I thought let's make her Zelligar's daughter. Seemed liked a good thing. Given the Caves of Chaos she should be a witch of Ereshkigal, but I likely at the time thought more about Hecate. Maybe a syncretized Ereshkigal with Hecate. She is a nice perky blonde goth witch. She was my late 70s Taylor Momsen.
I found these images of Elmore's Green Witch and Early Snow witch pained by the same artist. The images are really perfect. First off these minis are the same ones I have used for my Larina.
This one is blonde (which Marissia was), wearing green (ditto), and a purple dress. It is a nice call-back to the Scooby-doo witch above. I wish I had a spare $330.00 to buy them both.
This has been a fun romp down memory lane. It's like reconnecting with an old girl-friend and hearing she is ok and doing great.
Thursday, February 6, 2020
Wednesday, February 5, 2020
Classic Adventures Revisited: B1 In Search of the Unknown
I want to look back at some of my favorite classic adventures both from TSR and others. I'll give a review, though most everyone knows what is in these adventures by now, I'll also talk about how I have used them in the past and I'll also talk about what other games I have used them with or would like too. So there is a little bit of Plays Well With Others in this too.
Why do classic adventures? Easy, I love these adventures. I have written hundreds of my own adventures, some I have even published, but these are the adventures that everyone knows and we all have a history with.
B1 In Search of the Unknown
In Search of the Unknown was not the first adventure ever created, it was not even the first TSR adventure ever created. It was though one of the very first adventures I ever encountered and one of the first I ever ran.
This is my "go-to" adventure anytime I want to start up a new group or game. It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I also have the DriveThruRPG Print on Demand copy and it is very nice.
It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot. This module is simple, easy to use and can be adapted to any campaign world and even any game. It is a perfect module for the Basic game.
The adventure is a great case of both teaching tool for learning DMs (we were all new to this once) and DIY Dungeon. Some areas are detailed, but many are not, leaving room for the neophyte DM to record what monsters and treasure were in each room. There are also a plethora of cliche spawning Dungeon tropes, that were just getting started here. Magic mouths, one-way secret doors, a mysterious creator of the dungeon, or in this case, two, and strange magical artifacts.
This adventure was the perfect learning tool for me at the time since my own version of D&D was a mix of Holmes Basic and the AD&D Monster Manual. This "Basic" introductory module was released before the Basic game, but it moves elegantly between Basic and Advanced that begs you to mix and match your rules systems. Author Mike Carr even gives some guidelines on how to use this adventure with AD&D.
Note how the using this adventure with AD&D is absent from the later printings.
The module is pretty typical for the time. 32 pages of b/w art and text. Detached cover with blue maps printed on the inside of the cover. The first 6 pages are dedicated to running the adventure and how to run this one in particular.
I have used this adventure to start every new campaign I have ever run in D&D, regardless of the edition. The dungeon crawl here is so primal that it calls out to you. A true In Search of the Unknown indeed. The one thing I never did, however, was to investigate more about who Rogahn and Zelligar were and why they left their lair of Castle Quasquenton.
One thing that B1 did give me, in a roundabout way, was my very first witch NPC Marissia. She is in the lower parts of Quasquenton and she is attempting to summon the spirit of her master Zelligar and her father Rogahn.
The adventure has stood the test of time and it is a great combination of flexible dungeon design. Nearly anything can be put into this adventure to raise or lower the difficulty as needed.
DriveThruRPG and DMSGuild offer this as both a PDF and Print On Demand.
B1 Legacy of the Unknown
This adventure is billed as a "sequel" from Pacesetter Games & Simulations. It furthers the mystery of Rogahn and Zelligar and what they were doing. There is a druid in this adventure named "Melissia" which I thought was very fun and worked as some sort of relative (daughter may be) of my own "Marissia", a witch NPC I always included in my own runnings of B1 In Search of the Unknown.
You can get this adventure from DriveThruRPG (PDF only) or from Pacesetter's own store (Print and PDF). While overtly designed for AD&D1/OSRIC, it would be a great fit for Pacesetter's own BX RPG. In fact, it might fit better.
Other Games / Plays Well With Others
Dungeons & Dragons 5th Edition
The simplicity of B1 has made it an enduring adventure for over 40 years. I have used it with every version of D&D I have ever played. But if you want everything at your fingertips for easy conversions I do recommend the Classic Modules Today conversion of B1 In Search of the Unknown.
Goodman Games also offers their Original Adventures Reincarnated, with B1 and it's various printings going into their Into the Borderlands Hardcover. It features the original printings of the original module as a complete 5th edition update.
There is also a set of maps that can be printed out or used with virtual tabletops.
B1 and Astonishing Swordsmen & Sorcerers of Hyperborea
Like many old-school adventures, one merely needs to turn up the horror aspect to give it a good run in Astonishing Swordsmen & Sorcerers of Hyperborea. Though there is not much that needs to be done to change it. There is a feeling that Rogahn and Zelligar were messing with the forces of chaos a little more than they should have been. Make that Chaos now with a capital "C" and we are getting the adventure closer to what we might see in AS&SH. The one thing that always struck me about Quasquenton is that it is all underground. It's not a castle, not really, but a warren. Eric Fabiaschi suggests that the complex had been built by one of the older Lovecraftian races and the adventurers Rogahn and Zelligar only found it later. It seems to fit for me.
Also given that B1 is an odd admixture of proto-Basic D&D, OD&D, and AD&D, the feel is perfect for AS&SH.
B1 and Blue Rose
In this mix, the chaos elements run the other direction so to speak. Here Rogahn and Zelligar stumble upon an element of Shadow while constructing their castle/lair. Maybe it has something to do with what I call the "Chaos Stone", Room 45/XLV "Cavern of the Mystical Stone". This is obviously some artifact of Shadow and it either drone Rogahn and Zelligar mad, killed them or caused them to kill each other, or destroyed them outright. Maybe all the above.
When converting ANY D&D adventure to Blue Rose I take some points from Fantasy Age where I can. In particular the monsters. Typically in Blue Rose, you would not see this concentration of monsters in one place, the Chaos Stone/Mystical Stone is drawing them near. As Envoys of the Sovereign, it would the character's jobs to find out what is going on and how to stop it. I would give more background to Rogahn and Zelligar and stat up Marrissia a little more.
While this is a good "first-level" adventure in D&D, the implication of Shadow here makes this a much more dangerous enterprise.
Step with care here Envoys. More than your life is at stake.
B1 and Army of Darkness
One of my favorite mixes, but not my top favorite (more on that one next time). Army of Darkness allows for all sorts of crazy adventures. For the same reasons that B1 works for Astonishing Swordsmen & Sorcerers of Hyperborea, it works for this. So imagine this, you have a party of Primative Screwheads, they are out in the woods. It starts to rain. They find an entrance to a cave and boom, suddenly it is horror movie shenanigans. Monsters chasing you, weird-ass artifacts and cultists who are somehow still alive from the Middle Ages. Have at least one archeologist to talk about how insane this all is and then go monster hunting and maybe, just maybe stop the forces of Chaos from ruling the world. Use Dungeons & Zombies as your guide to covert D&D to Cinematic Unisystem.
Why do classic adventures? Easy, I love these adventures. I have written hundreds of my own adventures, some I have even published, but these are the adventures that everyone knows and we all have a history with.
B1 In Search of the Unknown
In Search of the Unknown was not the first adventure ever created, it was not even the first TSR adventure ever created. It was though one of the very first adventures I ever encountered and one of the first I ever ran.
This is my "go-to" adventure anytime I want to start up a new group or game. It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I also have the DriveThruRPG Print on Demand copy and it is very nice.
It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot. This module is simple, easy to use and can be adapted to any campaign world and even any game. It is a perfect module for the Basic game.
The adventure is a great case of both teaching tool for learning DMs (we were all new to this once) and DIY Dungeon. Some areas are detailed, but many are not, leaving room for the neophyte DM to record what monsters and treasure were in each room. There are also a plethora of cliche spawning Dungeon tropes, that were just getting started here. Magic mouths, one-way secret doors, a mysterious creator of the dungeon, or in this case, two, and strange magical artifacts.
This adventure was the perfect learning tool for me at the time since my own version of D&D was a mix of Holmes Basic and the AD&D Monster Manual. This "Basic" introductory module was released before the Basic game, but it moves elegantly between Basic and Advanced that begs you to mix and match your rules systems. Author Mike Carr even gives some guidelines on how to use this adventure with AD&D.
Note how the using this adventure with AD&D is absent from the later printings.
The module is pretty typical for the time. 32 pages of b/w art and text. Detached cover with blue maps printed on the inside of the cover. The first 6 pages are dedicated to running the adventure and how to run this one in particular.
I have used this adventure to start every new campaign I have ever run in D&D, regardless of the edition. The dungeon crawl here is so primal that it calls out to you. A true In Search of the Unknown indeed. The one thing I never did, however, was to investigate more about who Rogahn and Zelligar were and why they left their lair of Castle Quasquenton.
One thing that B1 did give me, in a roundabout way, was my very first witch NPC Marissia. She is in the lower parts of Quasquenton and she is attempting to summon the spirit of her master Zelligar and her father Rogahn.
The adventure has stood the test of time and it is a great combination of flexible dungeon design. Nearly anything can be put into this adventure to raise or lower the difficulty as needed.
DriveThruRPG and DMSGuild offer this as both a PDF and Print On Demand.
B1 Legacy of the Unknown
This adventure is billed as a "sequel" from Pacesetter Games & Simulations. It furthers the mystery of Rogahn and Zelligar and what they were doing. There is a druid in this adventure named "Melissia" which I thought was very fun and worked as some sort of relative (daughter may be) of my own "Marissia", a witch NPC I always included in my own runnings of B1 In Search of the Unknown.
You can get this adventure from DriveThruRPG (PDF only) or from Pacesetter's own store (Print and PDF). While overtly designed for AD&D1/OSRIC, it would be a great fit for Pacesetter's own BX RPG. In fact, it might fit better.
Other Games / Plays Well With Others
Dungeons & Dragons 5th Edition
The simplicity of B1 has made it an enduring adventure for over 40 years. I have used it with every version of D&D I have ever played. But if you want everything at your fingertips for easy conversions I do recommend the Classic Modules Today conversion of B1 In Search of the Unknown.
Goodman Games also offers their Original Adventures Reincarnated, with B1 and it's various printings going into their Into the Borderlands Hardcover. It features the original printings of the original module as a complete 5th edition update.
There is also a set of maps that can be printed out or used with virtual tabletops.
B1 and Astonishing Swordsmen & Sorcerers of Hyperborea
Like many old-school adventures, one merely needs to turn up the horror aspect to give it a good run in Astonishing Swordsmen & Sorcerers of Hyperborea. Though there is not much that needs to be done to change it. There is a feeling that Rogahn and Zelligar were messing with the forces of chaos a little more than they should have been. Make that Chaos now with a capital "C" and we are getting the adventure closer to what we might see in AS&SH. The one thing that always struck me about Quasquenton is that it is all underground. It's not a castle, not really, but a warren. Eric Fabiaschi suggests that the complex had been built by one of the older Lovecraftian races and the adventurers Rogahn and Zelligar only found it later. It seems to fit for me.
Also given that B1 is an odd admixture of proto-Basic D&D, OD&D, and AD&D, the feel is perfect for AS&SH.
B1 and Blue Rose
In this mix, the chaos elements run the other direction so to speak. Here Rogahn and Zelligar stumble upon an element of Shadow while constructing their castle/lair. Maybe it has something to do with what I call the "Chaos Stone", Room 45/XLV "Cavern of the Mystical Stone". This is obviously some artifact of Shadow and it either drone Rogahn and Zelligar mad, killed them or caused them to kill each other, or destroyed them outright. Maybe all the above.
When converting ANY D&D adventure to Blue Rose I take some points from Fantasy Age where I can. In particular the monsters. Typically in Blue Rose, you would not see this concentration of monsters in one place, the Chaos Stone/Mystical Stone is drawing them near. As Envoys of the Sovereign, it would the character's jobs to find out what is going on and how to stop it. I would give more background to Rogahn and Zelligar and stat up Marrissia a little more.
While this is a good "first-level" adventure in D&D, the implication of Shadow here makes this a much more dangerous enterprise.
Step with care here Envoys. More than your life is at stake.
B1 and Army of Darkness
One of my favorite mixes, but not my top favorite (more on that one next time). Army of Darkness allows for all sorts of crazy adventures. For the same reasons that B1 works for Astonishing Swordsmen & Sorcerers of Hyperborea, it works for this. So imagine this, you have a party of Primative Screwheads, they are out in the woods. It starts to rain. They find an entrance to a cave and boom, suddenly it is horror movie shenanigans. Monsters chasing you, weird-ass artifacts and cultists who are somehow still alive from the Middle Ages. Have at least one archeologist to talk about how insane this all is and then go monster hunting and maybe, just maybe stop the forces of Chaos from ruling the world. Use Dungeons & Zombies as your guide to covert D&D to Cinematic Unisystem.
Monday, February 3, 2020
Monstrous Monday: Lithobolia for OSE
“I love deadlines. I love the whooshing noise they make as they go by.”
So. I missed my next deadline for the Pagan Witch for OSE. I was working on getting things done for Night Shift and my day job has been pretty busy. But this is fine, it has given me a chance to make it a better book and to review the OSE rules and style guide some more.
The OSE style guide has a short monster stat block template and a long one. The short one is the one seen in the current OSE books and what I have been posting for a while.
The long one though is more to my liking. So let's give it a go.
Lithobolia*
Stone-throwing "demons" summoned by witches to plague homes. They are invisible and intangible.
Armour Class 3 [17]
Hit Dice 5 (hp)
Attacks 1 × rock (1d4)
THAC0 15 [4]
Movement Rate 90’ (30’)
Saves D10 W11 P12 B13 S 14 (5)
Morale 10
Alignment Chaotic
XP for Defeating 300
Number Appearing 1d4 (2d10)
Treasure Type None
― Douglas Adams, The Salmon of Doubt
So. I missed my next deadline for the Pagan Witch for OSE. I was working on getting things done for Night Shift and my day job has been pretty busy. But this is fine, it has given me a chance to make it a better book and to review the OSE rules and style guide some more.
The OSE style guide has a short monster stat block template and a long one. The short one is the one seen in the current OSE books and what I have been posting for a while.
The long one though is more to my liking. So let's give it a go.
Lithobolia*
Stone-throwing "demons" summoned by witches to plague homes. They are invisible and intangible.
Armour Class 3 [17]
Hit Dice 5 (hp)
Attacks 1 × rock (1d4)
THAC0 15 [4]
Movement Rate 90’ (30’)
Saves D10 W11 P12 B13 S 14 (5)
Morale 10
Alignment Chaotic
XP for Defeating 300
Number Appearing 1d4 (2d10)
Treasure Type None
- Intangible: Lithobolia are spirits and cannot be seen or hit by anything other than magic. A Detect Invisible spell will locate them and they take damage from magic and magical weapons.
- Elemental Spirit: Lithobolia are elemental spirits of the land. They are not undead but can be turned by a Druid as if they were a cleric of the same level.
- Immune to charm, hold or sleep spells.
- Can be dismissed by clerics, druids or witches with Dispel Magic or Dispel Evil spell. Creature can return after 24 hours.
So. The Pagan Witch is coming. 2020 is shaping up to be a big year for me publication wise. I have heard from three publishers who have manuscripts of mine saying this is the year they will get them out. Looking forward to it.
Sunday, February 2, 2020
Weekend Gaming: It's Always Sunny In Waterdeep
The kids had their games this weekend.
Friday Liam has his group, The Dungeoneers that have been playing together for over 10 years. He ran a 5e game and had a blast.
Saturday was the game with Connor's group with Liam running.
They were supposed to go on a quest, given to them by a librarian in Waterdeep, they headed out to the forest area outside.
Instead, they spent three days looking for 62 mushrooms, 134 "magic" carrots, some catfish and berries. The druid has decided that the forest needs to reclaim the land and has been casting Plant Growth and Commune with Nature to convince the forest to retake the lands. The goblin warlock decided it would be fun to play a joke on a horse so they stabbed it, killing it and then they got in a fight with the owner. They also crashed the funeral.
It was Gwen's (of the Goblin Warlock) birthday today and like everyone else in the group, they wanted to celebrate their birthday here, playing D&D.
We made the group ham & cheese sliders and turkey, bacon and provolone sliders.
We made these for both boy's respective New Year's Eve parties and they were a huge hit.
Since it was a birthday game we also made homemade cupcakes (yes from cake flour and everything) and brownies.
It was a blast. The characters did not get very far and the Goblin is now wanted for murder and killing a horse.
Sunday was Liam's High School / College group. Kids he met in High School and continued into their college days.
This is his Curse of Strahd game. So what is on the menu? Bolognese sauce of course!
So three games this weekend. Not too bad really.
Friday Liam has his group, The Dungeoneers that have been playing together for over 10 years. He ran a 5e game and had a blast.
Saturday was the game with Connor's group with Liam running.
They were supposed to go on a quest, given to them by a librarian in Waterdeep, they headed out to the forest area outside.
Instead, they spent three days looking for 62 mushrooms, 134 "magic" carrots, some catfish and berries. The druid has decided that the forest needs to reclaim the land and has been casting Plant Growth and Commune with Nature to convince the forest to retake the lands. The goblin warlock decided it would be fun to play a joke on a horse so they stabbed it, killing it and then they got in a fight with the owner. They also crashed the funeral.
It was Gwen's (of the Goblin Warlock) birthday today and like everyone else in the group, they wanted to celebrate their birthday here, playing D&D.
We made the group ham & cheese sliders and turkey, bacon and provolone sliders.
We made these for both boy's respective New Year's Eve parties and they were a huge hit.
Since it was a birthday game we also made homemade cupcakes (yes from cake flour and everything) and brownies.
It was a blast. The characters did not get very far and the Goblin is now wanted for murder and killing a horse.
Sunday was Liam's High School / College group. Kids he met in High School and continued into their college days.
This is his Curse of Strahd game. So what is on the menu? Bolognese sauce of course!
So three games this weekend. Not too bad really.
Saturday, February 1, 2020
BlackStar: The United Federation of "hold my beer, I got this"
Ok. Not *really* BlackStar related, but this is in the back of my mind the whole time I am thinking about BlackStar. This is always worth forwarding. Some of the comments are gold too.
The United Federation of "hold my beer, I got this"
Friday, January 31, 2020
Kickstart Your Weekend: Swords, Wizards and Heroes
A couple of big Kickstarters today.
First up a BIG one.
Swords and Wizardry: Limited and Collectors Edition Box Sets
https://www.kickstarter.com/projects/froggodgames/swords-and-wizardry-limited-and-collectors-edition-box-sets?ref=theotherside
This one is going fast. The early bird options are all gone and all the original stretch goals we met in the first few hours. I scored a Collector's Box (pictured above) but there are still great options to be had with this.
The Hero's Journey 2e
https://www.kickstarter.com/projects/gallantknightgames/the-heros-journey-2e?ref=theotherside
The Hero's Journey 1st edition was a delightful game. It was the perfect antidote for grim-dark murder hobo games that seem to be so popular. A nice cup of tea vs whatever they sell in the local run-down dive where characters are supposed to meet.
We are in the last few minutes of this one!
First up a BIG one.
Swords and Wizardry: Limited and Collectors Edition Box Sets
https://www.kickstarter.com/projects/froggodgames/swords-and-wizardry-limited-and-collectors-edition-box-sets?ref=theotherside
This one is going fast. The early bird options are all gone and all the original stretch goals we met in the first few hours. I scored a Collector's Box (pictured above) but there are still great options to be had with this.
The Hero's Journey 2e
https://www.kickstarter.com/projects/gallantknightgames/the-heros-journey-2e?ref=theotherside
The Hero's Journey 1st edition was a delightful game. It was the perfect antidote for grim-dark murder hobo games that seem to be so popular. A nice cup of tea vs whatever they sell in the local run-down dive where characters are supposed to meet.
We are in the last few minutes of this one!
Labels:
kickstarter,
osr,
S&W
Thursday, January 30, 2020
Greyhawk and D&D 5
The next D&D 5 book, Wildemount, is already breaking sales records for D&D and is well on it's way to being one of the most successful D&D books ever outside of a core rule book.
Yet some people are still not happy.
In fact, what they want is Greyhawk.
I get it. I do. There are some things I would love to see too. I love Greyhawk, it was my world for my high school days...back in the 80's.
There are petitions out now and some have been out for a while. And let's be brutally honest here, petitions like this never work. Combined they are still just over 1,170. In other words nowhere near the 773,000 subscribers to the Critical Role YouTube channel.
I see postings of people complaining about the lack of Greyhawk, Planescape, Spelljammer, and others. I have to be honest here, they are often from people that I also see claiming they don't play 5e. Even if they do, they a tiny, tiny sliver of the potential buyers.
Sorry. But there are just not enough of us to make it financially viable.
There is an option for people that want Greyhawk in 5e. Just get the Greyhawk boxed set from DriveThruRPG.
The World of Greyhawk Fantasy Game Setting for 1st Ed is still all you need to play.
It is just under $10 too. I grabbed my boxed set and in 130 total pages, I found four (that's 4) that would need conversion. You won't even need to convert these if you never use the Quasi-Deities. I never have in 40 years.
The gods are all in 1st ed stats, but gods should not have stats in the first place.
Really. I have everything I need for a Greyhawk 5e game. Would I like a Greyhawk 5e book? Yeah! I would love one really. I am very much in that slim crossover on the Venn Diagram of "Just These Guys". I am These Guys.
Maybe WotC will come out with it someday. But in the meantime, I am doing ok and I suspect many of you really are as well.
Yet some people are still not happy.
In fact, what they want is Greyhawk.
I get it. I do. There are some things I would love to see too. I love Greyhawk, it was my world for my high school days...back in the 80's.
There are petitions out now and some have been out for a while. And let's be brutally honest here, petitions like this never work. Combined they are still just over 1,170. In other words nowhere near the 773,000 subscribers to the Critical Role YouTube channel.
I see postings of people complaining about the lack of Greyhawk, Planescape, Spelljammer, and others. I have to be honest here, they are often from people that I also see claiming they don't play 5e. Even if they do, they a tiny, tiny sliver of the potential buyers.
Sorry. But there are just not enough of us to make it financially viable.
There is an option for people that want Greyhawk in 5e. Just get the Greyhawk boxed set from DriveThruRPG.
The World of Greyhawk Fantasy Game Setting for 1st Ed is still all you need to play.
It is just under $10 too. I grabbed my boxed set and in 130 total pages, I found four (that's 4) that would need conversion. You won't even need to convert these if you never use the Quasi-Deities. I never have in 40 years.
The gods are all in 1st ed stats, but gods should not have stats in the first place.
Really. I have everything I need for a Greyhawk 5e game. Would I like a Greyhawk 5e book? Yeah! I would love one really. I am very much in that slim crossover on the Venn Diagram of "Just These Guys". I am These Guys.
Maybe WotC will come out with it someday. But in the meantime, I am doing ok and I suspect many of you really are as well.
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